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GM Sijin

Retired Game Master
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Posts posted by GM Sijin

  1. 4 minutes ago, Some Random User said:

    What if there was a keyboard hotkey that toggled [Rest] without setting up a tray icon? There's probably two or three things that could use this treatment.

    I mean... /bind r powexec_name Rest

     

    It's fundamentally very easy to do as-is. If you mean just make it an option in keybinds and remove the power... that I think would require completely new functionality, or would just be a hidden power, or something equally hackish. Also if the cooldown on rest wasn't removed or you'd have to deal with not knowing when you could rest again... though I'm not sure how often that actually comes up.

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  2. 13 minutes ago, Some Random User said:

    I have another idea: If you're out of combat and don't move for eight seconds your toon does the animation from [Rest] and is resting, but if you're attacked or do anything other than chat they stand back up.

    This doesn't work well in practice because a lot of the time you're just standing around you don't actually want to rest. It's best to keep the player in control of when they enter rest state. If people want to improve the functionality of rest, by all means suggest it, but between the limitations of the game engine and having players lose control of when they can/can't rest fundamentally changing the power is going to be dicey at best.

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  3. 1 hour ago, Some Random User said:

    Is there a way to code [Recall Friend] so that activation without anyone selected instead performs [Assemble the Team] with an appropriate Endurance cost?

     

    This would allow [Recall Friend] to retain utility of a single-target teleport while also letting me get everyone to me.

    Maybe, but I doubt they would give recall friend that functionality baseline.

  4. 3 hours ago, MoggieCanada said:

    * Priority setting for both the 32 and 64 bit clients under Task Manager reports below normal. This means other background tasks may be stealing processor time and causing an artificial lag. 

    The game automatically sets its priority to below normal when out of focus and normal when in focus. You can verify this if you have it in windowed mode/can otherwise see your task manager with the game in focus.

     

    Regarding networking issues, something you should test is whether or not it's an issue with other services, and also test your connection strength to the Reunion shard.

  5. 29 minutes ago, Tad Cooper said:

    I was thinking it would be in the top spot, so it's a lot of power for three powers. Which bit concerns you?

    The fact that, by taking one power, you make 2 other powers up to 7 times as effective, a global movement buff, potentially a defense buff, and another power moderately to significantly more potent. The power disparity with/without is extreme, especially when compared to the effects of the power used as an example: Field Medic.

  6. 5 minutes ago, Tad Cooper said:

    Ok, this is something I've been kicking around in my head for a while. The Medicine Pool has Field Medic, which improves all the other powers, yeah? Why not something like that for Teleport? We drop Team Teleport and replace with a cheap toggle power that increases all movement speed and maybe defense because you're just so good at teleporting now you're just constantly making little jumps.  While the toggle is active all your other Teleport powers are also super-charged. The speed increase should be high enough to overcome the Hover Tar, Recall Friend becomes Assemble the Team, Teleport Foe becomes Wormhole-lite by doing multiple foes and/or adding a stun, and Long Range Teleport pulls the whole team to your destination. Add options for "Mission Entrance" and "Supergroup Base" to LRT. This way the indoor movement problems are reduced, and the whole set gets a ton of utility by basically offering faster recharging versions of the P2W powers.

    That's a whole lotta power for one power.

  7. 3 hours ago, Weylin said:

    I'm not sure how it happened, but I was doing a rikti mothership raid and some random buff made my teleport power miraculously allow for a few seconds of normal flight, and it made it feel 1000 times better to use

    Any flight control will allow movement, including ninja run and combat jumping. Having actual fly powers or I believe speed boost/IR can have a major impact on it.

  8. Changes to Recall Friend, and more so Teleport Foe, can have PvP implications that need to be kept in mind. Recall friend could have the range increased to cover the few zones it isn't 100% reliable in. Either its recharge time or activation time could be reduced somewhat, but not significantly. Activation time has more implications than recharge for both powers. Foe could certainly have the aggro flag disabled, and maybe pick up some secondary effects as suggested.

     

    Teleport has an effective endurance cost of about 6 end/second if used rapidly (~2 mph faster than run speed cap unenhanced, ~60% faster than run speed cap at effective ED cap), and 3.25 if you take 2 seconds between teleports (slower than every other travel power unenhanced, slightly faster than SJ cap at effective ED cap). The cost is excessive and teleport has other drawbacks (clunky, doesn't work well in closed spaces, requires max range for its speed) on top of it. Cut it in half. These values are for level 50. Under that teleport performs better comparatively since the base speed and caps for other travel powers vary based on level while teleport's does not, except by power of available enhancements. Still, the endurance costs are exorbitant.

     

    Team Teleport. What is its purpose? It isn't a viable travel power (~10 end/sec endurance cost and reduced range (75 yards vs 100)), has serious limitations inside most missions that aren't outdoor maps and it doesn't function super well defensively or offensively as it opens your group up to being AOEd to death and basically roots the entire team if they don't have some form of flight control for 4 seconds. Some ideas I've had over the years, feel free to iterate on them:

    • Change it to be a team recall friend.
    • Change it to have the same range as teleport and reduce the endurance cost significantly.
    • Change it to be a fast activating, short range, no hover team teleport that grants a large short duration (~3-5 seconds) global defense bonus with a moderate (~45-75 seconds, or ~12-20 that can't be enhanced) cooldown.

     

    Add hazard zones to LRT, except the Hive and RWZ, and/or give it a synergy with team teleport (or recall friend if you're feeling exceptionally generous) to prompt nearby teammates to teleport as well.

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  9. 7 hours ago, Galaxy Brain said:

    I really think we need some way to look at a gambit of tests to compare sets in different areas at a basic level to get a good feel for how they perform in general. IOs / etc would just be outside sources and are too varied to consider without getting the baselines IMO.

    I believe this is where focus needs to be for any progress at this point. Further discussion outside of this direction is likely to continue to be circular and generally nonproductive.

     

    This is considerable work, but that should be required for any negative adjustment to an entire powerset. The analysis could also be used to help identify where other sets may need some help.

     

    What happened to Energy Melee should not be used as a shield against future adjustments, it's a cautionary tale. The majority of those who have expressed an interest in reducing TW's performance have clearly been very wary of over adjusting it. You can bet Captain Powerhouse will be doubly so.

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  10. Identified this issue as a bug or oversight. The inspiration tray does not properly save its state once it's been expanded. Once the tray has been expanded using the up triangle it will, upon zoning, default to expanded even if collapsed.

     

    Reproduction:

    On any character that has at least 2 inspiration tray rows unlocked, expand the inspiration tray.

    Collapse inspiration tray.

    Zone.

    Inspiration tray will be expanded.

  11. 28 minutes ago, PaxArcana said:

    Why does anyone take Flight, or Teleport, when you can take just Mystic Flight, and do both at once? 🙂

    Because the flight pool has access to hover and afterburner; while teleport pool has recall friend and translocation is not able to be slotted; and some times you don't have room for one more pool in your build. Plus, assuming translocation has the same endurance cost as teleport (can't verify atm), flight + unenhanced teleport eats a whole lotta endurance. 

     

    Similar to that people absolutely would still take hover, for a variety of reasons.

     

    That said, frankly the teleport pool in general could do with some love.

    • Like 2
  12. I don't know where I'd stand on this issue. There's a lot of arguments for and against various things that are fairly valid. The disparity in solo-usefulness has always existed. Let's compare two of the worst offenders:

    Empathy vs Dark Miasma.

     

    Literally every power in Dark Miasma benefits the user solo (arguments around Black Hole's usefulness not withstanding). All of which (excepting the offensive effects of the rez) have good uptime/availability.

    The 3 auras are the only powers in Empathy that benefits the user solo, two of which have bad uptime.

     

    This disparity is absolutely incredible. But I've never had a problem with that, as I understood that the support sets were designed, and balanced, around having a team.

     

    I just asked myself: Is that an acceptable game design?

    And I find I have two incompatible answers:

    In an MMO? I'd expect it.

    In City of? I'm... not sure.

     

    I challenge myself with the question "Why is it ok for debuff-focused sets to almost exclusively work solo, where buff sets are mostly the opposite?" I don't have a satisfactory answer to that.

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  13. 5 hours ago, Heraclea said:

    The biggest problem with click mez protection is all the -recharge flying around from the early game (Vahzilok, Council) to the late game.  It's fine to say you can use it as an emergency escape when mezzed, but what if it isn't up?

    This would have far more merit if active mez was on resistance sets. It's on defense sets, however, that have a much easier time avoiding such debuffs. SR and SD also have some resistance -recharge. SD's T9 grants status protection on top of that, if you find yourself significantly effected by -recharge when you need to activate AD. Ninjitsu is more vulnerable to this of the three, but has higher base defense than SD.

    • Like 2
  14. It'd feel a little weird being in a defeat all and the mission completing with some of the guys still standing. While your solution is probably a lot easier to implement, I'd rather see the pathing AI updated to detect when it's probably stuck and have the enemies AI overridden to jump somewhere nearby. I'd say update it so enemies can't get stuck in terrain but I'm not sure that's viable without an engine update.

  15. 2 hours ago, Galaxy Brain said:

    I wonder if it's possible to datamine what IOs are commonly taken and slotted and compared to power combos?

    Given this information is in the database, it should be possible. Whether it's a reasonable ask is another question. If the player base were to request information of this nature they'd want to be certain they're including all the data elements they'd need to perform meaningful analysis. The reason for this is running queries on live databases can have performance impacts, and it's much better to one-and-done it. I also don't know what their policy is, or if they've got one yet, for providing that level of detail. It's certainly likely to be something they won't want to do frivolously.

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  16. Raised from the grave!

    3 hours ago, Megajoule said:

    There's a separate sub-board, right below this one, for Website Suggestions and Feedback.  I submit that this thread would fit better there.

     

    P.S.: Hi, PJM. 🙂

    When this was requested the forums were different and I don't believe there was a website suggestions forum. But yes, now it would be more appropriate there.

     

    Enjoy your new home, suggestion.

     

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