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Microcosm

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Posts posted by Microcosm

  1. 4 hours ago, Bopper said:

    It's always been intended to be 5% of Base HP. All other +HP procs work that way, except Panacea.

    Seems like a description change is in order then, although it seems like it would be fine to work off actual max hp.

  2. 39 minutes ago, Glubba said:

    Yeah, I kind of feel the same way. I also love the animations for StJ. They just feel so quick and efficient.

     

    So now I’ve been reading this Ice/bio thread and there are just so many choices!! 
     

    I want to play them all!

    I would definitely recommend ice/bio over the other two. Bio is not as sturdy as some of the other sets, but ice makes up for it with ice patch and stacking sleeps. Stj has some knockdowns but savage has no mitigation to add to bio whatsoever.

  3. 11 hours ago, Solarverse said:

    I guess I can see where you are coming from. I guess it's just not my cup of tea. I typically try and find builds that don't require their T9's. That would explain why I feel as though Ice wouldn't work for me. I don't like what Chilling Embrace does on a Stalker and since I skip T9's, Ice Bastion has little value for me on a personal level. So I get ya now, was just curious is all.

    You should reconsider for Icy Bastion. It's not like the other t9 powers, and is what pushes ice armor toward the top in terms of survival.

  4. On 6/5/2020 at 5:51 PM, Frostweaver said:

    @r0y:

     

    I would like to point out that the new power transfer chance to heal self, absolutely kicks butt when slotted into both ice and EA's Energy Drain. To the point where I sometimes just.... skip EA's heal altogether. (Not ice though! It's perma double HP!) although I don't do that often, since it's good for emergency spikes while the ED heal just keeps up easily with casual dps penetration.

    So I was playing around with this proc on one of my ice characters, and I noticed that it heals for the same value when I have hoarfrost up and when I don't. I calculated it out, and the heal is doing 5% base, unenhanced of max hp. I expected 5% of current max hp. Am I new to the party on this? If you're running at hp cap that's a significantly smaller heal.

  5. On 6/11/2020 at 7:08 AM, Bill Z Bubba said:

     

    The end cost on using SW in the attack chain is huge. Ageless is covering that just fine? My average time with fu/focus/slash/repeat is around 3 mins. I have to wonder how much Icicles is helping you out.

    Ageless covers it with very little wiggle room, but I also don't use energy absorption in this case. I think I put a little end redux in shockwave. One thing I really don't like is I had to put the +crit ato in icicles because I didn't have room and didn't want to lower the proc chances of the other attacks since claw attacks are already low recharge.

     

    Edit: I changed my slotting around to drop Gaussian's, get the Crit proc in Follow Up, and add a knockdown proc to spin. Got the below new times

    2:04 437
    1:52 470
    2:21 400 (lag)
    1:55 461
    1:49 480

     

    Much improved. Gaussian's fire rate was just not very high, and being able to partially control the Crit proc is very helpful. I think for actual play though I will drop Assault so I can pick up Rune of Protection and switch to melee core hybrid. That will allow me to do Icy Bastion > RoP > Icy Bastion > Melee continuously. Not sure how much that will drop my dps, but I think I prefer it.

  6. 56 minutes ago, Hardship said:

    So, do human form powers carry over to Kheld forms now? If you hit Light Form, can you then switch to Nova for mighty blasting goodness and retain the Light Form buffs? If so, is this different from live? I don't remember this being the case.

    Buff powers do, yes. Light form used to specifically lock you out of other forms, but it was changed in one of the later issues on live along with a number of other kheldian improvements.

  7. I think you underestimate hibernate. It is one of the best panic buttons in the game, since it phases you, allowing you to return to hidden and shake off any debuffs, while healing you and restoring end. Most builds will hit something in the game that they aren't equipped to handle, and hibernate can give you breathing room. It's also a one slot wonder for the preventive medicine unique.

    • Like 2
  8. 22 minutes ago, aethereal said:

    I'm not sure I understand the objection to sandman in genetic corruption due to bio already being heavy on healing/regen.

    The return on investment on Sandman in a toggle is realllly low. I tried it for a while and found it fairly useless.

  9. Claws/Ice Scrapper, Musc/Ageless/Degen/Pyro/Assault (off) all T4 Core

    2:15 412
    2:20 400

     

    I had recently done a Svg/Ice stalker thinking the sets had good synergy and realized Claws had similar synergy with Ice, though not quite as much.

     

    Chain was FU > Focus > Shockwave > Eviscerate, with Water spout whenever available. Trying to maximize procs. Conventional wisdom says to use Slash with Achilles, but the recharge and cast time are so low on that I figured I'd get better mileage putting Achilles in Water spout and focusing on the other attacks. I've not used Claws much in the past, but I think it's underrated.

    • Like 1
  10. 5 hours ago, aethereal said:

    So in terms of should moonbeam (or zapp) be part of the ST rotation -- do stalker epic snipes get damage bonuses from +to-hit the way that Blaster snipes do?  If so, are people making the comparison with that in mind?  It seems like with offensive adaptation, the uptime of build-up for a stalker, and potentially things like the kismet +to-hit special enhancement, or tactics or something, it could make a noticeable difference.

    Yep, they do, and yep, the +tohit in bio makes them stronger. I generally take Leviathan on stalkers because Waterspout and Hibernate are amazing, but for bio I go Soul to get Shadow Meld and Moonbeam every time.

    • Like 1
  11. 8 minutes ago, r0y said:

    If you are only taking the snipe in Mu Mastery, you might be better off with Moonbeam, as it hits significantly harder, and can be proc'd out more (if you chose to go that route).

    Mids doesn't show the correct damage. Zapp and Moonbeam hit for the same (sans a given enemy's damage resistance to one or the other type).

    • Thanks 1
  12. I'm not a huge fan of bio in general, but I love my ice/bio stalker. The two sets complement each other very well. On mine I took everything from bio--Genetic Corruption may look bad, but it stacks with Frozen Aura as Sgt Terminus said, and it has a hefty -dam debuff. I think everyone generally answered your questions, but I'll add that I went proc heavy and don't regret it.

  13. 9 hours ago, Troo said:

    Totally viable human only. It just doesn't have the same level of utility. Seems to have decent status resistance.

     

    image.png.f70757ea12ce8e56f5cf4a98f2d1364e.png

     

    image.png.bec2e623688258cb3c8acf0447554f60.png

    Think you're misreading that resistance. You have 6.98% status resistance from an IO. There is no other status resistance there from kheld sources.

  14. To your first question, yes, set bonuses apply to all forms.

     

    For your second, you get mez protection in 3 ways. The first is in Dwarf form which you can pick up at 20. This would be a reason to not go human-only, at least while leveling up. The second is in Light Form, the final armor power. You'll want to get the recharge from buffs/set bonuses/force feedback procs/teammates to make this power up all the time when you can. The only problem here is that you don't get this power until later on. The third way is through your inherent, Cosmic Balance, which grants you a single point of mez protection for every controller or dominator teammate within a certain range. This isn't a consistent or very effective way to get mez protection though, so it's better to just look at it as a bonus to the protection you can get from the other two sources.

     

    As a side note, there is a guide in my signature on how to combine inspiration drops into ones that you actually want. I originally made it specifically for Kheldians to create Break Free inspirations before I added the other inspiration options. Mez is a bigger problem on Warshades who don't get any protection to it from their final armor, and I still use the Break Free combination on mine if I don't have the Clarion destiny incarnate (which is another way to get mez protection).

     

    Human form is fine if that's what you want, but I'd recommend at least trying the forms. They also make leveling a whole lot easier.

  15. Finally got a km result I like. Went /fire scrapper, the idea being the near constant +damage from power siphon would boost burn and moonbeam, so I cycled the first three attacks in km to keep +dam up.

     

    Musc/Ageless/Degen/Pyro/Assault (off), per usual

    2:09

    2:14

     

    Will run a few more times later.

  16. 2 hours ago, JayboH said:

    I mean compared to other sets, Savage (and Staff) are very, very noticeable when it comes to lighter end use while leveling.

    I find it noticeable if I avoid exhaustion. If going in and out of exhaustion, the end redux is not up enough.

  17. 2 hours ago, josh1622 said:

    Next time you are going to make a proc build pick a set that offers some +tohit so that you don't have to sacrifice accuracy in order to max out procs.  I love invuln for sentinels for procs for example since the +tohit makes it easy to build.  Same for running tactics on defenders. 

    Sr is actually a very good option for procs, because it gives you a free 20% rech vs the tohit bonus from invuln; both allow you to slot less of something than standard armors. However Sr also takes very little investment to hit softcap, freeing up even more slots. Probably the best armor for it is energy, which gives recharge and endurance while still being able to softcap. I prefer electric for the same benefits as energy (minus def) except you lose some slots to getting s/l defense, but the survival trade off is well worth it.

  18. 4 hours ago, sushiloving123 said:

    DM/SR Scrapper at 147 seconds for 388.69 DPS. No lores or Ageless.

    Solid. What chain? What about Hybrid? And did you use Moonbeam, Waterspout, Zapp, or none of the above? Proc build or chase-the-recharge? Did you saturate Soul Drain?

  19. With a lot of investment I think ice might be the best pairing for savage, but should be done on a stalker imo. Adding AS makes a big difference on single target damage and you don't really lose anything in the trade except for icicles. If you get your recharge high enough you can perma hoarfrost and use icy bastion fairly regularly, so your self healing should be fine. Don't allow yourself to hit full frenzy stacks before using hem and you'll maintain some constant recharge and end redux bonuses.

  20. On 5/9/2020 at 3:22 AM, FarmMouse said:

    I'm having a problem I can't quite figure out, even after trying to search online. I'm new, level 38 and I have level 40 basic IOs and hide + stealth toggled, but when I try to open up from hidden with headsplitter or anything other than AS I sometimes - rather frequently - do not crit. I just hit for normal damage. I am new to stalkers, is there some mechanic or trick I am missing?

    Headsplitter is technically an AoE with a small cone, so it only gets a 50% crit chance from hide. Try opening with disembowel instead.

  21. I ran tests on Svg/Bio a while back, and found it too squishy for my liking though you may not feel the same. I prefer pairing Ice with /Bio, and Svg/ with /Ice. Those combos feel more robust, though you won't do as much damage with a Svg/Ice as with a Svg/Bio.

  22. 9 hours ago, Other Sensor said:

    Reporting back after testing a fully kitted electric on beta. It is neat, but invulnerability's softcap defenses come out on top of survival from the feel of it.  Electric would have some advantage vs. Psi .. other than that invuln feels so much tougher. 

     

    This is what I just tested

      Hide contents

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Savage Melee
    Secondary Power Set: Electric Armor
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Maiming Slash -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(5), SprAssMar-Acc/Dmg/Rchg(11), SprAssMar-Dmg/EndRdx/Rchg(15), SprAssMar-Acc/Dmg/EndRdx/Rchg(17), SprAssMar-Rchg/Rchg Build Up(43)
    Level 1: Hide -- Ksm-ToHit+(A), Rct-Def(21), Rct-ResDam%(23), Rct-Def/EndRdx(42), LucoftheG-Def/Rchg+(48)
    Level 2: Charged Armor -- ImpArm-ResPsi(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam(31), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam/Rchg(46)
    Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(43), GifoftheA-Def(50), GifoftheA-Def/EndRdx/Rchg(50)
    Level 6: Assassin's Frenzy -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(7), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg(9), TchofDth-Dam%(11)
    Level 8: Build Up -- GssSynFr--Build%(A)
    Level 10: Conductive Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37), ImpArm-ResPsi(45)
    Level 12: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(17)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
    Level 16: Grounded -- ImpArm-ResPsi(A), Ags-Psi/Status(23), StdPrt-ResDam/Def+(25), GldArm-3defTpProc(36)
    Level 18: Rending Flurry -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(19), Obl-%Dam(21), Obl-Dmg/Rchg(34), Obl-Acc/Rchg(37)
    Level 20: Lightning Reflexes -- Run-I(A)
    Level 22: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(46)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
    Level 26: Hemorrhage -- Hct-Dmg(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(27), Hct-Dam%(29), Hct-Acc/Rchg(29), TchofDth-Dam%(31)
    Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(36), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(48), Prv-Absorb%(50)
    Level 30: Boxing -- Empty(A)
    Level 32: Savage Leap -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Erd-%Dam(34)
    Level 35: Power Sink -- RechRdx-I(A)
    Level 38: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40)
    Level 41: Tough -- ImpArm-ResPsi(A), RctArm-ResDam/EndRdx(42), RctArm-ResDam/Rchg(43), RctArm-ResDam(48)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), GifoftheA-Def/EndRdx(45), GifoftheA-Def(45), GifoftheA-Def/EndRdx/Rchg(46)
    Level 47: Tactics -- HO:Cyto(A)
    Level 49: Shadow Meld -- LucoftheG-Def/Rchg+(A)
    Level 1: Assassination 
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
    Level 50: Ageless Core Epiphany 
    Level 50: Ion Core Final Judgement 
    Level 50: Reactive Core Flawless Interface 
    Level 50: Longbow Radial Superior Ally 
    Level 1: Quick Form 
    Level 50: Assault Radial Embodiment 
    Level 0: Born In Battle 
    Level 0: Invader 
    Level 0: High Pain Threshold 
    Level 0: Marshal 
    Level 50: Musculature Core Paragon 
    Level 1: Blood Frenzy 
    ------------

     

    I do my /elec chars with softcap s/l where I can manage it. That frees me up to not have to rely on Shadow Meld, which isn't up all the time, and allows other patron picks. Same with /rad.

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