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Meknomancer

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Posts posted by Meknomancer

  1. 19 hours ago, Spellbook-Everlasting said:

    Hello,

     

    I am still learning Mids, but I don't think I did too poorly on this one.  I would love some feedback though.

     

     

    Landscape - Blaster (Radiation Blast - Plant Manipulation).mbd 44.91 kB · 3 downloads

     

    Rad has 4 really good powers but you skipped 2 of them, i'm not sure this was intentional or part of a theme. I can see you don't want to get into melee but you took the nuke which forces you to melee so why skip irradiate. Cosmic Burst is your heavy hitter. Are you set on these power picks? If you swap neutron bolt for cosmic burst and grant invis for irradiate you can very easily hit 40% ranged for a tiny loss in s/l resists and just run a t4 barrier for the rest as well as gaining some more slow resistance and proc damage.

     

     

    RAD PLANT - Blaster (Radiation Blast - Plant Manipulation).mbd

  2. On 4/2/2024 at 6:16 PM, graeberguinn said:

    Thanks for the reply. Are you saying with Mass Hypnosis and New TK it won't wake sleep if you clump mobs together? 

    Is that what you meant "without taking any incoming damage" ? 

     

    Sorry late reply, they are asleep so they don't get aggroed with TK on but will wake as soon as you hit levitate to aoe them. 

  3. On 4/7/2024 at 12:40 AM, Rambolazer said:

    Hey all! Looking for some help from all you math wizards. Arsenal/Arsenal Dominator, influence is no object so this is a purely go as big as possible ask.

     

    I'm looking for help on how to absolutely MAX ST DPS of my sets. The best attack chain I've been able to come up with Has been Buttstroke, Elbow Strike, Buttstroke, Snipe and mixing in Poisonous ray for the -Res debuff with Achilles' Heel Proc every ~10 seconds. Build up proc in Snipe.

     

    I'd absolutely love someone to help me calculate the best ST attack chain for this build. Does it include Power up, or is it best to just keep attacking? How much total recharge does each power need etc.

     

    Few additional notes:

    -I know the DPA from ignite is very high, but it's hard to keep any mob in it, even AV's run out of it.

    -Poisonous Ray seems to boost snipe's damage to almost 900 sometimes, but is it better to run without poisonous ray and just stick to the faster attacks? Or is the debuff to damage resistance enough to justify throwing it in every 10 seconds or so?

     

    Back on live I would spend a ton of time on the scrapper forums and watch them all calculate maximum ST DPS chains, please help me 🙂

     

    Also, only Attack Chain expert's name on the scrapper forums I can remember is @Werner and if you're still around these forums, please help my dominator out. Your Youtube videos of you soloing AV's are a huge reason I fell in love with this game.

     

    If your sole interest is dps check out the pylon/trapdoor threads or :

     

     

     

  4. On 4/7/2024 at 4:58 AM, BeowulfinIA said:

    What mistakes am I making in my build.  This character will likely be used in hard mode TFs as well as normal content.

    Beobot PBCD - Corruptor (Psychic Blast).mxd 5 kB · 11 downloads

     

    I'll toss this on, its one of my oldest and least played toons and was built more thematically, i'd recommend a resist shield and build in defence, much easier than taking a defence shield and building in resists. I did try it with the updated scramble minds its not bad now that it can chain it'll add some extra aoe and anythings better than psy scream. If you stick to scorp you'll want incarnate lvl defence and resist built in and you'll have to sacrifice something to get those, cold lives on epic amounts of recharge for sleet/heatloss/benumb and for hardmode content i prefer to be in melee for the team buffs, theres always a kin and thats your best bet of staying alive - spammed kinetic heals. You want to be in melee at times to get heatloss on as many team mates as possible as they will most likely be running all barrier and no ageless. 

     

    I stopped playing it as the damage isn't great, much better with elec or fire blast and soul epic.

     

     

     

    PSY COLD - Corruptor (Psychic Blast - Cold Domination).mbd

    • Thumbs Up 1
  5. On 3/11/2024 at 12:05 AM, Gaymer said:

    looking for a build , please 

     

    On 4/5/2024 at 4:34 AM, lieran said:

    I just made one.  A build would be nice. 🙂

     

     

    Really should be specific in what you want, otherwise you end up with people like me just tossing randomised stuff in with no idea what power picks/travel power/epics/defence/resist/slow resistance/pets you want:

     

     

     

    ELEC KIN - Controller (Electric Control - Kinetics).mbd EK - Controller (Electric Control - Kinetics).mbd EK 2 - Controller (Electric Control - Kinetics).mbd

    • Thumbs Up 1
  6. On 3/12/2024 at 12:05 AM, Diantane said:

    With the long cooldowns on most of your powers, it seems like most of your time would be spent waiting.

     

    It depends on your playstyle, if you plan to stick with the team role of fender and traditionally wait for someone else to hop into each mob first then it will be dull, the traps will be all but useless til you get to the av's. You can make it fun. You play as the tank. Be first to the mob and drop poison trap and acid mortar and everything else and start blasting. Some of them will have recharged by the next mob or the one after. Just pick your mobs. 

  7. On 4/2/2024 at 3:03 AM, Ryuko said:

    My wife recently hit 50 on her defender. This will prob be her main going forward, she really enjoys it. I'm not to up to date on the new powers. Plus I'm more of a melee player. I took a long break in the summer of 2021. I checked around and don't see much info on those sets. Does anyone have a build, or some tips on slotting her up? Money isn't an issue. Thanks for any help. 

     

     

    Got 0 experience with this combo. Nature wants massive amounts of recharge, aim for perma overgrowth. I tossed this in mids but its 6 seconds shy, something to look at (swap alpha for agility/spiritual its still 2 seconds shy)

     

     

    NAT STORM - Defender (Nature Affinity - Storm Blast).mbd

  8. On 3/27/2024 at 2:31 AM, Nintova said:

     Hello,

     

     Ive been leveling up a Corruptor, and I've been loving it. I'm right @35 so finally decided to get a Mids going. I haven't bought anything yet, so consider this a rough draft and as such malleable.

     

    Any advice is greatly appreciated.

     

    Thank you kindly ahead of time.

     

     

     

    QuidProQuo2.JPG

    Quid Pro Quo Joe - Corruptor (Electrical Blast - Kinetics).mbd 44.51 kB · 13 downloads

     

     

    If you don't mind shuffling some slot and sets and spending some inf you can really bump your ranged and aoe defence while still keeping perma hasten and the same power picks, you may prefer mu mastery as an epic, still gets you the resist shield and powersink but it would let you drop voltaic for the mu pet (which is much better) and have a spare power pick left over or slots for other powers:

     

     

    Quid Pro Quo Joe - Corruptor (Electrical Blast - Kinetics).mbd

    • Like 1
  9. On 4/1/2024 at 7:29 AM, graeberguinn said:

    If anyone has used these 2 after the updates maybe you can help answer a couple questions...

     

    When using TK on mob, using levitate says it does AOE dmg. I'm assuming that damage is based off your levitate slotting? 

     

    Mass Hyp and TK do no damage, could you MH them to sleep and then use TK to group them without waking them up? 

     

    I have a Mind dom and these 2 powers I skipped previously...

    Can anyone share their overall thoughts and experience using these now? What synergies to you find with other powers.

    Please share the Good, bad and in between. 

    Thanks 

     

     

    I respecced TK into 2 mind domi's after the rework. I love it, its a mini fold space but with faster recharge and tapping levitate after tk is aoe damage. Not great damage but still better than only having terrify. TK could recharge faster even on domis built for recharge and more recharge so its not up every mob, sometimes its not even up every other mob if your on a team moving at a half decent pace and considering the damage is so low that bothers me. TK starts out base 60 seconds recharge, you can get it down to about 15 if you really go for it with recharge bonuses. A much lower recharge would be better and make it more useful, if your solo thats not a problem. 

     

    Mass Hypnosis is a power i always take , bit of a hangover from the original game when it was used for master of lord recluse runs, domi perma sleeping the phalanx while a sniper pulls one at a time. Its even more useful with the upgraded TK giving you time to clump the mob together without taking any incoming damage. And its one of the fastest recharging controls.

  10. 12 minutes ago, Benchpresser said:

    I've been leveling several Doms and my highest ATM is Doctor Discordia, my Symphony/Sonic at 42.  I've never seen any other of this combo and I'm curious why....  I'm having a straight up blast with it.  It's not overpowering at all, I've been defeated quite a few times but that just means I need to be more skillful but I don't find any real glaring weakness with the combo.  The controls are adequate, and the damage output is respectable thanks to the -Res.  Even the pet is decent, more an added layer of control rather than a straight damage pet like Imps or the Flytrap.  Just curious on why this combo isn't seen more... is it the audio?  

     

     

    When they introduced these sets there were a lot of these running about. If you haven't seen any it maybe because players just moved onto other alts. I like both powersets on domi's but i haven't tried them together yet.

  11. On 3/25/2024 at 12:35 PM, Duckbutler said:

    I'm trying to get out of my melee/tank wheelhouse a little bit and pick up something else that's more support oriented. I had a thermal corruptor back in the day and she was pretty great (if sadly team dependent) so I thought I would give it a whirl on mastermind. So far this character is pretty great! Right now it's in the early 30's and riding common IOs with 2 pet unique passives.

     

    My question is more looking for general mastermind build advice/strategy/theory.

     

    I look across both sets together and I see a bunch of stuff in the mastermind primary I probably want to 6 slot. Which is fine on slots, a lot of the secondary looks like it'll be okay with 4 or fewer slots except maybe the heals. In this particular case I think I want to push the pet resists up as much as I can. That makes it tempting to start frankenslotting the pets to get as many of the pet globals as possible, but then I get concerned I'm going to lose out on set bonuses and the MM themself isn't going to be as durable as I'd like. Plus hey, the pets need the accuracy/damage/endurance from the normal enhancements. So then I wonder if Hell on Earth should be muling passives from the sets I don't want to use. It loses some efficacy as a power in its own right, but maybe that's okay because it doesn't seem great anyway.

     

    Does this all seem like sound build logic? Am I silly for worrying about the set bonuses or personal durability on the MM? Silly for other reasons?

     

     

    Bit late, this is what i've been running. Not great but it is fun and does just fine for 90% of stuff:

     

     

     

    DEMONS THERMAL - Mastermind (Demon Summoning - Thermal Radiation).mbd

  12. 10 hours ago, StarseedWarrior said:

    Just curious if most build them the same way or a little different i like being useful on teams and wanted to try this combo for the end draining properties, I did have an ele/ele back on live but thinking back I did not really like it, it was just my first 50 I am really enjoying it until I run into clockwork lol.

     

    Thanks all!

     

    Its rare that anyone builds any AT the same way because nobody plays the game the same way. You don't specify what elec/elec you played on live, sentinels weren't available.

    • Confused 1
  13. Necro and mercs. Necro is proper tanky, loving it. Its pretty much unkillable and the pets can take some serious hits and the regen aura really helps them out especially now you can slot heal enhances into the upgrade . With mercs i love the stacking of world of pain and serum i just use them as a group flying gun platform, hopping down to debuff the mobs. Resistances on both are high enough they can survive most content easily. I'd like to see suppress pain swapped with fender/corr version soothing aura, it'd benefit every mastermind pet set. As it stands now only the necro pets get any use from it and its skippable on all the others.  

  14. On 3/25/2024 at 2:33 AM, Dauntless said:

    So I've been sitting here casting it, over and over again, and nobody told me to stop.  Yikes!

     

    Thanks 😄

     

    Theres a small arrow on the right side of the team next to everyones names, if you click it, it'll open up showing everyones buffs, that way you know who got them on the first application and who thinks they don't need them and legged it off into a mob. And then cried because you didn't buff them.

    • Thumbs Up 1
  15. On 3/26/2024 at 2:00 AM, Earthshine said:

    How is Assault Rifle on Corruptors after the changes?

     

    does FA scourge? I have seen a lot of conflicting information.

     

     

    Good question. I can't remember. You could pop onto beta, create an instant lvl 50 and slot it and test it out. 

  16. On 3/12/2024 at 10:06 PM, UselessGrandpa said:

    I found a few random posts talking about and mentioning a build set up using this power combo. Here are two separate posts or comments mentioning the set up, though I am not great with Mids Reborn myself.

     

     

    Both of these posts mention a set up allowing for tons of recharge and spamming aoe skills at range plus rain of arrows. I was unable to find any build using this similar set up myself so I am hoping someone can help me if possible. Thank you to anyone who is able to help me.

     

     

    Junk build. Flight/Thunderstrikes/Artillery pieces. You could take out all the more expensive pvp pieces and just run with a t4 barrier and still hover around ranged softcap.

     

    Or you could toss in a bunch of purple sets/damage procs really go all in on recharge, swap in soul for mu and get a nice soul drain and power boost and run ageless and just forget about defence altogether and kill everything faster than it kills you. 

     

     

    CHEAPSHOT - Corruptor (Archery - Storm Summoning).mbd

  17. 31 minutes ago, Maelwys said:

      


    The idea is pretty straightforward once you break it down.
    When you hit Power Boost (and/or Clarion Radial) you get a short-duration buff that boosts the secondary effects of your powers.
    Any power that you activate before that buff which has those secondary effects (ToHit, Defence, etc) expires gets its values massively boosted.

    "Toggles" and most passive "Auto" powers refresh every few seconds and do a fresh check each time they cycle. So shortly after the Powerboost buff expires... their values will return to normal.
    However most "Clicky" buffs (perhaps most notably long-duration +Defence-granting abilities like Fortitude, Forcefield Bubbles, Farsight, etc!) only check to see if they're boosted ONCE whenever you first activate them. So if they're boosted when you cast them, then they'll maintain that boost for their entire duration. Which means if you can get Power Boost to recharge again before that power expires, the boost can be effectively "permanent".

    There are a few exceptions - Cold Domination's Bubbles and Darkness Affinity's Fade are coded with a flag to "ignore external strength boosts" (this is because those powers buff 'damage resistance' as well as 'defence'; and there's a convoluted coding thing in CoH where if you boosted the strength of a character's Damage Resistance then you'd also boost their damage output - so the short version is that Power Boost effects don't work in any powers that grant Damage Resistance)
     

     

     

    I run a time/dp fender and power build followed by farsight bumps defence massively the same way a power boosted one would, but the numbers drop off once PBU drops. Its been so long since i ran mace mastery with anything but bubbles i haven't checked to see if PB is maintaining the numbers on farsight. Its not the only reason i prefer the resist epics over mace but watching the defence numbers drop after 15 seconds in game after putting together the build in mids is disappointing. If mace maintains the defence then i may give it another spin. 

     

    I do run a lot of corrs with soul for power boosted clarion for soloing av's and just like the mm's they seem to work way better with a resistance epic (for me)

     

    Appreciate the response, worded better than anything i could come up with other than i just don't have a clue about the maths of it or why mids doesn't show the diminishing numbers.

  18. 16 hours ago, DiscipleWay said:

    I found this old build and wanted suggestions for improvements, I want to be tanky with some AOE to run group content. I'm enjoying Fire/Dark, but I'm open to other suggestions. I want to be a Brute for sure. 

     

    Thanks, 

    DiscipleWay 

    Brute_-_Fiery_Melee_-_Dark_Armor.mxd 4.86 kB · 2 downloads

     

    Its got half decent resists but theres some serious problems with it.

     

    The 6th slots in scorch/fire sword circle/cloak of fear/laser beam eyes are doing nothing to help it. They are all defence bonuses on a build with 0 defence.

    Stamina has no performance shifter +end.

    Dark regen has no theft of essence proc.

    Health has no panacea.

    No kismet +to hit in the build.

    Turn on cloak of darkness and weave and you get some middling defence but endurance issues.

    It only has 30% slow resistance. 

     

    I suggest you check out some other /dark armour builds. Just type dark in the brute AT section search box. You'll end up with any post mentioning the word dark so you get the melee builds too but there will be a good few well built /dark armour ones in there somewhere, just scroll a few pages in.

     

    Something more like this. Still doesn't have great slow resistance. 

     

     

    FIRE DARK - Brute (Fiery Melee - Dark Armor).mbd

    • Thumbs Up 1
  19. 3 hours ago, chusski02 said:

    Thank you very much for spending some of your time helping me.

     

    some words or terms that I don't understand:

    porcs: what is this? chance of xxxx damage are a proc?

    what are softcap?

     

    I'm trying to understand some changes:

    evasive maneuvers are def buf aoe, but why need group fly? there are set of enchts combo or something ?

    aren't better to take tactics or stealth for to hit buff or more def aoe?

     

    I really don't understand the difference between these last 2 builds, sorry. They only change some chats and slots, right?

     

     

    You can just take any power you want. Then put in enhances to get the recharge/damage/defence/resistance you want.

     

    Straight from wiki:

     

     

    If you are participating in an online multiplayer game, you might see people using the term "Proc." The acronym is not easy to figure out. What is the definition of Proc?

     

    Proc stands for Programmed Random Occurrence.

     

    How Proc Is Used

    Proc is a computer gaming term that rhymes with "dock." Proc is used as both a noun and a verb to describe whenever a random gaming item activates or a random gaming event occurs.

     

     

     

     

    In this case, its the enhances with a chance to do extra damage/special effect. Touch of Lady Grey: Chance for Negative Energy Damage for instance in the mastermind pets.

     

    Softcap:

     

    Soft Cap - Unofficial Homecoming Wiki

     

     

    Evasive manouvres- it increases flight speed and control and prevents immobilization. And slots a luck of the gambler 7.5%/winters gift slow resistance/blessings of the zephyr etc. 

    Grou Fly. I love it, Homecoming changed it form the original game, its much better now. Why take it? Mercs are all ranged, if they are out of range of melee attacks they die less. Mercs are slow, group fly lets them keep up when you are in large zones or maps. Group fly can be disabled at Null the Gull in Pocket D if team mates find it annoying. Or its easily turned off. You do not need it. Its just an option.

     

    Not much difference between the 2 builds. I was just showing you how easy it is to move slots and enhances around if you want different powers but trying to stay near the 45% softcap.

     

    If you want mace and powerboost you can easily take those. 

     

    Its hard to build for another player without seeing the other players powerpicks. What powers would you take? What powers do you like? All i did was put my 1 of my own builds for mercs/time. Its not the best build. Its just the way i like to play with the powers i want. You need to work out what powers you like. Then put slots in. Then put enhances in. Then shuffle slots and enhances around to get the defence and recharge you want.   

     

    For example. No attacks. Just a few clicky and distortion field. Mace mastery and powerboost. All i did was shuffle slots and enhances from the above builds. It still says mu but its not.

     

     

    MERCS TIME MU - Mastermind (Mercenaries - Time Manipulation).mbd

     

    I don't understand the numbers they look way too high. No idea why. Ah, i see it now. Turn off hybrid support core.

     

     

     

     

    Screenshot (7).png

    • Like 1
  20. 7 hours ago, chusski02 said:

    Thank you both very much for answering me.

     

    Sorry Meknomancer for reposting you translated into Spanish. The lack of knowledge of the game is not my only handicap, my English is not very good, and some of the technical terms you use, or clichés, confuse me.

     

    Meknomancer, very good idea to try it on the beta server, I didn't know you could do that...
    I'm trying the first build you gave me. and in TF +2/8 work fine.

    But would it be possible for you to help me modify it, even if it loses some attack power, so that the pets would be more resistant and/or do more damage?
    I would also prefer to use fly than or superjump than superspeed.

    I like to play as if I were a healer, buffer (AOE or toggle) and let the pets do the work.


    On the other hand, I don't know if I understood Maelwys correctly, but haven't you told me that power boost only lasts 15 seconds? and I think radial clarion too... even though they have low cooldown, pressing 2 power continuously is too much, right?

    Many thanks^^

     

     

    Don't apologise for the translation i was just wondering what language it was. If you want more damage from pets just check out any post by @StrikerFox. They have ton a lot of work testing pet damage and maximising it with extra chance for damage pieces in the pets.

     

    Powerboosted farsight only lasts 15 seconds but some of the defence stays with you. I do not know the mathematics of it or even how it works exactly- i do not trust it anymore, its another reason i prefer using a resistance shield like mu or soul. What i see in mids is roughly what i get in game. Powerboosted farsight from mace will show very high numbers- but mids will not show you how far those numbers drop after powerboost wears off.

     

    Just taking my original build and throwing in procs in the pets and the fighting pool and flying gives you this:

     

     

    MERCS TIME MU - Mastermind (Mercenaries - Time Manipulation).mbd

     

    Or this. You can really do whatever you want, its up to you what powers you want and how tough you want to be, how much recharge you want in your build. How much damage you want pets to do. What power pools you want. You can play about in mids til you get exactly what you want.

     

     

    MERCS TIME MU - Mastermind (Mercenaries - Time Manipulation).mbd

  21. 1 hour ago, chusski02 said:

    oh nice then. i have alot of question. i am new bie really^^

     

    1- on the mid reborn there a way to see the total stats of pets?

    2- on mid reborn, when put cursor over the skill, if there are % numbers in red or yellow, are good or bad thing ? 

    3- I have made some changes to your build (from ignorance), to try to upload the defense (I imagine it is that of the main toon). but maybe I would have to balance defense and resistance, I don't know... can you give me your opinion?

     

    thx very much 

     

    MERCS TIME MU v3- Mastermind (Mercenaries - Time Manipulation).mbd 45.71 kB · 1 download

     

     

    I don't think there's any way to see pet stats in mids. You can go on beta and create a lvl 50 instantly and slot it for 0 if you wanted to see exact numbers.

    When you mouse over the skill it will show how close you are to 100% in that area. Anything over 100% does not count and thats when you see the red. So if you turn off musculature alpha you will see pet damage drops below 100%, turn it back on it goes over 100% and goes red.

     

    The changes you made didn't raise the defence. You have vengeance turned on. You lowered the defence when you removed the winter set entomb in time stop, it gave ranged/energy/negative energy/fire/cold/aoe. A lot.

     

     Mids is showing you with 71% smashing and lethal and 69% energy defence. That number drops, 15 seconds roughly once powerboost fades. You still get decent defence from powerboosted farsight but for some reason mids only shows the immediate effects and not the actual numbers 15 seconds later. They will be lower.

     

    Theres a rule of 5 when it comes to most enhances. 5 luck of the gambler 7.5% recharge. No.6 and no. 7 don't count.

    6 slot farsight with reactive bits.

    You dropped time crawl and time stop, together they are a large - regen debuff on hard targets, but you do not need them in build.

    You dropped M30 grenade, it had a force feedback in to get recharge high. If your numbers are right in mids you got perma serum without it which is impressive.

    The 5th Dark Watcher in TJ gives you a damage bonus that only applies to you, you just gave up all your personal attacks so thats a waste.

    You put 3 purples into Distortion Field, put all 5 in for recharge bonus. Or 2 slot with stereocilla exposure (Hammi enhances)

    By putting mace patron shield in you now have 0 resistance to anything when you get hit. That will hurt.

    You don't need tactics heavily slotted when you have farsight. The gaussian piece will only fire off on you (almost never) and you have 0 personal attack to make use of it.

    The 4th thunderstrike in burst gives an accuracy bonus. You already have more than you need.

     

    Click totals. Bottom left. Recovery. End Drain. If end drain is more than half of recovery it often means endurance issues.

     

    I see you translated the above post into spanish or portugese? Hope all this makes sense 🙂

     

    Made a couple modifications. I realised you do have burst still so you have at least 1 attack.

     

     

     

    MERCS TIME MU v3- Mastermind (Mercenaries - Time Manipulation).mbd

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