So I fixed Energy Aura with the Medicine Pool, "Aid Self", and Energy Drain at level 28. Now it works very well, but before Energy Drain you do rely on blue inspirations to make it work in long battles whereas the other "armor" powersets just chug along from low levels to higher levels. Anyway, with the missing early healing resolved and "Energy Drain" powering the toggles, Energy Aura is a very good set. Very tanky. I was just giving my feedback of how Energy Aura levels up through the early going. That is not hugely important anymore I know, most good sets have some deficiencies, that just makes it more fun. Now that City of Heroes doesn't take 2 to 6 months to get a character to level 40 (original level cap) like it did in 2004 there is really no problem with slow to develop powersets.
So my only gripes now are SS's 'Jab' still being totally skip-able, and why does everyone do Task Forces at level 0 or -1? Task Forces are increasingly fun as you ramp up the challenge. At +4, the oldschool standard, you actually have to have a balanced team that works together. People even waste the weekly SF's double XP and do them at level 0 mostly. Maybe ramp up Merit Rewards a little for each level of difficulty? That seems to be what players are after nowadays.