LastHumanSoldier
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[OPEN BETA] Patch Notes for March 8th, 2024
LastHumanSoldier replied to The Curator's topic in [Open Beta] Patch Notes
Are you saying that Enflame gets containment too when used on Tri-Cannon? No, enflame works as standard on it. I still don't understand why you don't just double the damage of Tri-Cannon. Unless containment for pets is going to be spread across all the controller primaries? -
I was testing some slotting and I noticed Gadgetry is on the test server. Just figured I would share:
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The bolded I feel is hyperbolic. I mained a fire/Kin controller an a Fire/psi dominator on live and Homecoming. I do not, nor have ever needed Bonfire for effective control on a Fire/X Dom or Controller Its a valid complaint that the primaries got hit, but please don't act like its the end of the world for Fire Control.
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Was talking to some folks in game, and I am getting the general impression that people think that Plant Control is going to PRUNED (I am hilarious) back in some way in the near* future. The most common comparison point was Plant Control Seeds of Confusion (lv. 8 ) vs Mind Control Mass Confusion (lv. 26). Is there any real meat to these predictions, or is it the usual powerset jealousy that goes on? I mean if they CLIP seeds back, how exactly would they do it? *Between now and the Heat Death of the Universe.
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Focused Feedback: Team Badges
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
These badges should not allow ANY temp powers in the attempt. That will really ensure that the badges mean something. 4-8 blaster Master of X badge will be something to brag about. -
Focused Feedback: Arsenal Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
I Bile ranges from 7-8 on the PH scale, trending alkaline Drinking water ranges from 6.5-8.5. Just trying to demonstrate the semantics door that's opened here. -
Focused Feedback: Arsenal Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Devs, I am sympathetic to your plight. You have opened the door for Semantic nitpick wars. Shouldn't Poison make people wet? Acid Mortar? Most of the Poison Set? Corrosive Vial? Bile Spray? (why waterspout but not Bile Spray?) -
Focused Feedback: Remote/Temporal Bomb
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Hey Devs! I noticed you didn't get any feedback on Detonator so I jumped on test to try it out with my Ninja/Traps. Am I happy with a 660 Damage, nuke on a Mastermind, that works on ANY PET (Yes-FFG! Yes Acid Mortar, No-Seekers), that on my build recharges in 90 Seconds? YES, its a fantastic improvement. I will be respecing to take this when it goes live. -
Focused Feedback: Various Power Updates
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Yes once we noticed it we tested it repeatedly. RWZ at the new dummies. Symphony/Traps and Arsenal/Traps controller. Teamed. Solo. Near Far Without line of sight. If we get a chance we will try it again tonight. -
Focused Feedback: Various Power Updates
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Seems there is an issue with triggering Temporal Bomb: if you are near another traps player, teamed or solo, and you both have Temporal bomb out. Either player can trigger the other players bomb. Game doesn't care who triggers. Game doesn't care if you are grouped. Line of sight doesn't matter. Range doesn't seem to matter either. This has some serious bugs associated with it. This breaks the UI. It also makes it so the next time you put the bomb down you can't trigger it. This breaks the cooldown. This breaks the SFX/VFX. -
Focused Feedback: Arsenal Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
So has anyone compiled all the ways to make your enemies Wet* yet? *Kinda feel dirty saying this lol. -
Focused Feedback: Arsenal Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Hey I hate to be a killjoy, but I was doing some more testing today and I realize that this is going to be a problem on Live: Original doesn't have this issue. This needs to be fixed before this goes on the live server. Smoke Canister -- Color tintable Customization -- Dark Color, Bright Color, ANYTHING selected makes it impossible to see. Max graphics settings, Not using the Cellshading mode. This is just me in a X8 Map. Imagine a team with more than 1 Arsenal Control characters using Smoke Canister. EDIT: Root Cause I think the cloud VFX stick to the mobs. -
Focused Feedback: Arsenal Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
Captain Powerhouse confirmed it works correctly on the Canister though! -
Focused Feedback: Arsenal Control
LastHumanSoldier replied to The Curator's topic in [Open Beta] Focused Feedback
I realize my comment is confusing and vague. Just to be clear: Domination for the AT as a whole isn't working consistently on Test. It works fine on secondaries, but primaries aren't functioning correctly in the current build.