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Looking at where the costume creator is now vs. where it was at game launch... no, I don't believe you have a leg to stand on. In fact, this entire thread is a monument to your wrongness. "Making do" is the exact opposite of what this whole game brought to the genre in the first place.
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That's a pretty chunky kludge when a simple "bathing suit, top and bottom" set would be much more reasonable and elegant.
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I imagine something like that is hard-coded and an extension of the general player character naming convention, though of course, you never know until you ask. The short character limit was always the most frustrating part to me.
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Jack Spanky changed their profile photo
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I almost posted this as a separate thread, but then remembered that this thread existed. Decoupling holstered weapons from weapon sets. Or in other words, letting you equip weapons cosmetically, in the same manner as wings and capes -- as costume options. E: shields, too! If we can't have a shield-oriented offense, at least let me wield one cosmetically while I wallop people and play pretend. Dovetailing with a request a few posts up for non-functional/decorative wings (for RPing purposes I'd imagine, or as Wonder Woman-esque armor elements). There's plenty of reasons one might want a weapon on their costume that they don't actually use, but it hardly matters; variety is the spice of life. And two of them exist in this game as it is, Ms. Liberty and Valkyrie (for a long time Valkyrie's spear was purely decorative, for those of us who might not have been around in the Long Long Ago, the Before Times).
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Should folks who contribute get something extra?
Jack Spanky replied to Troo's topic in Suggestions & Feedback
They are getting something -- the satisfaction of knowing they're helping to keep alive a wonderful communal game that, by all rights, should have gone extinct twelve years ago. What else is required, or desired? -
Feature Request: change colors on individual chat channels
Jack Spanky replied to nevlik's topic in Suggestions & Feedback
Hey while we're talking about chat colors, how about customizing our global handle color, or even just getting a reroll on it? Mine is hideously ugly and I'd love to be able to either set a new RGB for it or play the lottery once a week or something. -
All stealth powers should have a no fade option
Jack Spanky replied to Random Axis's topic in Suggestions & Feedback
You're right, I apologize for mischaracterizing your position. You were actually telling someone how they should be approaching gameplay epistemologically, what is even a valid way to consider playing -- a far more fundamental and arrogant form of game policing. -
All stealth powers should have a no fade option
Jack Spanky replied to Random Axis's topic in Suggestions & Feedback
It's always fascinating when someone asks for a visual effects option to express their concept of a power effect and other(s) pipe up with "no actually, you shouldn't be able to express your power concept because of MY power concept." Even if this thread ultimately has to be closed it shouldn't be deleted, it has significant anthropological value. -
Are MM Thugs going to get an attack update?
Jack Spanky replied to Jack Spanky's topic in Suggestions & Feedback
Also "chance to knockback" on mostly single-target, single damage type attacks is the least interesting gimmick/set theme in the entire game; it would be a lot more interesting if it also came with significant bonus damage to go with being the most resisted damage type, though. -
Are MM Thugs going to get an attack update?
Jack Spanky replied to Jack Spanky's topic in Suggestions & Feedback
That's interesting, I assumed Beasts had when I looked up the primaries because of the Pack Mentality mechanic, but taking another look at it, yeah it doesn't have the slottable effects for the upgrades. And I had completely forgotten than the Dual Pistols attacks came in Thugs first as a sort of free preview, chalk that up to insomnia posting. -
Jack Spanky started following Are MM Thugs going to get an attack update?
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Every other Mastermind set had some thematic secondary effect added to the MM attacks to encourage their being taken, some of them actually a bit useful. Demon whips do -res, Bots pulse rifle does -regen, Ninja arrows add crit chance to the henchmen attacks, etc. Poor neglected Thugs got nothing for their Dual Pistols, not even some kind of take on the parent set's ammo-swapping mechanic. I thought about rolling with the theme and giving them inherent black market armor-piercing ammo that would do -res or something like that, but that would just edge in on Demon's territory. Maybe it needs a different angle. The Thugs set is all about rep and loyalty, with henchmen having leadership auras and calling on your boys for a gang war. How about something like... Representing Your Thugs are loyal no matter what, but they'll fight harder for a Mastermind who leads from the front. Each attack applies a stack of Representing to the Mastermind, creating a 15' radius 3% +dmg/+tohit buff aura to your Henchmen, max 3 stacks.
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Man, that's brilliant. I wish I'd thought of that.