Jump to content

graeberguinn

Members
  • Posts

    106
  • Joined

  • Last visited

Everything posted by graeberguinn

  1. I currently only have an Elec/Elec sentinel. What is your favorite Sentinel combo so far? And why?
  2. Just curious if I need to take both Superior Invisible and group. Will be playing both group and solo. What are benefits to just one or both.
  3. Never played melee before, and I'm not a veteran player. Need help with my SS/bio brute, and melee in general. If melee has secondary defense powers, why do so many builds still take tough/weave, combat jumping etc? Do these add extra defense/resists, and more room for slotting? Can someone explain basic thoughts or concepts for a brute/melee build. Trying to muddle my way through. I enderstand why ranged would take these certain pool powers as they don't have a whole set dedicated to survivability. TIA
  4. Rolled one myself. Let me know how it goes. My 1st ever melee.
  5. In your opinion, as topic states, what are good survivable builds? I like to play both solo/teams. Don't care about ranged vs melee. I'd prefer a bit of both. As well as ST vs AOE. Always heard Ice/ice but not sure I want to go that route. Was looking at /time and /rad. They seemed to have good utility. Also was looking at /mental. Any combos or builds you recommend.
  6. So to give an update I'm at 23 now. Biggest issues I've found so far is END, surprisingly, and recharge times. I'm still learning how to slot and can't afford any SO or IO atm. I did run frostfire solo and turned it up to +1 and was having a more challenging time. When I ran through Position 1 + 2 I had no issues but running out of END. Not sure if it's my build/slotting or all the clockwork draining me. But I felt way more survivable than on blasters I had tried before. I did play on live, but not much, so I'm not a total newbie to the game, but have a lot to learn. I know I can and prob will need to Respec later, but seeing as how sents have their secondary, I picked up all 3 fighting attacks. Boxing, kick, and cross punch. I thought for the feel of the character, mostly for solo it would add a cool astetic. I do like them actually, used them alot during TF runs. not sure if it'll fit into a completed build though. Can you let me know how you are handling the secondary /elec. What did you pick/going to pick up? What are you running toggle wise? What pool powers are you planning on taking? Thanks again. Happy hunting.
  7. My first and only sentinel is a elec/elec-lvl 17 currently. I am not an expert, but I will give my experience so far. Compared to blasters I played on live briefly, and my lvl 26 fire/time corruptor this go round, this character is a beast. You do have the shorter range, but feel free to blast away and not worry, too much. In group play when I blast to much and have the baddies in my face the survivability is so nice. I took 5/6 attack powers, and first 4 /elec toggles. Only issue I have, prob due to poor slotting due to noob itis, is running low on end if fighting to many baddies at once. but I'm loving this combo. I'm learning as I go, but for me I think I found my main. Once I can figure out a good build and IO enhance, will be a super survivable, heck of a beast.
  8. Thanks. This helps extremely. How do you slot these powers? And what is the stealth IO for Sprint and how does it work?
  9. Looking for beginner advice. Rolled a fire/time Corr up to 24. I have a feel for what primary secondaries to take, but I'm lost when it comes to pool powers. I've chose fly, mainly due to it's my fav travel power. And I chose manuvers. For myself and group support. Not sure on any character how to decide what to take. Any advise on how you decide what pool powers you take and why. TIA
×
×
  • Create New...