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ivanhedgehog

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ivanhedgehog last won the day on July 25 2022

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  1. the difference is you can stack CM. very useful when fighting powerful holds like Ghost Widows hold. They tried making CM not stack but if the target had a hold on them that CM was stopping, in the instance that you recast it, the hold would drop their toggles and they would die.
  2. and make more of the powers actually effect the caster. its not like emp defenders will be topping the damage charts any time soon.
  3. I love the war walls. But then I might be crazy.
  4. one of those is mine! I must of dropped it when the dog ate my homework! raelly, you can trust me🤪
  5. you know what would be a mind blowing conspiracy? If they stealth buffed regen! wicked! amIright?
  6. When the pirate expansion in swtor came out my guild leader had everyone NOT read the raid guides so we could "figure it out together" Since none of the mechanics made any sense together it was just a death fest the first evening. By the second run we got tired of massive repair bills and read the guides. Wow has gotten so many regular quests require you to pull up wow head to find out what the heck they want you to do. No thank you. we were happy when COH came back, lets not change it to a wow clone.
  7. There is a contact tat will allow you to control the difficulty of the game. there is no need to change it for everyone else. adding enemies/attacks wont break it, just like removing some wont either. But it will change the way the game plays for others. using the difficulty changes isnt that hard and will enable you to do what you want. The first few tfs arent supposed to be all that difficult, although this has been changed somewhat by updates/ other changes.
  8. The problem isnt that it needs more difficulty, that is your invention. It is that it is tedious and long. What does adding some attack do to solve the tedious problem? absolutely NOTHING. Synapse TF is fine difficulty wise. It requires a level 17+(not 20).There is zero reason to change this as it would be detrimental to players using TFs to level. If you want synapse TF to be more difficult, run it on +2,3,4. Dont screw it up just to suit your desires.
  9. It is actually a simple concept. Low level characters only get a power every other level so they dont have the tools to deal with increased difficulty/mez etc. Repetition meand numerous nearly identical missions. Exactly how does adding difficulty to missions help relieve mission repetition? its a level 17 TF, it doesnt need to take longer to go through, it needs less bs missions in the middle.
  10. Its a low level tf. It shouldnt have this kind of thing. Characters dont have their tool sets at level 17 and most decent IOs cant be slotted. Challenging 50's exemplared down to do synapse is not a priority.
  11. Do NOT increase difficulty in low level TFs. not all ats/power sets can even begin to handle that. That is what I fear about the trend to increase difficulty for everyone, whether they like it or not. We have a difficulty slider, use it if you are decked out in full IO sets.
  12. with that name it has to be a blaster......nothing left but a smudge on the pavement
  13. I dont use this name in game. Its an SCA name
  14. Its amazing what we can accomplish with politeness and good behavior. In a lot of game communities this is forgotten.
  15. the drive for "moar harder" hasnt helped any one really. We havent seen the upgrades for sets like we used to, just a drive to up the difficulty of the game.
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