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Greenbone

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Posts posted by Greenbone

  1. On 9/28/2023 at 12:59 PM, SeraphimKensai said:

    I'm a big fan of sappers and have quite a few:

    • Elec/kin corruptor
    • Elec/cold troller
    • Elec/poison troller
    • Dark miasma/elec defender
    • Rad/elec defender
    • Elec/fire sentinel
    • Elec/psi domi

    As others have said -end really shines with -recov. For that reason the elec/psi domi is really great at sapping. That said I find it fun to pair the sapping effect of elec with other types of debuffs as well. Elec/kin corruptors can be absolutely beastly. One of my fav def pair is my dark/elec def, that has hopped in as an emergency tank on some one-two star ASFs as that build has provoke. My rad/elec unused back on live for 1v1 pvp matches and would absolutely shred people not expecting to get debuffed out the ass.

     

    My Elec/Dark Corruptor is my new favorite alt, and top 3 of my 100+! Incredible combo and fun. But serious endurance issues I am trying to figure out right now.

  2. Thanks for the advice. I ran him up to 27 last night and DID notice big END problems for me. WTF is taking so much of my END?

     

    However, and obviously YMMV, I could pretty easily take a whole group's END, which I never thought (from the forum controversy) was going to happen.

     

    This combo is WICKED fun to play. Definitely in my top 3!

    • Like 1
  3. I build for playstyle, and so far am loving this combo. A trick for everything, survivable, AOEs to take advantage of Scourge while locking groups down. Could become a new favorite, especially with two pets;

     

    Anyone play and have build advice for this one? He is Hell Bro on Excelsior. Say hi sometime.

    • Like 1
  4. Just now, Without_Pause said:

    No. Primarily due to working on other characters although I got the one T3ed. I also need to work on builds, and End Mod heavy builds for slotting come across as less exciting due to the bonuses they get. The Defender is 28, and I'm still going, "Yeah, I have no plan for this." I think a safe pick is to go Defender because blasting and getting the Shock aspect is easier to see and understand. Elec control is a bit more wonky. Its main fast recharging AoE is a sleep, and two other powers chain so it is far more subtle. 

     

    You pick a Sentinel if your primary thing is End Drain, you care less about support, and to be frank, you get an armor. I have a level 50 Sent who I will continue to play around with, but I just don't find the AT all that engaging.

     

    Thank you. Honestly, I never found a Sentinel interesting either. And haven't played Defenders much, always preferring Controllers. Any recommendations on a controller-y Defender? I'm thinking /elec or /seismic would be interesting secondaries.

  5. I've tried 'em all, being my favorite AT, and unequivocally, Plant/Storm was my favorite to play to 50 both solo and on teams. A real mixed bag for most situations, great pets, great damage, and big on giggle factor with Audrey 2 running around the battlefield. I tend to rate playstyle and fun over min/max numbers, so if you haven't tried this combination, I highly recommend it.

    • Like 1
  6. 22 minutes ago, Without_Pause said:

    Wind isn't an option for the Homecoming server. 

    I'm an idiot. Not sure why I thought it was until I logged into the game and tried to build it on Mids. I've played all your alternatives. Plant/Storm was by far my favorite, and my first 50 way back when. He was known as Eerie Gator.

  7. Have played since Issue 1 and am just now returning. Controllers are my favorite AT of 100+ alts, and I've tried every iteration. But something about Wind/Dark is calling me. First question - is there a better synchronizing secondary? /Traps also caught my imagination. But /Dark is still favorited. Anyone play this, and have any builds you'd like to share? Of course I min/max, but am most excited by the fun - and two pets. Who doesn't love that?!

     

    Cheers.

  8. Been playing with builds, and at a crossroads. Do I take Combat Jumping for its Immobilized -8.3 or Hover for its hover-blasting out of range? I am building a range blaster, so Hover seems logical, but wondering if the Immob resistance is just too good to pass up. I only seem to be able to fit one, which sucks. Any advice? Thanks.

    • Like 1
  9. 2 hours ago, tidge said:

    (*1) I haven't found too many DPS characters that actually work best at only range. Sometimes this is because of available power choices, sometimes it is because of critter AI. Of the Blaster primaries I've played, I would say a cone-oriented Dark/--- Blaster may be what you want. Much of the set is DoT, but the reduction in enemy ToHit will be sort of like boosting your Defenses. The Dark nuke is a PBAoE of course.

     

    Thank you. I've played Dark/ blasters and was looking for a new style. I can see how having no melee and limited ST options could be a problem. Early game I'm hoping the combo of Air Superiority, Ghost Slaying Axe, or whatever, might plug the hole. And that mid game, I will be slotted enough to use one of the ranged attacks. Looking closely at my post, it was really more about team utility - staying at range and cleaning up while the Scrap/Tank/Brute/Stalker is in the face of the guys most likely to take me out. Maybe a playstyle more like (my favorite) a Controller? I appreciate the thoughts.

  10. Welp. Nobody answered my other post about Water/TA, but the reason I had the concept is because I wanted to slant Ranged AOE, which requires safety. I was playing with Mid's to see what I could possibly get in terms of DEF (because I'd rather not get hit at all as a Blaster), so I loaded up Hover, Stealth, Maneuvers, Evasive Maneuvers, Weave, Gymnastics (from my secondary) and Vengeance with 3 SO DEF enhancements. The numbers come out to 69.1% DEF across all but Toxic (52.7%). Once you toss in Personal Force Field from Force Mastery, that number jumps to 121.6% for a quick escape.

     

    So in your experience, is that good enough? As mentioned in my previous post, my favorite experience in the game was my BS/SR Scrapper, and I fell in love with DEF.

     

    But change my mind if I'm wrong. Better to build for RES (even with lower health)? Should I NOT try to be a safe hover blaster and go with the common wisdom to invest in the AT's strengths and just hit harder through all the deaths? 🙂 Other advice I may not be thinking of? Thank you!

  11. For background, I played COH since Issue 1 on live. I have, now, probably 100 alts from pre- and post- shutdown. My favorite alt was always Controllers, which endgame, are gods. The most fun I had was probably my undead pirate BS/SR scrapper who in high levels was always the last standing in any fight, and would be cheered on by faceplanted team as I cleaned up the last resistance. 

     

    Blasters have always felt more like mid-game dominators, and I've never found an endgame combo. But I've been dreaming lately about laying down Oil Slick on a crowd and hitting Geyser. Kinda like my old Blizzard days. 

     

    Having played so much, I realize that endgame Blasters are probably most suited to AOE/cleaning up the trash while the melee toons take down the big boys. So has anyone played Water/TA? Does it do okay mid and late game? Would love your thoughts. (And yes, I've played most other Blaster combos, but get burnt out on their survivability and switch back to my trusty Trollers - the single target focus of my Scrappers isn't my favorite playstyle - I'd rather light up the entire battlefield).

     

    Thanks!

  12. ... my Time/Rad was hell on wheels by 50. Granted I also was making a direct effort to gold plate her. Got pretty close too by Sunset. Perma-Hasted and kissing the soft cap for positional Defense all on her lonesome...

     

    Good to hear Arashi! Just created a Time /Rad named "Reaction" over lunch (on Excelsior) because it looks like it plays differently than the Defender combos I don't like.

     

    Most notably, more PBAOE buffs, so I'm not constantly expected to provide individual buffs to every team member. Plus, Rad blast has always been a beast when I played it in the past (though I know a Defender's blasts are significantly weaker). I'd love to hear more about your experience and tips for playing this unique combo. If this post isn't the right venue, feel free to PM me.

     

    Appreciate it.

  13. Thank you. I did end up going /Energy before seeing this response, and so far so good. It looks like the +DEF (playing in Mids) can get close to /SR and has the added advantage of +RES. I misspoke when I said "mez" as I was equating that with Psi attacks. Oops. Still rusty. Look out in the streets for Slim Shady. Yes, he looks like you would think...

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