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Nezix

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  1. Bump! Still looking for feedback
  2. Do you mean you made a lvl 1 character and tested the crit damage in game? Sounds like that's because Radioactive Smash has the highest Damage Per Activation of any of those powers. It also has a longer animation, so the actual DPS may be the same. You can see this in any of the Build programs (there is pinned in the Discord channel: at-build-general called Mid's Reborn which is up to date with Homecoming.
  3. Hi all, looking for feedback or improvements I could make to this. 1. Is a +Stealth source needed for PvE anywhere? 2. Did I miss any nice 1 offs? 3. I've noticed a lot of people slotting True Grit with a full Heal set but it seems like a good way to get all those other resists up. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Disintegrater: Level 50 Natural Stalker Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Fire Sword (A) Hecatomb - Damage (3) Hecatomb - Damage/Recharge (3) Hecatomb - Accuracy/Damage/Recharge (5) Hecatomb - Accuracy/Recharge (5) Hecatomb - Damage/Endurance (7) Hecatomb - Chance of Damage(Negative) Level 1: Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Kismet - Accuracy +6% Level 2: Cremate (A) Mako's Bite - Accuracy/Damage (7) Mako's Bite - Damage/Endurance (9) Mako's Bite - Damage/Recharge (9) Mako's Bite - Accuracy/Endurance/Recharge (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge Level 4: Deflection (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 6: Assassin's Blaze (A) Superior Stalker's Guile - Accuracy/Damage (13) Superior Stalker's Guile - Damage/Recharge (13) Superior Stalker's Guile - Accuracy/Damage/Recharge (15) Superior Stalker's Guile - Damage/Endurance/Recharge (15) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (17) Superior Stalker's Guile - Recharge/Chance to Hide Level 8: Battle Agility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (17) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Endurance Level 10: True Grit (A) Unbreakable Guard - Resistance (37) Unbreakable Guard - Resistance/Endurance (39) Unbreakable Guard - RechargeTime/Resistance (39) Unbreakable Guard - +Max HP (39) Numina's Convalesence - +Regeneration/+Recovery (40) Miracle - +Recovery Level 12: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - To Hit Buff (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 14: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 16: Active Defense (A) Endurance Reduction IO Level 18: Kick (A) Empty Level 20: Against All Odds (A) Endurance Reduction IO Level 22: Tough (A) Gladiator's Armor - Resistance (34) Gladiator's Armor - Resistance/Rech/End (42) Gladiator's Armor - TP Protection +3% Def (All) (42) Gladiator's Armor - Recharge/Endurance (43) Gladiator's Armor - Recharge/Resist (46) Gladiator's Armor - End/Resist Level 24: Weave (A) Red Fortune - Defense/Endurance (25) Red Fortune - Defense/Recharge (31) Red Fortune - Endurance/Recharge (31) Red Fortune - Defense/Endurance/Recharge (42) Red Fortune - Endurance (43) Red Fortune - Defense Level 26: Fire Sword Circle (A) Armageddon - Damage (27) Armageddon - Damage/Recharge (27) Armageddon - Accuracy/Damage/Recharge (29) Armageddon - Accuracy/Recharge (29) Armageddon - Damage/Endurance (31) Armageddon - Chance for Fire Damage Level 28: Grant Cover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Greater Fire Sword (A) Superior Assassin's Mark - Accuracy/Damage (33) Superior Assassin's Mark - Damage/RechargeTime (33) Superior Assassin's Mark - Accuracy/Damage/RechargeTime (33) Superior Assassin's Mark - Damage/Endurance/RechargeTime (34) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime (34) Superior Assassin's Mark - RechargeTime/Rchg Build Up Level 35: Shield Charge (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (36) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 38: Char (A) Accuracy IO Level 41: Melt Armor (A) Recharge Reduction IO Level 44: Fire Ball (A) Ragnarok - Damage (45) Ragnarok - Damage/Recharge (45) Ragnarok - Accuracy/Damage/Recharge (45) Ragnarok - Accuracy/Recharge (46) Ragnarok - Damage/Endurance (46) Annihilation - Chance for Res Debuff Level 47: Maneuvers (A) Reactive Defenses - Defense (48) Reactive Defenses - Defense/Endurance (48) Reactive Defenses - Endurance/RechargeTime (50) Reactive Defenses - Defense/Endurance/RechargeTime (50) Reactive Defenses - Scaling Resist Damage Level 49: One with the Shield (A) Steadfast Protection - Resistance/+Def 3% Level 1: Assassination Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (11) Performance Shifter - EndMod (23) Endurance Modification IO ------------
  4. I would be happy with having the Hidden text under my bars. The opacity is such a disappointment - why not just limit it to PVP
  5. I noticed you did not volunteer your services as a programmer... why not? CoHH is no longer a professional product, but a hobbyist project. Something that needs to be driven home. Hells if I was a CoHH Dev, I would give you the code and say "Here, go for it." Not saying I think your want would be a good idea, just that it would be entertaining to see you try. From what I've heard of the CoH program, it's spaghetti, with red sauce, and white sauce, and chicken, and hamburger, and mushrooms, and. Note, a hobbyist project does not mean low quality. Hobbyist projects are often of higher quality in this day and age of wanting it now and cheap. Oh boy this thread exploded while I was away today, though your question is perfectly fine. I have worked on other freeshard MMOs in the past, and in those instances the developers were incredibly secretive with their code. It was a very different game and situation, and these are not the same people, but I don't want a second job, which is what the last experience was for me. Though to be honest even when I first posted this thread I was genuinely curious how long it would take if I tried to do implement this w/o any context. And the thing is, he's right. Adding a second autofire power -- or any number of autofire powers -- is a fairly simple thing. IF the code to manage autopowers was implemented rationally, with the intention of having more than one autopower sometime in the future. I can think of easily four different ways that it could be done. And I'm absolutely certain that none of these was used in the CoH server code, and if we were to go digging, we'd find it buried somewhere in the loop that updates countdowns for status effects or something, because that was where the devs could find a code loop that executed with the right frequency to catch the autopowers becoming fireable and set them off. And there's no way to shoehorn a second autopower in, because they used a random integer field they had lying around in the character data structure to record which power was tagged for autofire, and there isn't any space there to put a second field, so you'd have to arbitrarily pick an unused field somewhere else in the data structure, which means you now have two arbitrarily-chosen data fields that have to be maintained whenever something with autofire powers changes, with no explanation why. (with close to forty years of work experience as a programmer, I have some insight into how spaghetti code gets that way. And we don't want to make it worse just to add a feature that will increase the bottability of the game.) One of the worse case scenarios that I can think of is if the "feature" is named something stupid that overlaps all over the rest of the code, and thus makes it difficult to search for and find all the side instances of it tucked away in random places.
  6. Pray tell, have you heard of the Standard Code Rant...? Because you're tripping over it just about as hard as is conceivably possible. I understand your point, however. I am a programmer. I've worked in game development for almost 9 years. Given the quality the devs here have shown, I'm making what I think is a reasonable assumption that this would not be a difficult task.
  7. I didn't say everyone, just most people / characters, which I still think is true. I can accomplish what I personally have in mind by creating some repeating macro which will be about 80% as effective so why deny it to everyone. Hehe, really though, should not be challenging assuming they have full client/server code base.
  8. I don't think this would disturb the balance of the game, but pretty much every player that takes Hasten (almost every player) puts it on auto-cast at least once the cooldown is shortened. Wouldn't it be great if we could use our auto-cast on something else too? Solutions: 1. Make Hasten have a specific option / it's own version of auto-cast and let us use the regular one for w/e. 2. Simply make a 2nd kind of auto cast (? + Left click) I haven't looked at the CoH code but #2 shouldn't be difficult. Find code for original, copy/paste, find all references to the first and add checks for the second, change bind, change color ring, write one line that handles if both autos are up, do A before B.
  9. OMG yes. Please please give us this option.
  10. Came to similar conclusions testing Reactive Radial Interface, which should have a 25% chance to put a DoT on stuff. 1. It does not work on all attack powers (I tested about 4 powers in my main pool as a Water Corruptor) some just never caused the proc after 25+ attempts. 2. Considering #1, it's hard to test whether 25% is working properly. It seems like it happens way less but if you exclude all the powers that don't work then maybe it would be easier to know (shrug). 3. It only does damage once, never in a DoT. 4. The spell effect (on fire) is shared (I think) between the debuff and the DoT, which may be fine but makes testing a little harder. 5. Either "Rain" spells can't proc the damage but do proc the debuff, or the damage instance is just not visible. I can see my rain spells add the fire effect but I don't see any different numbers scrolling by and that stuff isn't reflected in my combat log. Would really like to see a dev post about this so we know if this is getting fixed any time soon or what.
  11. Bump - I've made some very small changes from the above version, but in the interest of space I'm still looking for feedback on the version above and my questions up there. Thanks!
  12. Ok, version 2.0: - Added aqua bolt and Frostwork, removed Steam Spray and Afterburner - Went ahead and put in purple sets and superior ATOs for planning - I would certainly take Aqua Bolt earlier but I didn't want to mess with that for this. - Changed several normal IOs to 50+3 Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! CleansingFlood: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime (3) Superior Scourging Blast - RechargeTime/PBAoE +End (3) Superior Scourging Blast - Damage/Endurance/RechargeTime (5) Thunderstrike - Accuracy/Damage (5) Thunderstrike - Accuracy/Damage/Endurance (7) Force Feedback - Chance for +Recharge Level 1: Infrigidate (A) Empty Level 2: Water Burst (A) Superior Scourging Blast - Accuracy/Damage (7) Superior Scourging Blast - Damage/RechargeTime (9) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (9) Javelin Volley - Accuracy/Endurance/Recharge (11) Javelin Volley - Accuracy/Damage/End/Rech (11) Force Feedback - Chance for +Recharge Level 4: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Whirlpool (A) Superior Malice of the Corruptor - Accuracy/Damage (13) Superior Malice of the Corruptor - Damage/Recharge (13) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (15) Superior Malice of the Corruptor - Damage/Endurance/Recharge (15) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (21) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 8: Tidal Forces (A) Gaussian's Synchronized Fire-Control - To Hit Buff (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (21) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Dehydrate (A) Devastation - Accuracy/Damage (23) Devastation - Damage/Recharge (25) Devastation - Accuracy/Damage/Recharge (25) Devastation - Accuracy/Damage/Endurance/Recharge (27) Healing IO (27) Healing IO Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Kismet - Accuracy +6% Level 16: Fly (A) Winter's Gift - Slow Resistance (20%) Level 18: Water Jet (A) Apocalypse - Damage (31) Apocalypse - Damage/Recharge (31) Apocalypse - Accuracy/Damage/Recharge (31) Apocalypse - Accuracy/Recharge (33) Apocalypse - Damage/Endurance (33) Decimation - Chance of Build Up Level 20: Arctic Fog (A) Red Fortune - Defense/Endurance (23) Red Fortune - Defense/Recharge (33) Red Fortune - Defense/Endurance/Recharge (34) Red Fortune - Endurance/Recharge (34) Red Fortune - Defense (36) Red Fortune - Endurance Level 22: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO Level 24: Kick (A) Empty Level 26: Frostwork (A) Preventive Medicine - Chance for +Absorb (39) Numina's Convalesence - +Regeneration/+Recovery (43) Miracle - +Recovery Level 28: Benumb (A) Accuracy IO (36) Recharge Reduction IO (39) Accuracy IO (42) Recharge Reduction IO Level 30: Tough (A) Aegis - Resistance/Endurance (34) Aegis - Resistance/Endurance/Recharge (36) Aegis - Psionic/Status Resistance (37) Aegis - Resistance (37) Steadfast Protection - Resistance/+Def 3% (37) Gladiator's Armor - TP Protection +3% Def (All) Level 32: Geyser (A) Overwhelming Force - Accuracy/Damage (40) Overwhelming Force - Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance (40) Javelin Volley - Accuracy/Damage/End/Rech (42) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 35: Sleet (A) Slow IO (43) Recharge Reduction IO Level 38: Heat Loss (A) Performance Shifter - Accuracy/Recharge (39) Recharge Reduction IO (45) Performance Shifter - EndMod/Accuracy/Recharge Level 41: Scorpion Shield (A) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Endurance/RechargeTime (46) Reactive Defenses - Defense/RechargeTime (46) Reactive Defenses - Defense/Endurance/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense/Endurance (48) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Aqua Bolt (A) Accuracy IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Scourge Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (48) Endurance Modification IO (48) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 18.5% DamageBuff(Smashing) 18.5% DamageBuff(Lethal) 18.5% DamageBuff(Fire) 18.5% DamageBuff(Cold) 18.5% DamageBuff(Energy) 18.5% DamageBuff(Negative) 18.5% DamageBuff(Toxic) 18.5% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 10.38% Defense(Fire) 10.38% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 17.25% Defense(Ranged) 10.06% Defense(AoE) 7.2% Max End 3.75% Enhancement(Max EnduranceDiscount) 91.25% Enhancement(RechargeTime) 9% Enhancement(Accuracy) 10% Enhancement(Range) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 156.6 HP (14.62%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 23.75% MezResist(Held) 23.75% MezResist(Immobilized) 23.75% MezResist(Sleep) 23.75% MezResist(Stunned) 23.75% MezResist(Terrorized) 23.75% 6.5% (0.11 End/sec) Recovery 50% (2.23 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 14.75% Resistance(Smashing) 14.75% Resistance(Lethal) 9.5% Resistance(Fire) 9.5% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 5% Resistance(Toxic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 10% Resistance(Psionic) 22.5% SpeedRunning CleansingFlood_-_Corruptor_Water_Blast.mxd
  13. Ok, I will try to incorporate this information. What Alpha slot should I expect to use? I sort of assume damage but (shrug) Without missing it seems like I wouldn't need Aqua Bolt? Water Jet -> Dehydrate -> Hydro Blast -> Water Jet (pumped) -> Water Jet (fast) -> repeat? If it's just there to use if I miss that's fine, just want to make sure I understand :) What else could I do with Sleet? It's damage is so low it doesn't make sense to me to slot it for that so I figured I would use it as my debuff tool against clumps of bosses or AVs. Thanks!
  14. Hi all, I'm looking for feedback and help with my first build (Water/Cold Corr). I barely know what I'm doing so if I didn't include something obvious it's probably b/c I don't know about it. I'm also torn on even getting the Fighting pool but idk what else to get. I also know nothing about Incarnate stuff (gonna try to look that up now) so if that is going to fill in holes somewhere please lmk! I didn't use purples as I figured that would be to expensive for a while but if you think it's better to build with it in mind from the start then tell me :smiley: Finally, I put Decimation on Water Jet for the build up chance, but maybe that should just be another Thunderstrike set? Sorry for the wall, here it is: EDIT: See version 2.0 a few posts down! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! CleansingFlood: Level 50 Magic Corruptor Primary Power Set: Water Blast Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Hydro Blast (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Infrigidate (A) Empty Level 2: Water Burst (A) Scourging Blast - Accuracy/Damage (7) Scourging Blast - Accuracy/Damage/RechargeTime (9) Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (9) Scourging Blast - Damage/RechargeTime (11) Scourging Blast - Damage/Endurance/RechargeTime (11) Force Feedback - Chance for +Recharge Level 4: Ice Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Luck of the Gambler - Defense (13) Resist Damage IO Level 6: Whirlpool (A) Malice of the Corruptor - Accuracy/Damage (15) Malice of the Corruptor - Damage/Recharge (15) Malice of the Corruptor - Accuracy/Damage/Recharge (36) Malice of the Corruptor - Damage/Endurance/Recharge (46) Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (50) Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 8: Tidal Forces (A) Gaussian's Synchronized Fire-Control - To Hit Buff (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (21) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Glacial Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense (23) Resist Damage IO Level 12: Dehydrate (A) Devastation - Accuracy/Damage (23) Devastation - Damage/Recharge (25) Devastation - Accuracy/Damage/Recharge (25) Devastation - Accuracy/Damage/Endurance/Recharge (27) Healing IO (27) Healing IO Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Kismet - Accuracy +6% Level 16: Fly (A) Winter's Gift - Slow Resistance (20%) Level 18: Water Jet (A) Decimation - Accuracy/Damage (31) Decimation - Damage/Endurance (31) Decimation - Damage/Recharge (31) Decimation - Accuracy/Endurance/Recharge (33) Decimation - Accuracy/Damage/Recharge (33) Decimation - Chance of Build Up Level 20: Arctic Fog (A) Gladiator's Armor - TP Protection +3% Def (All) (33) Steadfast Protection - Resistance/+Def 3% (34) Aegis - Resistance (34) Aegis - Resistance/Endurance/Recharge (34) Aegis - Psionic/Status Resistance (36) Aegis - Resistance/Endurance Level 22: Hasten (A) Recharge Reduction IO (29) Recharge Reduction IO (36) Recharge Reduction IO Level 24: Kick (A) Empty Level 26: Steam Spray (A) Positron's Blast - Accuracy/Damage (37) Positron's Blast - Damage/Endurance (37) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Range (39) Positron's Blast - Accuracy/Damage/Endurance (39) Positron's Blast - Chance of Damage(Energy) Level 28: Benumb (A) Accuracy IO (39) Accuracy IO (40) Recharge Reduction IO Level 30: Tough (A) Resist Damage IO Level 32: Geyser (A) Overwhelming Force - Accuracy/Damage (40) Overwhelming Force - Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance (42) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (42) Javelin Volley - Accuracy/Damage/End/Rech Level 35: Sleet (A) Achilles' Heel - Chance for Res Debuff (43) Annihilation - Chance for Res Debuff (43) Slow IO (43) Recharge Reduction IO Level 38: Heat Loss (A) Performance Shifter - Accuracy/Recharge (45) Performance Shifter - EndMod/Accuracy/Recharge (48) Recharge Reduction IO Level 41: Scorpion Shield (A) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Endurance/RechargeTime (46) Reactive Defenses - Defense/RechargeTime (46) Reactive Defenses - Defense/Endurance/RechargeTime (50) Reactive Defenses - Scaling Resist Damage Level 44: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Defense Buff IO Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Afterburner (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Endurance Modification IO (48) Endurance Modification IO (48) Performance Shifter - Chance for +End Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------ ------------ Set Bonus Totals: 11.5% DamageBuff(Smashing) 11.5% DamageBuff(Lethal) 11.5% DamageBuff(Fire) 11.5% DamageBuff(Cold) 11.5% DamageBuff(Energy) 11.5% DamageBuff(Negative) 11.5% DamageBuff(Toxic) 11.5% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 10.38% Defense(Fire) 10.38% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Melee) 17.25% Defense(Ranged) 10.06% Defense(AoE) 4.05% Max End 7.5% Enhancement(Range) 73.75% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 27% Enhancement(Accuracy) 28.5% SpeedFlying 108.4 HP (10.12%) HitPoints 28.5% JumpHeight 28.5% SpeedJumping MezResist(Confused) 33.75% MezResist(Held) 33.75% MezResist(Immobilized) 33.75% MezResist(Sleep) 33.75% MezResist(Stunned) 33.75% MezResist(Terrorized) 33.75% 10% (0.17 End/sec) Recovery 44% (1.96 HP/sec) Regeneration 20% ResEffect(SpeedFlying) 20% ResEffect(RechargeTime) 20% ResEffect(SpeedRunning) 9.5% Resistance(Smashing) 9.5% Resistance(Lethal) 10.25% Resistance(Fire) 10.25% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 14% Resistance(Toxic) 19% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 28.5% SpeedRunning CleansingFlood_-_Corruptor_Water_Blast.mxd
  15. What would you recommend then? It doesn't seem like I need LoTG slots, as I already have 5 with Ice Shield, Glacial Shield, Arctic Fog, Hover and Scorpion Shield, unless the idea is to put those on powers that I don't even use to slot other things onto the first ones. I'm also pretty new to the IO set build game, but I'd like to get my powers in order before I start trying to mess with that. What do you think of dropping Aqua Bolt and using Dehydrate instead in a ST rotation?
  16. Thanks for the info! BTW do you find yourself using Dehydrate much? If so, how do you slot it?
  17. I guess I won't know either until I work out a full build with set bonuses. Thanks for your info :)
  18. Thank you for stopping by :) Right now I've got 3 more powers (Maybe more if I dropped Dehydrate) and I'm not sure what I should grab. This is for a group focused PVE character. 1. Focused Accuracy: Is this worth having for some circumstance? 2. Aid Other / Aid Self / Field Medic: How good are the Field Medic bonuses? Aid self seems like a really long cast, but might be nice to have once and a while. 3. Afterburner: Never tried this, thoughts? 4. Kick / Tough / Weave: Worth it on a Corruptor? Already have 5 powers for LotG (but I am still very new to planning a build around set bonuses) 5. Leadership: Not sure I'd have the endurance for 3 of these but I guess it's an option. 6. Teleport Foe / Team Teleport: I picked up Recall friend but at 44 and mostly running TFs I haven't used it much, maybe that would change though. 7. Anything else you can suggest :) Sorry for two images, upload size was barely to big
  19. I found a bug this morning and I was hoping to find out if it's a known issue and if there is a solution to find out what is right. I was using the Action House and while trying to figure out the history of an item I would get two distinct sets of results. Clicking the item I might see set A, click it again and I'd see set B. The price difference (image will make this more clear) is huge, and I need to know which one is accurate heh. When I switched back and forth I even tried it coming from different sources but that didn't make any difference, those other items all had a consistent price set. This was on Everlasting and the item was Miracle: +Recovery In the image I have the item selected in my storage and in the find window, showing both of the sets of prices I would see in either place if I switch back and forth to the item. It's not that the price is always different in storage vs finder.
  20. Thanks for the info, if you remember more please add it :) I'm not looking for a full build, but things like the Karma -KB or various synergies with certain powers is good to know! Does the Stealth from Celerity let you just run around like a Stalker or do you have to avoid running right over mobs?
  21. I'm not familiar with Corruptor / Ranged IO sets, so I'm looking for synergies that as an newcomer I wouldn't know about. I discovered the Chance for Hide and Buildup recharge options for Stalker way to late and I want to make sure I don't miss anything like that on my future Water/Cold corruptor. Edit: My goal is to focus on a fun AoE damage build that is almost entirely pve team play. Force Feedback: Chance for +Recharge - I think this can only go on Hydro Blast or Water Burst. The first is low recharge so I will use it often, but the latter hits a bunch of targets and the wiki says it's chance to proc is per enemy hit. But if I do that I can't put the full Malice of the Corruptor set on Water Burst (which seems good). Gaussian's: Chance for Build Up - I think this just goes on Tidal Forces right? What else is out there and where would you put it? Edit: Which Corruptor ATO would you get first (would you get both or either) and where would they go? I want to put in things like Force Feedback +Recharge and -Res powers but they mean I can't us a complete set either. Thanks!
  22. Hmm, I'm getting a lot of mixed opinions here. I'm at 48 but I don't know that I've done a lot of 40+ content to know for myself.
  23. Yeah I sort of figured I would see where I land with recharge speed and if it's just not necessary then I could drop it.
  24. I'm playing a Psi Melee / Super Reflexes Stalker. Assuming I should take all Primary and Secondary powers (let me know if any of these are not worth it later) it looks like I have about 5 slots open. If I take 3 powers from the Epic/Ancillary Pool then that's 2 remaining. At this point I'm questioning even taking a travel power. I know very little about IO Sets, so I'm wondering if there is a pool/power that would be worth taking just for that. I'm also considering friend / Foe Teleport as it might be nice to help a group sneak past a mission. Thanks for your help!
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