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Akisan

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Posts posted by Akisan

  1. In a way, we already have one of these text inventories (sort of), in the form of our Souvenir tab for our completed story arcs.  We pick one of these items up whenever we've completed any story arc (even in AE, sometimes).  Adding the ability to create, stash, or pick-up souvenirs from various in-game objects / other players would work well for this. 

     

    As far as RP uses, that'll depend on the specific RP group, but there's a few things I'd love to use them for:

    • Scavenger hunts.  Go around someone's base, certain (listed) objects have a souvenir, bring back as many as you can find for a prize.
    • Access cards (along with in-base doors and object permissions).  If you have a certain item, base telepads/objects have additional functionality (so I can invite friends to see private areas in my base at their leisure). 
    • Actual souvenirs from a great RP session; something holding a summary that I could re-read and easily remember how much fun we had.
  2. Very helpful for finding hostages/last enemies, but my first thought on seeing that screenshot was: "I should be able to target those guys, and abduct one of them with teleport other".  The ability to remotely scope and then remove key enemies from a group is a very stalker-ish setup, and I'd definitely be taking that pair on a couple of them.

     

    A few ideas for your pool:

     

    Sleuth / Treasure finding: 

    A glowing highlight appears around the edges of all glowies on your current floor.  This highlight is visible through walls/objects.

    Bloodhound:

    Reveals all hostages on the floor, but not the enemies guarding them.  Similar to other powers in the set, they (or an outline of them) are visible through walls. 

    Xray / Infra vision:

    The posted image/idea.  See all enemies through walls, can target enemies as if no wall was in the way.  (Still need actual LoS for most attacks though).  An option to have walls still visible, just almost transparent (or wireframe, for tech theme) would be nice.

    Sense Weakness:

    Reveals a weak spot on your opponent, either increasing your chance to crit (all classes) or lowering their resistances for a few seconds.

    Outmaneuver:

    You can sense how your opponent will attempt to dodge, allowing you to hit them anyways.  Reduces your target's defenses for a few seconds.

  3. It would be nice to also have permanent, non-combat versions of the buff and/or lore pets. 

     

    I'd also like the option to have more than one of the same pet following me, as it opens options like having 2-3 "charmed" redcaps following a witch, or a dozen spiders following a crazy spider lady (didn't see any cats, so no crazy cat lady).

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  4. I'd consider having them be a reward behind the "Master of" or some other challenge setting, but that'd be a nice catch-22 for unlocking your builds.

     

    Off topic, but as for new badges for those, "old-school" runs or having them be up-scaled to incarnate levels could both be fun challenges.

  5. Increased stack sizes would definitely be nice, but while we're at it:

        I'd love to have the AH combine posts, e.g. if I post 4 Silver for 300, then later post 5 more at the same price, it would combine into a stack of 9 silver at 300 apiece (currently, I'd be sitting on 2 transaction slots, so I don't market individual common salvages).  Different prices, of course, shouldn't combine, so you can adjust newer sales to the new market values.

  6. Rather not have joint inventories for this - a few of my characters are Solo / Self-found, and don't interact with the market/SG storage at all. It'd become quite the headache keeping track of gear for those challenges.

     

    Besides that, they'd have to tweak the inf cap for this change, as 2B global inf seems painfully low, even with the market not as inflated as it was on Live.

  7. @Greycat, funny you mention respecs being purchasable.  With the greatly increased access to respecs (every 10 levels, plus you can buy them...), perhaps changing the reward from the Respec Trials to grant a build slot instead could work.  I think the last time I actually ran one of those trials for the respec was way back on live (shortly before CoV came out, IIRC)

  8. More hair models might actually be easier to implement, (depending on how things look under the hood), as they're pieces placed on an existing framework.  Removing the ears from the sides of the head would require another "head" framework, which all existing hairs would probably have to be tested against.

     

    Well, that and most hairstyles would have to be tweaked slightly so there's not just a gap where the ears were, which would look super weird.

     

    As far as the colored ears go, maybe an additional mask option for ears excluded could work - just a simple texture edit there.

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  9. With our wonderful dev team starting to add extra challenges to end-game content, would it be possible to add a 4th build slot for us to switch between?  My main currently runs 3 builds already (Solo, Team, and RP/base building), and I (and possibly others) would like to not have to burn a respec every time I want to join groups running the new no-set/no-incarnate challenges (and then another respec afterwards to put stuff *back*).

     

    The current build unlocks are at creation, level 10, and when you get your alpha slot, so perhaps being granted that 4th slot when you craft your first tier 4 incarnate ability would be good pacing?  It'd be a good indicator that you've invested in your toon enough to want/need that slot for challenges.

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  10. 23 hours ago, Doomguide2005 said:

    Hard-core mode, defeat equal delete.

    Folks have gone Incarnate without defeat on Live.  Not sure how far they've been able to get on HC

     

    I could see a special title (like Helper or Roleplayer) as an in-game indicator for toons running in this mode.  As soon as you die that first time, that title could be removed/disabled, so it's still your choice to delete or continue as non-Hardcore.

  11. I, for one, would prefer to not see this change. 

     

    One of the benefits of it being a toggle is that you can cancel it early, starting that 2 minute cooldown as soon as you no longer need the buff.  This lets you use it when opening a hard group, killing priority targets, and have it be available again by the time you get to the next difficult group.  Without that early cancel, I'd probably have more effective downtime on my Hybrid toggle.

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  12. 3 is already mostly implemented (there's a bunch of fully repeatable contacts in FBZ & Cascades, at least).  Adding 5's rewards to their rotation would be a great addition. 

     

    As far as 6 goes, I'd much rather they added additional mole points, especially to The Chantry and The Storm Palace (where there aren't any mole points).  These could very easily have contacts with the new mission types - including fending off other dimensions' explorations into the Shard (like Council America), as well as allowing for further development into the Shard's story.

     

    For 4 though?  The Shards are Hazard zones, so I don't see Portal Corp. having the resources to send that many trainers out into the Shard.  Maybe trainers/vendors in the various mole points though.

  13. Not very familiar with NRG/NRG, since I play Archery/Ice, but wanted to chime in on that Aim vs. Build-up point:  I tend to favor build-up over aim when building, as neither grant perception on their own, and both can slot the +perception IO (and, except in very rare situations, the +damage is more important than the +to-hit).

  14. Not sure I'd go with full text for statuses next to your allies, it would keep it from being a good "at a glance" status bar.  A red ring around status debuffs (provided they were currently affected by that status) would be very helpful though for those fights were everyone has dozens of buffs on them.

  15. I have a few kemonomimi* characters, and they just have the ears on top of their head, not the ones on the sides.  An option to show/hide the default ears would be great to have, as there's only 2-3 hairstyles that completely hide them. 

     

    *Kemonomimi -> Mostly human with minor animal traits, usually just ears & tail.

  16. As @Coyotedancer mentioned, quite a few of the girls' hairstyles (especially the original ones) just sort of... mix the 2 colors throughout the hairstyle.  A cleanup pass, as well as adding variants for different highlighting schemes would be a very nice addition.

  17. Would definitely be nice to have more options for interface, as they only stack so deep (4 stacks of any kind, regardless of source.  I often change to an uncommon variant when teaming). 

    And yes, a taunt effect outside of the presence pool or Melee Hybrid would be a great option for certain non-tank/brute builds to have, as PuGs don't always have those archetypes with them.

     

    Also, a possible alternate Lethal name/effect:  Lacerating (or Maiming), Lethal Dot, movement or global slow effect to represent bleeding and damage to limbs/tendons.

  18. They're actually putting together a system to address this on the beta server right now, and it should be out in the next page:
    Whenever you hunt mobs in a zone (at any level), there's a chance that they drop a tourist tip that will guide you to one of the badges you don't have in that zone.

    That said, having the accolade tooltip auto-update to list the ones you are missing would be quite nice to have, for those of us that don't mind looking up badges on the wiki.

  19. Another part of Ouro being set up as TFs is in how it awards Merits - at the end of the arc, all teammates get merit rewards, not just the arc owner.  While I would love to be able to invite friends halfway through an arc, some tweaking the rewards would have to be done to prevent exploits.

     

    And that "idle" contact tab would be great.  FBZ is a bad offender for that contact list clutter, as all of the contacts offer repeatable missions, and you get introduced to more and more of them as you explore their arcs and the Shard (I think I'm up to 4 of them now?).  Being able to move the initial contacts to a separate list would be so very useful.

  20. Definitely been wanting this to happen for a while, though in a somewhat expanded form.  I'd like to be able to set my level to whatever, then run as if I was that level (including getting missions from regular contacts).  That would solve the issue of out-leveling story arcs (it's not very fun to have to clean up a grey arc), and it would let us run the contact's side missions (which aren't available through Ouro). 

     

    Please note that "run as if I was that level" includes joining/forming teams, as the TF aspect of Ouro is frustrating if your friends want to just join for a mission or two in the middle.

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  21. Yes, some of us have all 3 builds taken.  My main (blaster) has a team build, a solo build, and a base building build with a bunch of utility travel/aura powers to test clipping and pathing.  While a 4th build for challenges would be nice, having additional notoriety settings to quickly adjust my power level (no set bonuses and/or no/limited incarnate powers) would be easier to toggle when I feel like running more of a challenge.  And it has the additional bonus that anyone who decides to run that challenge with me doesn't have to set up a special build either.

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