First off, thanks a lot for all the amazing work your team has put into making this dream become a reality.
My question is concerning powersets and having a further look at them. I will take Cold Domination as an example. If i take Cold Domination on a Defender I have the opportunity to select "Low Visual FX" for powers like Ice Shield and Glacial Shield. If I take Cold Domination on a Controller I don't have the "Low Visual FX" option for those powers available. Is this something you will be implementing at some point in the future or is there a reasoning behind this decision?
Thanks a lot and keep up the good work! :)
I know :) I think both ways will work but depend on playstyle. I just wanna try it with that proc, because last time I played Mind Control I didn't have the chance to try it.
Anyways. I really appreciate your detailed analysis of the powers and your expertise when it comes to set bonuses.
Okay, that makes sense, especially if you intend to solo.
I will give it a try because I team 100% of the time with this character. I have been playing a lot with Plant/* lately and didn't have any issues with mobs being alerted by Seeds of Confusion.
Oh, one more question about the slotting of Mass Confusion. Why do you slot "Perplex - Accuracy/Confused/Recharge" as the sixth slot instead of going for the Psi-Dmg Proc and full set bonus of Malaise's Illusions (Increases Ranged Defense by 3.13% & Increases Energy and Negative Energy Defense by 1.565%)?
Both are super fun and viable. I would say that Ill/Rad has a slight advantage against AVs compared to Ill/Dark. I would give both a try and decide what you enjoy most.
Okay I get where you're coming from with Leadership. I already play a Fortunata with all Teamwork and Leadership toggles for that kind of playstyle and it is super fun.
I guess I will take the core of your build and trade some of the Leadership powers for APPs or PPPs and see how I like it during the leveling phase and in my early 50s. Mind and Time can be pretty busy on their own so it might be nice to have those Leadershop toggles running and focus on the primary and secondary. Do you have any problems with your endurance with this build?
I'm Lvl 19 now and really like the versatility of this build.
I will give it a try. Never played Traps ever.
Edit: Okay. Even better idea. Imagine you play Grav/Traps and set up a field of Trip Mines just to use Wormhole to teleport a big mob into the minefield. :o
Between Grav/Time and Mind/Time... which one would you consider more team oriented?
Is there a reason to prefer tactics over APPs or PPPs? I haven't been playing for a long time, so I would like to hear your expertise on this. :)
You can supplement the low single-target dmg sets really nicely with the attack from the sorcery pool "Arcane Bolt". It benefits from containment and can be slotted for dmg.