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Techwright

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Posts posted by Techwright

  1. On 2/19/2020 at 7:06 PM, TheOtherTed said:

    Dr. Stephen Fayte:  "I am merely a gifted surgeon, and nothing more."

     

    This line, and this alone, is the main reason I do radio missions.

    Wasn't there a scenario, where other NPCs were present and they all sort of acted as a Greek chorus parroting Fayte, calling him "a gifted surgeon, and nothing more"?

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  2. 5 hours ago, Acheron said:

    Way back in the before times, blasters had a ability called defiance that made them do more damage as they lost health. I don't remember the numbers exactly but on your last bit of flashy red health you'd be doing like 5x or 10x damage. Me and some buddies used to make melee blasters using the energy manipulation secondary because it had a bunch of melee powers plus build up. Then you'd get every defense and melee power you could from pools.

    I remember wrecking mobs that way...

     

    Anywho, anyone remember that? Could that be a good mechanic for a new class? Like a true glass cannon class, no armor or defense, just a hella damage multiplier and only melee and ranged damage sets for primary and secondary?

     

    Just a thought

     

     

    From your description, I'd think the "glass cannon" class would be constantly frustrated by healers, who unwittingly negate the significant damage multiplier in their quest to keep the team at 100%.  Those using AOE heals would especially be troublesome, since targeted healing wouldn't be an option.

     

    As to the melee/range description of "blapper",  I'm loving my energy/energy.  Why just last night I throat punched a Crey tank at the peak of his leap to smash me.  So satisfying to see him go horizontal.  One could almost hear metal and cartilage shatter.

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  3. I do like seeing positive threads like this.  It beats those threads back in the day where folks left in a huff and wanted the world...and its little dog, too...to know about it.   Only good thing about those was that sometimes a request for "stuff" got results.

     

    (Note that it was hard to finish this note.  I kept drool...er, staring, at that deep dish pizza avatar above.)

    • Like 2
  4. I tend to like heroes of the pulp, serial movie, and radio genres of the 20s, 30s, and 40s.  So my main toons are loosely influenced by them

     

    Cmdr Ray Gunn is influenced by the serial sci-fi movies and related comics of Flash Gordon, Buck Rogers, King of the Rocketmen, etc.

     

    Ace Barnstormer is influenced by the Rocketeer and Kato.

     

    There is one other with a comic book influence.  Lesser Saint rad/rad corruptor was conceptually influenced by Desert Ghost (Xi'an Chi Xan) the little-remembered leader of the X-men 2099.  Desert Ghost had the powers of healing and destruction, one in each hand, a parallel to a rad/rad corruptors two power sets. 

  5. 3 hours ago, gamingglen said:

    I thought the plaid golfer shorts was crazy enough, the khaki option was just an afterthought.

    Unfortunately I'm not insane enough to come up with ideas that are totally off the (rubber) walls. Billiard ball head isn't crazy, right?

    No crazier than asking for the masks of Hazel & Cha Cha of "The Umbrella Academy".

  6. 23 hours ago, biostem said:

    There's a front-facing and backward-turned ballcap already in-game, unless you mean with various logos on them or something else...

    Now you have me wondering if a copy of the chest symbols could be shrunk and ported to the front of the ballcaps.  Would it even need to be a smaller size than the over-the-left-pocket symbols?

    • Like 2
  7. Title additions are your friends.  

     

    I tried to port my #1 guy over to Excelsior only to find ever other server had a "Ray Gunn", the name I used in the original game.  Funny, I play all the servers and I've never seen another with that name.  Anywho, I actually deepened his backstory slightly by designating him CMDR (old abbreviation for Commander), and I've been off and running ever since.

     

    Now thinking of doing it for another of my characters I intend to port.  Don't forget the professional titles too.  Anyone got dibs on Senator Foghorn for a sonic?

     

     

  8. 26 minutes ago, Ilovetacos said:

    i try to ask around looking for a group but so far no luck so im solo so far 

    Consider watching the Looking for Group channel for "DFB" a.k.a.  "Death From Below".  There's usually several per hour running, and with full teams.  It's basically an MMO dungeon designed for the new characters to gain experience, and that happens rapidly running it.  If you've never done it, tell your teammates.  I've generally found the teams to be very helpful to first time runners.  Also, listen closely if they talk about doing the badges.  There's some precise qualifications, especially for the first one, but if you pay attention, it is not hard.

     

    After that (and people do run it repeatedly, sometimes up to the low 20s, though there are diminishing returns after 15 or 16, I believe) Hollows missions are sometimes grouped, and there's definitely DIB, a.k.a.  "Drowning in Blood" for the 15+ team-ups.  Sometimes people call out for a team to help with the Atlas story missions, so there's that as well.   All of these help move you quickly up to level 20 and past the endurance drain challenges of the teen levels.

     

    Oh, and welcome back!

     

    EDIT:  Looks like you posted about knowing the LFG channel right before I posted.  Well, hopefully you knew about the DFB as well then.  Cheers!

     

  9. 15 hours ago, Shotagonist said:

    I want more feminine parts for my dudes. A more proper skirt and long hair options would be so nice.

    Ah, Magnus Robot Fighter.  Dig the Go-Go boots

    latest?cb=20161014074625

    8 hours ago, Gulbasaur said:

    I just want higher definition faces, and men's faces to not have the eyes slightly too high...

    I think, regarding the eye level, that some of it can be negated by the use of the sliders for facial sizing.

    7 hours ago, Charistoph said:

    Centaurian-style lower bodies would be good to have.  Not just horse/deer, but other animals, too.  Arachnos is almost begging to have some good Drider (dark elf torso on a spider's face) options.

     

     

    Centaurians would work well with the Woodsman storyline.

  10. I did a lot of alt-ing, never getting above 30, until I buckled down with just one and said I'd go to 50 with him.  Once I got into higher end storylines (portal corp, malta, carnival, etc.) I found enough challenging and interesting, that I wanted to drag all my low alts up to the higher level.

     

    Maybe get in good with a team of 7 doing Portal Corp storyline or similar level stuff, and who don't mind a lowby tagging along, and the experience might make you interested to go higher, at least one one character.

  11. 1.) Unilateral power color customization.  I'd like to be able to have my energy blaster fire a right green bolt and a left purple bolt simultaneously.  Or have only one colored and the other no color.  Likewise for auras, such as one color per eye, or only one glowing eye.  That ought to satisfy the Cable fans out there.

     

    2.) Neck costume option separated from shoulder option, so we can have both.  If I want the Mr. T gold neck chains and the justice shoulder pads, it shouldn't be a "choose one".

     

    3.) Texture match:  I'd like to be able to select one costume piece and tell the tailor to make other pieces of the uniform match the texture.  My Brass Dragon character, for example, is supposed to be encased in an all brass power suit, but the pieces each have a different texture: chrome, brushed metal, dull finish, even some plastic-y looking stuff.  The texture also seems to slightly alter the color, even though I pick the same color.  I'd like to click on the chrome chestpiece, tell the tailor it is the template, then select boots, shoulders, and gloves to apply the texture to, while ignoring the legs, which already have chrome, and the visor, which I want to have a glass finish.

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  12. I tend to like the sci-fi elements, such as the Ritki, and because I'm a fan of 1930's through WWII era stuff like dieselpunk and pulp fiction heroes, I like the Sky Raiders as well (though what I know of their story feels a little light).  Malta are cool (though I detest their sappers), and Freakshow are always fun.

     

    What I don't gravitate to is magic, most especially the Circle of Thorns.  I've stated elsewhere that I feel they were overused.  I think my distaste is because I was led to believe, perhaps mistakenly, that the game would develop to maintain a balance between the 5 origin types, and I liked that concept.  But I tend to see magic as having been far more developed than the others.    

    • Like 1
  13. I've been curious about this myself, most especially if a hard number can be had.  There are variables, I think, like the "Bug Hunter" badge, which was obtainable in the original game if you submitted documentation of a serious game bug and the devs liked your efforts enough to reward you with the badge. I'm not sure that's still being handed out, but if so, it's extremely rare.  There's also the blue/red issue, possibly.  While we can cross the line of hero/villainy,  I think I'd once heard that there were certain side-specific badges that neutralized other side-specific badges.  This was only heard, mind you, so I could be wrong.  There may be other total-count variables I've not heard in rumor.

  14. Used to love doing Frostfire back in the original game's run.  However, after over 400 confirmed missions (probably closer to 500, though I stopped counting), I'm a tad burned out.  I've only done it a couple of times since May.  Still, one doesn't run a mission 400+ times if it isn't a lot of fun.

     

    I'd often wished in the original run that the devs had come up with a second major Frostfire mission (new Zig escape?) higher up in the rankings, say level 35, and plenty of ice to slide on.  

  15. On 12/26/2019 at 9:17 PM, PH0ENIX said:

    Much like a million other powersets from comics / movies I'd love to see come to the game, shrinking and growth would be among them!

     

    ~ PH0ENIX

    Much as I'd love the idea, I'm pretty sure the "growth" part doesn't work with the current engine.  If it did, we'd probably have had Atlas as an interactive NPC, if only for a flashback mission to the Fifth Column invasion of Independence Port.  I believe the sizing issue came up in old endgame material where targeting (target boxes?) got to be a problem due to the size of a character.

     

    Besides, even if you did have a Giant Man, would you really want to fight in the blue cave tunnels using him? 

  16. On 12/23/2019 at 5:02 PM, Call Me Awesome said:

    It wasn't a grind fest so the Korean's didn't like it.  Because it wasn't successful in Korea they didn't want anything to do with it... but it belonged to them so they wouldn't give it up.  Their culture is very strange by our standards and if they were to sell it and someone else was able to make a profit on it then selling would have been a mistake and they hate admitting to a mistake.

     

    Lots of Asian cultures view mistakes as a "loss of face" and would rather do anything other than admit it.  They'd rather loose millions then admit to an error.  

    This explains the steady deconstruction of the promising game Firefall after acquisition by The Seven, including a refusal to sell the game back to its creator, and a "promise" that the game would be turned into a mobile game (which was just vaporware to save face).   It also explains NCSoft's shutdown of Tabula Rasa, rather than move past its rough points.

    On 12/27/2019 at 6:45 PM, Chris24601 said:

     

     

    For example, given their use of Statesman recently, NCSOFT might put restrictions on using existing signature characters in any new content (which might be just as well... Homecoming is a new lease on life, starting new stories seems like where it’d be best to take it anyway).

    Restricting existing signature characters might not be a bad thing.  It would give opportunity to use the Portal Corp lore to create the game as a parallel Earth where alternative signature heroes, villains, and events arose, perhaps even differences in zones, such as Baumtown.

  17. On 11/8/2019 at 4:11 AM, Healix said:

    OMG, Techwright I LOVE Aged of Aquarius!! LOLOLOLOLspacer.png

    Sorry for the delayed response. How I missed this for so long I've no idea.  I stumbled across it when looking through the older pages for inspiration.  Thank you for your kind words.  I might have just left a "like" after so long, but the graphics brought a big smile to my face!  😄  Groovy!

  18. On 12/17/2019 at 9:57 AM, JasperStone said:

    If you are new to Blue and have not done the Hollows,

     

    Flux - Eventually you will face Frostfire. This mission used to be such a defining moment early on for people new to the game. With a full team at max difficult it could be a daunting task. Also two rooms of ice to play in.

     

     

    From early days of the original game, I kept count of the number of Frostfire teamings I completed covering all my alts and repeats.  I stopped counting sometime after 450, but I'm reasonably sure I cleared 500 by quite a bit.  It was quite a challenge back then, and often just from the ever-changing PUG dynamic.  The ice was always fun.

    • Like 1
  19. 13 hours ago, Solarverse said:

    I appreciate both of you for your kind feedback. I would like to see more feedback on this and get people's honest opinions. I know not everyone will like it; some will think it's too dark of a version, others will think it's not dark enough, so I tried to find a happy medium while keeping the piece heroic in nature and not veering too far away from the original,  essentially keeping the spirit of the original.

     

    Even the version we have today is not the original. The one we have today is a remake of the first. I would be honored if people felt this one would be worth the title, but for sure wouldn't get my feelings hurt if people didn't like it. 

    First, you can do a lot more than I ever could, so kudos to you on your creativity.  I'm always interested in finding good superhero themes so, please, keep at it.

     

    You're asking for honest opinions, so I will give one.  I listened to yours multiple times then went back to listen to what, to me (YMMV), is the current gold standard for COH fan theme scoring:  OmniousVoice's "City of Heroes Orchestral: Rise of the Heroes" (see YouTube).   I don't know the limitations of the tools you use, but OV's work sounds richer somehow, maybe a little less clipped on notes.  I deliberately didn't post it's link because this thread should focus on your work, not his, but perhaps if you listen to it, side by side with yours, my crude attempt to explain will become clear.

  20. I've been researching, asking in-game help, and experimenting, and I still don't have a working solution.  I feel I'm missing something obvious.

     

    I'm trying to find the way to turn off the visuals of all the healing and damage numbers that appear during combat, especially those done by others.  I find in big fights like the Mother Ship Raid, that it just needlessly piles on visual distractions to an already busy field of view.

     

    One thing I've tried, at a suggestion from the help chat, was to enable "Hide Buff Numbers" and "Stop Sending All Buffs" on Status Window Buff Display, Group Window Buff Display, and Pet Window Buff Display.  I've tried all these, simultaneously, but there was no noticeable different during the next MSR.

     

    Can someone direct me to the correct settings?

  21. Any chance your area has a little old tech "junk" shop?  We've got such a vendor in a permanent booth at a local flea market.  The man buys "old" business equipment, and either refurbishes it to sell for cheap, or cannibalizes it for parts bins.  Since manufacturers often like to use the same power brick for multiple models (at least until the wattage is forced to increase),  there's every chance a buyer might find a usable replacement for dirt cheap in one of the parts bins.  If you find such a place, just be sure to look for nicks in the wiring, and have them test the charger, preferably on another device to protect yours from problems, before selling it to you.  Wattage and laptop socket connections (size/shape) tend to be the two things to most consider.

     

    There's also an outside chance a charity shop might have what you need.  I've a friend who used to be the tech for a well-known charity, and he said they were getting tons of tech coming through the business.  And "old" technology may not be so old.  Some businesses, like the one I work for, like to unload their equipment as soon as the three year warranty expires, even though the tech is still in good shape.

  22. 8 hours ago, boggo2300 said:

    It's actually a terrible tutorial, it "teaches" you how to level up with Ms Liberty, when odds are you would already have levelled up at least 4 times, it teaches you all sorts of in mission behaviour that just ISN'T in the game apart from the annoying Twitshot arc,  no I am 100% behind my early statement, it is the opposite of quality in EVERY way

    Yeah, I was really puzzled why it was sending me for instruction to Ms Liberty when I was a level 6 already.  A couple of other things I hate about that arc are the pointless dialogs, and the really annoying habit of the characters running up to you and then buzzing around you like pesky bees.  The only reason I do the missions is to get the badge for doing all Atlas park story missions.

     

  23. I don't recall the groups exactly, but I've found a scatter effect pretty useful when the NPCs start showing greater effectiveness when clumped together, like say peeling 25% chunks at a time quickly off the tank, or causing major endurance loss to several of the team.   I find it usually better to accept the scatter and use it to heal and regroup your team.  Pretty sure the Nems were in that list, like Redlynn mentioned.  It's also great when your team is actually overwhelmed, and members start dropping, leaving big holes in your defense.

     

    Lastly an AoE or conical knockback is a real joy if you're fighting high up and they've not been noticing that nearby edge that lacks a safety railing.  Certainly, they'll find a fire escape staircase and run back up, but the stairs essentially act as a chokepoint, and you'll more easily pick them off one by one.

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