Jump to content

kendo339

Members
  • Posts

    67
  • Joined

  • Last visited

Everything posted by kendo339

  1. thank you for confirming that level makes no difference. where are you seeing the 4.31% vs the 5.36% shown in Pines? does that show in the in-game stats? as I have never slotted a panacea, I haven't been able to check the power stat options in-game to compare to Pines
  2. may have found my answer, which always seems to happen after I ask the question :) if Pines builder is correct, panacea gives 5.36% +HP and 7.5% + Endo at level 10 and level 50. finally figured out how to force a level 10 enhancement rather than the level 50 that was showing for all my build plans in Pines. if that is correct, then panacea would most likely provide more benefit than a numina's if you have only 1 slot open. according to Pines, numina's provides a constant 1 hp per second regeneration while panacea, at base HP on a blaster, provides a 65 HP heal on proc. believe that can happen up to 3 times a minute so as long as it procs even once per minute, it is slightly better than numina's. can anyone confirm above is correct or am I still missing a piece or two here. which is very possible because some of the enhancement functionality is very confusing for me. thanks for any assistance
  3. have searched these boards as well as google and cannot find an answer on whether enhancement level makes a difference on the +hp or + endurance the panacea proc provides. the other procs in the heal series - numina's and miracle - state the % of regen or recovery provided and it's the same whether you slot a lvl 30 numinas or a lvl 50. so I usually try to slot as close to 30 as I can and don't use attuned versions. I know panacea heals a % of HPs, but doesn't say what that % is. before I buy and slot level 10 standard versions or play with converting some low level panacea recipes I have found into the proc enhancement, would like to see if anyone can confirm whether the % stays the same from 10 - 50 or if it scales up slightly and it's better to try to get attuned versions
  4. thanks Redlynne that makes sense but any idea why most of the builds I see in the forums, even some in your main thread for pre and post 24 huntsman builds, have the achilles proc in Surveillance? I haven't seen any comments suggesting that may not be a good choice as it breaks what looks like a major benefit for the power. possibly in teams it's fine, throw it on the boss after someone else has opened up on him so you don't eat the alpha strike in return? but I solo a fair amount and would rather tag him with the debuff and then hit him and his friends with the rotation of WAWG, venom and frag. for now anyway, will unslot it and test it our both ways.
  5. just hit level 28 with my huntsman. took Surveillance and slotted in an achilles heal - res proc I had been saving. almost all the builds I have seen posted in this forum show doing the same. but it appears that using it breaks the non-agro of Surveillance which defeats a good portion or its functionality. are people willing to trade off the additional -resist if it procs for breaking stealth or am I missing something here? thanks for any feedback
  6. as time passes, it is becoming slightly less annoying but would still like to turn off the constant display if that is possible.
  7. but they appear to still be up. maybe it's tuesday for EU and thursday for NA?
  8. Please note that maintenance periods are currently scheduled on Tuesdays and Thursdays from 12:00 to 14:00 UTC and there was an in game warning of servers going down
  9. just hit level 20 and got reaction time and it has floating numbers being constantly generated, guessing for the absorb part of the power. I find those to be very distracting, any way to turn off displaying those?
  10. Show me your build and I can optimize it for you. building up cash and merits as this will be expensive but something to work towards. appreciate any feedback, suggestions but goal is to remain at range so didn't take placate or any melee attacks other than a 1 slot shatter because I had to put something in that slot. if I can't free up any enhancement slots to upgrade it a bit, would probably move it to 49 and the other powers up Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Kumo : Level 50 Natural Arachnos Soldier Primary Power Set: Bane Spider Soldier Secondary Power Set: Bane Spider Training Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Single Shot (A) Decimation - Accuracy/Damage (3) Decimation - Damage/Endurance (3) Decimation - Damage/Recharge (5) Decimation - Accuracy/Endurance/Recharge (7) Decimation - Accuracy/Damage/Recharge (29) Decimation - Chance of Build Up Level 1: Bane Spider Armor Upgrade (A) Unbreakable Guard - +Max HP (37) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Burst (A) Apocalypse - Damage (5) Apocalypse - Damage/Recharge (7) Apocalypse - Accuracy/Damage/Recharge (11) Apocalypse - Accuracy/Recharge (17) Apocalypse - Damage/Endurance (29) Apocalypse - Chance of Damage(Negative) Level 4: Hover (A) Luck of the Gambler - Recharge Speed (46) Blessing of the Zephyr - Knockback Reduction (4 points) Level 6: Wide Area Web Grenade (A) Gravitational Anchor - Immobilize (23) Gravitational Anchor - Immobilize/Recharge (23) Gravitational Anchor - Accuracy/Immobilize/Recharge (25) Gravitational Anchor - Accuracy/Recharge (25) Gravitational Anchor - Immobilize/Endurance (36) Gravitational Anchor - Chance for Hold Level 8: Heavy Burst (A) Superior Spider's Bite - Accuracy/Damage (9) Superior Spider's Bite - Damage/RechargeTime (9) Superior Spider's Bite - Accuracy/Damage/RechargeTime (11) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (17) Superior Spider's Bite - RechargeTime/Global Toxic (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 10: Tactical Training: Maneuvers (A) Reactive Defenses - Defense (15) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Endurance/RechargeTime (50) Reactive Defenses - Defense/RechargeTime (50) Reactive Defenses - Defense/Endurance/RechargeTime (50) Reactive Defenses - Scaling Resist Damage Level 12: Venom Grenade (A) Superior Dominion of Arachnos - Accuracy/Damage (13) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (13) Superior Dominion of Arachnos - Damage/Endurance/Recharge (15) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge (21) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize (31) Annihilation - Chance for Res Debuff Level 14: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (27) Recharge Reduction IO Level 16: Boxing (A) Empty Level 18: Frag Grenade (A) Positron's Blast - Accuracy/Damage (19) Positron's Blast - Damage/Endurance (19) Positron's Blast - Damage/Recharge (21) Positron's Blast - Damage/Range (36) Positron's Blast - Accuracy/Damage/Endurance (36) Positron's Blast - Chance of Damage(Energy) Level 20: Tough (A) Aegis - Resistance/Endurance (31) Aegis - Resistance/Recharge (31) Aegis - Endurance/Recharge (34) Aegis - Resistance/Endurance/Recharge (40) Aegis - Resistance (40) Aegis - Psionic/Status Resistance Level 22: Mental Training (A) Flight Speed IO Level 24: Cloaking Device (A) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Recharge Speed Level 26: Hasten (A) Recharge Reduction IO (27) Recharge Reduction IO Level 28: Surveillance (A) Achilles' Heel - Chance for Res Debuff (40) Analyze Weakness - Accuracy/Defense Debuff Level 30: Maneuvers (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Recharge Speed Level 32: Weave (A) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense (34) Luck of the Gambler - Recharge Speed Level 35: Web Envelope (A) Enfeebled Operation - Accuracy/Recharge (42) Enfeebled Operation - Endurance/Immobilize (42) Enfeebled Operation - Accuracy/Endurance (43) Enfeebled Operation - Immobilize/Range (43) Enfeebled Operation - Accuracy/Immobilize/Recharge (43) Enfeebled Operation - Accuracy/Immobilize Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (39) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge Level 41: Shatter Armor (A) HamiO:Nucleolus Exposure Level 44: Summon Blaster (A) Expedient Reinforcement - Accuracy/Recharge (45) Expedient Reinforcement - Accuracy/Damage/Recharge (45) Expedient Reinforcement - Endurance/Damage/Recharge (45) Expedient Reinforcement - Accuracy/Damage Level 47: Combat Training: Defensive (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense (48) Shield Wall - +Res (Teleportation), +5% Res (All) Level 49: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Conditioning Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (46) Miracle - +Recovery Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - EndMod (46) Performance Shifter - EndMod/Recharge (48) Performance Shifter - Chance for +End ------------ ------------
  11. use the Pines builder, which picked up where Mids left off. it shows issue 25 changes, including spines for brutes
  12. ok, definitely need more coffee. thank you all for the information and for kindly not slamming the reading impaired :D
  13. tried to log in this morning and see the servers are down. checked in several other sections on the forums, like announcements, to see if there were any notes as to expected time frames, whether it's a patch or normal maintenance and not finding anything. is this information posted somewhere in here ?
  14. I see a lot of builds that have both hover and combat jumping. I thought turning one on toggled the other off, in which case, having both won't help to stack defense. are people taking both just to have an extra slot for something like LotG that gives the recharge bonus regardless of whether the power is on or off?
  15. just started a beast/nature and only level 12 but enjoying it so far. any update on how it is going for you? would also appreciate any ideas or a Mids on how you slotted your powers, especially on the nature side - not seeing many guides to get some ideas on sets to use
  16. I am probably overlooking something obvious, but how can you determine the rarity of the set? not seeing that in the enhancement set page in the wiki. some look obvious, like doctored wounds where all 6 pieces are uncommon drops but many recipes have a mixture of drop classes.
  17. do you have / be willing to share a mid's of your build? sounds like exactly the Bane build I have been looking for. have pieced a lot of it together using Spellward's build and your posts but would definitely be helpful to confirm.
×
×
  • Create New...