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BelleSorciere

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Posts posted by BelleSorciere

  1. To-Hit debuffs on Dark Melee attacks

     

    Shadow Punch, Smite, Shadow Maul, Siphon Life, midnight Grasp: -5.63%

    Touch of Fear: -11.25%

     

    To say Dark Melee has no synergy with Willpower is not entirely accurate. Dark Melee makes things hit less frequently. I love DM/Invuln, but DM/WP is pretty nice.

     

     

  2. May 2004: City of Heroes, this continues on and off until 2012, with multiple breaks.

     

    June 2004: Closed The Matrix Online beta testing. Was so weird that credit cards were necessary to set up a beta account.

     

    Late 2004 or early 2005: Friends talk me into trying World of Warcraft (not that hard a sell, really, I've been a big Warcraft fan for a long time). Unfortunately, everywhere was sold out and I had to buy the game from someone online who hadn't realized the game had a monthly fee when he bought it. Play WoW off and on with multiple breaks until December 2011, when for various reasons I find it very difficult to get into Cataclysm. Later on I did play a lot of Mists of Pandaria and Warlords of Draenor, but ended up losing interesting during Legion when I got the "Can't log into Dalaran" bug and couldn't play any of the characters I was trying to get ready for raids for over a month, by which time I was pretty much done with WoW.

     

    2007: Tried Guild Wars, and played a ton of it over the next few years. My favorite characters were my Mo/usually ME in PVE, N/Mo or N/Me depending on minions or spiteful spirit, and my Rt/N minion master who was way more fun than the necro minion master.

     

    August, 2009: Try the one week open beta for Champions Online and have a lot of fun despite content droughts in the late 20s and 30s. Day one patch kills a lot of my enthusiasm, but I still leveled a character to 40 (cap) before leaving. Occasionally checked it out again but couldn't really get into it.

     

    August 2012, after CoH sunset announcement several of us give The Secret World a try, and that keeps me going for a few years. I lost interest around the time the Venice stuff was added because I felt the risk vs. reward of the new progression was off. I did have fun playing in groups, esp. with someone who was very close to being TSW's Arcanaville. Came back later to try Tokyo and got to the second Tokyo content update before the AEGIS system made me tired. Relaunched as Secret World Legends in 2017 but I couldn't really get into it. It's not for lack of trying or lack of a good group, I just got tired of all the freemium stuff.

     

    Briefly tried Guild Wars 2 and The Elder Scrolls Online. Also got a copy of Final Fantasy XIV from some service I'm on (I can't remember which) but ended up not logging in.

     

    I've given Cryptic's Star Trek Online and Neverwinter a try but I keep running up against the fact I don't really care for how Cryptic has evolved as a studio.

     

    Played Rift a bit but couldn't get very far into it. Played a lot of Star Wars: The Old Republic since 2012, and many of the people I played TSW with also played SWTOR. I got tired of SWTOR again because of cash shop shenanigans.

     

    I played a lot of Mass Effect 3's multiplayer from 2012 until 2014 or so.

     

    I think that about covers it.

  3. Things that annoy my dark/dark brute:

     

    Any elite boss or AV with dark regeneration or the Nictus/Warshade variant.

    Animate spell bosses in Night Ward that spam singularities and Gravity Control knockup attacks

    Provost Marchand

    Council Ascendant Bosses, especially when accompanying Maestro.

    The Jumping Pool

    Failing to get that final sliver of health before the Freakshow mob uses Dull Pain

    Council Marksmen, Nebula, and anyone else with -recharge on at least some of their attacks

    Dark Consumption's recharge

    The Five Layer Cave

    The Perez Maze

    Every contact in her level band telling her to go to see the Eden Security Chief

    Boxing

    Spectral Daemon Lords

    Sky Raider Engineers

    Rikti Guardians

    New Coke

  4. Not sure all these things are really positives.

     

    Personally I'd like it if falling damage could kill you and you could drown, it would make the environment more meaningful and therefore the powers more exciting, IMO.

     

    Not really. It adds concerns that really shouldn't be all that relevant.

  5. It is an okay effort, but I think this only reaches a four out of ten on the mastermind meltdown scale.  I remember when Incarnate trials came out.  Those were some good mastermind meltdowns.

     

    It sounds like I missed something good there. Too bad I was taking one of my many breaks to play WoW at the time.

     

    Well, most things in the Incarnate trials were +4 and had a lot of AoE.  Before the devs addressed this, mastermind pets were -1 and -2 relative to the player.  So your pets were facing +6s spamming AoE damage.  This made most mastermind pets into instant roadkill.

     

    Masterminds were, I think the polite word is "unhappy."

     

    Yeah, I can see how that's a problem. How did the devs correct it?

  6. Things have changed, and for the better, in our new world.  You can take a travel power without a wasted power choice  The fitness pool is free.  Was that live 23?  I forget

     

    Sooo. The art of smash.  I am wondering what attacks I should take.  I never take hand clap or hurl.  Personal preference. I am taking both the tier 1 and tier 2 a luxury I think I never got before.  Is the fighting pool worth investing in beyond the one attack necessary to open up tough and weave?  They look fun but are they efficient?  I am not talking super optimal but I just do. It want to I. Eat in dogs.  I have one character with the last fighting cone. I have not run it much but never seem to hit more than one.  And I run a lot of Dark Melee so I can land a crap cone in combat at least 1/3 time it presents itself. 

     

    Any hints chats or thoughts are welcome.  I run SS on both Will and Invul. It this is about a SS/Invul if it matters. Obviously I cannot invest in leadership toggles like a will brute might be able to.  So maybe it does matter

     

    Fitness pool being inherent at level two or so was in the live game before Sunset, yes.

     

    Tier 1 and 2 can be pretty great for brutes, as they help build fury quickly instead of losing some momentum.

     

    Hand Clap I don't like, either. Hurl is a nice ranged attack but you can get other ranged attacks (like sorcery's attack) instead.

     

    With Dark Melee you have to be willing to move around and keep an eye on where everything is located. It's fun to have a mob targeted, run to the mobs behind/next to/in front of that mob and hit like 3-5 all at once. I do miss the glory of pulling like 20-30 mobs around a corner and hitting them all but eh that was too much.

     

    Tough and Weave *do* help, I find. I'm not sure how well they work on /Invuln. With SS, though, the Rage crash currently causes an unavoidable -20 defense debuff for a few seconds (10? I forget) that makes life with Rage a bit hard, and the extra toggles might be helpful.

  7. I've been seriously thinking about respeccing out of the tier 1 pets at some point, and I pretty much always take 1-2 attacks (two with my demon summoner for more of that sweet -res to stack with tar patch, or drain life on my necro). Not sure if I want to give up the early pets yet, though.

     

    Isn't one of the demon's T1 pets the one that heals them though? 

     

    I thought about that with Bots, but then where would I put all my pet globals?

     

    Thugs most of the damage comes from the T1 arsonist

     

    You could probably do that fine with Necro & Ninja - they go down like tissue paper anyway (though slotting OF +KD sounds like it'd be better)

     

    I like to take the attacks early so I have something to do in DFB/AE lv 1 boss farms, then respec out of them later.  Yes I can just use Nemesis & Blackstaff, but those aren't as effective in comparison if you slot the prestige enhancements.

     

    Demons and Beasts are a special case in that all their attacks have secondary effects are very useful, most sets have at least one that fits that description Lifedrain for Necro, Disorient in Bots, Knockdown from Thugs, which I try to fit in my build.

     

    Sorry, I wasn't clear. I have beast, necro, demon summoning, and robots MMs. I was thinking of dropping the zombies, and I picked two attacks on my demon summoner.

  8. However, I have to disagree with Tankers being second.  Tankers are, in my experience, the absolute single most poorly played AT in the game and always have been.  And that confuses me, because they aren't exactly high skill-cap.  And yet I keep finding Tankers who think they don't need Taunt, and thus have no way to manage aggro.  Brutes are close, but they get more leeway since they ride the line between Tanker and Scrapper.  I'm just one of those lunatics who likes to tank on my Brute.

     

    Spoken like someone who doesn't understand how tankers or aggro works.

     

    Tanker single target attacks include an AOE taunt that will hit up to five targets.

    Tanker AOEs taunt every target they hit.

    Tanker auras taunt every target they hit.

     

    The only time you absolutely need taunt is if you're tanking Hamidon, and a brute could do that as well.

  9. The only good tracker ever was Herostats, and that so you could test your own character's performance, look for bugs or poorly documented powers (like the time Touch of Fear accidentally buffed to-hit instead of debuffing it). There's no real reason to have a meter to track everyone's performance in a team or trial, and the game isn't really geared that way. Plus there are multiple variables that might make one character look far more effective than another when they might not, without buffs and debuffs, be all that far apart.

     

    Plus, the closest things CoH has to, say, WoW raids are significantly easier and take less time.

  10. /coxg/ "we're not homecoming i guess"

     

    Well at least we're notable enough to be a joke reference for 4chan's version of City of Heroes, I guess?

     

    I heard /coxg/ was powered entirely by salt.

     

    If the /coxg/ server is the same population ratio of 4chan then it's comprised 25% of trolls, 25% of drama queens, and 50% of 12 years old pretending they're 18+ to post there.

     

    I read this but all I see is three different kinds of

     

    salt-refresh-1260x800.png

  11. My main reason for taking the Taunt skill isn't to get aggro on me. That's just a nice benefit.

     

    I take Taunt for the -Range (75%) to bring stragglers in closer.

     

    Yeah, that's the main reason my tankers had taunt.

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