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Sovera

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Posts posted by Sovera

  1. 3 hours ago, Outrider_01 said:

    Change Consumes IO set to Mocking Beratement, bit more +def/resist for S/L.  Consume's endurance drain is over done, its good with a taunt set if you are hitting several but to draw more endurance from 1 or 2 is when you need an endurance recovery set.  Can also use perfect zinger as well, damage proc makes a bit of an AoE proc.

     

    Not if you're fighting one or two enemies. But if you want to, sure, go for it. Other than that the S/L def&res is already balanced on the knife's edge and in exchange you lose E/N resist, which is what the build is lacking, recharge, -rech protection

  2. 44 minutes ago, Peacemoon said:

    I am going to try cognitive soon and see how it works. The confuse is low mag and low duration, but will be interesting to see how well it stacks when you’re attacking a lot.

     

    Plus my character is psychic themed so will fit nice!

     

    REmember to test this over Brainstorm. It'll save you incarnate materials.

     

    I still remember testing the one that saps enemies and having killed the +4 rikti with their blue bar still intact.

    • Like 1
  3. 12 minutes ago, Bopper said:

    They also will proc differently. The stun/kb will use 20s cooldown, and is a spherical AoE (15'?). The damage will use a 6s cooldown and has the area factor of a cone with 20' radius and 55 degree.

     

    While I have your attention, Bopper, has there been any internal talk of letting Fault work with Hover? Just asking more pointedly to know if it's a hard no and no point in requesting it, or talk about it is ongoing with a maybe in the horizon.

    • Like 2
  4. 2 hours ago, Without_Pause said:

    What about non-SS sets? :classic_biggrin:

     

    I wouldn't mind some sort of ATO rework for brutes as the +fury one seems a bit meh. Stalker, Scrapper, and Tanks all got really good ATOs.

     

    While this goes beyond just Brutes, getting a Fort to near completion has really made me think about what a build can handle.

     

    I think any new brute build outside of that will likely be StJ with something which promotes a blender style build. Rad has the best top end in that it has +recharge and damage, but it has no mitigation in terms of -recharge as where Elec does. EA doesn't add damage, but it has -recharge def built in due to being def based and has a solid -recharge to mobs. I'm about tapped in terms of doing EA right now with one 50 and two others being leveled.

     

    I finished DA with my Fort, so I need to bet back to my Rad/bio and start pushing it to see it finish off the area as well. So far that's doing well as a build.

     

    Despite being perfectly happy with my EM/Fire I've decided to level a StJ/Fire next. Just because I like playing the game but don't really play the game much anymore. Leveling something is a good excuse to go out.

     

    I've only done the combo with a Tanker and was not impressed but I like that the AoE lets me slot a FF proc so it's time to try it on a Brute and see how the differences feel.

    • Thumbs Up 3
  5. 41 minutes ago, Vanden said:

    New players can't afford Amplifiers even on live. The only way they could possibly scrape together enough inf is with marketeering tactics they are absolutely not going to know.

     

    New new players don't even know amplifiers exist. New players who start in a new server or do a no-inf-transfer challenge can get them at level 1 by whatever tricks more experienced players know. In my case it was picking 5 merits from a badge around Atlas.

     

    But if I know new players who are making new alts and I direct them at Amplifiers? Absolutely. Lets not pretend this game was not called City of Cooldowns for a long time between misses, waiting for recharges, waiting for endurance to recover, THEN MISSING! Amplifiers remove a lot of this in the very early game before we get comfy with IOs and slots. A new player (not necessarily a new alt) is the right person who will enjoy the big boost that amplifiers bring and avoid the drab levels where no powers, no slots, no money to afford SOs is prevalent.

  6. Just now, GraspingVileTerror said:

    I believe the issue, @Sovera, that is -trying- to be addressed with this kludge is that a player could make a new character, purchase a full 8 hours in each of the Amplifiers for 24,000 Inf, turn on their Self-Suppression Toggle, sit in an AE and level up to 50, and then reap the benefits of the Amplifiers for less than the intended cost.

     

    Honestly, that seems like a lot more work than it's worth for such a monumentally small benefit at level 50.  Meanwhile, players at low levels who truly benefit from the Amplifiers will see that reasonable price being taken away from them.

     

    Yeah, I got that and mentioned it in my previous posts. I don't see people leveling a character from scratch, respecing, reslotting, probably hunting accolades (but probably skipping that if it's just a throw away character), only to save... how much was it for a full 8 hours of all three? 60-62 million? I'm not going to say that 60-62 million is peanuts, but someone leveling an alt via power leveling for the purpose -will- have earned 60 mill in raw inf.

     

     

    I sound too much like a clever fellow trying to push it so I can continue abusing the power, but really, no. Don't use amplifiers other than on my newbies who can -really- make use of it by pushing the difficulty up in a moment of their lives they have no slots and no IOs bonuses.

  7. I'm not super super fussed with the amplifier change because if we are on a full team it does not matter a lot. Solo, yeah, new players go royally shafted.

     

    I STILL don't understand WHY though. The idea seems to be that players can easily stop the timer and only resume its use when desired.

     

    But, again, it's not a command. It's a difficulty option in a TF. So how, exactly, are players going to abuse this? By starting a solo TF with that option toggled on? And then what? Never again team or do any other TF so that they don't leave that solo-started-TF which otherwise will make the amplifiers tick down?

     

    If indeed it is a command like /stoprunningamplifiers then yeah, I can see the abuse.

  8. 1 minute ago, Wavicle said:

    You don't have to jump back. I took a Stone/Stone into a 4/8 mission and Fault was definitely making a big difference. It's not Foot Stomp, no, but it doesn't have to be.

     

    I'm not asking for that. I haven't actually used it so you're ten steps ahead of me. I was just surprised at seeing CoD say it had 35% arc. You've used it, how does it feel? Old Shadow Maul style? Actually dependable to hit 5+ enemies?

  9. 7 minutes ago, jojogladco said:

    https://cod.uberguy.net./html/power.html?power=redirects.stone_melee.fault_cone_brute&at=brute

    https://cod.uberguy.net./html/power.html?power=redirects.stone_melee.fault_cone_tanker&at=tanker

    Scrapper data doesn't appear to be up on COD Beta yet 

     

    Interestingly the Brute version has greater range and radius.  But COD is a couple of builds behind on BETA right now, so that may have been normalized/fixed/however you'd like to say it. 

     

    Thanks Jojo. And holy crap, 6 second recharge? Wat? 35º cone? Wow... That's... pretty terrible? Back to the bad old days of trying to fit 5 mobs in Shadow Maul, is it?

    • Like 1
  10. 3 minutes ago, Gobbledygook said:

    Isn't this being updated in Page 3?

    I could have sworn I saw something about it in the patch notes.

     

    Some minor bug fixes. Incidentally related to Fiery Embrace, but nothing huge and nothing about tweaking the raw numbers of Hemorrhage itself.

     

    'Fixed' was the incorrect word. It's just so undertuned there is no point in taking it other than for cool factor (which is still a good point in itself).

  11. 11 minutes ago, Parabola said:

    I'm not sure I understand the geometry of the new fault. The patch notes suggest that the damage cone only extends between the caster and the target, which would make it have variable length? No other cone effect in the game works like this to my knowledge? How does it react to range enhancement and +range global bonuses? Also just to confirm, it is affected by the tanker arc buff right?

     

    If it is a variable length cone between caster and target and you have a separate radial fault effect around the target you are then torn when targeting. For maximum damage coverage you would want to target a critter at the back of the pack but you are then wasting fault radius extending beyond the pack. For maximum control coverage you would target a critter in the middle of the pack but then the damage cone would be shortened.

     

    I've had a quick play with it and it seems to work ok but it's very hard to tell on screen exactly what is going on! Another thought; if a critter is in both areas of effect is the power making two separate hit rolls against them for the damage and control effects?

     

    Also, neither the dev notes nor the info on the power seems to indicate size of the cone and depth. Or perhaps I'm blind. Is it a 90% cone? More? Less?

     

    I also feel it's quite a complicate solution on all levels as opposed to a short range Shockwave clone with the CC changed around.

    • Like 1
  12. 1 hour ago, Keleko said:

    Some stone powers require you to be on the ground.  Fault in stone melee and Geode in Stone Armor.  These are earth based sets, after all.

     

    Roleplay is nice and all, but shouldn't be mixed in with gameplay. Two travel powers are negated with that, and we have other powers that 'need to touch the ground' and that work while we hover as low as we get.

     

    I mean, I can certainly kludge keybinds with powtoggleoff for my attacks where Fault toggles off Hover and my normal attacks toggle Hover back on with powtoggleon, but that seems kinda much dumb when powers like Footstomp can stomp the ground as long as we are hovering on the ground.

     

    Overall it's the same roleplay but it understands that a character goes beyond coding and can just, y'know, extend their feet and touch the floor even when flying.

     

    Granted, the dev silence on this matter makes me think the keybinds will have to be the solution but hope springs eternal.

    • Like 2
  13. Some things have changed with the patches. On the whole Fire Armor is still an offfense based armor and it is now more durable. But despite Burn having been tweaked to be (mostly) back on par with the bugged version it is (mostly) not worth using in a ST situation. This may require testing on a per case basis.

     

     

     

    I'm messing around with Brutes and dropping builds piece meal into the forums where they will get lost. Might as well make a second compilation thread. Maybe I'll call it the Branker.

     

    Yeeeeeeeahno.

     

    Anyway.

     

    Perennial Claws/Fire. Can't go wrong with it. Might be better on a Tanker? That's because Claws' Follow-up work better on a Tanker. But also because by level 20 a Tanker has Spin -and- Burn -and- Follow-up and the team is merely following the ball of scratchy flaming death.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Claws
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
    Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(13), StdPrt-ResKB(29)
    Level 2: Slash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(23), GldStr-%Dam(25)
    Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)
    Level 6: Spin -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(39), Erd-%Dam(39)
    Level 8: Follow Up -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), CrsImp-Dmg/EndRdx/Rchg(45), Hct-Dam%(45), GssSynFr--Build%(46)
    Level 10: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27)
    Level 12: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(31), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx/Rchg(33)
    Level 18: Focus -- Apc-Dam%(A), Apc-Dmg/Rchg(27), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(47), Apc-Dmg/EndRdx(48), FrcFdb-Rechg%(48)
    Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
    Level 22: Fly -- WntGif-ResSlow(A)
    Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 28: Burn -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), Obl-%Dam(40), Arm-Dam%(42), Obl-Acc/Dmg/Rchg(42)
    Level 30: Boxing -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(43)
    Level 32: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(46), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(50)
    Level 35: Focused Accuracy -- EndRdx-I(A)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(43), Rct-ResDam%(50), Rct-Def/EndRdx(48)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Superior Conditioning -- PrfShf-End%(A)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Fury
    Level 1: Brawl -- SprBlsCol-Acc/Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(5)
    Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(37)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(25)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Clr-EndRdx(A), Clr-RunSpd(7)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Core Paragon
    Level 50: Born In Battle
    Level 50: Invader
    Level 50: Marshal
    Level 50: High Pain Threshold
    Level 22: Afterburner
    ------------

     

     

    StJ/Fire. I remember getting annoyed with the piano rotation because of Crushing Impact's rotation. I've gone around this with a simpler Crushing Impact, Burn, Heavy Blow, Rib Cracker, Heavy Blow. This leaves a one second ish gap. Adding another Heavy Blow before Burn fixes it. Again a Tanker might get more out of this as Spinning Strike has an anemic radius making it act more like a cone than a fireball effect. Tankers, of course, get 50% more radius. This build is not bad at all in my opinion. The FF procs in Spinning Strike work about as well as Dragon Tail in Martial Arts and just like Dragon Tail the soft CC is invaluable.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Heavy Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), FrcFdb-Rechg%(19)
    Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), StdPrt-ResKB(11)
    Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg(23), SprUnrFur-Rchg/+Regen/+End(25)
    Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(29)
    Level 6: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(33), Rct-Def/EndRdx(47), Rct-ResDam%(48)
    Level 8: Rib Cracker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(21), TchofDth-Acc/Dmg/EndRdx(27), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(7)
    Level 10: Fly -- WntGif-ResSlow(A)
    Level 12: Combat Readiness -- GssSynFr--Build%(A), RechRdx-I(33), RctRtc-ToHit(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(36), TtnCtn-ResDam(36), TtnCtn-ResDam/EndRdx/Rchg(36)
    Level 18: Spinning Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Acc/Dmg/EndRdx(37), FrcFdb-Rechg%(39)
    Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(40), SynSck-EndMod/+RunSpeed(40)
    Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(48)
    Level 26: Boxing -- Empty(A)
    Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Rech/Fury%(43), Arm-Acc/Dmg/Rchg(43), Arm-Dam%(43), Erd-%Dam(45)
    Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31), TtnCtn-ResDam/Rchg(31)
    Level 32: Crushing Uppercut -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dam%(46), UnbCns-Dam%(46)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(47)
    Level 38: Focused Accuracy -- EndRdx-I(A), RctRtc-ToHit(49), RctRtc-Pcptn(49)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(48)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Superior Conditioning -- PrfShf-End%(A)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-RunSpd(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Musculature Radial Paragon
    Level 50: High Pain Threshold
    Level 50: Invader
    Level 50: Marshal
    Level 50: Born In Battle
    Level 10: Afterburner
    ------------

     

     

    MA/Fire. It's nearly as good as the Tanker version with 45% to melee/ranged/AoE and 90% to S/L (hole in E/N though), but the first AoE comes out at 26. Cringe. Can't see myself leveling something to 26 without AoEs and always have that Damocles sword if wishing to exemplar. At least a Tanker gets Burn at 18 which fills the AoE needs.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Martial Arts
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Storm Kick -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(25), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(27), SprUnrFur-Rchg/+Regen/+End(29), SprUnrFur-Dmg/Rchg(46)
    Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(5), GldArm-3defTpProc(5), Ags-ResDam(49)
    Level 2: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Acc/Dmg/Rchg(47), SprAvl-Acc/Dmg/EndRdx/Rchg(47), SprAvl-Rchg/KDProc(48)
    Level 4: Healing Flames -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11)
    Level 6: Focus Chi -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(23)
    Level 8: Crane Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17), OvrFrc-Dam/KB(17), FrcFdb-Rechg%(19)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(13)
    Level 14: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36), WntGif-ResSlow(42)
    Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(33), Ags-EndRdx/Rchg(33), Ags-ResDam/EndRdx/Rchg(34), StdPrt-ResDam/Def+(43), Ags-ResDam(43)
    Level 18: Crippling Axe Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(42)
    Level 20: Consume -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(36), PreOptmz-EndMod/Acc/End(37), PreOptmz-EndMod/Acc/Rech(37), PreOptmz-EndMod/End/Rech(37)
    Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Dragon's Tail -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Rech/Fury%(29), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), FrcFdb-Rechg%(33)
    Level 28: Burn -- Obl-%Dam(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Dmg(45), Arm-Dam%(46)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(34)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
    Level 38: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39)
    Level 41: Focused Accuracy -- EndRdx-I(A)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Superior Conditioning -- PrfShf-End%(A)
    Level 49: Assault -- EndRdx-I(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(48)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
    Level 50: Musculature Radial Paragon
    Level 14: Afterburner
    ------------

     

     

    Savage/Fire. Hemmorhage still hasn't been fixed is still undertunned and not worth taking other than for the cool factor, but the animations look good and a build that boasts of -three- PbAoEs will thrive in the thick of combat.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Savage Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Savage Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(7)
    Level 1: Fire Shield -- TtnCtn-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam/EndRdx(7), TtnCtn-ResDam/Rchg(9), TtnCtn-ResDam(9), StdPrt-ResKB(11), StdPrt-ResDam/Def+(11)
    Level 2: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(17), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(19), TchofDth-Dam%(19)
    Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg(23), SprUnrFur-Rchg/+Regen/+End(25)
    Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(29)
    Level 8: Vicious Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), FrcFdb-Rechg%(33)
    Level 10: Super Jump -- WntGif-ResSlow(A)
    Level 12: Blood Thirst -- GssSynFr--Build%(A), RechRdx-I(33), RctRtc-ToHit(34), RctRtc-ToHit/Rchg(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(36), TtnCtn-ResDam(36), TtnCtn-ResDam/EndRdx/Rchg(36)
    Level 18: Rending Flurry -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39)
    Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(40), SynSck-EndMod/+RunSpeed(40)
    Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
    Level 26: Boxing -- Empty(A)
    Level 28: Burn -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dam%(43), Erd-%Dam(45)
    Level 30: Tough -- TtnCtn-ResDam/EndRdx(A)
    Level 32: Savage Leap -- Obl-Dmg(A), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46), Obl-Dmg/Rchg(46)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(47)
    Level 38: Focused Accuracy -- EndRdx-I(A), RctRtc-Pcptn(47), RctRtc-ToHit(47)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(48)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Superior Conditioning -- PrfShf-End%(A)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 1: Blood Frenzy
    Level 10: Double Jump
    Level 50: Musculature Radial Paragon
    Level 50: High Pain Threshold
    Level 50: Invader
    Level 50: Marshal
    Level 50: Born In Battle
    ------------

     

     

    Stone/Fire. I'm not touching this until the patch hits (and then I will have to rebuild it to include Fault (assuming the devs kindly give it the same code that allows Burn/Footstomp/Tremor/etc to be used while Hover-ing near the ground)) because again, first AoE comes at 28. Bless the current devs who understand a set shouldn't level without AoEs! Tanker again gets Burn at 18 so (until the patch at least) a Tanker version will be easier to level.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Stone Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Stone Mallet -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(15), SprBrtFur-Rech/Fury%(17), CrsImp-Dmg/EndRdx/Rchg(17), CrsImp-Acc/Dmg(19), TchofDth-Dam%(19)
    Level 1: Fire Shield -- TtnCtn-ResDam/EndRdx/Rchg(A), TtnCtn-ResDam/EndRdx(7), TtnCtn-ResDam/Rchg(9), TtnCtn-ResDam(9), StdPrt-ResKB(11), StdPrt-ResDam/Def+(11)
    Level 2: Heavy Mallet -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), FrcFdb-Rechg%(7)
    Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg(23), SprUnrFur-Rchg/+Regen/+End(25)
    Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(27), Prv-Heal/Rchg/EndRdx(29), Prv-Absorb%(29)
    Level 8: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(33)
    Level 10: Fly -- WntGif-ResSlow(A)
    Level 12: Build Up -- GssSynFr--Build%(A), RechRdx-I(33), RechRdx-I(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(36), TtnCtn-ResDam(36), TtnCtn-ResDam/EndRdx/Rchg(36)
    Level 18: Seismic Smash -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), UnbCns-Dam%(33), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg/Rchg(37), Hct-Dam%(37), CrsImp-Dmg/EndRdx/Rchg(39)
    Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(40), SynSck-EndMod/+RunSpeed(40)
    Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(47)
    Level 26: Boxing -- Empty(A)
    Level 28: Burn -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dam%(43), Erd-%Dam(45)
    Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31), TtnCtn-ResDam/Rchg(31)
    Level 32: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(47)
    Level 38: Focused Accuracy -- EndRdx-I(A), RctRtc-ToHit(42), RctRtc-Pcptn(49)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(48)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Superior Conditioning -- PrfShf-End%(A)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(34)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 50: Musculature Radial Paragon
    Level 50: High Pain Threshold
    Level 50: Invader
    Level 50: Marshal
    Level 50: Born In Battle
    Level 10: Afterburner
    ------------

     

     

    Rad/Fire. Amazing passive AoE that kills a group while a boss is being punched. This build uses Devastating Blow but I sing the praises of the Contaminated Strike variant over here. It will do less damage in pylon tests but achieve the same result in practical tests without 2.9 second animation locks.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), CrsImp-Dmg/EndRdx/Rchg(5), CrsImp-Acc/Dmg/EndRdx(5), FrcFdb-Rechg%(7)
    Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), StdPrt-ResKB(11)
    Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15), SprUnrFur-Dmg/EndRdx/Rchg(15), SprUnrFur-Acc/Dmg/EndRdx/Rchg(17)
    Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(23), Prv-Heal/Rchg/EndRdx(23), Prv-Absorb%(25)
    Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
    Level 8: Radiation Siphon -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), HO:Golgi(31)
    Level 10: Fly -- WntGif-ResSlow(A)
    Level 12: Fusion -- RechRdx-I(A), RctRtc-ToHit/Rchg(31), RctRtc-Pcptn(31), GssSynFr--Build%(33)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Plasma Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(33), TtnCtn-ResDam/Rchg(34), TtnCtn-ResDam/EndRdx/Rchg(34)
    Level 18: Irradiated Ground -- Erd-%Dam(A), ShlBrk-%Dam(34), Obl-%Dam(36), TchofLadG-%Dam(36), ScrDrv-Dam%(36), Obl-Acc/Dmg/EndRdx/Rchg(37)
    Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(37), SynSck-EndMod/Rech(37), SynSck-Dam/Rech/Acc(39), SynSck-Dam/Acc/End(39), SynSck-EndMod/+RunSpeed(39)
    Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 26: Devastating Blow -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(40), SprBrtFur-Rech/Fury%(40), CrsImp-Dmg/EndRdx/Rchg(40), CrsImp-Acc/Dmg/EndRdx(42), Hct-Dam%(42)
    Level 28: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-%Dam(43), Arm-Dam%(45)
    Level 30: Boxing -- Empty(A)
    Level 32: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
    Level 35: Focused Accuracy -- EndRdx-I(A)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(47), TtnCtn-ResDam(47), TtnCtn-ResDam/EndRdx/Rchg(47)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(48), Rct-ResDam%(48)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Core Paragon
    Level 50: Born In Battle
    Level 50: Invader
    Level 50: Marshal
    Level 50: High Pain Threshold
    Level 10: Afterburner
    ------------

     

     

    EM/Fire. What I'm currently playing. Blows enemies into a thin pink mist and does not lag behind in AoE. My current main because why -not-? Downsides? What are those?

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Energy Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Energy Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), TchofDth-Dam%(7)
    Level 1: Fire Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(7), TtnCtn-ResDam(9), TtnCtn-ResDam/EndRdx/Rchg(9), StdPrt-ResKB(13), StdPrt-ResDam/Def+(29)
    Level 2: Bone Smasher -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(23), TchofDth-Dam%(23), GldStr-%Dam(25)
    Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)
    Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27)
    Level 8: Whirling Hands -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45)
    Level 10: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
    Level 12: Build Up -- GssSynFr--Build%(A), RechRdx-I(34), RechRdx-I(39)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(31), TtnCtn-ResDam(31), TtnCtn-ResDam/EndRdx/Rchg(33)
    Level 18: Total Focus -- Hct-Dam%(A), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(47), Hct-Dmg/EndRdx(48), TchofDth-Dam%(48)
    Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
    Level 22: Fly -- WntGif-ResSlow(A)
    Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 28: Burn -- SprBrtFur-Rech/Fury%(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), Obl-%Dam(40), Arm-Dam%(42), Obl-Acc/Dmg/Rchg(42)
    Level 30: Boxing -- Empty(A)
    Level 32: Energy Transfer -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(34), SprBrtFur-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(43), GldStr-%Dam(39), Mk'Bit-Dam%(43)
    Level 35: Focused Accuracy -- EndRdx-I(A)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(46), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(50)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-ResDam%(50), Rct-Def/EndRdx(48)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(37)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(25)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
    Level 1: Energy Focus
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Core Paragon
    Level 50: Born In Battle
    Level 50: Invader
    Level 50: Marshal
    Level 50: High Pain Threshold
    Level 22: Afterburner
    ------------

     

     

    Ice/Fire. What I consider the best blend in offense and defense. The lower damage is offset by Brute and by Fire Armor. At 3:20 it has nearly a minute worse times in pylons than the EM's 2:30 (but EM is a beast) but one minute better times than the Tanker version. No -res procs involved. For a new player who wants to be safe but be punchy this build is my advice. Just start fights with Ice Patch.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Ice Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), TchofDth-Dam%(7)
    Level 1: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(13), StdPrt-ResKB(29)
    Level 2: Frost -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(13), Bmbdmt-Dam/Rech(15), Bmbdmt-Acc/Dam/Rech(23), Bmbdmt-Acc/Dam/Rech/End(23), Bmbdmt-+FireDmg(25)
    Level 4: Blazing Aura -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)
    Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(21), Prv-Absorb%(21)
    Level 8: Ice Patch -- RechRdx-I(A)
    Level 10: Fly -- WntGif-ResSlow(A)
    Level 12: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(31)
    Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(33)
    Level 18: Build Up -- RechRdx-I(A), RctRtc-ToHit(37), GssSynFr--Build%(39), RctRtc-ToHit/Rchg(39)
    Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(36), SynSck-EndMod/Rech(36), SynSck-Dam/Rech/Acc(36), SynSck-Dam/Acc/End(37), SynSck-EndMod/+RunSpeed(37)
    Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(34), Rct-ResDam%(34)
    Level 26: Freezing Touch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury%(39), CrsImp-Dmg/EndRdx/Rchg(47), UnbCns-Dam%(48), Hct-Dam%(48)
    Level 28: Burn -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(40), Obl-%Dam(40), Arm-Dam%(42), Erd-%Dam(42)
    Level 30: Boxing -- Empty(A)
    Level 32: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(50), TtnCtn-ResDam(50), TtnCtn-ResDam/EndRdx/Rchg(50)
    Level 35: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit(46), AdjTrg-Rchg(46)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(45)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(46), Rct-Def/EndRdx(48)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Superior Conditioning -- PrfShf-End%(A)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(43)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(25)
    Level 2: Stamina -- SynSck-EndMod/Rech(A), SynSck-Dam/Rech(17), SynSck-EndMod(34)
    Level 1: Prestige Power Dash -- Clr-RunSpd(A), Clr-EndRdx(43)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Intuition Radial Paragon
    Level 50: Born In Battle
    Level 50: Invader
    Level 50: Marshal
    Level 50: High Pain Threshold
    Level 10: Afterburner
    ------------

     

     

    DM/Fire. To be honest Touch of Fear is kinda weak (just compare it to Shadow Maul's damage) and the contortions to reach the goals while slotting it may not be worth it in a build that already has Burn to complement Shadow Maul. But, welp, here we go.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Natural Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Shadow Punch -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(5), SprUnrFur-Acc/Dmg/EndRdx/Rchg(5), SprUnrFur-Rchg/+Regen/+End(43)
    Level 1: Fire Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(7), TtnCtn-ResDam(7), TtnCtn-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(39), StdPrt-ResKB(39)
    Level 2: Smite -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43), CldSns-%Dam(50)
    Level 4: Shadow Maul -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25)
    Level 6: Touch of Fear -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg(17), SprBrtFur-Rech/Fury%(17), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(49)
    Level 8: Siphon Life -- Hct-Dmg(A), HO:Golgi(25), HO:Golgi(27), CldSns-%Dam(27), CrsImp-Acc/Dmg/Rchg(29), TchofDth-Dam%(29)
    Level 10: Blazing Aura -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/Rchg(11), Mlt-Acc/Dmg/EndRdx(11), Mlt-Acc/EndRdx(13)
    Level 12: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 16: Plasma Shield -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(31), TtnCtn-ResDam/Rchg(33), TtnCtn-ResDam/EndRdx/Rchg(33)
    Level 18: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(47), Prv-EndRdx/Rchg(47), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21)
    Level 20: Consume -- SynSck-Dam/Rech/Acc(A), SynSck-EndMod/+RunSpeed(31), SynSck-EndMod/Rech(34), SynSck-Dam/Rech(34), SynSck-EndMod(34), SynSck-Dam/Acc/End(45)
    Level 22: Fly -- WntGif-ResSlow(A)
    Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 26: Soul Drain -- RechRdx-I(A), RctRtc-ToHit/Rchg(36), RctRtc-ToHit(50), GssSynFr--Build%(50)
    Level 28: Burn -- Arm-Dam%(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Erd-%Dam(39)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 32: Kick -- Empty(A)
    Level 35: Focused Accuracy -- EndRdx-I(A), RctRtc-ToHit(43), RctRtc-ToHit/Rchg(45)
    Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
    Level 41: Physical Perfection -- PrfShf-End%(A)
    Level 44: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(40), TtnCtn-ResDam(40), TtnCtn-ResDam/EndRdx/Rchg(40)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(48), Rct-ResDam%(49)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(36)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run
    Level 50: Musculature Radial Paragon
    Level 50: Invader
    Level 50: Marshal
    Level 50: Born In Battle
    Level 50: High Pain Threshold
    Level 22: Afterburner
    ------------

     

    • Like 2
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  14. Just made this for myself so I might as well share.

     

    Spoiler

    This Villain build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Mutation Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Fiery Aura
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Heavy Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), FrcFdb-Rechg%(19)
    Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9), StdPrt-ResDam/Def+(11), StdPrt-ResKB(11)
    Level 2: Blazing Aura -- SprUnrFur-Acc/Dmg/EndRdx/Rchg(A), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(3), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg(23), SprUnrFur-Rchg/+Regen/+End(25)
    Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(5), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(29)
    Level 6: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(33), Rct-Def/EndRdx(47), Rct-ResDam%(48)
    Level 8: Rib Cracker -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(21), TchofDth-Dmg/Rchg(21), TchofDth-Acc/Dmg/EndRdx(27), TchofDth-Dmg/EndRdx/Rchg(29), TchofDth-Dam%(7)
    Level 10: Fly -- WntGif-ResSlow(A)
    Level 12: Combat Readiness -- GssSynFr--Build%(A), RechRdx-I(33), RctRtc-ToHit(34)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(34)
    Level 16: Plasma Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(36), TtnCtn-ResDam(36), TtnCtn-ResDam/EndRdx/Rchg(36)
    Level 18: Spinning Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(37), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Acc/Dmg/EndRdx(37), FrcFdb-Rechg%(39)
    Level 20: Consume -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(40), SynSck-Dam/Acc/End(40), SynSck-EndMod/+RunSpeed(40)
    Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(48)
    Level 26: Boxing -- Empty(A)
    Level 28: Burn -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Rech/Fury%(43), Arm-Acc/Dmg/Rchg(43), Arm-Dam%(43), Erd-%Dam(45)
    Level 30: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/EndRdx/Rchg(31), TtnCtn-ResDam(31), TtnCtn-ResDam/Rchg(31)
    Level 32: Crushing Uppercut -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dam%(46), UnbCns-Dam%(46)
    Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(47)
    Level 38: Focused Accuracy -- EndRdx-I(A), RctRtc-ToHit(49), RctRtc-Pcptn(49)
    Level 41: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(48)
    Level 44: Physical Perfection -- PrfShf-End%(A)
    Level 47: Superior Conditioning -- PrfShf-End%(A)
    Level 49: Temperature Protection -- GldArm-3defTpProc(A)
    Level 1: Fury
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-RunSpd(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(13)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 50: Musculature Radial Paragon
    Level 50: High Pain Threshold
    Level 50: Invader
    Level 50: Marshal
    Level 50: Born In Battle
    Level 10: Afterburner
    ------------

     

    It's minmaxed to make use of the scaling resist IO and Barrier to finish capping S/L defenses and resistances.

     

    ST chain is something like Crushing Impact, Burn, Heavy Blow, Rib Cracker, Heavy Blow. It's not perfect since there's about a second to start the loop, but slots being so sparse as usual I didn't feel like adding another attack. It can be circuited by changing the rotation to Crushing Impact, Heavy Blow, Burn, Heavy Blow, Rib Cracker, Heavy Blow. It's not terrible to spam Heavy Blows since it has the FF proc in there.

  15. I'm biased so my opinion is thus biased. As someone who only buys amplifiers once (but who -always- buys them) and never again past level 1 I am obviously in the opinion that those initial 8 hours (that usually last me until I reach Manticore) are more important than them not dripping down at level 50... obviously because I don't use them at level 50.

     

    Some sort of compromise would be good since levels 50 are people too though we could always argue levels 50 make a lot of money and can afford the amplifies ticking down.

     

    But rather than diminish a level 50 annoyance at seeing their amplifiers ticking down a compromise, yes. Not sure what would be satisfactory though. But the 'worry' that someone makes a new alt, buys 8 hours, and then toggles them on and off just when doing TFs, seems a bit minor, no? It still takes someone making a new alt, leveling it for 3-5 hours, collecting accolades, slot and respec... to save buying amplifiers for 8 hours?

     

    Dunno, I can understand the point of view, but even if it happens it's going to be a once-per-character thing. Can't imagine people making an industry out of it.

     

     

    The more common worry seems to be that a character will make that large investment and then dole the use of the amplifiers to make them last. Can the amplifiers actually be paused via a command or does it take doing a TF with the 'no temp powers' option? If it takes being in TF/flashback mode with that challenge toggled on then that character will need to live 24/7 under a TF they started solo so that the amplifiers would not run down. They never again team for whatever group activity because they would leave TF mode and the amplifiers would once again start ticking down.

     

    I'm not going to say I can't see people doing that or having a dedicated alt for the effect, but since amplifiers don't run down while logged off a dedicated alt already achieves this by logging off.

     

     

    My opinion is that leaving the prices as are while keeping the new code will not impact the economy negatively.

  16. 1 hour ago, Scarlet Shocker said:

     

    That's good enough for me. Thanks 🙂

     

     

     

    I do think the whole thing needs at least reworking descriptively.

     

    I'm having exactly the same issue with Destiny. The descriptions leave so many unanswered questions hanging there. With Destiny they all seem to be PBAoE +Ally. Does the caster get any benefit at all? Do pets benefit? There's a drop off in effect over time but how does that work in practice?

     

    The short answer is :

     

    - If you need a panic button OR 5% defense + resistance to complete a goal, then Barrier 120 seconds.

    - If you have endurance or not enough recharge, then Ageless 120 seconds.

     

    I realize this does not answer your question(s) but it's an obtuse system and I feel, IMO, after having looked and poked at it, that it's better to just ask which is best at what and then pick it without going deep into the mechanics.

     

     

    Long answer:

     

    - All the numbers stack. If you look at Mids or in game (you can right click the powers and then click on the Info tab) you'll see a row of 'Gives X for Y seconds'. They all stack together. But once the duration ends it removes itself. So in the case of Barrier it starts as a huge boost for the first ten seconds, then a bit less for the first 30 seconds. Then less until the first minute has passed. Then the last minute of the two minute duration it gives 5% to defense and resistances. Once the two minutes are over it can be used right away making for a permanent 5% to a build. It's usually used when you know there will be an ambush, or about to go fight an AV, or if you see your HP going down to the red and your heal was already used.

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