-
Posts
4776 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Sovera
-
It's been a while. Is Geyser a rain power a la Blizzard or upfront damage skill with DoT component?
-
The stacks are only needed if you're fighting something that debuffs endurance/recovery/regen. Recharge is already taken care of. Easiest way would be to track those three and if you see them going to the red then spam Psycho Barrier. But if your health is not low then there's no need to fuss about it since the regen of Psycho Barrier doesn't stack with itself. And yeah, EM has weak clear. It's why my favorite character was an EM/Fire since Fire Armor helped with the AoE.
-
With the discovery Memento Mori is 'only' the typical T9 used either to survive tight spots (but I have insps/Barrier, so...) or ressurect (but I don't play planning on dying, so...) I've decided to shuffle the slots and take Shockwave instead, Regen took *another* hit in the process and is further down to 115 now and E/N went down a bit to nearly 60% even though S/L went up a bit to 73%. The (slight) losses to resistances and regen should be recouped by the added survival Shockwave brings by itself plus the boatload of recharge an FF proc in an AoE has. Brute (Claws - Psionic Armor).mbd
-
Seemed okay tbh. What was odd?
-
Seems pretty strong to my limited testing. Tossed a build to a friend who was testing stuff against true +4 (no level shift) and it survived fine against Knives of Artemis which was something his other builds were crumbling under. Seems to be hard carried by Aura of Insanity and then capped resistances with some dummy thick regen on top of a 60% shield every 20 seconds. Just the regen or just the shield would already be thicc, but Aura of Insanity CCing up to bosses while the regen is ticking finishes making it meaty.
-
Yes, a dev answered on discord. If there are no enemies in range it does nothing. The ten second thing is just to avoid wasting the CD.
-
Why the heck not? I have it doing as much damage or more than Fire Sword Circle. Check the Stone Armor link in my signature for how it's slotted and compare the damage.
-
Until new secondaries are introduced or re-tuned everything I cared about has been tested. IMO the 'best' is Fire Melee but the only thing it does is damage.
-
Probably not, but most attacks have a couple damage procs and recharge is okay, resists are capped, so I might still aim for around 33% in order that a small purple can still put S/L/Melee at 45% as an extra layer. It'll get debuffed by defense debuffing enemies, but not all factions debuff defense.
-
I was monitoring my HP and finding it odd to not see changed when using Memento Mori so stopped and tested for a bit. - It does not give +HP with no enemies in range. - It does not protect from death if used with no enemies in range and then plunging in and dying. - If dead and no enemies in range it still has the 10 second CD, but will not ressurect without enemies to trigger it. I could not find what it does when used without enemies in range so I am perplexed. Perhaps someone could chime in?
-
Some further testing in game showed that Memento Mori does not give HP buffs without enemies in range. So removed those as well. In fact, not quite sure *what* Memento Mori does without enemies in range. I saw no difference in HP, and got no heal. I think it's just a death prevention tool if we die during the duration-without-enemies-in-range No, I went and tested and using Memento Mori without enemies in range and then dying straight away also didn't ressurect me. I'm kinda puzzled tbh. Maybe it's a ressurect power with no enemies in range? Edit: went and tested and though it has a 10 second CD if used with no enemies in range it also doesn't ressurect if it doesn't hit something. What *does* it do when used with no enemies in range? I'm a bit perplexed.
-
Some minor tweaks. Noticed I had no 5th LotG, noticed I had a 6th 1.5% E/N and HP. In the process noticed the HPS shrunk. No idea what happened there. At least the resistances didn't budge and Hasten is a bit better at 139.
-
Chill with the forum PvP bullshit. This isn't Twitter.
-
Try the Stone/Fire in my signature. It starts early and is easy to set up. I won't say it's the best damage but Tankers aren't exactly brimming with that.
-
Been leveling this and it was rather nice. Started from scratch, did Matthew's arcs, once I got Spin I cranked the difficulty to 0x6, ended at level 10. Started Posi. Couple dumb deaths from trying to save 50 inf insps. Finished it at 0x6 in 55 minutes which was my usual with Tankers (had an horrendous time doing it at x6 with the Tanker as Psi/Fire Melee and it took me a number of deaths to finish in 1h20m). Went for Posi 2 still at 0x6 and finished in 53 minutes with but one death from a Luminous debuffing me to death. The Psi/Fire Melee Tanker took 1h21m with plenty of deaths. But it's the honeymoon under level 20 when Brutes are demigods. Still, surprised me how sturdy it turned out to be again factions it has near no protection against.
-
Pretty much, but with Fly. I stopped playing EM a while back since the ST rotation is long and TF's animation is just as long. I get the same out of Fire Melee with simpler rotations.
-
It's not perfect but something like this. Brute (EM - Psionic Armor).mbd To fill up ET some slots were scrounged so the regen is down to 114. Can take the slots from Boxing and Brawl to Impenetrable Skin it back to 119 HPS. As long as you're conscientious about using Psycho Barrier against the factions that do -recharge (or macro it to your movement keys/attacks) in order to always have three stacks it ought to be fine too. The ST chain is TF, BS, (1.5), EP (1), ET (1.2) EP, (1), BS (1.5) =6.2 seconds and TF recharges in 6.5 seconds allowing to start over. You can skip most of this rigmarole by using slow ET but I find 2.9 second animations unethical. When Hasten is down throw more EPs between attacks to filler up. In practice it's more like, throw TF, use EP and BS while looking for a mob with high HP left and snipe it with ET, mop it up with EP and BS, which doesn't conduct itself to such clean rotations, but EP's a good filler that's good DPA so when in doubt throw it out.
-
Post a build, bro, with your travel powers and powers you'd like to be using.
-
After reaching Yin and some woes at having to accept I had to use Recovery Serums I eventually got to test my usual mid-level TF. Finished testing Psi/Fire melee on Yin at around the same level I do others and it was a steady 5 minutes slower on the first mission. Completely safe though. Used Recovery Serums to power through Super Stunner deaths and my HP might have dipped to half once but never even touched insps, which isn't a high bar, but something my Fire Armor characters couldn't boast of. What I don't even know is if 5 minutes slower is bad or not because with the changes my old data is obsolete. In theory the lack of a damage boost of sorts would explain the time discrepancy. On the other there were mob regen changes (which in theory should not affect things too much, but maybe they did) and Tanker changes. I'd have to level a few new characters to test. Perhaps another Stone/Fire just to have a basis. Didn't bother running the TF to the end since I wasn't invested but I assume each mission taking five minutes longer would accrue the time and I'd never finish it in one hour like the usual Stone Armor or Fire Armor did. AoI is chef's kiss for helping survival though. And the regen, even a modest 50 HPS compared to what the end-game would look like at triple that, was enough to keep the green bar in the green even with an unslotted Psycho Barrier. I only dipped to half once and a few slots in Psycho Barrier would have fixed that between the recharge and the extra regen, on top of the shield. The lack of offense makes me less interested in this armor since I'd rather punt things harder, but I imagine that with the trifecta of AoI, resistances, and regen, it's going to be a pretty safe build. Might be worth playing on a Brute for the extra oomph.
-
I forgot to mention it was for a Gaussian proc. And yeah, Boxing and Weave are just mules. If you want to throw a build with the powers you want I can look at the slotting but it should around this sort of thing.
-
Edit: Not sure where the 136 HPS disappeared to but as I was messing with the build I noticed it had shrunk to 125 HPS . Maybe I was drunk when I first posted this. Turns out Memento Mori does not give HP with no enemies in range. so it's actually 118 without it. I'm leaving this build up but because of this I decided to change the build and take Shockwave instead here. The Brute version. While the resistances are weaker than the Tanker (obviously) the regen is pretty equiparable since, for once, the Brute ATOs can be put to good use (kinda :D). I think that the heavy lifting done for survival will be on Aura of Insanity (AoI). That one is pretty AT agnostic. Ranged mobs will be a problem but some line of sighting, I guess. AoI is pretty strong in shutting down a group. Even bosses were being CCed, so it can be a strong tool in keeping stuff down while we Brutalize them. Same as the Tanker version it has 95% recharge resistance with one application of Psycho Barrier and uses Vigor to amp the regen and AoI. Same as the Tanker version I did not take Shockwave since I can't be arsed to bounce back and forth lining things up and then go back in for Spin. If someone wants to do that then scrounge slots from the regen fluff and dump Superior Conditioning (or just don't use Fly since it cuts down on a travel power). If wishing for stronger regen but not visible in the tooltip then remove the Impervious Skin and distribute them for Power Transfer as it will do more HPS. The resistances are only at 71% S/L, 62% E/N and 64% Psi so the regen and AoI will have to carry the build. Barrier adds another 5% if used to survive something. Memento Mori recharges in 10 seconds if no enemies are in range and lasts for 30 seconds so it can be used prior to entering a fight. If it becomes too much of a bother the regen is still 129 HPS without it. The empty slot in Follow-up is meant for a Gaussian proc. It's not really the best use of the slot since A) it will go off pretty rarely, and B), +damage is a bit of a wasted stat for Brutes. So exchanging the Gaussian for a damage proc is a valid move too. Brute (Claws - Psionic Armor).mbd