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Everything posted by Sovera

  1. It's the left side, I think. The one that says the buff lasts for 120 seconds. That means it can be kept up 24/7 even though the last minute is only 5% defense and 5% resists, but that lets us aim for 40% instead and then let Barrier handle the rest. For most of the game 40% is enough but if you're in trouble or it's hard-er content, or even to save your squishies (it's a great team wide buff) you get those 5% left. Radiation Siphon does need the Contaminated mechanic which is RNG, but Fusion forces it, so when you run to a new pack you can do Fusion, Atom Smasher (forced Contamina
  2. And you'd be correct. The radioactive bosses I meant are not the AV though, but yes, popping a purple or two is enough for them. Pity I can't tell them apart from the Darkness bosses who are a lot less dangerous.
  3. Awesome is, perhaps, stretching it a bit 😄 And a proc only procs on the enemy it triggered it. What he means is that the Fear/ToHit procs only work on the main target since the Fear/ToHit only affects the main target. Damage procs will work on everyone in the radius since damage does hit everyone.
  4. ...it wasn't an attack on you or your self worth, Lumi -_-
  5. And then gently sanding their HP down.
  6. Speaking of fun, it really is subjective. Yesterday night I was just vegetating when I saw a call for Terra Volta 2. It was a bit late but I figured I could do with the XP (and merits) so I joined. First mission we were fighting +2 mobs, okay, sounds good. Team is chatty and there is hardly a moment with the chat going quiet. Second or third mission I stay behind to kill some of the Freaks who had ressurected and notice it is taking a looooong time to kill it. I chalk it to my poor slotting and being on a Tanker but god dammit, it really is taking a lo-... The mob was +
  7. Most of the time I don't care what I am hitting and will just spam my attacks. Once something is dead the spam will choose a new target for me and I'll just keep on wailing. This is not optimal in the sense it is better to hit on a boss than on a minion that will die in my next AoE volley anyway, but I will click on the enemies I want to hit because trying to tab target one mob in a ball of mobs is not going to work well. Perhaps we will have the devs finding a way to add a 'boss' tag that we can use to tab with bosses taking precedence, then lieutenants. That would be a (small) dr
  8. As you have seen yourself CoH is not the kind of uber hard game that demands a ton of optimization to survive what end game it has. So your build is going to do fine and keep on doing so. Just take that in mind when I make a few suggestions and take them in that spirit instead of something you should aim for. I suggest you grab Barrier with the 120 second option. With it this build your defense against smash and lethal will go up to 45% and your resistances (with two stacks of the +res proc in Radioactive Smash) will be capped other than cold and psi. The slotting in ir
  9. My newest Fire/Axe baby melts faces as low as Positron part 1. Go to a spawn with BU + Burn + Whirling Axe and everything is doing an impression of a wax statue in an oven. If we kill most things within the initial 5 seconds there is no great danger. Of course then we face the radioactive Vhaz bosses who land a couple hits since they have more HP, suddenly the ultra low level defenses go into the red and it's a flurry of inspiration chewing that would make a Link or Skyrim player feel at home as they quaff wheel cheeses.
  10. You're not going to extract a lot from Fire Melee since it is not in a great place. Combustion is not worth the cast time. That said if you're enjoying it then there is no reason to swap off. I have a few examples of Fire Armor builds in my signature if you'd like ideas, but regarding your question I personally aim for Musculature T3 first, then Barrier T4 with the 120 seconds (it helps a lot with the squishyness).
  11. I did it once. It died in 2 minutes total and five merits, meh. Seen it advertised but what's the point? People don't do Hami every day because it's challenging but because we come out of it with 120 merits for half hour.
  12. As someone fighting Tsoo atm via flashbacks I can relate to this. Having three Sorcerers with Hurricane plus a boss doing Dark attacks leads to marvelous gameplay of spending a literal two minutes with a 6% chance of hitting and relying on BU and the NPCs turning Hurricane off by themselves to eventually whittle them down, and this with guzzling yellows. While it is not the same issue the symptoms are: spending a LOT of time unable to do anything. And this on a Tanker who can take the punishment for two minutes. A squishy trying to rely on killing fast to survive pre-nuke levels is
  13. Some do, some don't. Take Manticore for example. It opens at level 30 so you might think you're fine leading the team at minimum level only to enter and discover ALL enemies are level 35 even if you're at +0. Or Lady Grey. That one the enemies do scale... except Hami. Wasted an hour or so playing it at level 38 only to reach Hami and find it was level 50. Of course we never managed to get past it. And lets not forget the bug that plagued Positron part one for months on end before it was fixed. The fourth or so mission would spawn Doc Buzzsaw at maximum level (15) even i
  14. To continue from my last post Posi 2 was soloed at x8. Vhaz was chopped to pieces (WHERE'S MY MONEY, BRO??). Since I'm waiting on a friend to do Synapse I've resumed my arc-running-as-alternative-to-leveling which I'm now running at +1x8 for the 15-19 bracket. The lack of an early travel power limits me a bit to the point I considered switching Hover for Super Jump, but Athletic Run and Sprint do we well enough to reach the next mission. Having a low level PbAoE with early BU was a thing I did not knew I needed in my life but it has sparked that innocent pleasure of seeing a pack o
  15. Another pleasant surprise. I have never bothered with Axe. I did try WM. Was okay, hitting hard but slow animations. Tried it paired with Fire Armor but just on the test server and on a pylon (bad numbers). But after re-leveling a character or two I started looking at Axe. Why not? Why shouldn't I? The reason I had been looking at Axe was for the KD in Whirling Axe. The similarities with MA were obvious. Here was another set that would push more Burns out with two FF procs in the build. As it turns it is a pretty damn combo. It *c
  16. Brutes are still ok, but Tankers are just better after the patch that buffed them. But for those who like Brutes then continue because you'll be fine.
  17. Play a tanker. <_< >_> Okay, on a more serious answer, I play as a Fire Tanker and they don't bother me, and FA has no particular resistances to psi. That said it's big on the motto that dead things don't hurt back. We might need to look at your build instead.
  18. I rarely look at the clues. Partly because they don't show up in the order that they were found. It is common to scroll up and down trying to find what the last clue was about and I eventually drifted out of bothering to check despite being an important lore part. I also seldomly remember to look at the bio of the characters which is a pity because when pointed out I realize many authors have added interesting blurbs. Random NPC chatter dropping the clues and boss chatter is what I like the most since it is right there and then available. Unfortunately per my und
  19. There is one. Check the modder tool that @The Philotic Knight created. He should be showered in strippers for it. If he is happily married then showered in cuban cigars. If he doesn't smoke then in cookies.
  20. I'm just glad this world (and this game) has room for us all. I'm fine with having someone else lead but I don't find it an ordeal. First because I run point. Be it Blaster, Scrapper or Tanker I'm usually found diving in first. But since these past months I've been on a Tanker only binge I know I'm the linchpin. And since I strive to be self-suficient I don't -need- a specific AT. Having a kin is always nice, as is having all sorts of buffs, but the team will not crumble if they are not present. So with me as the linchpin I can recruit whomever at whatever level (though +4x8 conten
  21. Man, that misspelling... or lack of it? 😄
  22. Team stealing... ow. I can imagine joining a group for a Manti, see the leader is 30 and say 'Hey, let me have the star so we'll be at 35' and get an exasperated, 'Ffs, team *stealers!*'
  23. Clockworks have this (annoying) gimmick where they have a weakness to knockdown turning it into knockback. But for the rest you must have been fighting at least -2 enemies which is about the threshold for KD to be turned into KB. I suggest you test again paying closer attention to the levels.
  24. With my current build and a level 50 Flight IO in Swift Fly + EvM gives me 78kph. On live I get 72.95 with just those two. An added Fly IO in Swift does not alter this. With AB I'm at 100.49 and after a handful of seconds this climbs to 101.89 so just shy of the cap. The common 5k flight pack is 58 mph. Using EvM does not change this. Using the flight pack with Fly works together keeping the flight pack aesthetics with Fly speeds. Same behavior with Rocket Board, Magic Carpet and Skiff. So these can now be considered aesthetic customization of the Fly powers
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