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Sovera

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Posts posted by Sovera

  1. Put a Gaussian proc in Psychic Focus instead of Terra Firma (in Terra firma it will fire at random, in Psychic Focus it will fire when YOU want it which is before using your nuke) and two recharges and take it earlier so you can use it in conjunction with Psychic Wail. Three slots nets you 3% E/N res using Adjusted Targetting.

     

    Psychic Wail should be triple procced. It's your nuke after all. It won't need accuracy since you will use Psychic Focus first which will take care of that so the other three slots can be +5 damage/endurance/recharge. Triple procced it will go from 439 to 636. Using Psychic Focus it goes to 734. With a Gaussian in Psychic Focus it goes to 890.

     

    Swap your slotting between Earth's Embrace (which will hardcap your HP coupled with +hp accolades using only an endurance reduction IO in it and you don't even need the Unbreakable Guard unique) and Rooted, your actual source of regen (you're slotting for regen bonuses while having your Regen toggle barely slotted?).

     

    There is really little point in six slotting Kick or slotting 5 Blistering Colds in Mind Probe, you're already well softcapped for S/L (you're actually barely slotting Rock Armor but still aiming for S/L through bonuses?).

     

    Psionic Tornado is a pseudo-pet and those are notoriously bad for procs (30% in your current slotting). Might as well 5 slot Bombardment for the bonuses if you want to slot the FF proc, otherwise 6 slot Bombardments for the bonuses, or even put one of the full ATOs in there if not caring about the FF proc. That would free one of your attacks (Psionic Strike preferably) to have 5 Decimations (don't slot the build-up proc) and a damage proc (57% chance so acceptable). It's not a huge gain though, it would just go from 529 to 545.

     

    Terra Firma does a lot of heavy lifting in terms of global accuracy so you can ditch the Kismet and put the slot somewhere else and then rearrange your slotting slightly to still hit +3.

     

     

    There are some other minor things such as Performance Shifter procs being better in Stamina, but with Geode it does not really matter much as Geode is the clickie for HP and recovery which is something Stone Armor lacks otherwise.

  2. Evasive Maneuvers in the same pool as Fly already makes Hover very mobile, and it slots another LoTG. But as others said Fire/Bios galore in this part of the forums. If it's been a while then consider Elec instead of Fire as it has risen to new heights thanks to a pass it got a while back.

     

    I'm currently playing an Elec/Stone. Very sturdy (solo 0x6 Posi 1 and 2, +1x8 Yin at level 30), almost no clicks, and it devastates a path through a mission. I just can't be arsed dealing with runners but no particular complaints about the damage.

     

    The Voltaic Sentinel is a definite damage boost but keeps getting lost and it breaks stealth when wanting to initiate with a nuke from stealth.

  3. This is a, by now. long standing bug, but the Voltaic Sentinel could really do with having the MM code for pets. It gets stuck each time we take an elevator, it needs to be resummoned each time we move maps, it gets stuck in random geometry, or just decides to stop following. This is vexing because sometimes we cannot see it and assume it got lost again and suddenly there is a zap from the africas and there it is at the end of a corridor still doing its job.

     

    Most of the time this is not noticed until puzzling why things are dying more slowly than usual.

     

    Could we pretty please have a two meter leash code so it always close to its summoner? I'm going to hear something like other non-MM pets have to be resummoned in a new instance, but non-MM pets go up elevators and such.

    • Like 2
  4. 45 minutes ago, KingBear said:

     

    Okay maybe I'm mistaken... which is the power that lets you run/stealth to the end of a mission and teleport your team to you, so you can kill the boss and get out?  That's the one I want.

     

    And also Fold Space, the one that brings all the bad guys in the room into melee range with you so the Blasters can deal with them easily. 

     

    That's either the START vendor power (half hour recharge) or the incarnate (level 50, two minute recharge). Fold Space lets you grab every enemy in the room and teleport them all at once to you (with full recharge and slots it should be down to about 30 seconds).

     

    You CAN stealth to the end and teleport your team to you but one by one via Teleport Friend from the Teleport pool. And while it's true that people will usually have the prompt to accept or decline the previous poster is not making sense as you're not using it randomly but to recall your team to your spot.

     

    For your original question... Dunno. It's easier if you just use Teleport for your travel power since then it's just a matter of shifting things around. Depends on what you want to do tbh.

     

    Also, few people still play with Granite Armor only since it's obsolete and the gains are minimal compared to the losses incurred.

     

     

    I can't really answer your question for you since all Tankers can be made tanky so it's a matter of knowing what flavour you want. I'm in a Stone Armor bend lately since its strong straight at level 13 which is not something I felt I could boast of with other combos. But before that I was in a Fire Armor streak.

     

    I feel you might do well going for resistance based armors since they usually ignore defense and so you will free a pool by not picking Combat Jumping or Maneuvers.

  5. As the others have said Leadership will do that, but, you will annihilate the game by all 8 being support.

     

    You might think you need a tanky bro in the team. No, all the support will turn EVERYONE tanky.

     

    You might think you need a few characters specialized in damage. No, all the support will turn EVERYONE into a damage spitting monster.

     

     

    Obviously try not to overlap too much, but a couple of you doing resistance shields, a couple doing defense shields, a couple doing buffs, debuffs, and you'll be running amok on any group content.

    • Like 1
  6. I mean, I can feel it. I originally started playing in I6. Game was good, I had fun, the RP community was lovely. I really got into it. Eventually got bored and went to play Champions Online for a bit, eventually paid for one month in CoH and ended only playing half an hour of the month at seeing the old graphics compared to the hotness that was CO (they had fingers! That flexed! ...we have mittens with lines to suggest fingers).

     

    Queue Homecoming coming out. Enthusiastic return, all previous poo poo ing about graphics ignored. Go DEEP into it, sometimes wake up early to play (I tend to wake at around 6-7 and then turn over and keep sleeping but I'd start 'but I could be leveling something!' and more than once got up and booted up the computer). Took about a year to wean myself off and mostly because I tested all the possible combos (my infamous Fire Armor thread a part of it).

  7. 3 hours ago, C U R S E said:

    I do agree ET does hit like a rocket, but the utility and damage dark brings with Bio is absolutely ridiculous 

     

    Sure, I mean, but not particularly paired with Bio. The utility are the small heal and the endurance but Bio has its own tools for those and thus they are superfluous. The damage... welp, Dark is midling even when capable of rounding enough enemies to power Soul Drain and the AoE is forgettable.

     

     

    What's making you starry eyed are the procs and the raw damage of MG but that's a single target T9 for ya. If you're having fun then do continue because I'm not here to piss on your parade but Dark Melee is not very special outside its utility and this pairing does not make use of it unlike something like Stone Armor or Shield who would welcome a heal and endurance.

     

    Without any sarcasm I'm glad you've found a combo you're enjoying though.

    • Like 1
  8. The effects slow wear off, but one of the sides lasts for 2 minutes whiule the other lasts for a minute a half. The 2 minutes means the minimum effect is permanent since the duration matches the recharge.

     

    In Barrier's case it's a huge amount of defense and resistance but wears off to 5% defense and 5 resistance, hence me building to 40%.

  9. Depends on your build. My own Rad/MA has 40% defenses to Melee/Ranged/AoE and 85% resistances so that Barrier will make it permanent 45% and 90%. Of course being resistance base it doesn't NEED the last 5% but any situation tough enough to warrant using Barrier will do that.

     

    Even if you don't need Barrier yourself Barrier is usually what keeps the team safe where Vigor heals, but, can't heal a corpse.

  10. 10 minutes ago, sjj668 said:

    Money is not directly an issue. From what I have read here particularly with the brute the secondary powerset is not tenable. I presumed, incorrectly it seems, that a healing base would be useful. i WAS looking for the easy choices. In a perusal for recommended builds the interwebs are filled with a wide variety of choices and without much details as to WHY, apart from overload a brute with LotG, In any case a respec is not going to eliminate a poor choice of a powerset. I'm all about exploiting the quirks of the game to my advantage. It's how I get inf in the game.

     

    Regen is one of those cases that it is a bit helpless. Some people manage to make it work but it's double the effort for half the reward.

     

    You're right that there are a lot of choices but it's not because half of the people are wrong but just because the game allows for a big variety of builds. Even Regen if you're willing to put some of that inf. But if you wish for something simpler then the posts in this thread will help choosing something, then it is a matter of adapting to a leveling build.

  11. 2 minutes ago, sjj668 said:

    Thank you all for your feedback. As per the title of this thread. I do not have a clear understanding of the game as it is now. I played a bit back in the day about 15 years ago so things have changed. So if I understand the gist of all these comments:

    • Build choices are more degenerate than they once were.
    • I will need to find a proven formula to min/max my ATs where possible.
    • In cases where my choices for primary/secondary don't fit within the paradigm it's best to restart the character from scratch with better choices.

    Appreciate the input.

     

    No need to start from scratch, sometimes a respec and gear is all you need. There are very few completely helpless cases. But the weaker the base the more money you need to pour in to shores its weaknesses.

     

    As someone who is just starting we are trying to tell you some easier choices to dip your toes into the game, accumulate money, get a better understanding of the game, and then start messing with things on your own using that knowledge.

  12. 21 hours ago, WuTang said:

    Thanks everyone!

     

    While at it remember not to have Force Feedback proc toggled on since it will skew your recharge, and not have Build-up (with or without Gaussian) toggled on either because it will skew your idea of what accuracy you're at.

     

    On top in the middle you'll see 'relative level of enemies'. If it's a leveling build you can set it to +1 to check your accuracy. If it's an end-game build then set it to +3 for the same purpose.

    • Thanks 1
  13. 14 hours ago, sjj668 said:

    I have four alts all of different configurations. They play out the same way. From level 1-15 or so everything is fine. I even convince myself that this AT/powerset combo my work all the way to the end. Except that after that the regular minions are 1 level up and the Lts two. Progressively it gets harder and the bosses even more so until I cannot even come close to matching them without loading up on inspirations are waiting until my level outpaces the quests (obviously good only once and no help at the end when my levels max out). For me it is not fun to have my interrupts constantly fail while the opposing boss' constantly succeed or have my attacks miss while his never do. It is not fun to beg like an urchin on the street corner for someone to help on a quest I presume is for solo play. If they are not for a solo player it would be better if they were labelled as such. Simply bypassing the mission in addition to being unsatisfactory isn't always an option.

     

    No doubt there is a magic reductive build or macros that ameliorate these problems for each of these ATs. If that is the case more is the pity.

     

    Simply put you don't have a build. Having a build doesn't mean you're helpless, but it means you're (most likely) slotting only SOs or generic IOs. With that, yeah, you'll be weak, that's how the original game played out.

     

    If you want try the (near) immortal build in my signature since it has very few requirements to start (two uniques and being level 13) and if you don't have the money for the two uniques send me a DM with your ingame @ and I'll mail it over (It is not a big sum for those who have played for a long while).

     

     

    Also I suggest reading the guide in my signature as well because there will be most likely good tips.

    • Like 2
  14. I had to redo all my keybinds for unrelated reasons (I changed a keybind who then refused to be changed back no matter the number of times I did it, clicked 'apply', saved the keybind file, logged off, etc, so eventually had to hit the 'reset keybinds' which fixed it) and it was a pain, but that said it was a one time thing and after saving the keybinds they are now available for new alts or old characters I can hit 'load keybinds'.

    • Like 1
  15. If you can kill fast and not die then go for +4. If you're leveling then don't go over +1. If you can handle x8 then do so as it usually just adds more lieutenants and minions who die fast. You want AoE for those though.

     

    Depending on your build and if you buy amplifiers you should be able to go +1x8 from early on. My Tankers do that early and my latest Sentinel was soloing Yin at +1x8 by level 27. Which went fine because Storm Blast does a lot to keep a character alive. And then I got to Clamour who roflstomped me thanks to the debuffs and her (embarrassingly logical) insistence in not standing in my Category Five...

     

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  16. 38 minutes ago, Groovy_Ghoul said:

    Update #2. Dropped Harmonize and Dominate. Added FA and PP. How much accuracy do I need?

     

    Thanks for your advice.


     

     

    Change this to +3:

     

    image.png.17d8867e72e31e27b054e59409d788dd.png

     

     

    Then check your accuracy over:

     

    image.png.225cf63d5b08a2da54bb2fcec627b2c6.png

     

     

    Looking at the build now you have too much accuracy 😄 The Kismet can be safely removed and the slot placed where you'd like. Or keep the Kismet and turn off Focused Accuracy (it can be saved for mobs that debuff accuracy or mobs with extra defense) which allows you to recoup all the slots you've placed there.

     

     

     

    With some small changes you can even toggle off Tough and still have capped S/L. At 82.9% a second stack of the ATO (6.7%) would leave you at 89.6%. That means no point in taking Tough, or Punch, and you could tweak it further and do something like taking Fold Space or whatever you'd like with those extra powers.

     

    Tanker (Fiery Aura - Stone Melee) (Update).mbd

    • Thumbs Up 1
  17. It looks nearly perfect. You have 45%+ to defense and 70% to all resistances. You can take the Unbreakable from Earth's Embrace since you're already hard capped without it.

     

    The only problem is accuracy. You went too deep into proc monstering and Ripper, for example, has zero accuracy added so it has 48% to hit a +3 enemy. Even with Focused Accuracy toggled on it only has 63%. Switching some slotting around and adding a Kismet allows to not toggle on Focused Accuracy or it would be a bit too heavy for your blue bar (it's there for emergencies only, either +def mobs or ToHit debuffing mobs). The -recharge proc in Ripper is of no use so I replaced it and it improved damage as well as finishing pushing it to the accuracy needs.

     

    Quills is a toggle and not a good place to place damage procs. With all those damage procs you've increased its damage from 11 damage to 22 damage. It's a place to put things for their set bonuses. Changing to a slotting with accuracy to actually hit, damage, and endurance, lowered the damage to 18.

     

    You have no travel power and took Grant Invisibility. Wouldn't it make more sense to take Infiltration instead for mobility? It also grants stealth, but remember to toggle Stealth back while in combat to get the bonus to defense.

     

    Remember that Granite toggles all your other toggles off. So no recovery from Crystal Armor, no recharge from Minerals, and no damage from Brimstone. Honestly, not a lot of reason to use it since even the DDR gain is minimal. Keep a few medium oranges on hand and you'll be at res cap anyway.

     

     

    Anyway, here are some more slotting ideas, just pick what seems to fit your playstyle.

     

    Tanker Modified (Stone Armor - Spines) Final build.mbd

  18. 8 minutes ago, elfeanor said:

    I tried to just change Fire Melee --> Spines in Mid's but loose a lot of Status Protection and Debuff Resistance.

     

    I think that Evasive Maneuvers will disapear if attacked, if attacking or click mission. I personnaly prefer Stealth + Grant invisibility for the LOTG.

     

    If you are kind enough to help adapting it would be nice.

     

    Evasive Maneuvers is for the extra speed both in combat and out of combat, plus the debuff resistances that it has. Throw in your build with the powers you want and I can try to tetris the bonuses back in.

  19. 17 minutes ago, elfeanor said:

     

    I agree with you and i had looked at your post several time but...i began my Stone/Spines tank long time ago and i finally reach lvl 50 today. 

    It is my unique "real" character lvl 50 (the other is a Spines/Fire Brute only done for AE afk fire farm) so i don't want to say "ok spines is just a crap thing, i will do something else"

     

    And you would be right. The game is for fun. If you need help adapting the framework let me know.

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