For a few hours, I've been playing some standard CoH.
For the intended effect of feeling out the gameplay loop of Scrapper and Tankers.
Solo Mostly everything.
The Powersets to keep it clear.
Scrapper: Broad Sword / Invulnerability
Tanker: Invulnerability / Broad Sword
Level 1-5 Experience.
They feel relatively similar during the first Origin Arc missions; exception being the spike in kill speed for the scrapper, but the Tanker is observed to be not as bad as I thought it would be; solid kill speed
"I have been informed by Paragon Police, I'm not killing these mobs... I am arresting them"
(Darn this hero thing is hard)
Smaller notes looking at the early game experience, I would say both are good to pilot; Broad Sword as a baseline is very principled to be good.
Transition to 6-10.
Scrapper Damage starts around here to deviate away from its Tanker Brother, its small but you can clear minions in 1 less attack, overall nice.
Tanker HP climbing you begin to feel it, against Grognor he didn't even budge my HP below less than its first quarter; and I still had Dull Pain as a backup.
Overall Scrapper Girl and Tanker Girl are interesting to play as.
Extra Notes: Tanker AoE Arc for Slice just feels dirty, It works like all Melee's should. Scrapper came close to death on the first mob pack in the Hollows.
Also the crits are nice when you get them.