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venetiasilver

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Everything posted by venetiasilver

  1. Gold Side is honestly really refreshing when you've done the hollows a lot. If you're going to do a Broadsword run in it, I'd say do a Scrapper for a bit more of that "Tense" gameplay feel. Fire Armor would be funny, like "Infernal's Little Sister" And Healing Flames is as good as Reconstruction (faster even).
  2. I think it'd be fine to have Rage as is but with taking more damage for it. -25% Resist, -11.25% Defense during the duration. A quarter less survivability.
  3. Yeah something I explored was the damage scale, at level 10 Scrapper Damage and Tanker Damage deviate by a few points. Then by 20 it hits double digit difference. Take the simple attack Hack With two SO's of Damage (+66%) Tanker damage out of it is 73 vs Scrapper's 87. Then toss one simple Enrage. 91 from Tanker / 108 from Scrapper Excepting the critical chance. Scrapper has 6.25 cycles of Hack to kill an Even Level Boss (Given all attacks hit) Tanker has 7.4 cycles to do the same. 1 Attack Difference in effect. And if Scrapper Crits well its just simple math that's one less attack needed. But still Tankers are no slouch to the damage rating.
  4. I find myself using hover on melee toons lately so I can get better cone angles. an extra 4-5 targets is nice.
  5. Higher Target Cap in Energy Focus mode.
  6. You will not need Cross Punch since Energy Melee has Power Crash already which can hit 10 Targets in Energy Focus mode. You can Total Focus a Boss, angle right Power Crash For 10 Targets then Whirling Hands after. Ground Zero again. It's solid.
  7. Its more that aside from the S/L superiority, a middling 20% resistance feels a bit lacking without anything else supporting it. Dull Pain being Later would feel like an "Ahh I get to heal now" Keep Tough Hide where it is though.
  8. What holds Broad Sword back from being as good as its other weapon brethren?
  9. For Bio, you're mostly aiming to get higher resists and recharge, targeting HP+ bonuses. Think of what the set exceeds in and focus on its strengths. Defense is fine, but you can hit a purple inspo. Resistance is better since you'll gain more time to heal and shield with Ablative.
  10. As a resident melee player mostly Hurricane is a BANE OF EXISTENCE
  11. Don't skip anything until the respec at 50. Play it out, get the uniques in first. Get your Assassin's Mark ATO, and the build up reset~ Play for it in a budget exemplar mindset first.
  12. But start playing it, and then see what you need.
  13. I recommend building it yourself~ then posting it after. Take some critiques afterwards, then readjust.
  14. Psionic Melee Stalker / Dark Armor. Stuns / Fears / Confuses, Good Single Target chain. Fun AoE Knockup. Tap in to Mu for extra AoE with Ball Lightning or Fire Mastery for Fireball and Proc Char.
  15. For a few hours, I've been playing some standard CoH. For the intended effect of feeling out the gameplay loop of Scrapper and Tankers. Solo Mostly everything. The Powersets to keep it clear. Scrapper: Broad Sword / Invulnerability Tanker: Invulnerability / Broad Sword Level 1-5 Experience. They feel relatively similar during the first Origin Arc missions; exception being the spike in kill speed for the scrapper, but the Tanker is observed to be not as bad as I thought it would be; solid kill speed "I have been informed by Paragon Police, I'm not killing these mobs... I am arresting them" (Darn this hero thing is hard) Smaller notes looking at the early game experience, I would say both are good to pilot; Broad Sword as a baseline is very principled to be good. Transition to 6-10. Scrapper Damage starts around here to deviate away from its Tanker Brother, its small but you can clear minions in 1 less attack, overall nice. Tanker HP climbing you begin to feel it, against Grognor he didn't even budge my HP below less than its first quarter; and I still had Dull Pain as a backup. Overall Scrapper Girl and Tanker Girl are interesting to play as. Extra Notes: Tanker AoE Arc for Slice just feels dirty, It works like all Melee's should. Scrapper came close to death on the first mob pack in the Hollows. Also the crits are nice when you get them.
  16. Embrace the Layer Cake Room, Live in the Layer Cake Room, Become the Layer Cake Room.
  17. For fun, which Enemy Group do you find to be the most fun to fight, most frustrating to fight, and could be more fun to fight later but they disappear?
  18. Overall I think the Super Strength porting problem will lead to the same results, that being using everything outside of Super Strength aside from Foot Stomp and KO Blow. (The T1/T3 are frequently not slotted or picked in the attack chains) Punch, Epic Attack, one of the boxing powers, cross punch. I think it needs to be fixed from the ground up and then ported to Scrappers as the "New Super Strength"
  19. I don't know, I just know it hasn't been touched by hollywood in years so its reputation has remained good.
  20. And I think Caitlin Fairchild is in the Scrapper territory.
  21. Meanwhile Tankers getting Super Reflexes and being near immortal.
  22. Stargate?
  23. I think a simpler effect is to generally make brute math easier. Keep Fury Bar, make it operate on 3 Tiers. T1: 40% Damage Buff, T2: 80% Damage Buff / +5% Resistance / 3% Defense T3: 120% Damage Buff Endurance Discount. Rase the base damage a smidge (5%) on all Brute Powers. Let the Fighter, Fight, just easier less build planning.
  24. My character Saggitarian Crescent did it with the skin of her teeth. I swear I never studied HP bars so much. No Envenomed Daggers either. Just my kit and the boss.
  25. That's the cutoff level range for the story arc https://homecoming.wiki/wiki/Olivia_Chung#The_Vahzilok_Plague_(15-19)
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