Hi All,
Reading through some great advice here and wanted to make a perma gang war build. When I say perma, I mean 120 second duration and 120 second recharge time. Currently, I've managed to hit the 270% global and 130% Gang War recharge needed (plus Agility alpha) to meet this goal. I'm mostly happy with the build but am trying to figure out a way to fit in Slowed Response and possibly Assault in the build. Also, since I don't play MM's often is there anything I'm completely missing the mark on in my build? I did see the one comment about Gaussian's build-up proc so will toss that in Tactics.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!
Ze Gang War: Level 50 Magic Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Speed Power Pool: Sorcery Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery
Villain Profile: Level 1: Call Thugs -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(3), ExpRnf-Acc/Rchg(3), ExpRnf-Acc/Dmg(9), ExpRnf-Dmg/EndRdx(17), ExpRnf-+Res(Pets)(43) Level 1: Time Crawl -- Acc-I(A) Level 2: Temporal Mending -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(9) Level 4: Hasten -- RechRdx-I(A) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Mystic Flight -- Frb-Stlth(A) Level 10: Hover -- Flight-I(A), Flight-I(11), LucoftheG-Def/Rchg+(11) Level 12: Call Enforcer -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Acc/EndRdx(13), ExpRnf-Dmg/EndRdx(13), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-Acc/Rchg(15), ExpRnf-Acc/Dmg(17) Level 14: Time's Juncture -- HO:Enzym(A), HO:Enzym(46) Level 16: Arcane Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(39), Dcm-Dmg/Rchg(42), Dcm-Acc/EndRdx/Rchg(43), Dcm-Acc/Dmg/Rchg(46) Level 18: Gang War -- SprCmmoft-Dmg/EndRdx(A), SprCmmoft-Acc/Dmg/Rchg(19), SprCmmoft-Dmg/EndRdx/Rchg(19), SprCmmoft-Acc/Dmg/EndRdx/Rchg(21), RechRdx-I(21), RechRdx-I(46) Level 20: Rune of Protection -- GldArm-Res/Rech/End(A), GldArm-RechRes(23), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(25) Level 22: Distortion Field -- GldNet-Acc/Hold(A), GldNet-Rchg/Hold(37), GldNet-EndRdx/Rchg/Hold(37), GldNet-Acc/EndRdx/Rchg/Hold(39), GldNet-Dam%(45) Level 24: Empty Clips -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(27), Rgn-Dmg/EndRdx(29), Rgn-Knock%(45), OvrFrc-Dam/KB(48) Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(29), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg(31), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(48) Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-Def/EndRdx/Rchg(33), Rct-ResDam%(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-EndRdx(34), RedFrt-Def(34), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def/EndRdx(36), RedFrt-EndRdx/Rchg(36) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Tactics -- HO:Cyto(A), HO:Cyto(37) Level 38: Chrono Shift -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/+End(40), Pnc-Heal(40) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def/EndRdx/Rchg(43) Level 44: Power Boost -- RechRdx-I(A) Level 47: Temporal Selection -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(27) Level 1: Punk Level 1: Arsonist Level 12: Enforcer Level 26: Bruiser Level 50: Agility Radial Paragon ------------
Ze Gang War - Mastermind (Thugs).mxd