Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

JayboH

Members
  • Posts

    1231
  • Joined

  • Last visited

Reputation

403 Excellent

About JayboH

  • Birthday 01/01/1004

Recent Profile Visitors

4259 profile views
  1. I guess I would have to try that Dark build to get a feel for it, I always grab the Haunt pets. If a player has enough recharge, could you maybe skip Possess or Fear? maybe not due to bonuses. I prefer dominators to controllers, but then we aren't talking about Poison.
  2. Yup. Such an odd proc choice, where the more pieces of the set you get on a power, the less effective the proc becomes.
  3. I'm sure the completion times difference would make a lot of sense if you consider tidge and others are spending more time trying to survive than you. I wouldn't skip the power but I could understand not turning it on unless I was sure aggro was taken care of - even then it can strip aggro as mentioned earlier in the thread. Again, even in the 8 ft scenario we are talking half debuffed targets for the majority. I dislike having to spam different targets with the exact same power to get my full debuff from this set, unlike any other debuff set. Jump in with VG, jump back out for Neuro, etc. Just messy silliness. I WANT to love this set, but that's why I brought it up - I wish it got some dev love.
  4. Nice, do you happen to know the answers to my questions regarding the proc?
  5. ...which is counter to using OG to stack mag levels. -speaking of Absolute Amazement, I never understood the proc. If everything is designed around stunning your target, why would you care if they get hit with a to-hit debuff? Does the full set stun duration outlast the to-hit debuff proc? Etc.
  6. I have tried to get Dark Pit some buffs a few times over the years. It costs a lot of endurance, it has low base accuracy, it has a low mag stun, and the stun is short. How do you slot yours up? I usually skip it entirely. I could see combining it with Oppressive Gloom if you grab Clarion perhaps.
  7. Yeah it's still going to be a ton compared to others - you have to build for max possibilities and then tune it right, then remember powerset strength when a player doesn't have all the pets, and also test it to see how it does without the training powers at various levels, etc. Also how does it do with incarnate abilities, etc.
  8. Can I see your build
  9. Traps, which has a lot of it Dark Miasma's Dark Servant if you count tentacles Force Bomb in FF Whitecap in Marine Fallout in Rad Storm has a bunch Trick Arrow's oil slick
  10. Well there you go, the powerset is odd.
  11. One of my main focuses in the original post was to point out how wonky the two main debuffs are however - that only the main target gets a full strength debuff and even then it is not the highest debuff you can get on the main target because if you hit a nearby target with the same debuff only then will the first target get the full+splash debuffs. If a target is hit with two splashes, do they stack if the targeted enemy is different for each splash? It's weird as heck, and then as I mentioned you have a power that encourages melee range while also having a ranged cone combined without the ability to survive being in melee depending on the scenario.
  12. If we are going to discuss the strength of a set we should probably acknowledge its state when using strictly SOs since the claim is always that they cater balance to them. This goes beyond the first step of the direct opposite of that, by not even using sets designed to enhance an ability to its highest strength but to use every power available to hold procs that do stuff the powers were never designed to do. Very fun though, that's for sure.
  13. If I include stuff like LOTG, you have a whopping 45 procs on this character.
  14. I almost never go with flight/hover on any characters. Rock shards is an early pick so it's fine until much later on, since that's when you get Stalagmite - but changing a set to cater to noob behavior isn't a great idea in the first place. Relying on Shockwaves to cause knock does sound more like noob behavior than empowering Shards. I agree with you on the nuke.
×
×
  • Create New...