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JayboH

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About JayboH

  • Birthday 01/01/1004

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  1. I notice that if I use Heavy Mallet and queue up Seismic Smash during Heavy Mallet's animation, Seismic Smash NEVER animates. It plays the special fx with the dust and so on but my character will not play the Seismic Smash animation.
  2. This Halloween event made me realize it would be nice if at the bottom of the map it could tell us which version of that map a player is in. This would be useful especially when just logging in and not even realizing there are multiple instances of say Peregrine for example. Have it say 'Peregrine Island v4) or something at the bottom where it normally tells you what zone you are in. EDIT: Nevermind, my map wasn't wide enough
  3. It makes you question why those days were even brought up. There is a lot of us that remember and experienced it a lot. Here is a couple of shots mid-aggro of a whole map back then. The data indicates 9/14/2004, but it could be off.
  4. Yeah the aggro limits was the point. Do you think Captain Fabulous is still upset that he can't play the game that way anymore?
  5. I was there. I remember how upset people were. Thankfully the real fans came to their senses. I remember how absolutely ridiculous it used to be. We had a Claws/Regen player just stand overnight on 'monster island' as we called it, North of Peregrine, and never die (which naturally was before autokick was implemented.) The absurdity of Invul tankers aggroing an entire map of Warwolves... Some pretty thick rose-tinted glasses are needed for the nostalgic who wish it would go back that way - and I suppose those that want it bad enough could make their own server at this point.
  6. On this point, he was right. If there is no consequences, people lose interest really fast. EDIT: also right about ED and so on. Didn't agree with everything, but imagine thinking ED was wrong in this day and age...
  7. If I am remembering correctly, the problem they were trying to address was that a player could defeat enemies and be out of range when they are finally aggroed.
  8. Oh, out of the fight, not out. I see what you mean. Totally different.
  9. Nothing in dark helps you take out a big hard target quickly.
  10. Agreed on Dark Melee - I made a tanker who is now 50 when the DM changes were made, and man, Touch of Fear was such a disappointment. Very little damage, plus it is DoT - however you can spam the heck out of it as it has a very short cooldown.
  11. Possible - I've been around since early beta. EDIT: might have been the same case with me and Assault Rifle. I was silly enough to brag about the damage numbers after CoV hit and I had an AR/Kin corruptor. They overhauled the set based around Ignite not long after, when I directly spit Ignite numbers while having siphon speed and fulcrum feeding it. Something like 700-800 every 4 seconds I think base recharge? Too long ago to recall hard numbers.
  12. They just buffed Staff. EDIT: It's nice to see some people stopped sleeping on Ice Melee. Great set. Reminder that it's tier 9 does the same damage as foot stomp only in a smaller area.
  13. Hmm... Gun Drone gets zero damage buffs but I see you are going for the regen and recharge - Piercing Beam could use the purple version of the set, no? Bonfire does not have the kd proc but I can see you are going for the bonuses... which Alpha would you go for?
  14. Is this currently the worst performing melee set in the game? Is it the activation times? How would you change the set if granted the ability? Body Blow Quick Strike Smashing Blow Power Siphon Repulsing Torrent Confront Burst Focused Burst Concentrated Strike If I recall correctly, the set works on Stalkers best due to one of their AT enhancement sets granting you the ability to double Build Up/PowerSiphon whenever you want etc.
  15. Sonic's been toyed with a couple of times recently right? Pretty sure in the last huge patch it was altered again. How is it now?
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