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Posts posted by JayboH
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9 hours ago, Thraxen said:
And does only one power do - resistance? I can't be reading that right.
The melee attacks are like the melee attacks in Sonic Assault, which produce the migraine effects. That set also has 1 power for -resist and has been around for over 3 years.
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On 11/15/2025 at 9:35 PM, Apogee said:
Is this how Trick Arrow gets heals?
Actually come to think of it, can you put Power Transfer: Chance to Heal in Disruption Arrow and EMP Arrow? 😉
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19 minutes ago, ScarySai said:
This set either needs a ridiculous amount of buffs, or a delay.
This set is so bad that it makes the non-stalker versions of KM look good by comparison.
KM has gotten changes.
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2 hours ago, nightchrome said:
The "chance for hold" that is Migraine is neat and all, but I think literally everyone would prefer the standard -res instead.
Is there a reason this is not being considered?
Yes, probably due to possible balance issues and because Sonic Melee attacks have already existed for over 3 years within Sonic Assault which also deals migraine effects.
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This is present in 28.3.7321 also.
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Tried the new version of Attune on the brute I made on the other server. This feels better even though the functionality is the same. Double clicks work correctly and the target keeps the effect if it runs away for whatever reason. Nice work.
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Copy and paste from the archived Focused Feedback section- this is happening in 28.3.7309 also:
Not sure if this goes here but thought I should mention it: something screwy is going on where my tanker is actually healing enemies with his attacks. I think it could possibly be Cognitive Radial Interface? Proof with combat log onscreen:
EDIT: I just swapped it for Reactive and it does the same thing. It also does NOT do it on my fire/fire scrapper so I don't know if we can assume it's ice melee interacting with Interface?
EDIT 2: Yeah, I removed the Interface power and it stopped healing critters. I put it back on and sure enough it starts healing critters again. It's a Super Reflexes/Ice Melee tanker.
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2 hours ago, UltraAlt said:
Any of the other "we" that you imply should be posting for themselves.
They have been, thus the "we" is warranted.
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58 minutes ago, UltraAlt said:
I find it interesting and a different use of the toggle mechanic. It works like the AoE debuffing powers but recharges faster.
It is different and I like having the sets play differently.
I also find it interesting and I like having sets play differently too. Retoggling 16 times a mob is not fun for some of us and we are giving feedback as requested.
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1 hour ago, Sovera said:
The problem with DoTs is the quick nature of the game.
I like sets that use DoTs that you can layer on top of each other and see the target's health fall faster and faster, like a multiplier - at least in other games. This game too. The trick is to apply DoTs at a speed where you aren't corpse blasting or whatever they call it and wasting endurance because of how difficult it is to tell if you hit them with enough DoTs to knock them out.
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3 minutes ago, Kaika said:
Sonic assault also has -res in the ranged attacks and Disruptive aura which is a -res toggle, it still has alot of it
Yes, so I was correct when I said some of them.
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18 minutes ago, Kaika said:
is the signature secondary effect of sonic powers.
Some of them. Others have the migraine effect like Sonic Assault.
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I mentioned the annoyance of using Attune in earlier versions of the beta - it's just the implementation, as you have to reapply it over and over. If it was just an always-on endurance-eating toggle that affected the powers that it is supposed to affect to whoever your current target is, that would be better in my opinion.
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2 hours ago, Uun said:
Turn off Geode.
Oh you had that toggled on before saving. I see.
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Version 28.3.7289 and 7292 (open)
Went to character creator to make a new Sonic Melee toon. Both Sonic Thrust and Sonic Echo do not play their ripple wave FX in the creator. The character animations play, but no sound waves appear. The other powers are fine. Sonic Echo fx does appear when trying an already-made character in-game, so I do not know if it is just tied to the character creator.
Not sure on that Assassin's Whisper animation - looks like a mental attack instead of an audio attack where the hands are placed and where the FX generates.
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1 hour ago, Uun said:
I think this is current but I haven't checked (file is dated 9 months ago). No purples or HOs slotted yet.
Uundercover - Stalker (Ice Melee - Stone Armor).mbd 43.42 kB · 1 download
What purples and where? These numbers seem bonkers. 500% recovery without Ageless on? Maybe Mids is bugged for me. 1950% regen without Earth's Embrace?
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On 10/31/2025 at 10:54 AM, Uun said:
Stone gets psi defense in Minerals. I've got an Ice/Stone stalker that's soft capped to S/L/E/N/P and is virtually unkillable.
Can you post your build? I would love to see
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Version 28.3.7289 and 7292 (open)
Went to character creator to make a new Sonic Melee toon. Both Sonic Thrust and Sonic Echo do not play their ripple wave FX in the creator. The character animations play, but no sound waves appear. The other powers are fine. Sonic Echo fx does appear when trying an already-made character in-game, so I do not know if it is just tied to the character creator.
Not sure on that Assassin's Whisper animation - looks like a mental attack instead of an audio attack where the hands are placed and where the FX generates.
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Well if anyone can check who has a 50+ ice melee toon
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Not sure if this goes here but thought I should mention it: something screwy is going on where my tanker is actually healing enemies with his attacks. I think it could possibly be Cognitive Radial Interface? Proof with combat log onscreen:
EDIT: nevermind, I just swapped it for Reactive and it does the same thing. It also does NOT do it on my fire/fire scrapper so I don't know if we can assume it's ice melee interacting with Interface?
EDIT 2: Yeah, I removed the Interface power and it stopped healing critters. I put it back on and sure enough it starts healing critters again. It's a Super Reflexes/Ice Melee tanker.
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Seems like Sonic Clap's base damage was lowered before it became enhanceable
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11/2/2025 Version 28.3.7258
Headsplitter is now correctly activating Incarnate Interface, bug fixed.
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1 hour ago, Wravis said:
Yes. A set that has ranged attacks, because that's how sound works.
Luckily there are no migraine effects tied to any of the ranged attacks - the melee and PBAOE have it only.
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26 minutes ago, Wravis said:
Splash damage, or increased range. Throwing on a dot and calling it migraine is silly.
Sonic migraine effects have been in the game for over 3 years now. You would have had to make a Sonic Assault Dominator to experience it.
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[FOCUSED FEEDBACK] New Melee Set - Sonic Melee
in [Open Beta] Focused Feedback
Posted
I assume you meant Symphony.
The new set will be a primary for most.
I realize people want more and more and more and more -resist since it's the best debuff for clearing speed. I'm just saying Sonic migraines aren't new at all.