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Posts posted by JayboH
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13 hours ago, Auroxis said:
Black Hole is still very much griefing in AV/GM fights with these changes.
and how often does that happen
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I assume the Super Strength changes are an indication of other ATs being able to get the set? Scrappers/Stalkers?
That's a cool Burn change. If anyone is wondering, Burn grants 10.38 ku protection and knock prot for 1m40s. I think Ninjitsu still has no kb protection, now that Dark and Fire have it, if you are looking to do them all.
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15 minutes ago, Wavicle said:
Touch of fear is a very powerful to hit debuff. Not completely sure, but I think it may even stack with itself if you apply it multiple times. It absolutely can take a single target out of the fight, maybe not an AV, but an elite boss or boss absolutely it can.Oh, out of the fight, not out. I see what you mean. Totally different.
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23 minutes ago, Wavicle said:
Sure, but even if it was a good AOE attack, it wouldn’t be a good single target attack, so it wouldn’t help you take out a big hard target quickly. As a mitigation ability, it does help you take out a big hard target quickly.
Nothing in dark helps you take out a big hard target quickly.
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Agreed on Dark Melee - I made a tanker who is now 50 when the DM changes were made, and man, Touch of Fear was such a disappointment. Very little damage, plus it is DoT - however you can spam the heck out of it as it has a very short cooldown.
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14 hours ago, SomeGuy said:
I definitely helped attribute to the target cap being implemented cause of my FA/IM tanker. I had IM THEN show me it was a sleeper of a set, so yeah....that warms my heart seeing it get more love. I can't remember if you were playing with me then.
Possible - I've been around since early beta.
EDIT: might have been the same case with me and Assault Rifle. I was silly enough to brag about the damage numbers after CoV hit and I had an AR/Kin corruptor. They overhauled the set based around Ignite not long after, when I directly spit Ignite numbers while having siphon speed and fulcrum feeding it. Something like 700-800 every 4 seconds I think base recharge? Too long ago to recall hard numbers.
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4 hours ago, SomeGuy said:
Nope. But it's definitely in the race (that "honor" goes to Staff).
They just buffed Staff.
EDIT: It's nice to see some people stopped sleeping on Ice Melee. Great set. Reminder that it's tier 9 does the same damage as foot stomp only in a smaller area.
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On 9/3/2025 at 11:56 AM, King_Jesus said:
Posting this for someone in the game to view. If you think I can do something better please let me know 🙂
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|gW7Nw7NbamJvV+wNKItlDFzq9naRx8LLzfiDv2w6Xuh0=|Hmm... Gun Drone gets zero damage buffs but I see you are going for the regen and recharge - Piercing Beam could use the purple version of the set, no? Bonfire does not have the kd proc but I can see you are going for the bonuses... which Alpha would you go for?
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Is this currently the worst performing melee set in the game? Is it the activation times? How would you change the set if granted the ability?
Body Blow
Quick Strike
Smashing Blow
Power Siphon
Repulsing Torrent
Confront
Burst
Focused Burst
Concentrated Strike
If I recall correctly, the set works on Stalkers best due to one of their AT enhancement sets granting you the ability to double Build Up/PowerSiphon whenever you want etc.
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Sonic's been toyed with a couple of times recently right? Pretty sure in the last huge patch it was altered again. How is it now?
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14 minutes ago, Rudra said:
I fail to see why you are telling me this. I am keeping my own opinion on the matter to myself, doing my best to stay out of the conversation. My sole purpose in that post was to point out to @srmalloy that what (s)he/they is saying about the OP is not what the OP is saying.
(Edit: Though my addition of the duration can make it seem otherwise, I guess. Okay, if that is what prompted this response, my apologies for giving the wrong impression.)
It's because of your last line:
"So the -ToHit would go away. (And the immob' being requested most likely wouldn't last any longer than the current -ToHit. So with a full set extending the duration of the Stun, the immob' would also wear off before the Stun.)"
so I replied to you with
"It would be effective immediately just like the -tohit debuff is effective immediately - however it would actually have a real effect on the mobs, because stunned mobs can't use tohit checks. Stunned mobs getting immobilized won't wander around dispersing however."
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6 hours ago, ScarySai said:
Eh, I guess? But then again, forts hypnosis is in a similar boat.
AA could be fixed to proc when the stun wears off. Forts hypnosis could be changed to a root or something, actually beneficial to a set like mind.
Yeah, totally agree. Not sure this is possible since there is a wide world of things it would have to account for including lag, getting hit with speed boost part way, etc.
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6 hours ago, Seed22 said:
No good dark blast build does but that'll get me a demerit whoopsie.
Yeah I said that too in another thread I think recently. I've tried to get Dark Pit some dev love over the years because it's kinda terrible at everything. Slotting it with anything doesn't really make it not terrible in some way, be it accuracy, stun duration, endurance cost, or recharge.
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9 hours ago, Rudra said:
Except that is not what the OP is saying. It says:
So the -ToHit would go away. (And the immob' being requested most likely wouldn't last any longer than the current -ToHit. So with a full set extending the duration of the Stun, the immob' would also wear off before the Stun.)
It would be effective immediately just like the -tohit debuff is effective immediately - however it would actually have a real effect on the mobs, because stunned mobs can't use tohit checks. Stunned mobs getting immobilized won't wander around dispersing however.
Like I said, the more pieces of the set you get, the less useful the proc becomes, so the set is actually fighting against itself in the same power, which is kinda bonkers. I guess it's like how putting damage procs in sleep powers used to be before the Deep Sleep mechanics were added in the very last patch, only this is worse, because at least the damage would have a real effect.
That mob that Snarky stunned that can't use any tohit checks now has their tohit debuffed - and once mag levels were introduced into the conversation, I asked which mobs the proc was for that were resisting his mag 4 disorients so I could understand his goals - wouldn't a good chunk of bosses get stunned at mag 4? Once he answered it contained information that didn't seem to be a reply to my question, so I confirmed his statements and asked again politely.
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40 minutes ago, Snarky said:
The to hit debuff stacks with all my Dark Dark Corr to hit debuffs.
Yes, and which critters do you want the proc to debuff tohit that can resist mag 4 stuns
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5 hours ago, Snarky said:
and i like it the way it is. i use the set (with proc) in a targeted ranged AoE mag 2 stun. my attack chain is "Fear Cone (fear, to hit debuff). Dark Pit (Targeted AoE stun), walk into the group (I have a mag 2 stun aura, so 2+2 =4), drop Tar Patch, Spirit Drain (+dam buff, targeted aoe), Nuke (Blackstar).
A lot of my attacks do to hit debuff. I do not softcap Defenses. If anyone is resistant to stun (did you know that some critters are?!?) the to hit debuff stacks with the Fear cone (fear is good, the to hit debuff it splashes is glorious) and improves my ability to pull off this madness.
Which critters do you want the proc to debuff tohit that can resist mag 4 stuns
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...proc. Adding more pieces of the Absolute Amazement set to a character in the same power extends the duration of stun, making the -tohit debuff less and less useful, as it only lasts 10 seconds.
Seems kind of broken doesn't it? How about a chance to immobilize instead, to help prevent them from all walking around during a stun?
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I guess I would have to try that Dark build to get a feel for it, I always grab the Haunt pets. If a player has enough recharge, could you maybe skip Possess or Fear? maybe not due to bonuses. I prefer dominators to controllers, but then we aren't talking about Poison.
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12 hours ago, Maelwys said:
Personally... I skip it.
Yup. Such an odd proc choice, where the more pieces of the set you get on a power, the less effective the proc becomes.
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I'm sure the completion times difference would make a lot of sense if you consider tidge and others are spending more time trying to survive than you. I wouldn't skip the power but I could understand not turning it on unless I was sure aggro was taken care of - even then it can strip aggro as mentioned earlier in the thread.
Again, even in the 8 ft scenario we are talking half debuffed targets for the majority. I dislike having to spam different targets with the exact same power to get my full debuff from this set, unlike any other debuff set. Jump in with VG, jump back out for Neuro, etc. Just messy silliness. I WANT to love this set, but that's why I brought it up - I wish it got some dev love.
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On 8/23/2025 at 2:45 AM, Maelwys said:
The petcom commands only function if your henchmen are currently in a commandable state, because it triggers their despawn animations. If they're three floors down playing footsie with a ceiling tile it'll likely fail. Releasepets has no such limitation.
That said, it does no harm to use both. eg "petcom_all dismiss$$releasepets"
Cool, I'll update my macro
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2 hours ago, Snarky said:
Absolute Amazement has great set bonuses for 5 pieces. The ToHit debuff proc meshes perfectly with Dark.
Nice, do you happen to know the answers to my questions regarding the proc?
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3 hours ago, Snarky said:
/high range build.
...which is counter to using OG to stack mag levels.
-speaking of Absolute Amazement, I never understood the proc. If everything is designed around stunning your target, why would you care if they get hit with a to-hit debuff? Does the full set stun duration outlast the to-hit debuff proc? Etc.
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On 8/26/2025 at 6:48 PM, Snarky said:
On my Dark Dark Corruptor now. I have two, one I speed levelled and have run for 120 vet levels. One I have been running since March doing every Contact red/blue/gold every mission. Now 44.
You gave a one sentence roll off on Dark. Fair enough, you are not wrong. Here is what you missed. I take all ST attacks in Dark Blast. This gives a solid attack chain for hard targets in all situations. The use of a targeted toggle to hit/damage debuff is very good against hard targets. When dealing with large mobs I come in hard. Fearsome Stare. Then I throw Dark Pit, Targeted AoE Disorient (mag 2), then I step into the middle of my new friends. Running my Oppressive Gloom AoE Disorient (mag 2) toggle. (stacking and very important in this time) Then I drop Tar Patch at my feet. Spirit Drain for a nice build up, Then Blackstar. Now I joust out to a nice corner. I have Fear cone, damage cone, immob cone, and Knockdown cone. Most with damage, most with to hit debuffs. I run +range out the yazoo. Those cones are mostly fat and wide and long. keep targeting things center mass and spraying. Non suppressing stealth, a ST heal for myself and an AoE Heal that is a to hit/dam debuff. Then a Rez that will yoink a whole league back onto its feet, while slapping -500% regen on the target. Oh, and a self Rez. (with a mag 10 stun...)
Triple Dark.
Or, as you say, "Cool set thematically with cool attacks and customization. No Target or Location damage AOE's, all cones so you need to play just outside the pack. -Hit is good early/mid but falls off later. Damage is workable but not the best, also PBAOE T9. Give it some damage!"
I guess opinions vary. But I find either solo or on a team I always have an easy to choose tool for getting something done NOW.
I have tried to get Dark Pit some buffs a few times over the years. It costs a lot of endurance, it has low base accuracy, it has a low mag stun, and the stun is short. How do you slot yours up? I usually skip it entirely. I could see combining it with Oppressive Gloom if you grab Clarion perhaps.
[EXPERIMENTAL] Patch Notes for September 12th, 2025 - Zoe Task Force
in [Experimental] Patch Notes
Posted · Edited by JayboH
Seems to be another patch this afternoon, and now I am stuck on retrieving character list on breakout
EDIT: forced an update check (which found nothing) and then did a Verify, and now I got in