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Everything posted by JayboH
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Oh, out of the fight, not out. I see what you mean. Totally different.
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Nothing in dark helps you take out a big hard target quickly.
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Agreed on Dark Melee - I made a tanker who is now 50 when the DM changes were made, and man, Touch of Fear was such a disappointment. Very little damage, plus it is DoT - however you can spam the heck out of it as it has a very short cooldown.
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Possible - I've been around since early beta. EDIT: might have been the same case with me and Assault Rifle. I was silly enough to brag about the damage numbers after CoV hit and I had an AR/Kin corruptor. They overhauled the set based around Ignite not long after, when I directly spit Ignite numbers while having siphon speed and fulcrum feeding it. Something like 700-800 every 4 seconds I think base recharge? Too long ago to recall hard numbers.
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They just buffed Staff. EDIT: It's nice to see some people stopped sleeping on Ice Melee. Great set. Reminder that it's tier 9 does the same damage as foot stomp only in a smaller area.
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Hmm... Gun Drone gets zero damage buffs but I see you are going for the regen and recharge - Piercing Beam could use the purple version of the set, no? Bonfire does not have the kd proc but I can see you are going for the bonuses... which Alpha would you go for?
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Is this currently the worst performing melee set in the game? Is it the activation times? How would you change the set if granted the ability? Body Blow Quick Strike Smashing Blow Power Siphon Repulsing Torrent Confront Burst Focused Burst Concentrated Strike If I recall correctly, the set works on Stalkers best due to one of their AT enhancement sets granting you the ability to double Build Up/PowerSiphon whenever you want etc.
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Sonic's been toyed with a couple of times recently right? Pretty sure in the last huge patch it was altered again. How is it now?
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Absolute Amazement - the more you have, the less powerful the
JayboH replied to JayboH's topic in Suggestions & Feedback
It's because of your last line: "So the -ToHit would go away. (And the immob' being requested most likely wouldn't last any longer than the current -ToHit. So with a full set extending the duration of the Stun, the immob' would also wear off before the Stun.)" so I replied to you with "It would be effective immediately just like the -tohit debuff is effective immediately - however it would actually have a real effect on the mobs, because stunned mobs can't use tohit checks. Stunned mobs getting immobilized won't wander around dispersing however." -
Absolute Amazement - the more you have, the less powerful the
JayboH replied to JayboH's topic in Suggestions & Feedback
Yeah, totally agree. Not sure this is possible since there is a wide world of things it would have to account for including lag, getting hit with speed boost part way, etc. -
Absolute Amazement - the more you have, the less powerful the
JayboH replied to JayboH's topic in Suggestions & Feedback
Yeah I said that too in another thread I think recently. I've tried to get Dark Pit some dev love over the years because it's kinda terrible at everything. Slotting it with anything doesn't really make it not terrible in some way, be it accuracy, stun duration, endurance cost, or recharge. -
Absolute Amazement - the more you have, the less powerful the
JayboH replied to JayboH's topic in Suggestions & Feedback
It would be effective immediately just like the -tohit debuff is effective immediately - however it would actually have a real effect on the mobs, because stunned mobs can't use tohit checks. Stunned mobs getting immobilized won't wander around dispersing however. Like I said, the more pieces of the set you get, the less useful the proc becomes, so the set is actually fighting against itself in the same power, which is kinda bonkers. I guess it's like how putting damage procs in sleep powers used to be before the Deep Sleep mechanics were added in the very last patch, only this is worse, because at least the damage would have a real effect. That mob that Snarky stunned that can't use any tohit checks now has their tohit debuffed - and once mag levels were introduced into the conversation, I asked which mobs the proc was for that were resisting his mag 4 disorients so I could understand his goals - wouldn't a good chunk of bosses get stunned at mag 4? Once he answered it contained information that didn't seem to be a reply to my question, so I confirmed his statements and asked again politely. -
Absolute Amazement - the more you have, the less powerful the
JayboH replied to JayboH's topic in Suggestions & Feedback
Yes, and which critters do you want the proc to debuff tohit that can resist mag 4 stuns -
Absolute Amazement - the more you have, the less powerful the
JayboH replied to JayboH's topic in Suggestions & Feedback
Which critters do you want the proc to debuff tohit that can resist mag 4 stuns -
...proc. Adding more pieces of the Absolute Amazement set to a character in the same power extends the duration of stun, making the -tohit debuff less and less useful, as it only lasts 10 seconds. Seems kind of broken doesn't it? How about a chance to immobilize instead, to help prevent them from all walking around during a stun?
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I guess I would have to try that Dark build to get a feel for it, I always grab the Haunt pets. If a player has enough recharge, could you maybe skip Possess or Fear? maybe not due to bonuses. I prefer dominators to controllers, but then we aren't talking about Poison.
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Yup. Such an odd proc choice, where the more pieces of the set you get on a power, the less effective the proc becomes.
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I'm sure the completion times difference would make a lot of sense if you consider tidge and others are spending more time trying to survive than you. I wouldn't skip the power but I could understand not turning it on unless I was sure aggro was taken care of - even then it can strip aggro as mentioned earlier in the thread. Again, even in the 8 ft scenario we are talking half debuffed targets for the majority. I dislike having to spam different targets with the exact same power to get my full debuff from this set, unlike any other debuff set. Jump in with VG, jump back out for Neuro, etc. Just messy silliness. I WANT to love this set, but that's why I brought it up - I wish it got some dev love.
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Nice, do you happen to know the answers to my questions regarding the proc?
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...which is counter to using OG to stack mag levels. -speaking of Absolute Amazement, I never understood the proc. If everything is designed around stunning your target, why would you care if they get hit with a to-hit debuff? Does the full set stun duration outlast the to-hit debuff proc? Etc.
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I have tried to get Dark Pit some buffs a few times over the years. It costs a lot of endurance, it has low base accuracy, it has a low mag stun, and the stun is short. How do you slot yours up? I usually skip it entirely. I could see combining it with Oppressive Gloom if you grab Clarion perhaps.
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Yeah it's still going to be a ton compared to others - you have to build for max possibilities and then tune it right, then remember powerset strength when a player doesn't have all the pets, and also test it to see how it does without the training powers at various levels, etc. Also how does it do with incarnate abilities, etc.
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Can I see your build
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Traps, which has a lot of it Dark Miasma's Dark Servant if you count tentacles Force Bomb in FF Whitecap in Marine Fallout in Rad Storm has a bunch Trick Arrow's oil slick