-
Posts
147 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Kistulot
-
Hello, I would like to raise the issue that as raised in this post below... I feel there is a definite issue between the community and the people running homecoming. I realize this will come off as shit stirring, but please hear me out. The thread about the request received no GM reply. It was open for far longer. Additionally, I sent in a ticket first as advised by someone over on Discord, only to be told to post about it... ...while a policy was already up to not perform memorials. This is essentially the equivalent of being transferred around departments only to find out from someone saying that your premise was flawed to get an answer on your situation. It's infuriating. Additionally, it seems clear that those with authority are much more willing to engage with people who are shooting things down, and generally acting without empathy towards the greater community. This may be somewhat subjective, and it would likely be fair to find many examples that are otherwise... But to simply say "The question's been answered! :)" and close the thread when the topic of "we could look into something else" was brought up yet the response to it was utterly ignored feels much more like "We're done listening to you now :)" The response reads very loudly as "we said that to be diplomatic, but we're not really interested in discussing this further." If someone was seen as going too far, then that should have been stated. If there was no interest in continuing the discussion, that should have been stated. Closing a topic because the literal subject line was answered while not addressing any of the underlying, continuing discussion, only further emphasizes a desire to sit behind an opaque wall. Again, I'm disappointed by the no, but I'm more disappointed by the disingenuous reply, and the further handling of the thread.
- 107 replies
-
- 17
-
HC needs to develop a policy on memorials.
Kistulot replied to Greycat's topic in Suggestions & Feedback
It's also on the forums, which I don't blame some people for not wanting to visit. -
To read the end result of this line of posts, unfortunately, you'll have to head over to here: This includes the GM response, and my response to it. If you agree, please respond appropriately. If you don't? I don't think I need to tell you that you're allowed to post whatever you want.
-
HC needs to develop a policy on memorials.
Kistulot replied to Greycat's topic in Suggestions & Feedback
Gonna add that it's great that this was posted HERE and not in the thread that was about the memorial request, also that there was no quick place to view this decision yet apparently it's been made already. Esprit d'escalier. -
HC needs to develop a policy on memorials.
Kistulot replied to Greycat's topic in Suggestions & Feedback
As a person who didn't ask, but now has this answer to face? I'm very disappointed. Homecoming is a server based on its community. You're not selling this game to people for it being a cutting edge new MMO. The people who get curious would never stick around without things like MIDS to allow people to make builds in a game so opaque that without a community it's nearly impossible to figure anything out. The help chat channel is basically a requirement because even with the wiki, the in game tutorials can do nothing to make up for how the game was hard to understand from the start and nothing ever improved upon it. Favoritism is pretty easily solved by just adding people in as they're requested, or enabling some means for a person to request it in case of their untimely death. The complex questions of verification and privacy? People have faked their deaths before, yes. I don't see how hard it is to add an NPC that doesn't even talk and remove it if it turns out that it was a prank. I realize it's not completely nontrivial, but I also know that it's nowhere near say, balancing powersets. Consent is a pretty simple answer here: the ToS says anything created in the game becomes part of the game. It's not a violation of anything to thereofre use part of the game. Get it wrong? We're a community, aren't we? We can talk about it. We can discuss. Something that has bothered me about Homecoming for awhile in general feels like it needs to be expressed right here: The only reason that Homecoming has a population is because it was the biggest pirate server. The legitimacy granted is good for the devs, but I don't think any of us who were here in 2019, and built the communities that have made it worth being here, ever gave a damn. The clubs that fill with people, the raids that all gather up? That's the community. The mothership raids, the hamidon, the synapse babbage farms on torch... it's the community. Yet for some reason there's been inherently a relationship between the community and the Devs/GMs as though this were still live. I have so much respect for what's been accomplished, but I really feel like there needs to be some acknowledgement here: homecoming is not even making a profit. It's here because people love the community, and the game... but the majority of the work that keeps people here? Was in place before 2012. If it wasn't, then it was done before 2019, in which case it was truly a pirate server with no public presence whatsoever, and yet there's this lack of a feeling of traditional community conversation. "Soon" wasn't all that cute back by the end of the game in 2012, but here I see 0 reason why the kind of things discussed on the beta server aren't shared with everyone. Yes there are people who think Kin melee is overpowered and fire blast is weak. There are people who probably still think the tram lines being merged, and the PORTAL system made the game "too easy". But it would be a discussion between community devs and gms and the people who make anyone log into this game. I feel like there's a strong argument to be made that, for example, Veracor has done a not insignificant service to the game compared to. Well. A lot of people... Yet we all know the reason that he dropped off of doing things: because even the people making it so people gave a damn about content weren't being treated like a part of the process. Because things that people care about were being ignored. This isn't just about this singular issue. Honestly, it was a shot in the dark... but this response has killed the last of my ability to be quiet about these frustrations. I realize it's likely to get all sorts of nasty or unpleasant responses, but I don't feel like anything I'm saying is wrong and I'm doing it without resorting to harsh language or insults, so take that as you will. Is this the kind of response that may make Devs/GMs not want to help the game? Maybe. That, I apologize for...but I would entreat anyone who would go "this? This is why I don't want to bother anymore" to consider the perspective I'm laying out. Two years ago there would be no more validity to this server than if I'd ran the distributed source code. It feels to me like the true legitimacy shouldn't come from NCSoft, but from a respect and communication with the players, with an open dialogue, with an understanding of where we are, where we're going, and not a feeling of a brick wall that we can hope might acknowledge anything. AE has more new content in it than the rest of the game ever will, but it's barely been touched comparatively. Each addition to the base system enables the community to create more things for the wider player base, yet those representing those segments of the community have been excised from special positions not given more. TL;DR: The veneer of professionalism that's desired here has only ever hurt HC, and I don't feel like any of this is being done for any reason that benefits the game or takes it in a direction which respects and allows for it to have a long term viability.- 143 replies
-
- 14
-
Honestly, some kind of memorial site for all of the heroes who died in the rikti and praetorian wars? Reasonable. But it feels like something a little different for the players who made that lore matter and feel alive is something else entirely.
-
HC needs to develop a policy on memorials.
Kistulot replied to Greycat's topic in Suggestions & Feedback
This has been immensely painful. I kinda didn't want to say it about the first post, but uh... the emphasis on not even knowing they existed feels... so... it hurts. I dont hold it against anyone, but it hurts. I admit, I'll be sad if it doesn't happen. They wouldn't care, but well... they were important. The Stormcage was an important place for a lot of people, and they were responsible in part for the pillow fort. They manned a spot at the bar that felt like it belonged to them. That place ended up on Massively, getting word of how cool you can make bases out to the wider world. They were a friend. They made life better for a lot of people... Even if you didnt know someone? Someone you knew interacted with them once, or someone you knew interacted with someone who logged on that day and stayed logged on because of them once, or so on. If someone told me that they wanted a memorial for a character of a fallen player and I didn't know them, the worst thing I would say is "I'm sorry I never had a chance to know them. Let's do this." I would... definitely encourage some empathy. Please. -
HC needs to develop a policy on memorials.
Kistulot replied to Greycat's topic in Suggestions & Feedback
I don't feel like I can respond to the further discourse here. A lot of it feels like it's gotten... A bit... I don't have a word, but the opposite of what I've been trying to do in the wake of my friend's death. Maybe it's selfish to make this post, but this effort has been explicitly an attempt to immortalize someone who i was told all day while holding a 16 hour+ impromptu vigil that their lives had been impacted and they wanted a reminder to exist in the game. No one wants a contest to prove anyone's worthiness for this. I stated I didn't really feel like one for me would be appropriate because when I think of Ascendant, and Ursula, I think of, and many others did, a very similar person. I don't think Ascendant left Virtue, but their memory is now on every shard. I would, sincerely, like to see something in game honoring all of our fallen. I think getting upset that some of the prominent members, or those who touched someone working on Homecoming or the secret servers beforehand is missing the point as is the suggestion for SG bases to be used in lieu of. By putting a character, a representation of the person who is gone, a character they played, a way they touched people, in a way that is there for everyone to see is trying to make sure that their memory lasts. It's trying to make it so... I never met any of the NPCs we have now besides Ascendant, but I feel the love and the loss of those people being gone. I feel good that I can hold that memory, and I feel like not enjoying that being in the game can be handled the same as not liking may other NPC: don't interact with them or only as much as possible for the reward npc in oro/echo. We're a community, and as things go, it's no secret CoH has a largely older player base these days. I don't need to spell out what this means. I would like to make a call for empathy, and togetherness about our shared losses, and about the ones that may solely be personal to us. It's the holiday season. Someone has passed. Those both feel like good reasons to try to have a positive outlook towards each other and try to hold hands on this, and in general. Maybe I'm reacting a bit dramatically, but I dunno. It hurts a little to see this thread go the way it has following the initial post. Okay, not a little. A lot. Please, in this time of loss, don't make it so losing a person in the community who avoided conflict and brought fun and joy is leading to strife and unpleasantness. -
HC needs to develop a policy on memorials.
Kistulot replied to Greycat's topic in Suggestions & Feedback
I think this is a very thoughtful reply to the general situation. Someone suggested using Echo Plaza for this, dropping down a bunch of npcs of the fallen's characters or some kind of special memorial area attached to it, and honestly, I think that's a good idea. Plaque(s)? Not a bad idea, either. There are other players that I feel deserve this. It's obvious that Punchy was very important to a large swath of the Everlasting community, and so was Synalon. I think when I'm gone, if City is still around, some people will be pretty sad but I don't think Argent Girl, the younger Miss Maxima (the former Ruby Masters), or anyone else I've had (like, say, Tunnel Vision) have had the same kind of lasting effect. I've done my best to contribute... but I dont think it's made the experience *different* for people. Some people though? Definitely have. Having a spot for all of the fallen ain't a half bad idea, and having some kind of policy isn't, either. What makes Homecoming special is very much the game, but imho what makes it feel BETTER than live is the way the community has been enhanced. SG bases are open with a code. SG bases can be SO MUCH MORE. SGs can be much bigger. The auction house isnt a terrifying nightmare. Can't argue that this could use a lookover. -
The issue I have with that is, say, my badger has capped badges and I... dont really want to ever do that again. The winter ATOs being more expensive than other ATOs doesnt feel like a particularly helpful feature, and you cant use candycanes until december anyway. so...
-
Even if there wasnt some way to demarcate that we'd been there? A hall of memories could be neat, too 🙂
-
I mean there's plenty of room to drop an npc in the world in many places without it being more than 'making the world feel lived in'
-
Honestly, I wouldn't particularly mind this either? 🙂 Or they could just be somewhere in Echo Plaza. It is a weird place that doesn't really conform to ordinary reality... ...though that said we already have some memorial NPCs, so unless we really lean into that...
-
Hello everyone. This post is about somewhat of a serious, solemn topic. It's one I wouldn't have even made if not for how many times I heard a recurring thought yesterday and I'm trying to do my best to lead the charge in this situation as much as possible. Ursula Renee Mallory, played by @Eildath, was a very important interaction for a lot of people on Everlasting who roleplayed. She did content, too, everything from, well, every Trial, TF, and Raid you can imagine! (If I'm not mistaken she did lots of Labrynths, I was there for plenty of Hamidons, and she was always happy for the WST!) Yesterday the community found out that on the 7th of December, Eildath passed. It was a sudden, unexpected event. Those who knew them, hung out with them regularly, knew that over the course of the year they were experiencing more and more illnesses bad enough it prevented them from even wanting to use discord. Even still, whenever they were well enough they were there, a part of the roleplaying community on Everlasting, positive, warm, and welcoming to everyone they could be. More than once yesterday I heard so many people saying that @Eildath was helpful and kind to them when they didn't even know anything about the game. They were helpful with people needing to learn the mechanics, people needing to learn about the community, and as a social butterfly with angel wings, their character knew, or was recognized, by so many. Having her there, to many people, was something warm. Comforting. It was a little sign of the community being okay. It was the knowledge that even if you didnt play for a month, or a year, they'd be there and just as happy to roleplay with you... ...only now, Eildath is gone, and they wont be logging back on. Unfortunately, we have confirmation that this is not a prank faking-their-death sort of situation. Their facebook was found (used the same name, Eildath, and the same Sinistar pic they used on discord) and then, so was their obituary. They were 47 years old. Far too young to go how they did, when they did, and they had so many stories left to tell, so many more lives still to touch.. That's why I'd like to ask the Devs, and others to support the call, to add Ursula Mallory's heroic persona, Umbra Midnight, to the game as a memorial NPC. Sticking her somewhere visible yet out of the way in Pocket D would suit--maybe behind the bar in the PVP area of pocket D (she did spend no small time as a bartender for The Stormcage where she touched so many lives by remembering running gags, welcoming people, and being generally amazing) but an alternative might be in Founders Falls, on top of the ring surrounding Infernal and Numina, crouched down, glowering at Infernal. In her lore they had a not-so-serious beef (nothing that broke Infernal's lore, it was a response to a demonic possession, etc, basically showing up to an alert in the area) and I think it might be a cute way for people to be able to visit her, be told about her, without being in an area that might cause distress to those who miss Eildath and all of the joy they brought so many. Please, if you interacted with Eildath even just once, support this post, share it around. They loved this game, and they loved this community. Let's make sure no one ever forgets them. Let's make Ursula Mallory, Umbra Midnight? Immortal.
- 30 replies
-
- 14
-
Hello, everyone. I haven't known them the longest of many of you, but today I received a message from @Eildath's brother that they'd passed unexpectedly back on the 7th. A common face to see in Pocket D, the clubs, or about in content, they often wore the face of Ursula Mallory, or their heroic identity, Umbra Midnight. They were the kind of player who loved to make alts of the same character, so if you ever saw Umbra Midnight, Urse, Urse Mallory, Ursie Mallory, Ursula, Ursula Mallory, Ursula R. Mallory, Ursula Renee Mallory? That was their Purple Feather-Winged main. Other characters they played included KO Kayleigh, Caelan, Samara Alhazred, and more. They tended bar in The Stormcage, they were a member of the Justice Girls, and they had a whole line of novelty plushes in the lore that just kept on giving. Here's to their memory staying with us for a long time to come. Edit: If you have a moment, please look at this other post, and leave feedback there as well! 🙂
-
You're playing a team game. Literally every character has a chance to impact how you play. Knockback. Buffs. Debuffs. Rooting the enemy. Someone killing that enemy as you were about to with a long animation. Someone using a wakie before you can venge off of them. I'm not saying it might not be better to put the option in START or something, make it clear it's there in a pop-up tutorial... but this argument is not one that, imho, holds a lot of merit. If anything, I think it's a good argument to turn this around to what I think is the real problem as we play a game that will ever be improved. I feel like acknowledging that this is a game being played with other people and we should make efforts to be calm, patient, and understanding with things we don't like would go really far. We could even still ask for changes to things with a rationale that is inherently individualistic in a team game. Also if you just wanna hit the ground running, Outbreak is immensely slow, and making me click past the tutorial every time is barely more clicks than going to null, and I go to pocket D or a START vendor anyway.
-
Was nice to see my name in the list of targeters. Honestly? It was fun. it made me feel valuable and appreciated. You opening the 5pm raids was really cool, and gave me a bit of stability during a very stressful time in my life. Stuff hasn't calmed down, but people still get way more excited to see Ms. Maxima now than they did before my time in the Hive. Thank you for all of the badges. I hope wherever you end up, you enjoy yourself.
-
This is a really awesome project! 🙂 I'll throw my hat in the ring. Ms. Maxima II: Mutant Brute Street Justice / Invulnerability - Adaptation: Ms. Maxima II takes 1 less damage each time she receives damage from the same source. That may be super broken or not, I'm bad at game balance. There's a reason I don't play many TCGs! Image listing: https://imgur.com/a/67j6LdK Bing description of her costume: ((20 year old female, long blonde hair with a right part, blue eyes, black lipstick, black makeup, wearing a light grey and ink blue shiny supersuit with a skirt and a gold 5-pointed star on the chest with dark gold inlay, gold gauntlets, skirt; wearing a red sash belt,red sunglasses, red lenses, gold frames))
-
This all seems really neat, and I can't wait for it to go live just from a brief time on the open beta server! ...that said? I do have one BIG disappointment. Marine Affinity's customization leaves a lot to be desired. It can't go dark like Water Blast can, which ruins a lot of cool ideas, and with bright, there's always some white in there. Just things that I personally would like resolved! Otherwise? This seems badass and i want it now! 🙂
-
I can second this has never worked for me either. I figured it was either something that got patched out but the UI element remained, or something like that. As a woman who uses a LOT of macros, this would be cool.
-
If the phrasing wants succubus bosses the grammar isn't good at communicating it clearly, imho.
-
I don't know which badge it is because while I'm a badge hunter it's just not how I work to care, but the defeat badge between Soul Binder and The Beasst Within labeled "Defeat 50 Succubus or Hellfrost Bosses to earn this badge" does not care about the new CoT 50 succubus mobs, making them showing up feel a bit mean. I at least want badge progress if they're going to keep confusing me! 🙂
-
It does 🙂 Linking this from the MOTD might be a good idea 🙂
-
Hi! Having the WST on the calendar (which is linked in the Global Message of the Day as https://cohhc.gg/wst ) is incredibly useful so I can know what's the next week and plan appropriately. Unfortunately, there's currently no listed WSTs, and haven't been for awhile. While the LFG window is useful, it only shows them after monday, making plans for monday more difficult.