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dtj714

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Posts posted by dtj714

  1. 2 minutes ago, macskull said:

    WoW is an anomaly in the MMO world and using it as a comparison is going to make anything look bad.

     

    But, we'll use your numbers. We'll assume "tens of thousands of players" to mean 50,000 which is probably generous. At its peak WoW had 12 million players. That 50,000 people playing vanilla WoW on private servers is... 0.4% of the maximum player count. That's essentially insignificant.

     

    I was actually referring to the Lights Hope server, which had 10,000 concurrent players at a point. Accounts? Something like 100k+. This project has what, 1000 players across all servers at any point in time? Live's peaks was ???. I'm sure the math still works out to something "insignificant".

     

    That's not the point - the point is some level of authenticity. I think Homecoming has lost it. Others don't, or don't care. And that's fine. We make choices accordingly.

  2. 4 minutes ago, macskull said:

    Some of the changes that have been made were sorely needed (massively underperforming sets, for example). On the other hand, some things could've been left alone.

     

    Sure, the devs could focus on adding new content and leaving the core game mostly the same, but that isn't a solution good for the long-term viability of Homecoming. The dev team could spend months developing new content (seriously, the Aeon SF took like six months to go from its initial beta to what we have now), but players will get through it in a couple hours and then move on. You simply can't put out quality content faster than the players can consume it. And then there are the players (like me) who don't give two shits about the new story arcs or task forces or flashback arcs or whatever and are really only around for the gameplay. At any rate, the OG game would have kept evolving as time went on, just like it evolved during its original live run. Would it have evolved along the same lines Homecoming (or any of the other servers) has? No, of course not - but we have no idea where it would have gone because the people who could tell us might have only had just the most basic idea of what the next few issues were going to contain anyways.

     

    If you're looking for a game that is unchanged except for the two-or-three-times-a-year addition of a new story arc or two, you're not looking for a game - you're looking for a time capsule.

     

    Yea, and look how popular Vanilla WoW was on private servers. Tens of thousands of players at its height. Actiblizz made sure to kill that re-legitimizing it and then cannibalizing it.

  3. Interesting responses, although about what I expected. Should clarify, I don't know if it's possible or desirable to really recreate the live game. Some things (e.g., the Paragon Market) just aren't feasible.

     

    However, I think a balance should be struck between (trying) to be faithful to the original, and sliding down the slippery slope of change. Personally, I would have preferred if they just took the SCORE version (I25?) and focused on adding new content, instead of continuously changing core systems or elements of the game (e.g., major changes to the pre-existing power sets and pools, totally revamping the enhancement system, etc.).

     

    The first thing that made me think things were getting "out of hand" was when they removed the base port "bug" that had existed for almost a year, but gave everybody LRTP as an "accolade" (with some other related changes to follow). Things continued downhill until the most recent changes, where you can get your top tier nuke barely half what through your leveling.  Again, just my opinion.

  4. I lost all interest in this project after the last major patch (I27, pg 5). The continued power creep was just too, too much. But my replacement project is down atm, so I figured I would come post a comment I wanted to make back then, but didn't bother to.

     

    IMHO, Homecoming has departed so far from its genesis (the live game), that it's just a "fun" server, and no longer any valid facsimile of the original. You might as well let people create insta-50s with 100 million inf. That's only a few steps removed from its current state.

     

    But obviously, for those who continue to play, that's fine. Or at least acceptable. I know there are other more "purist" or "vanilla" projects out there, but unfortunately none of them has nearly the population as Homecoming. And when it comes to private servers, population is king.

     

    Anywho, just my .02 inf. Curious to know what others think. If there was a "vanilla" CoH private server with Homecoming's population, would you rather play that, or this?

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  5. Been away for a while so just saw this, but how did y’all miss it? I went through all 10 pages of the focused feedback thread, and found one reference to Shadow Slip, none to Quantum Maneuvers.

     

    These changes are completely back-a**wards. HEATs don’t get access to the top power for their inherent travel mode until almost twice the level of the equivalent in the pools, and now at the same level as their top tier nuke? Makes no sense, especially since, generally speaking, every other change has made travel easier and faster.

     

    I made a post about it in the General section. For the sake of current and future kheldian generations, go find it and pitch a fit, please 🥺

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  6. Been away for a bit so yeah I’m a little late on the topic (otherwise would have put in focused feedback), but why in the Kheldian galaxy did you move Quantum Maneuvers/Shadow Slip even higher? It was already bad enough having to wait 10 more levels than when non-HEATs could get the equivalent pool powers, now it’s 12 and the same level as the top tier nuke?

     

    Sure HEATs get a couple of travel powers for “free”, but that’s part of the HEAT gig, and certainly doesn’t seem like appropriate justification for putting the top-tier power that far off (IMHO). Generally speaking you’ve made travel in the game easy to the point of triviality, and in the context of the other level availability changes, these make no sense (the only 2 that went up).

     

    Want to make a QoL improvement for HEAT travel? Grant Combat Flight/Shadow Recall at 4 instead of 10 (to mirror the pools) and make QM/SS available at or close to 14.

  7. I found a way to do it using the “macroslot” command. Basically I created rotating macros instead of bind files, and since the macroslot command assigns them to a particular tray slot (0 to 89, not sure why they are numbered that way), the correct macros stays loaded in my “human” tray (1), while my nova/dwarf trays (4 and 5 respectively) have the respective attacks.

     

    Not quite as “pretty” since macroslot and macro_image appear to be mutually exclusive, so the macros are the plain grey buttons, but I’ll take function over form given the overall benefit. 😁

     

    (N.B. - In response to the question about why, fly/em more so than the shields is very situational so I don’t have or want that on all the time, and since I play with a controller it’s more convenient than reaching for the keyboard or mouse clicking buttons.)

  8. As a general matter the toggle suspension changes are great, especially for things that you want on pretty much all the time (e.g., sprint, or hover/em if you're a flyer). But, it's had some unintended consequences for my WS and I want to see if anyone here can help me figure out a way around it, if there even is one.

     

    Basically, on my WS I have a system of rotating binds that, when in human form, make the 1 and 3 keys activate Fly/Evasive Maneuvers/toggle both off and Gravity Shield/Shadow Cloak/toggle both off, respectively, and when in Nova/Dwarf, activate the attacks loaded in the respective slots. Without toggle suspension, this was convenient and easy, because the toggles would always be off when coming out of form, so I could just incorporate loading the bind file that would start the chain over.

     

    Now, however, if I shift into form with the toggles on, then they will be on when I shift out, and vice versa if they were off. So, I can't just "restart" the chain, because the "starting point" (off versus on) will vary. To preserve the functionality, it seems I would need a "conditional bind" that would toggle or de-toggle depending on the situation, and I don't believe that's possible.

     

    Rotating regular powexec commands instead of toggleon/off seems like maybe it would be the closest thing, but then the "one press for off" is gone, and it could get messy if things somehow got out of sequence.

     

    Any ideas/suggestions appreciated!

  9. On 8/18/2022 at 9:24 AM, Myrmidon said:

    Kheldians being able to shift into all forms without dropping toggles in human form makes this all worth it.


    No, it doesn’t. I love khelds so much they are all I play, but I understand one ATs buff /= justify another ATs nerf. 
     

    Look, nobody has a problem with the suspension change, because there is no downside. The suppression change, on the other hand, has a downside. Some people with certain builds, limited though they may be, lose both time and agency in terms of getting back up what they believe are critical toggles.

     

    These two things are not intrinsically bound together. There’s no reason suspension can’t be implemented unless suppression is too. We still have no dev feedback indicating 5s turns out to play like they wanted, or even explaining why they chose 5s as the adjustment from 8. They just did it without providing any rationale. Because there is a downside it’s a balance issue, and that’s not how a balance discussion should work. 

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  10. On 8/12/2022 at 8:06 AM, cranebump said:

    Anyhoo, you can hit me up in game for an invite if you want to give it a run. In the meantime, happy trails and H'YAH, MULE! H'YAH!


    Thanks for the invitation, but I’m starting to suspect that, even on Excelsior, there isn’t enough of a population to sustain such a thing 😒. I think what I’m going to do is just play that way solo, and try to organize group activities advertised with that basic rule set, but buy all the stuff anyway so that, if I just can’t make it happen, I can do it the easy way. I much prefer grouping to soloing, so eh, majority wins 😏.

  11. 3 hours ago, Wavicle said:


    Explaining? They were convinced that 8 was too long, so they lowered it to 5. What more explanation is required?


    Uh, the reason they chose 5s? We know why they originally chose 8s (because it supposedly corresponded to 4 toggles, which was a ridiculous baseline). But we don’t know if 5s was an arbitrary reduction, or if it relates to a new “baseline” of 2 toggles, or if it’s something else. Luminaria made an extensive analysis that seems to fit, but that’s still just a guess.

     

    If they truly want productive discussion and feedback, then they should say why 5s so we can know what factors they are considering. Otherwise, people are just spewing their opinions. 

  12. Is there an “old school” supergroup on Excelsior? I.e., one that requires/encourages playing without all the “ez mode” QoL adjustments (for example, no p2w powers, using the old enhancement system, no Ouro portal until 14, etc.).

     

    Yeah you can do all this yourself, but it would be nice to be in a community of like-minded players. 

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  13. On 7/31/2022 at 1:13 PM, SwitchFade said:

     

    These are real toons I have. Comparing every single build variation live to beta, in all cases, every build here is a net buff on beta.

     

    Before you had 170% recharge. Now, at MOST, it’s Hasten only? Maybe the 170% was an “outlier” (you didn’t represent it as such at the time), but so is Hasten only. If you’re going to take Hasten, then recharge is important to you, and you’re going to get as much it as you can. 

     

    I think I’ll take Luminara’s maths.

  14. What is the 5 seconds based on? All the “testing data” from the previous 8 seconds, or some new assumption (e.g., 2 toggles instead of 4), or is it just an arbitrary reduction due to all the grousing on this forum?

     

    Again, you’re taking agency away from the player in a situation where it should not be. If this is going to be put in, then there should be a way to opt-out (“Null the Gull” it), so those who feel the need and desire to maintain control over it can.

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  15. Why the insistence on testing data when it (seems clear) the concept, or at least it’s implementation, is flawed from the beginning? 8 seconds because 4 offensive toggles? How many builds run 4 offensive toggles?

     

    Beyond that though, both players and devs seem to acknowledge that there are a LOT of variables or factors involved. This is not a one size fits all or even a one average is best overall situation. It NEEDS to be dynamic, and given the stated limitations, it CAN’T be made dynamic. Therefore the only “solution” is to leave agency in the hands of the player - i.e., make no change from live.

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  16. If you’re in the middle of a mob with aggro and can’t refresh Eclipse before it drops, then you have several options. 
     

    1. Get out of the mob (port, jump), drop form, Gravitic the mob, then resfresh Eclipse while a goodly chunk of the mob is stunned. 
    2. Drop form, immediately Stygian Circle, then refresh Eclipse. Hopefully the heal will mitigate the beating you will take and give you the tiny window needed to get Eclipse off.

    3. Stay in dwarf until the mob is dead, or at least sufficiently diminished that you know you can survive if you drop form to do what you need to do.

    4. Die. Ha, right? No, seriously. You did take Stygian Return, didn’t you? Drop form, die, Stygian Return, then refresh Eclipse and do whatever else you’d like during the glorious 10 seconds of immunity it gives you.

     

    But to answer your question directly, you can combine toggling off forms with toggling on whatever powers you want (up to he character limit), but as others have said you’ll have to hit the button for each activation. It’s basically

     

    powexectoggleoff dark nova$$powexectoggleoff black dwarf$$powexectoggleon [whichever toggle powers you want] [include tray swapping command if applicable]
     

    That will drop form (and swap trays) on the first press, and activate one power with each subsequent press. You could also combine form dropping with Eclipse activation in a macro so that you could drop and refresh very rapidly.

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