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dtj714

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Posts posted by dtj714

  1. 1 hour ago, Wavicle said:

    But that Isn’t the argument. LRTP doesn’t suck, it’s just not something that should be a pool power.

    Uh, that’s exactly the argument. Look at Jimmy’s post and the other posts in this thread. They’ve taken a pool power that was a “waste” and made it into the go-to power for inter-zone travel, for everybody. That’s inherently contradictory.

    • Like 2
  2. 3 minutes ago, Wavicle said:

    You’re losing nothing and getting a lot and arguing for what? That others shouldn’t have fast travel because that’s Teleports perk? It makes no sense.

    The rationale goes like this - LRTP sucks so we’re going to remove it from the TP pool, but we don’t really want to remove altogether so we’re going to put it in as an accolade for those that really like/want it (see Jimmy’s post in the general travel thread). With what they’ve done now, that rationale evaporates. 
     

    I’m not saying others shouldn’t have fast travel - they can and do with all the other improvements made. But if you improve a power in line with its exact purpose and function, then it’s overall fit within the game should remain, not be turned on it’s head. 

    • Like 2
  3. On 10/24/2020 at 8:39 AM, Jimmy said:

     

    Teleportation has been considered one of the least desirable pools for a while (outside of specific uses, like Stone Armor) due to the wide availability of other travel options. In order to make the set more appealing, we've added two new powers with new mechanics. Combat Teleport emulates the feeling of Speed of Sound's Jaunt to quickly traverse the battlefield without the endurance cost burden of an active travel power, whilst Fold Space introduces a new way to play in melee - bring the enemies to you, instead of going to them!

     

    To make room for these, Recall Friend and Teleport Foe have been combined into one power and Long Range Teleport has been removed from the set and is now an unlockable Accolade power.

    Take a look at the new version of the accolade - they’ve done with it exactly what should be done with the pool power (with the exception of the recharge, which should stay as it is in a set power). In doing so, they’ve undercut both sides of the rationale for the “out of the pool/in as an accolade” change.

     

    Jimmy, you’ve proven that LRTP can be vastly improved within it’s explicit scope and purpose. Respect the intent and vision of the original devs in this instance and leave it in the pool. All the improvements/additions you’ve made to Base travel should be sufficient for general travel enhancement, especially when you can port to Base every 30 seconds with a “free” day job.

    • Like 1
  4. 11 minutes ago, QuiJon said:

    There is a big difference to going anywhere instantly and your super group base. For a year and a half we have been able to go to our super group bases with no limits imposed. One day soon we will not be able to. That is a valid subject for gripes considering ABSOLUTELY no reason has been given for why it is needed. Has it broke the current game allowing the travel aspect of the slash command to remain usable? No. So no matter how many half steps given to us, there is absolutely no reason why we could not have been given 1 power that worked just as functionally as what we had. We, or most of us, are not 12 years old. "Because i said so" is not a valid reason anymore. 

    Look a little more carefully and you’ll see why (hint - it’s exploitable in various ways). And with the other changes made, you pretty much can get to your base whenever (the day job alone has a 30 second recharge...)

  5. On 10/24/2020 at 8:44 AM, Jimmy said:

    New Accolade: Long Range Teleporter

    • LongRangeTeleporter.png.4970195b31b9e2546510622430b293f0.png Long Range Teleporter
      • Long Range Teleport has been removed from the Teleportation pool and is now an Accolade power
      • 2s activation time, 10 minute cooldown (activation time is longer in PvP)
        • Activation time reduced from 12s to 2s
      • Collecting any exploration badge in a zone will unlock it as a destination, but you still need at least one exploration accolade to unlock the power itself
      • Every zone with a base portal can be unlocked as a Long Range Teleporter destination (see the above list for reference)
      • Long Range Teleporter drops you at the base portal in the target zone
      • Long Range Teleporter can also take you to your base, and allows you to use /enterbasefrompasscode to enter any base

    You’ve now made the accolade into the great inter-zone travel power that should be reserved to the Teleportation Pool (with the exception of the recharge, which should remain 5 minutes and be affected by global). Both ends of the rationale for this change have disappeared - i.e., it sucks as a pool power, but we’re going to leave it in as an accolade for those who really like/want it.

     

    No, it now fits and is appropriate as the top power in a travel power pool (and to those who say “but it’s not just the power it’s a pool and 2 prior picks - if you’re already in the pool for the two prior powers that’s a non-issue), and the accolade is universally desired and useful - it’s not just a bow to posterity.

     

    So leave LRTP to the Teleporters, and let everyone else use the enhanced/increased Base and other options (which is what everyone was already doing, except they where using the base code to do it instantly and anytime). All the other changes are a “fair trade” for removal of the command - everybody doesn’t need LRTP too. 

    • Like 2
    • Confused 4
  6. Sorry if it’s already been addressed in the prior 22 pages, but why are the recharges on Mission Transporter and Team Transporter not being reduced to 10 minutes too?

     

    Also, based on all the proposed changes, it seems like the most efficient combo is:

     

    1. If it’s reachable by Tram/Tunnel, then Ouro port -> Ouro -> Talos -> Tram/Tunnel to destination (could also get Talos accolade and go there direct).
    2. If not reachable by Tram/Tunnel, then Base port -> Base -> beacon to destination.

    3. Always log out so you’re building Base Teleport charges. 

    This requires only 3 powers and limited base building.  Everything else seems superfluous?

     

     

     

    • Like 1
  7. 1 hour ago, Koopak said:

     

     

    Ok, let's actually look at the alternatives -

     

    1. Mission Transporter - 30 min cd, must have a mission door.

    2. Base Transporter - 30 min cd, must have a base with infrastructure for all other destinations.

    3. Team Transporter - 30 min cd, must have a mission door.

    4. Pocket D Transporter - 30 min cd, connects to 4 zones?

    5. Ouro Portal - This is the closest thing, same base recharge of 5 mins, but the process is drop portal, take portal to Ouro, take Ouro portal to Talos (with a few exceptions), get to Tram or Tunnel, take Tram or Tunnel to destination.

     

    These are the permanent, "power" options, AFAIK.  There are of course also LFG queue, transport to new contact, the Wentworth power(s), and Base Transporter Day Job, but those also have limitations.  LRTP is the only way to go from anywhere in a zone directly to another zone, with no other BS, every 5 minutes (or less).  Maybe I'm completely clueless though, so show me otherwise...

     

    And yes, a big part of my issue is the accolade.  The explanation goes "LRTP is a useless power, so we are taking it out of its (namesake) pool, but it's useful/desired enough that we're actually going to improve it and put it in as an accolade, and lock it behind a ton of badges."  I mean, wtf? If it's useless, then take it out.  If it's worth improving and keeping, then do that.  But this take with one hand and give with the other, makes no sense to me.  Developing the accolade cannot have been a small effort.  Personally, I'd be fine if they improved it and did it both ways.  Want to take it as the third pick in a pool you already have and like? Go for it.  Want to hunt hundreds of badges instead? Go for it...

    • Like 1
  8. 20 hours ago, ABlueThingy said:

     

    But LRTP is crap.  It is the crap of the TP pool, having taken the crown from TP Team.  Team TP being the former crap monarch of the Extremely Crappy Powers in Very Thematic Power Pool Sets kingdom.  ECPVTPPSK for short.

    Ok, my bad on the “no interest” thing. So let me ask you this - as a TP fan, would you think LRTP was crap if it went to the all the destinations currently on the accolade power, plus Perez, Boomtown, TV, Crey’s (no idea why those are skipped), Eden and Zulu (maybe via unlocks), and had its activation time cut in half (which I think is a big part of the problem because yes, by the time 12 seconds go by, you can be there by some other multi-step process)?
     

    All the other “supplemental” travel options are or where gated behind something - Vet or Market, long recharges, limited uses, etc.  Much of that has been reduced or eliminated, but they still could have made LRTP useful or at least improved. Isn’t this the first time they have actually removed a power from a set, pool or otherwise?

  9. 29 minutes ago, Lines said:

    The big disadvantage was that it chewed up not just a power pick, but at least three and a power pool choice.

    Why do people with no interest in the pool keep wanting to assert their value judgments?  I like the pool and it’s powers, I don’t like Speed or Leaping. But I’m not calling those pools “lesser than”. 
     

    20 minutes ago, DoctorDitko said:

    I can LFG, self-destruct to base or hospital, Ouro port to Talos, Mission TP, Team Transport, use a Wentworth's charge, go to Pocket D, Teleport to new Contact...

    Each of those is a multi-step work-around or has it’s own limitations.  LRTP - one button and I’m there, every two minutes. Enhanced as it is for the accolade, it covers the bulk of the hero zones, the big coop zones, and the cross-over Praetoria zones (and should include more). 

    • Like 1
  10. 21 minutes ago, ScarySai said:

    I'm not surprised some people took it, though I am surprised that people are mourning that awful power.

    It was put into the game by the original devs in Issue 21 - it’s not like we talking about some relic of the early game. The only thing that makes it seem awful is all the travel options added to this private server (making the destinations paltry, something that obviously could have been easily enhanced). With the base code hack removed, it would have been the closest thing without tricking out a base (or hunting down hundreds of badges). Some people are into base-building and badge hunting, others aren’t. 

  11. 1 hour ago, ZacKing said:

    I get the impression from the posts here that HC doesn't care too much about any feedback other than "does this stuff work".  These new portal powers are what we're going to get and I don't think theres going to be any major changes to them.  still haven't heard a good reason why they need to have stupid long recharges or limited uses. 

    This. The writing is on the wall...they’re gonna do what they’re gonna do. But the fact that these changes have generated so much discussion shows the breakdown in the usual community/dev feedback relationship. 
     

    They should have simply removed the base code command as a known hack/exploit, and then asked for input on the state of travel without it, since that should have been the “baseline” - now things are conflated. Yes, lots of people would still be whining, but it’s pretty easy to justify removing a known hack/exploit (even though they left it in game for a year - just admit the mistake and move forward). 

  12. 16 hours ago, Sif said:

    Is that for every possible destination, or just what the old LRTP could do? Remember you don't need everything to get the accolade, so you'd only need the zones that LRTP provides to get equivalent functionality.

    If they put it in the accolade, they could have simply added it to LRTP, which is why I included the new destinations. But, to answer your question directly, getting just the old destinations is still 106 badges. That’s the equivalent of the fourth “badge badge” (Pathfinder) in and of itself.

  13. Don’t think it’s already been put out there, so here are the numbers -

     

    Unlocking the hero zones, coop zones, First Ward and Night Ward (everything a hero could/would get I’m guessing) for the accolade power requires...147 badges.  For non-badge hunters, that’s a bit much.
     

    If you insist on this implementation, then you should at least give those who already took LRTP the accolade automatically. The fact that they would also have an “extra” power pick should be your opportunity cost for removing a pool power put in the game with Issue 21 and providing a substitute of an entirely different nature.  
     

    Speaking of which, since not everyone may like/want the new powers/pool, you should give all those affected a free respec, instead of just swapping out the powers...

    • Like 2
  14. Sorry, but just thought of this.  Why are you taking out LRTP, and not the real useless/unused power - Team Teleport?  I mean seriously, you think reducing the endurance cost is going to make a difference?

     

    Combine the target ports, put in combat port, drop team port, leave LR as the T4 (and improve it with lots more destinations, one way or another), and put in...whatever, as the T5.

     

    And while you’re at it, get rid of Group Fly and find a new T5 for that pool, cuz, ya know, that’s a useless travel power too...

  15. 5 hours ago, Jimmy said:

    Without completely changing what the power is, the only ways we can make LRT more useful are:

    • Adding more zones (we did this, and may add more in the future after some UI work to not make the long list unwieldly)
    • Reducing the activation time (we did this too)
    • Reducing the cooldown time (we may do this in the future)

    So you acknowledge that it could be improved in multiple ways, but it's still being removed...and the changes you reference, were those done (will be done) with the pool power, or the accolade power just put in...?

    5 hours ago, Jimmy said:

    Even with all of those changes, it still wouldn't be worth the opportunity cost of a power pick (especially one that required two subsequent picks) due to how easy travel in the game is.

    That's subjective (I thought this game was about customization and freedom of choice), and every top pool power requires two prior picks (if you're in the TP pool you're going to want Recall and TP) so...

    5 hours ago, Jimmy said:

     

    On the other hand, we didn't want to remove LRT from the game entirely for those who liked it - which is why we now have the unlockable version. It's not meant to be amazing, it's meant to just be a nice little bonus that you get for the exploration badges (along with the XP and merits you already get!), and it doesn't have the opportunity cost the old one had.

    But that's essentially what you are doing - taking it away from those who wanted (want) it, on the justification that you're giving it to everybody, which as far as I can tell, nobody asked for.  And again, opportunity cost? One takes a power pick, while the other requires unlocks for every zone for every toon.  Couldn't you leave it to the player(s) to make the judgment about which they'd rather do?

     

    Yes, inter-zone travel is easy.  Yes, I could take a power (that not everyone else has access to) that makes it even easier.  No, you should not take away the later due to the former, especially when the "solution" just exacerbates what was supposedly the underlying problem (and furthermore, the substitution is something of an entirely different nature - ie. Fold Space, a mob herding tool...).

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  16. By the way, if LRTP is pointless and a “waste”, then how is the accolade power any less so?  You’re going to do all those unlocks so you can get to a handful of zones that you can easily get to through the plethora of other travel methods already available?  Instead of making something useful we just leave it useless (and harder to get) but give it to everyone? Makes no sense...

  17. 5 hours ago, AxerJax said:

    Think groups are going to be bouncing around to players as each casts Fold Space? The tanker casts it,  then the blaster for his nuke, then the stormie for hurricane, then whichever other characters have pbaoes they want to explode? That may not happen at all, but it seems like enemies could be pingponged a bit. Not everyone is going to be investing in the Teleport tree though, of course. It'll probably be fine. Kind of interesting thinking about this power going off multiple times per encounter, though.

    Based on the feedback thus far, this will be happening a lot, since, as you point out, many people see it as useful to their particular role/tactics. That, and/or a lot of people are going to have a redundant T5 power rendered useless (or less useful) by someone else having it. Plus, how many other power casts are going to be wasted by this?  Start up your long-cast nuke then..YOINK mobs are gone. Getting into position for a mire, then YOINK mobs are gone. Lay down your trap, etc. in one spot, then YOINK mobs are someplace else.  I’m telling you, when you use this power (or use it in close coordination with someone) you may love it, but when someone else is using it without you knowing how/when (as in the vast majority of groups), you’re going to hate it. Multiple people being able to insta-port groups of mobs around is not a good thing...

     

    It would be simple to fix LRTP.  Just give it more initial destinations, and let it be used for ANY zone (not otherwise prohibited) with an unlock system (but much simpler) like the accolade power. Obviously the way they have the accolade power proves it can be done.  The accolade power (or P2W as it should be) needs to stay limited and have a longish recharge so it and LRTP aren’t redundant. 

    • Like 2
  18. Been more focused on the Teleportation Pool thread, so sorry if these suggestions have already been made, but there is cross-over:

     

    LRTP and the Accolade Power - Change the accolade power to a P2W power (same as Base Transport, Mission Transport, and Team Transport) called Zone Transport.  Give it all the destinations of the current accolade power without requiring any unlocks, and a long recharge (same as Mission Transport).  For the pool power, give it the new destinations of the current accolade power to start, plus make it usable for ANY zone (not otherwise restricted) by visiting the zone once or getting a (single) unlock badge in that zone.  Voila, 'porters can keep their (now useful) LRTP, while others can get a slimmed-down, less frequently useable version without having to do a crap-ton of unlocks on every toon.  Everybody wins.

     

    Alternatively, why not get rid of all the current teleport and transport powers and just let everybody teleport anywhere anytime?  I mean, its headed in that direction...

    • Like 2
  19. Ok, third (and final) take -

     

    The New Teleportation Pool:

     

    Teleport Target - As on beta. Functionally replaces Shadow Recall.

     

    Combat Teleport - As on beta.  Functionally replaces Dwarf Step (both versions) and Starless Step.

     

    Teleport - As on beta. Functionally replaces Shadow Step.

     

    Group Teleport (renamed to distinguish from the P2W power) - An in-zone, group-wide door port on a moderate (5 minute?) cooldown.

     

    Long Range Teleport - Give it all new destinations on the current accolade power to start. Plus, make it so that ANY zone (not otherwise prohibited) can be added by simply visiting the zone, or getting an unlock badge within the zone (as opposed to getting all exploration badges).  Voila, LRTP is suddenly good again!

     

    Other considerations/changes:

     

    Accolade LRTP - Change this to a P2W power (same as Mission Teleport, Base Teleport, Team Teleport ) called Zone Teleport.  Give it all the zones of the current accolade power without requiring any unlocks, and a long recharge (same as Mission Teleport).  Now people can have a slimmed-down, less frequently usable version of LRTP without having to do a crap-ton of unlocks on every toon.  Everybody wins.

     

    Fold Space - Look, I get how a lot of people like this power.  But it has potential problems, and is NOT an appropriate substitution for the T5 power in the Teleportation pool.  If I take Teleportation, then I expect to have an uber-teleport as the capstone, not some mob herding tool.  Frankly, from a functional standpoint, it's a better fit for the Presence pool, where it should replace Unrelenting (a self buff/rez that is not in line with the general nature and rest of the powers of that pool).

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