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SenkanYamato

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  1. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Fire Spine Fin: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Concealment Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Lunge -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Taunt/Rchg(3), MckBrt-Taunt(3), MckBrt-Acc/Rchg(5), MckBrt-Taunt/Rng(5), MckBrt-Rchg(7) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(7), Ags-ResDam/EndRdx/Rchg(9) Level 2: Blazing Aura -- Mlt-Acc/Dmg/EndRdx(A), Mlt-Acc/Dmg(9), Mlt-Acc/EndRdx(11), Mlt-Dmg/EndRdx(11), Mlt-Dmg/EndRdx/Rchg(13), Erd-%Dam(13) Level 4: Spine Burst -- Arm-Dmg/EndRdx(A), Arm-Acc/Rchg(17), Arm-Dmg/Rchg(17), Arm-Acc/Dmg/Rchg(19), Arm-Dmg(19), Erd-%Dam(21) Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21), GssSynFr--Build%(50) Level 8: Healing Flames -- Prv-Absorb%(A) Level 10: Temperature Protection -- GldArm-3defTpProc(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27) Level 14: Stealth -- LucoftheG-Rchg+(A) Level 16: Plasma Shield -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29) Level 18: Quills -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(31), SprAvl-Rchg/KDProc(31), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33) Level 20: Boxing -- Hct-Acc/Dmg/Rchg(A), Hct-Dam%(23), Hct-Dmg/EndRdx(23), Hct-Dmg(25), Hct-Dmg/Rchg(25) Level 22: Tough -- StdPrt-ResDam/Def+(A) Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(33) Level 26: Consume -- MckBrt-Taunt/Rchg/Rng(A), MckBrt-Rchg(34), MckBrt-Taunt/Rng(45), MckBrt-Taunt/Rchg(45), MckBrt-Taunt(46), MckBrt-Acc/Rchg(46) Level 28: Burn -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg(36), SprUnrFur-Acc/Dmg/Rchg(36), FuroftheG-ResDeb%(37), Arm-Dam%(37) Level 30: Combat Jumping -- LucoftheG-Rchg+(A) Level 32: Throw Spines -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg(34), SprBrtFur-Acc/Dmg/Rchg(37), SprBrtFur-Dmg/EndRdx/Rchg(39), SprBrtFur-Acc/Dmg/EndRdx/Rchg(39), Ann-ResDeb%(39) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Rchg/ImmobProc(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Acc/Rchg(45), Ann-ResDeb%(50) Level 44: Ripper -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(46), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Taunt/Rchg(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt(50) Level 47: Invisibility -- LucoftheG-Rchg+(A) Level 49: Grant Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Jump-I(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 50: Musculature Core Paragon Level 50: Assault Radial Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Banished Pantheon Radial Superior Ally ------------ My judgement is Ion Core Final.
  2. This isn't a leveling build, it's for level 50 content. I don't see me doing much lower level content solo once I respec into this build at 50, so attacks aren't as important. I'll leave the damage to the scrappers and blasters. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Beware: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Rchg/Res%(3), SprMghoft-Dmg/EndRdx/Rchg(5) Level 1: Contaminated Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Acc/EndRdx/Rchg(11) Level 2: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Murky Cloud -- GldArm-3defTpProc(A), GldArm-ResDam(5), GldArm-End/Res(17), GldArm-RechRes(23) Level 6: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A) Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/Heal(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(19), TchoftheN-Acc/EndRdx/Rchg(21) Level 10: Boxing -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Dam%(15), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(42) Level 12: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(15), Rct-ResDam%(27), ShlWal-ResDam/Re TP(27) Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25) Level 16: Radiation Siphon -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg(31), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Acc/EndRdx/Rchg(33) Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(23) Level 22: Taunt -- TrmIns-Dsrnt%(A) Level 24: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(31) Level 26: Oppressive Gloom -- Acc-I(A), Acc-I(43) Level 28: Fusion -- RechRdx-I(A), RechRdx-I(34) Level 30: Irradiated Ground -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Acc/Dmg(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Rchg/KDProc(36) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 35: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(43) Level 38: Atom Smasher -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg(40), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(42), AchHee-ResDeb%(43) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42) Level 44: Laser Beam Eyes -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(45), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46) Level 47: Energy Torrent -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(50), SprFrzBls-Dmg/EndRdx(50) Level 49: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Acc-I(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Jump-I(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31) Level 50: Assault Radial Embodiment Level 50: Reactive Radial Flawless Interface Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Agility Core Paragon ------------
  3. Thank you slimmatt and Justaris for your replies and insight. Made a couple of changes that address KB and accuracy in Dark Regen and Op Gloom. Look it over and critique away. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Beware: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Rchg/Res%(3), SprMghoft-Dmg/EndRdx/Rchg(5) Level 1: Contaminated Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Acc/EndRdx/Rchg(11) Level 2: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Murky Cloud -- GldArm-3defTpProc(A), GldArm-ResDam(5), GldArm-End/Res(17), GldArm-RechRes(23) Level 6: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A) Level 8: Dark Regeneration -- ThfofEss-+End%(A), TchoftheN-Acc/Heal(19), TchoftheN-Acc/EndRdx/Heal/HP/Regen(19), TchoftheN-Acc/EndRdx/Rchg(21) Level 10: Boxing -- Mk'Bit-Acc/Dmg/EndRdx/Rchg(A), Mk'Bit-Dam%(15), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg(25), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(42) Level 12: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(15), Rct-ResDam%(27), ShlWal-ResDam/Re TP(27) Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25) Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 18: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 20: Fusion -- RechRdx-I(A), RechRdx-I(23) Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31) Level 24: Radiation Siphon -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg(31), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33) Level 26: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 30: Irradiated Ground -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Acc/Dmg(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Rchg/KDProc(36) Level 32: Oppressive Gloom -- Acc-I(A), Acc-I(46) Level 35: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(43) Level 38: Atom Smasher -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg(40), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(42), AchHee-ResDeb%(43) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42) Level 44: Laser Beam Eyes -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(45), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46) Level 47: Energy Torrent -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(50), SprFrzBls-Dmg/EndRdx(50) Level 49: Taunt -- TrmIns-Dsrnt%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Assault Radial Embodiment Level 50: Reactive Radial Flawless Interface Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Agility Radial Paragon ------------
  4. I put together a Dark/Rad build after seeing positive posts regarding Dark Armor. I based it on a build that had softcap positional defense but I chose Rad instead of fire secondary. I wanted to see how Atom Smasher and Op Gloom work together. I'm asking for any advice/feedback on making this better before I oufit the character. Thanks in advance. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Beware: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Rchg/Res%(3), SprMghoft-Dmg/EndRdx/Rchg(5) Level 1: Contaminated Strike -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Dmg/EndRdx(9), Mk'Bit-Acc/EndRdx/Rchg(11) Level 2: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13) Level 4: Murky Cloud -- GldArm-3defTpProc(A), GldArm-End/Res(5), GldArm-RechRes(21), GldArm-RechEnd(21), GldArm-ResDam(23), GldArm-Res/Rech/End(42) Level 6: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A) Level 8: Dark Regeneration -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19) Level 10: Boxing -- Hct-Dmg/EndRdx(A), Hct-Dmg/Rchg(25), Hct-Dmg(39), Empty(42), Hct-Acc/Dmg/Rchg(43) Level 12: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(15), Rct-ResDam%(27), ShlWal-ResDam/Re TP(27) Level 14: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(25) Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 18: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(29) Level 20: Fusion -- RechRdx-I(A), RechRdx-I(23) Level 22: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(31) Level 24: Radiation Siphon -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg(31), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33) Level 26: Oppressive Gloom -- Acc-I(A) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 30: Irradiated Ground -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Acc/Dmg(34), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Rchg/KDProc(36) Level 32: Taunt -- PrfZng-Dam%(A) Level 35: Devastating Blow -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Acc/Dmg(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(43) Level 38: Atom Smasher -- SprGntFis-Acc/Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg(40), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(42), AchHee-ResDeb%(43) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46) Level 44: Laser Beam Eyes -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(45), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46) Level 47: Energy Torrent -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Acc/Dmg/EndRdx(50), SprFrzBls-Dmg/EndRdx(50) Level 49: Physical Perfection -- PrfShf-End%(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 50: Assault Radial Embodiment Level 50: Reactive Radial Flawless Interface Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Agility Radial Paragon ------------
  5. Has anyone tried running CoF with an Unspeakable Terror Disorient proc IO along with OP Gloom?
  6. Maybe try an Electric/NRG Sentinel?
  7. Damage per activation? Why? Why is that better than DPS? Am I wrong to think DPA doesn't take recharge into account? In 100 seconds Atom Smasher can be used 9 times. Spine burst 11. I'm thinking DPA is more about alpha strikes and burst damage and not about overall damage output. BTW 5 minute Comic Con runs are average. I do that all the time and I usually have 2 lowbies taking most of the inspirations. Maybe that's why I'm not using the downtime between activation's to eat inspirations. Half way through I don't have any.
  8. I don't use rad smash (unslotted) -- atom smasher, burn, and ball lightning. If those are recharging you should be using the time to pop build up/fusion/reds. If all of that is recharging, toss electric fences or consume. Or use the ranged attack to smack something nearby and drag it in to the fire. This mostly. I have 1 melee single target attack that is a mule for set bonus and for taking down wandering bosses. Everything else is aoe. I can cast Ball Lightning, Spine burst, Electric Fences, and Throw Spines before my burn patch disappears. Can Burn patches stack? Not sure having burn patch up 100% with Atom Smasher is better than Burn minus 2 tics, Electric fences, Throw Spines, and Spine Burst. Spine Burst is utter crap for farming lvl 54 mobs. The DPA for Atom Smasher is far higher but still the least out of the Rad/Fire build. The real damage from fire farmers comes from Burn, Ball Lightning, Electric Fences, combined with as much recharge as you can get to make those up as often as possible. Because those are not quite an attack chain even with high levels of recharge, you are left with 1 AoE to use from your primary. If you take a Spine/Fire with perma hasten and have your AoE attacks set up in order of DPA, Throw Spines will be used the least and you will never use Spine Burst unless you are ignoring inspirations. Even then you would be better off waiting that brief split second and using another attack than using Spine Burst. Now because Throw Spines is a somewhat narrow cone, that means you have to sometimes move out of melee range (taking your damage aura with you and potentially pulling mobs off of your burn patch) if you want to ensure hitting as many targets as possible as you won't always have 10+ mobs in front you. The other option for those more skilled is to jump up about 20 feet (also taking your damage auras with you) and then hit throw spines at your nearest target directly below you. Because it is a cone it will hit everything in that area. So either way, in order to make Throw spines as effective as it can be, you lose damage from your damage aura and it costs you time in moving or jumping which also means lower damage. Just ran the 5 story Comic Con arc with an average clear time of 4 min 40 seconds per run. Full clear each run, timer started when I started moving and stopped when mission objective was clicked. Spines doesn't come close to that. The reason Spines is more popular is because someone mad a video about it. It is easier to get to 50 solo with spine burst being available at low levels and it is still effective even though it may not be the best. The best is still SS/Fire but now far less popular due to the -defense hit from Rage crashes. That being said, with macros to combine and pop reds Rad/Fire is very close and can be equal and in short bursts better depending on luck with inspiration drops. WOW. From what I'm seeing spine burst is on par with atom smasher. Went into Mids. Got hasten. Got both Atom Smasher and Spine Burst. Put 3 damage IO's and 3 recharge IO's in both. DPS numbers are Atom Smasher 11.35. Spine Burst 11.84. They have the same activation. Spine Burst has the bonus of having a radius of 15 while Atom smasher has a radius of 10. Now the kicker here is what does more damage...Quills or Irradiated Ground. The winner here will be the one with the better damage aura supporting the attack.
  9. I'm thinking the Presense pool would work better than the Medicine pool
  10. This is an old build that I had in I23. It isn't optimized but it is S/L def capped. It has alpha slotted but nothing else so it can be min/maxed by adding them. Sleep, Rain, explosive arrow, Blazing arrow on bosses and if they get too close use TK Thrust. Hibernate if about to die. Believe I was farming 52's or 53's with this build as is. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;680;1360;HEX;| |78DA6594594F13511886CF3053B0A58596D2B216E8C20E43ABDE1AA3B8C440B5521| |35CA275029352D3B44D29895C7AE10F50DC41FD07DEB8FE182FFC032EF746EB377D| |DF4263278167CE3BDF7ABE739ABE7FCEFBEEE283D34AF32D17ADEDEDDC59F95FB3A| |BAEB4952F6C2879F4F5B2DD250CF34B6ECD2AE5ED4DF34C7563CBAEEEC69B7276A7| |5229576B66DA2ED5AC622E6D950A959DA2552B944B814B253115DD6CBE7832E572D| |1CC566C7BD3DB785DB5AD4AA194F73516170AF9AD9AACBAB12A3ACBC0F94A61C35C| |2E173725B4937077508A9A92BF886A3E7543ED0BA60DD5F70A1C7E094EBD00679F8| |38F8E7C947AAC299532D498AC34C6D1BEA886D6F19EFC041EFB008E7E06F79C0D82| |8FAE670431431957C935B0330BC664175D8D04F50ED73CFC3BC904392EE8423C575| |7B2033997404F0A1C5D04A326B8B8A03718164737E22B77083D4565D5CD78DDECC9| |FB91646F3DECC9CF9EFA1E226E5CE2F918CFF715DA5359F5B2DF5ED63CD8E481D80| |4C56F1F9C103940DB006DC69AA4CD187D9E891CD4F4469DC1346AEF0FA1AFFE30FB| |CB420FEFA196E127A02675869827740D7B1DE70CE29C4182B3D1C576003D6903CE4| |B44CEC671C437E4DB10BF0D71FF96FA41E7D88CF06C8CDCE5FE5BE0740E9CBB032E| |DC06DD122FC27811C64BC4396FC138E732FE16F927DE90AFC90330BA0FA6383F274| |48CB5C42EB3862BE40A6B58E5D94883CE359864BEC9BFD0A614E2CEFEC17AB64EDF| |DF60EA14B8256633CC377393BDDE22D799E73A7D6E80DFBC4ACDF37ECD739E05896| |3F2FC9BFFEDEF921FBC273649FA257956468DC3BBAA2BCED7C379F670CE7ECE79D5| |685E62B9D73A6AC91887F75A69757954F4C8AAEEF61FDEE0FA778FC8F4D638A91FA| |DDA0CB49FAD5A02BF28BF5AB509D8258D965F9946E6B93625D5A69C6C534EB4292B| |4149C00EFE013719D4CE| |-------------------------------------------------------------------|
  11. A secondary with +recharge and +end or +recovery would be ideal. Electric armor?
  12. I don't use rad smash (unslotted) -- atom smasher, burn, and ball lightning. If those are recharging you should be using the time to pop build up/fusion/reds. If all of that is recharging, toss electric fences or consume. Or use the ranged attack to smack something nearby and drag it in to the fire. This mostly. I have 1 melee single target attack that is a mule for set bonus and for taking down wandering bosses. Everything else is aoe. I can cast Ball Lightning, Spine burst, Electric Fences, and Throw Spines before my burn patch disappears. Can Burn patches stack? Not sure having burn patch up 100% with Atom Smasher is better than Burn minus 2 tics, Electric fences, Throw Spines, and Spine Burst.
  13. Thanks for the reply. The mission in question takes about 7 minutes to finish and Comic Con takes 5. I like the bosses. When you have a full AoE build it takes about the same time to kill 3 bosses as it does one. The more XP I can cram into a mission the less I have to reset. I'm going to attempt again to make an AE mission that has the XP and influence as Raven's but has the ally and mobs the way I want them....
  14. Wow. Guess I'm not the only ignorant person in here.
  15. @Helencarnate What's your attack chain? I'm trying to understand how Atom Smasher, Irradiated Ground, and Radioactive Smash can equal what Throw Spines, Quills, and Spine Burst can do. My very limited understanding of Radiation Melee is only single target attacks will activate contamination AoE. Do you spam Radioactive Smash?
  16. I was wondering how people standing next to me at the vendor were leveling. Sounds like the nerf was warranted .
  17. Believe it's under settings below the boss type.
  18. Try setting surrounding mobs to "Empty"
  19. I've been playing arc #5494 Raven's Fire Farm. Shiva space unique map. It has three click's that spawn mobs. Two spawn eight mobs while one ends the mission and adds six destructible items with mobs and ambushes that follow. This mission gives more influence than any other fire farm I've tried. Comic Con farm gives about 8 million influence while this one gives 11 million. I've been trying to replicate this with my own ally (ally in Raven's only casts speed boost and dies in seconds) and my own group of foes. Raven's mobs use a lot of ranged attacks and stay back while I stand in my burn patch. I've tried to contact the designer but no reply. Could someone clue me into how to maximize foe count for the Shiva map?
  20. Here is another opinion on DPS. https://docs.google.com/spreadsheets/d/19VuZ9zJ_8eKN11JytgaK9mt9Fy-8pjANopb-FGh68Uw/edit#gid=1212000589 This person thinks Titan weapons is the best damage set.
  21. I saw that Burn only hits five foes in a DPS spreadsheet. Not sure if this is true. https://docs.google.com/spreadsheets/d/19VuZ9zJ_8eKN11JytgaK9mt9Fy-8pjANopb-FGh68Uw/edit#gid=1212000589
  22. Sorry they aren't BLUE side. Just talk to Null the Gull in Pocket D. Turn your difficulty to -1. Talk to Black Scorpion via contact outside Recluse castle. Takes about an hour to finish everything. Bring purples and might want to spec into stealth and super speed before hand. One of the missions is a defeat all that you can skip. https://paragonwiki.com/wiki/Black_Scorpion
  23. Cost effective. No Alpha. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Barb Swipe -- Acc-I(A) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(3), Ags-ResDam/EndRdx/Rchg(3) Level 2: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(5), ScrDrv-Dmg/EndRdx(5), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(7), PrfZng-Dam%(39) Level 4: Blazing Aura -- Mlt-Acc/Dmg/EndRdx(A), Mlt-Dmg/EndRdx/Rchg(9), Mlt-Acc/Dmg(11), Mlt-Dmg/EndRdx(11), Mlt-Acc/EndRdx(13), ScrDrv-Dam%(40) Level 6: Maneuvers -- LucoftheG-Def(A), LucoftheG-Rchg+(9), LucoftheG-Def/EndRdx(33), Ksm-ToHit+(40) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15) Level 10: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15) Level 12: Healing Flames -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(17) Level 14: Boxing -- Stg-Acc/Rchg(A), Stg-Acc/EndRdx(37), Stg-EndRdx/Stun(37) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(19), Ags-EndRdx/Rchg(19) Level 18: Quills -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx/Rchg(21), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/EndRdx(23), Mlt-Acc/EndRdx(23), ScrDrv-Dam%(40) Level 20: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam(27) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(27), LucoftheG-Rchg+(31) Level 24: Consume -- MckBrt-Rchg(A), MckBrt-Acc/Rchg(46) Level 26: Build Up -- RechRdx-I(A), RechRdx-I(46) Level 28: Burn -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(29), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Rchg(31), ScrDrv-Dam%(39) Level 30: Combat Jumping -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Rchg+(43), LucoftheG-Def/Rchg(48) Level 32: Throw Spines -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx/Rng(33), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/EndRdx(34), Dtn-Dmg/Rchg(34), PrfZng-Dam%(39) Level 35: Electrifying Fences -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(36), Dtn-Dmg/EndRdx(36), Dtn-Dmg/Rchg(37), TraoftheH-Dam%(43) Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46) Level 41: Ball Lightning -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(42), Dtn-Dmg/EndRdx/Rng(42), Dtn-Dmg/EndRdx(42), Dtn-Dmg/Rchg(43), PstBls-Dam%(45) Level 44: Summon Striker -- BldMnd-Dmg(A), BldMnd-Acc/Dmg(45), BldMnd-Dmg/EndRdx(45) Level 47: Impale -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(48), MlsFur-Dmg/EndRdx/Rchg(48) Level 49: Mu Lightning -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(50), MlsFur-Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(25), EndMod-I(50) ------------
  24. High end. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! High End Farm: Level 50 Natural Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/EndRdx/Rchg(3) Level 2: Blazing Aura -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/Dmg/EndRdx(19), Mlt-Acc/EndRdx(21), Mlt-Dmg/EndRdx(21), Mlt-Acc/Dmg(23), ScrDrv-Dam%(34) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(19) Level 6: Build Up -- RechRdx-I(A) Level 8: Spine Burst -- Arm-Dmg(A), Arm-Dmg/Rchg(9), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(11), Arm-Dmg/EndRdx(15), PrfZng-Dam%(15) Level 10: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(11) Level 12: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(17) Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(23), SprAvl-Rchg/KDProc(27), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33) Level 20: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48), MckBrt-Taunt/Rng(50), MckBrt-Rchg(50) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25) Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27) Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31), Arm-Dam%(40) Level 30: Stealth -- LucoftheG-Rchg+(A) Level 32: Throw Spines -- SprBrtFur-Rech/Fury(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Acc/Dmg(37), SprBrtFur-Acc/Dmg/Rchg(43), PrfZng-Dam%(46) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50) Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40) Level 41: Ball Lightning -- Rgn-Dmg(A), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(43), PstBls-Dam%(43) Level 44: Mu Lightning -- Apc-Dmg(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(46) Level 47: Grant Invisibility -- LucoftheG-Rchg+(A) Level 49: Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34) Level 50: Agility Core Paragon ------------
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