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SenkanYamato

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Everything posted by SenkanYamato

  1. Running GI along with Super speed makes you invisible.
  2. It takes over 9 seconds just to set it up. Like you said...Pine's shows it's weaker than trip mine. And it almost takes twice as long to set up. Uses for it? none that I can see tactically that outperform trip mine. Forget Time bomb. Seriously.
  3. Does anyone know if the toxic damage is a standard DoT for all powers or a % buff to damage? If it buffs the damage this chart comes into play. It's an analysis of controller sets and single target damage. The calculations for Dominators are old and didn't include pet damage. ST: ST Dam Pet Dam Buffable Damage Darkness Control 101.56 69.05% 31.43 Fire Control 100.72 39.01% 71.50 Gravity Control 86.93 24.94% 65.25 Plant Control 81.61 59.04% 33.43 Electric Control 66.35 56.33% 28.98 Ice Control 66.35 50.31% 32.97 Earth Control 59.29 49.72% 29.81 Mind Control 41.35 no pet 41.35 Source https://docs.google.com/spreadsheets/d/19VuZ9zJ_8eKN11JytgaK9mt9Fy-8pjANopb-FGh68Uw/edit#gid=185019737 Gravity and Fire would win doing twice as much non pet single target damage as other sets. Propel and Hot Feet probably the difference. This would apply to any secondaries that have a build up/ Aim. They benefit Gravity and Fire more than the other sets.
  4. If true, that makes two powers out of Plant that it doesn't affect. That's not that horrid considering the raw amount of damage Plant already does. The only powers it affects from Plant are Entangle, Strangler, and Roots.
  5. So if it doesn't affect summons...Dark, Plant, and Fire...probably the 3 strongest sets...are less impacted...
  6. Does anyone know if the toxic add on damage from Martial's Envenomed Blades adds damage to your primary powers? Does it affect summons?
  7. Would spiritual Radial Paragon Alpha help this? I just skimmed this thread but don't think I've seen anyone bring this up.
  8. I'm trying to put together a build using AR and Atomic Manip. Going to try to use AR semi melee so I can use the toggle goodies of Atom. I looked at other blaster sets and nothing that has much control (KD) as AR. Put together a build just to get me to the S/L def cap. Can you guys look it over and let me know any improvements I can do and maintain my defense? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Doomsday Blaster: Level 50 Technology Blaster Primary Power Set: Assault Rifle Secondary Power Set: Atomic Manipulation Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Force Mastery Hero Profile: Level 1: Slug -- Tmp-Acc/Dmg(A), Tmp-Dmg/EndRdx(3), Tmp-Dmg/Rchg(3) Level 1: Electron Shackles -- EnfOpr-Acc/Immob/Rchg(A), EnfOpr-Acc/Rchg(5), EnfOpr-Acc/Immob(5), EnfOpr-Immob/Rng(7) Level 2: Buckshot -- Dtn-Dmg/Rng(A), Dtn-Acc/Dmg(7), FrcFdb-Rechg%(9) Level 4: Negatron Slam -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/EndRdx(13) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 8: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(15) Level 10: Ionize -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(15) Level 12: Sniper Rifle -- ExtMsr-Acc/Rng/Rchg(A), ExtMsr-Dmg/EndRdx/Rchg(17), ExtMsr-Dmg/ActRdx/Rchg(17), ExtMsr-Acc/ActRdx/Rng(19), ExtMsr-Dmg/EndRdx(19), ExtMsr-Acc/Dmg(21) Level 14: Super Speed -- BlsoftheZ-ResKB(A) Level 16: M30 Grenade -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Dmg/EndRdx(23), Dtn-Dmg/Rchg(23), FrcFdb-Rechg%(25), Empty(31) Level 18: Flamethrower -- Rgn-Dmg/Rchg(A), Rgn-Dmg/EndRdx(25), Rgn-Knock%(27), Rgn-Acc/Dmg/Rchg(27), Rgn-Acc/Rchg(29) Level 20: Metabolic Acceleration -- PrfShf-EndMod(A), PrfShf-End%(21), PrfShf-EndMod/Acc(29) Level 22: Beta Decay -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb(31), SphIns-ToHitDeb/EndRdx/Rchg(33), SphIns-Acc/ToHitDeb(33), SphIns-%ToHit(33) Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(34), KntCmb-Knock%(34), KntCmb-Dmg/Rchg(34) Level 26: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), StdPrt-ResDam/Def+(36), GldArm-3defTpProc(37) Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37) Level 30: Atom Smasher -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40) Level 32: Full Auto -- BlsWrt-Acc/Dmg(A), BlsWrt-Acc/Dmg/EndRdx(40), BlsWrt-Acc/Dmg/EndRdx/Rchg(42), BlsWrt-Dmg/Rchg(42), BlsWrt-Acc/Dmg/Rchg(43) Level 35: Personal Force Field -- LucoftheG-Rchg+(A) Level 38: Positronic Fist -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx/Rchg(40), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43) Level 41: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx/Rchg(46) Level 44: Force of Nature -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(46) Level 47: Repulsion Bomb -- Dtn-Dmg/Rchg(A), Dtn-Acc/Dmg/EndRdx(48), Dtn-Dmg/EndRdx(48), FrcFdb-Rechg%(50) Level 49: Stealth -- LucoftheG-Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Knock%(48), KntCmb-Dmg/EndRdx(50), KntCmb-Dmg/Rchg(50) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(9) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Agility Core Paragon ------------
  9. Come on guys. There is no reason why all fire/spines can't be fire defense capped. The builds that have been posted...23% fire defense? 19%? Aegis is your friend. Here is a simple build that's capped against fire. Only reason you need to heal is if you (like me) fall asleep at the wheel and forget to watch your endurance and your shields drop. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Hero Profile: Level 1: Barb Swipe -- Acc-I(A) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(3), Ags-ResDam/EndRdx/Rchg(3), StdPrt-ResDam/Def+(9) Level 2: Spine Burst -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(5), ScrDrv-Dmg/EndRdx(5), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(7), PrfZng-Dam%(39) Level 4: Blazing Aura -- Mlt-Acc/Dmg/EndRdx(A), Mlt-Dmg/EndRdx/Rchg(9), Mlt-Acc/Dmg(11), Mlt-Dmg/EndRdx(11), Mlt-Acc/EndRdx(13), ScrDrv-Dam%(40) Level 6: Maneuvers -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Rchg+(40), LucoftheG-Def/EndRdx(50) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(46) Level 10: Temperature Protection -- Ags-Psi/Status(A), Ags-ResDam/Rchg(15), Ags-ResDam(15) Level 12: Healing Flames -- Ags-EndRdx/Rchg(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam/Rchg(17) Level 14: Boxing -- Stg-Acc/Rchg(A), Stg-Acc/EndRdx(37), Stg-EndRdx/Stun(37) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(19), Ags-EndRdx/Rchg(19) Level 18: Quills -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx/Rchg(21), Mlt-Acc/Dmg/EndRdx(21), Mlt-Dmg/EndRdx(23), Mlt-Acc/EndRdx(23), ScrDrv-Dam%(40) Level 20: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam(27) Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Rchg+(31), LucoftheG-Def(33) Level 24: Consume -- RechRdx-I(A) Level 26: Build Up -- RechRdx-I(A), RechRdx-I(46) Level 28: Burn -- ScrDrv-Acc/Dmg/EndRdx(A), ScrDrv-Acc/Dmg(29), ScrDrv-Dmg/EndRdx(29), ScrDrv-Dmg/Rchg(31), ScrDrv-Acc/Rchg(31), ScrDrv-Dam%(39) Level 30: Combat Jumping -- LucoftheG-Def/EndRdx/Rchg(A), LucoftheG-Rchg+(43), LucoftheG-Def/Rchg(48) Level 32: Throw Spines -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx/Rng(33), Dtn-Acc/Dmg/EndRdx(33), Dtn-Dmg/EndRdx(34), Dtn-Dmg/Rchg(34), PrfZng-Dam%(39) Level 35: Electrifying Fences -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(36), Dtn-Dmg/EndRdx(36), Dtn-Dmg/Rchg(37), TraoftheH-Dam%(43) Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46) Level 41: Ball Lightning -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(42), Dtn-Dmg/EndRdx/Rng(42), Dtn-Dmg/EndRdx(42), Dtn-Dmg/Rchg(43), PstBls-Dam%(45) Level 44: Summon Striker -- BldMnd-Dmg(A), BldMnd-Acc/Dmg(45), BldMnd-Dmg/EndRdx(45) Level 47: Impale -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(48), MlsFur-Dmg/EndRdx/Rchg(48) Level 49: Mu Lightning -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(50), MlsFur-Dmg/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(25) ------------
  10. My 2012 build had 12 procs on Acid Mortar, Caltrops, and Poison Trap. Lot of fun throwing down caltrops and half of them fall down.
  11. I saw a build like...10 years ago...where the guy didn't run in granite at all. Wish searching in the old forums wasn't such a PITA.
  12. Avec is good because it allows lowbies to enter unmolested. It's faster than Comic Con if the ambush mob spawns in the middle. It's slower than Comic con if they spawn on the outside (which happens more than not).
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