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ScarySai

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ScarySai last won the day on May 29

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  1. Still beats titan weapons and martial in that respect. You have no notable aoe until you're already halfway to 50. I do have long term concerns about ss performance if/when they nerf procs, but until then, um + handclap is a fine solution to a lot of ss's problems
  2. 1) Containment is a shitty band-aid solution that doesn't work for the problem of controller damage. The person who worked on powers for paragon would tell you the exact same thing. If it were up to either of us, we would remove containment and rebalance control set damage across the board. 2) sleeps and adaptive holds arent a Controller fix. They fix specific sets due to inconsistent application. Great for mind doms, terrible for elec, plant and gravity controllers, for example. Making it work on fear just makes it functional for sets like illusion and mind. 3) Pets weren't improved beyond basic radial controls. A wise person once said about masterminds: "if basic radial controls count as a major feature of the AT, we really are fucked."
  3. @FupDup It's also the fact bio was NEVER top tier on surviving. Ever. If you want to live forever? You go shield or Sr and laugh at the entire game. Want to kill things faster? Well your options are bio and fire, but they effectively killed fire as a valid option until this patch. Brimstone is nice, but doesn't come close to cutting it. Bio on its own is actually rather poor at handling difficult mobs, it has zero debuff protections. The one advantage bio does have is the same as regen: its Regeneration, max hp and absorb are very good in a situation where barrier cycling and cold buffs cover all resists and defenses. Don't believe me? Go fight +5 arachnos without barrier or insps, tell me how that goes for you while my scrappers laugh at it.
  4. I'm going to give you a crumb of credit here: this is a much better way to handle this.
  5. The revisionist history is cute. We're almost at the point where hc is as old as CoH and this is what we have to show for it? Controllers as an at weren't touched at all in a meaningful capacity , and continue to be neglected. Terrorize proccing containment doesn't fix controllers, it just makes some sets functional for controllers that weren't before. And mind control on a controller is still pathetic. Why are we making things up?
  6. Is this the bio armor thread, or the Arcane's opinion about balance thread?
  7. It's also the fact that your top chain is basically impale>throw>ripper+lunge to maintain buff. So that's a chain consisting of a 2.23s cast, a 1.63 cast and a 2.33 cast. It's not really fluid, but it does hit hard, which is something a lot of slower sets lack.
  8. Just seems like the best way to determine if what it loses to not feel like crap is worth the trade. If 2s impale launches, it'd be fine, but there's definitely some flaws with it, especially for a scrapper. This is the perfect time to try different options for burst and impale.
  9. Are you open to trying it for the next build and having us sort of decide what we liked better? Maybe just for the sake of testing, have both versions as two selectable powers.
  10. This seems intended, or is probably just a quirk they can't change. I like it, though.
  11. Begs the question about how inconsistent that view is then. Let me humor you: Why did rad armor get hit harder than bio? Why are we only selectively addressing procs with adaptive recharge instead of hitting the entire system? If fire and ice are performing as they should be (which I agree with) then how can we possibly argue double rage ss or dark melee with a good aoe is OP? As Synapse said, embracing the chaos is the way at this point, focusing on balance is a fool's game.
  12. Proccing consume was never good, so I don't really get this point. Maybe if we were in the rad armor thread.
  13. I'd love to know where this idea that being meta warrants a nerf came from. Especially considering how bio's status in high end content doesn't really change, and only gets hurt for general content.
  14. I'm fully aware, rage isn't needed to enable that, it's misinformation. Does it help? Sure, but Ston and I have a whole thread of trapdoor runs that directly prove it wrong. @Major_Decoy We're on the same page then, but I'm also aware of certain personalities that make decisions and want to paint an alternative for the not-entirely-implausible situation where rage gets pulled - along with everything else in SS this patch in response to the rage stuff.
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