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Hopeling

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Everything posted by Hopeling

  1. Hopeling

    Prove me wrong

    Everything in this game is grossly overpowered. That's why we love it.
  2. The ideal situation would be to have the buff up when you cast LR/SC, which would require putting it in something else. Chain Induction or TS would be good choices. But you couldn't have the buff for an alpha strike that way. I'm basically guessing though, and it won't matter a ton either way.
  3. Remind me, can Lighting Rod and Shield Charge crit? I haven't played either set since shutdown. If they can crit, you might want it in something else, to get the crit bonus on your telenukes. If not, and if I'm right about the proc chance being per hit, then sure, putting it in a telenuke is fine. With their area factor of 4, the proc chance per target isn't going to be capped out, but if you hit a few targets it will almost always go off.
  4. The best use case is the one that gets you the most total procs, not the highest chance per use. A 45% chance every five seconds is no worse than a 90% chance every ten seconds. This doesn't inherently favor slow or fast powers; it favors powers that you use on cooldown. Right, but that's how Force Feedback works too, and it gets a chance to proc on every enemy hit. I'm asking if Critical Strikes works the same way: does it roll on activation, or on hit? I put it in Arc of Destruction, and after using it for aw hile, I suspect it's be per hit because it seems to go off pretty reliably when I'm hitting a crowd, seemingly much more often than the ~30% chance given by the formula. But I haven't tracked exact stats to be sure.
  5. With resist sets, you build to achieve a decent amount of defense, even though softcapping is usually out of reach without big compromises. 25% defense, on top of /Elec's resists and regeneration, will make you pretty durable. 32.5% puts you one small purple from the softcap. With the i24 changes to resistance set bonuses, it probably wouldn't be very hard to cap your S/L resist at the same time.
  6. The set definitely feels slow at those levels. You don't have enough recharge to really keep an attack chain going, you only get the one AoE, and Build Momentum still takes ~90s to recharge. TW doesn't really bloom until 30+, when you get Whirling Smash and Arc of Destruction slotted so your AoE ability takes off, and you spend less time waiting for recharge.
  7. Does this have a chance to proc for every target hit like Force Feedback, or is it just one chance on activation? In other words, is it a good or bad idea to put it in an AoE power?
  8. Willpower works quite well. No clickies to interrupt Momentum, and it helps with the endurance issues of TW. Titan Weapons is a monster of a set. I'm surprised you haven't seen it much; I felt like it was everywhere on Live.
  9. Woohoo, we're back! I rerolled my TW/WP scrapper. He soloed his first AV today, at level 25. Before you get too impressed, realize it was pure stupidity from start to finish: I tried to run Positron 2 solo and forgot there was an AV at the end, and then I was too stubborn to give up, so I bought a full tray of large inspirations and a bunch of temporary powers and cheesed through it. But hey, it's a start, right? Now, how do I upload an avatar? I actually saved mine from the old forums, but it says it's too large. EDIT: Oh hey, I got it! Just had to go to 65x65. I guess six years didn't make me any less of an inspiration junkie...
  10. Do I count? ;)
  11. The two sets are very nearly carbon copies of each other, and both are plenty effective. I'd give a small edge to War Mace overall, for two reasons. First, Clobber is a very fast attack that hits very hard, while its counterpart Swoop has a slower animation for less damage. Second, it does smashing damage instead of lethal. More enemies are resistant to lethal than smashing - for example, most robot mobs are heavily resistant to lethal damage, and actually *vulnerable* (as in, negative resistance) to smashing damage.
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