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Hero_of_Light

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Everything posted by Hero_of_Light

  1. A great example of 'gated' content that I would be totally excited for.
  2. Having been a manager of a large Verizon retailer, I Don't fully agree. Sure if it's only gaming stuff then I would do a phone interview and ask more questions. If someone had some that had shown dedication, leadership, or other potential qualities we were looking for and then had the people skills to explain how the gaming related accomplishments would help them on the job, why not concider them?
  3. So players playing more and playing longer doesn't matter in CoH? Maybe it's just me wishing for the game to grow
  4. That's why my suggestions we're for new content, and in a way that's tied into the new content. Not 1000 skull kills gets you a costume peice
  5. Often value is based on the person. I gave an example of a gated costume piece tied to a story arc that I feel is fair
  6. Awesome! I love hearing people enjoy the game. That's all I'm here checking into: is there more that can be done to help people enjoy the game more. There's obviously people here that like it just the way it is, but why not add some variety so other people have some of the grindy things to enjoy? Badges won't work as the 'this should make you happy' and eventually instead of seeing posts asking or talking about these things, you just won't see those players in game. I know this because I'm the last of my 43 person SG and these were the last things we spoke about as I slowly became the last of my SG.
  7. As I'm sure everyone would agree, different strokes for different folks. Badges shouldn't be expected to be good enough for everyone.
  8. I see where you come from. I also don't always want a crazy grind like most mmos have, but I do want some thing to play towards (like that story arc example I gave)
  9. Ah, so maybe we don't differ to much. I also don't like generic stuff like that and I'm completely okay with many badges being that, and not costumes/powers/ ect... But I crave and enjoy the later in games, and would love that to be a part of CoH.
  10. I'm down for account unlocks. Helps balance effort and reward. Keeping the game from becoming to grindy while still having great moments and things to play towards.
  11. It's not one, but I think it would be awesome to have and is a good idea of some of what I would like to see
  12. What would be artificially inflating someone's play time vs not for you? I feel we differ on this. For me it's having a costume behind 1000 kills vs a story arc where you work with a NPC through the whole arc until the end as it's dying it gives you it's helm and asks you to carry on in thier place.
  13. That's why I'm bringing it up. Fourms are always quieter than the game, and waiting until there's a ton of noise normally (or worse, even less noise) means it's taken longer than it should
  14. That would be a way to add more content without taking a lot of work and would give many players a little extra to play towards. Love the idea, thank you
  15. Having more stuff to do wouldn't keep people engaged and inturn cause them to stay around longer?
  16. So, CoH as a secondary game? There's many people that want more from CoH though, and that would probably bring/keep more players.
  17. To clarify: Would you rather this be the last hurrah and the game slowly lose what life was rebreathed into it? The other games you mentioned are kept alive and probably draw people back to them in part by what you don't want here.
  18. Maybe a little, but I'm a firm believer that like any tool, it can be used for the betterment, or harm. If it leads to more players having fun and being in game instead of playing another game I think it's good, in balance. I'm confused though: why wouldn't we want players to appreciate thier time in game and what they achieved?
  19. Everyone has their own preferred reward and to some it may be costumes. To others it might be unlocking a new power set after hitting 50, and even others would love unlocking a new Aura after making 10 completely unique costumes on one character.
  20. People tend to appreciate something more and stick with it if there was effort involved and then something gained. Shouldn't be a ton of effort and required everything gained because it is a game after all, but it should include some.
  21. Definitely shouldn't be the end goal, but it must be incorporated
  22. I like to used Paragon Chat as an example because there was literally nothing to play towards and it was almost always dead. Homecoming came, people came, but once they got thier main back and messed around a bit they left. I think a large part of it is because the game has even less to play towards now than it did before
  23. Doesn't that lead to people leaving anyways though if there's nothing to play towards? Self imposed limits only go so far.
  24. So story is something left to the player to decide on following or not since previous contacts that may or may not be important story wise could be skipped
  25. So keep current content as is, but new content could be whatever?
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