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Posts posted by Indystruck
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A name purge won't do anything because people have had three years to get 600 alts passively to 50 via farms that they'll proceed to never engage with again.
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For everyone: Any memorable things that you wanted to implement but the tech just wasn't there for it?
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that's a big oof
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57 minutes ago, Triumphant said:
I still feel like most of the farmers I see in Pocket-D AE are still Brutes, though (though, yes- I see a few tanks and some other AT's mixed in there on occasion). If Brutes are so terribly nerfed, then why wouldn't all the farmers be switching to tanks? It's not like they can't dual-box AFK farm them to 50 in like an hour. And thanks to having billions of infl, they can slot them with purples right out of the gate. 🤷♂️
well, here's the thing:
i'm lazy
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5 minutes ago, wjrasmussen said:
I don't think the game is balanced. If you think it is, show the mathematical proof of it.
sure take a look:
https://docs.google.com/spreadsheets/d/1X0-rXkF4eyhJRRuETgEFO7RDjjLw1UZAdPVlE1rMqUs/edit#gid=0
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15 hours ago, wjrasmussen said:
I disagree that it is balanced around IOs.
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buddy looks like you're gonna have to find somewhere to stuff chance for immob
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19 minutes ago, GM_GooglyMoogly said:
The problem is that there is no objective standard . . . other than DPS. Some players like to eke out every possible drop. I take it that you are one of them.
But you have to realize that not everyone plays the way that you do. Nor do they want to. You keep insinuating, or outright stating, that makes them . . . less.
This is a game that can be played many ways. Your way is not the only way.
And even if your way was the only way there will always be one powerset or one AT at the top of the chart and another at the bottom; Unless we just give everyone the exact same attack stats. And that, to me, would be boring and worse.
Ah "if everyone's super, no one will be," which assumes "hey we need something to be just, bad. really bad. that way we can point at them, and laugh".
Well, no. All ships are raised by the buff wave. If you like to feel super, and there's buffs based around high end testing, guess what! That buff trickles down.
Will there always be a top performer and a bottom performer? Yes. Would it be boring if they all just had the same numbers (let's ignore the current dev focus on a damage formula which does exactly that for the purposes of your theoretical argument)? Yes.
Does that mean you can't at least make the gulf between an underperforming set or archetype and an overperforming one a great deal smaller? No, no it does not.
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(also historically these forums go 'prove it' and then say 'no you didn't jump through the right hoops, do it again, but i can't be bothered to do it' which generally makes people not care about actually getting the hard data because of a violently casual playerbase)
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Well if we can't argue what's worse and better because things fluctuate on skill level, why have discussions? Generally these sort of tests assume equal skill level. Like, if you factor in player dependcies, you might as well not look at numbers, because now you're right back to "well i just like how it feels".
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Well, on the subject of the old powers datamine... I remember saying before the VEAT tweaks, "Hey, do Widows really need confront, how many people even take that" and the answer I got back was, yes, of course they do.
4% of Widow players, (25 people) in total picked confront at the time of the last datamine.
So, hey, number crunching can help show what the players are actually doing too.
8 AR Corruptors took Beanbag, 11 AR Defenders took Beanbag, and 88 AR Blasters took beanbag, one of the more bottom picked powers in general for Def/Corr, and at the very least the least picked power in the set for Blaster AR (31%).
We still kept it around though, god bless, I guess.
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Yeah, I would generally agree that spreadsheet nerds are more important to the health of the game than forum "well it feels fine" types.
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2 hours ago, Rudra said:
I don't know. Maybe a global chance for fear, so Brutes are scarier to enemies than other ATs.
Chance for fear is already a part of a redside ATO kit.
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Gotta adjust based on how bad the team is. Yeah, Howling Twilight is a great debuff, but -500 regen doesn't do much when half the team dies right after.
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Yeah asking for it to do less end will just get it whapped with the number go down stick and y'know
we don't wanna risk it.
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It costs more end than Focused Accuracy on a set that has a power that costs 33 end that you want to be casting fairly often.
source: i have several dark armor tanker/scrapper/stalkers
it mezzes the least problematic enemy type to immediately delete.
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in the same pass that they filled up damage holes for Invuln they shoulda given fire/dark KB prot/res, straight up
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14 minutes ago, Videra said:
give Dark the same level of status resist as, say, Rad
a fucking CRUMB of KB protection so I'm not the only melee motherfucker bouncing like a doofus ass kid in a inflatable castle when doing Hami raids as every other melee armor set (besides fire armor i guess) just walks through it with 0 issue
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It's basically the one cool tool it has. What else are you gonna do, occasionally mag 2 stun or fear something?
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Really, it's not anymore pointless than having a KB enhancing set that then you nullify all the KB in, so... there's that I guess...
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6 hours ago, KaizenSoze said:
The problem at the moment is that the end game in particular is too easy.
Procs are a symptom and part of the problem. They are symptom, because controls and a lot of support is not necessary in most high end content. Damage is the king, queen, and dictator for life.
Well, yeah, and procing affects control-based and support-based sets the most, because Controllers and Defenders have to lean on that to do more damage. A blanket proc change is gonna make the underplayed worse while not affecting the top by very much with one or two exceptions.
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Seems like a reasonable QoL change. Sounds good.
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Well, I no longer feel like I gotta play this set when it comes out and more will get to it after the initial hustle and bustle dies down, after I try these other builds I have lying around, maybe wait and see what the next few pages have come out, then maybe I'll roll one or something.
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Hey there! Are you here to finally release the dove effects for Dual Pistols after all these years?
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Storm Blast Needs More: A Summary
in Suggestions & Feedback
Posted
It's more damning with faint praise. If you don't understand that that's cool, though, you can still laugh.