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blinkyfish

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  1. My *fix* for tanks to give them some love whilst not adding yet more power creep to the game would be to have their base damage and base DEF/RES scaling with team size. So, basically a solo tanker (a team of 1) would do scrapper base damage (no criticals though) but pay for that by also getting scrapper level shields. Then as the team size goes up the tanker gets better defences but does less damage, until on an 8 person team (or maybe at 7 people) they are where they are currently. Tankers would solo much better and be more desirable on small teams but still be the same on big teams. I have no idea whether that can be implemented easily though.
  2. To any war mace brutes out there, how well can you generate Fury with WM, as it looks like a hard hitting but slow set to me, and what does it pair well with - I'm considering Bio Armor, as the endurance costs look painful. Thankee kindly
  3. If you were only going to make and level 1 Defender to 50 what would it be, and why not a corruptor instead?
  4. It's hard to be sure. Personally I'm going by Paragon Wiki, and Mids Hero Planner 1.960 http://www.cohplanner.com/ Last updated July 2012. Personally I'm only making things on Homecoming that I can also make on the i24 servers.
  5. It's bad enough they were silly enough to put tank mages in the game. ::) Now you want to do melee damage AND range damage AND summon pets? Madness...
  6. Way back when on Live I had a friend who got a bots/ff up pretty high (he had the assault bot) and he said it was boring, and wished he'd gone with a different secondary. So with that in mind I tried one for myself and got bored in no time. Took a bots/dark to 50 instead. Fun and effective. Now I've made a bots/time and a thugs/dark. ymmv
  7. I have limited experience with stalkers so can someone tell me how Chilling Embrace doesn't mess up the whole "Hide" thing? Thanks
  8. So was Bio Armor on the test server and very close to being completed then? I've downloaded Mid's Hero planner http://www.cohplanner.com/ (last updated July 2012) and that has Bio Armor as a powerset. I'm trying to avoid stuff that didn't make it onto the Live servers, but stuff on the test server might be ok.
  9. This thread https://forums.homecomingservers.com/index.php/topic,2044.0.html says it got revamped in issue 21. If I rerolled my old DM/EA brute now would it do better?
  10. Hang on, when did Ice Armor get given to Scrappers anyway? It's not an option on Mid's I23 planner, or mentioned here https://forums.homecomingservers.com/index.php/topic,2044.0.html. Was it a post shutdown port done by SCORE? I'm trying to stick to an official Live server experience personally. :P
  11. Thanks. That all makes sense, and was what I hoped was the case.
  12. blinkyfish

    Vigilance

    https://paragonwiki.com/wiki/Inherent_Powers#Vigilance Can anybody fill me in at all on Vigilance? This wasn't a thing when I was playing (unfortunately). Is this affected by ED in anyway? Is this basically a case of you getting, say, 95% damage from enhancements after ED, and then an extra 30% (solo & lvl 20+) for 125% damage? Thanks.
  13. blinkyfish

    Ice Armor

    Hello all :) Is Ice Armor viable on a scrapper? I had a few Ice Tankers back in the day. I loved the look. Never the toughest tanks though, unfortunately. Does it play ok as a scrapper set? I can't imagine Ice Melee performing well on a scrapper, but do correct me if I'm wrong. What does/can work well with Ice Armor? Thanks.
  14. Free renames. *So* good. :) Renames should be free and unlimited on *all* MMORG's games IMHO. The amount of badly named characters running about games because someone just wanted to jump in and play, and the names they thought of were taken, and then the game charges for a rename.
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