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Elizabeth Ashlee

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About Elizabeth Ashlee

  • Birthday 04/14/1990

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  1. I was thinking the same thing, however I have noticed the inspirations are applied just fine in the combat log before any enemy attacks have been attempted, and the untouchable just never seems to occur. If you do manage to survive with team members around you can and will still be taking damage right away from enemies though allies can not heal/buff you.
  2. Return to Battle is likely the superior choice in nearly every situation, just be aware if there are more than a few enemies around and you're alone, you're instantly dead again, oh and you WILL get debt, it doesnt protect from that either if you suffer the instant kill on rez.
  3. Neither of them seems to work properly, just as @Doomguide2005 stated. I've tested both on Brainstorm and live multiple times the past 6 or so months and found them to never provide the effect of "Untouchable" listed. If others are around you may live, if you're the first to revive or solo you are instantly killed every single time without fail. They'll do everything besides provide the brief protection.
  4. I was skeptical with the last major live update, but the world in fact did not end and things improved a little, since then all these little patches have been great news, and the world still has not ended!
  5. Defender - Mace Mastery - Web Envelope is doing Scourge.
  6. It's the second to last power in Fire Primary for controller and dominator, and the updated "Dumpster Fire" version is a skip imo (unless you just must cram a set into the late choices). Sure it was too good slotted kb2kd but it seems there were many ways to change this for the overall better and not make it a Primary skip. Looking at other control sets at level 26 there are some fantastic picks and this went from subjectively the best to one of the worst when it comes to control.
  7. At least the power will remain good for very specific set bonus slotting. 🤷‍♀️
  8. Incorrect recharge times quoted, current base recharge time is 8 seconds on live, also the new recharge time on beta is not 20 seconds as listed in these patch notes The following unlisted changes also took place. Range reduced Area of effect reduced Number of targets hit reduced Damage reduced
  9. This change impacts controller and dominator fire control, making the power basically useless as a 'control'.
  10. This is also impacting Bonfire from Fire Control for controller and dominator, its a skip power now. Low damage, very low chance of knockdown with kb2kd slotted, scatters enemies (not ideal for "control").
  11. Tested live and beta, it's a fairly substantial nerf. The recharge time I can see being a warranted change. It was honestly too quick to recharge. Enhanced on live it is recharging in just under 3 seconds, on beta enhanced it is recharging just over 5 seconds which is still very fair. However there were more changes than just the recharge. Damage decreased 15% (granted it was never a big hitter nor used for its damage) Recharge time has more than doubled (enhanced time, and still not a big deal as it still recharges very fast.) There were some other changes which are pretty huge though.. AoE radius decreased 50% Range decreased 34.78% Number of enemies hit decreased 37.5% (6 targets fewer than before) These changes in mind, I don't think many folks were calling for Sentinels to be weakened. However the patch notes do state the changes were made to correct any powers that were basically obvious meta choices. They know far better than I do for certain and it will still be fun to play.
  12. 8 is the base, its currently recharging in just under 3 seconds enhanced.
  13. The patch notes state the recharge time will change from 16 seconds to 20 seconds, however currently the recharge time is 8 seconds. Does this mean it will go from 8 seconds recharge to 20 or something else?
  14. Actually it now appears it just flat out fails every time unless it kills every enemy around you on use. Anything that survives will alpha you during the "untouchable" period of time, and you still gain defeat debt.
  15. Renewal of Light has failed to work for me a few times now. About half of the times that I have used it I have been instantly defeated by melee attacks and still gain xp dept in the process of being defeated after using it (even minions have gotten hits in during this time). Using the power will often NOT result in gaining debt protection or untouchable effect at all.
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