Jump to content

gamelink

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by gamelink

  1. I've tried to update it once again, and this time I tried to fill in some of the sets I was thinking of using, which was also a reason I had kind of overslotted stuff even though I just have only SO enhancements in there now since I am still leveling. I know there is still plenty of room for improvement but perhaps I can get a little more insights to make sure I am moving in the right direction? Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Innocent Girl: Level 50 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Willpower Power Pool: Sorcery Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Storm Kick (A) Kinetic Combat - Accuracy/Damage (9) Kinetic Combat - Damage/Endurance (23) Kinetic Combat - Damage/Recharge (34) Kinetic Combat - Damage/Endurance/Recharge (39) Touch of Death - Accuracy/Damage (42) Touch of Death - Accuracy/Damage/Endurance Level 1: High Pain Tolerance (A) Numina's Convalesence - Heal/Endurance (3) Numina's Convalesence - Heal/Recharge (3) Numina's Convalesence - Heal (37) Reactive Armor - Resistance (37) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Resistance/Recharge Level 2: Mind Over Body (A) Aegis - Resistance/Endurance (7) Aegis - Resistance (7) Aegis - Resistance/Endurance/Recharge (37) Gladiator's Armor - TP Protection +3% Def (All) Level 4: Fast Healing (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (5) Preventive Medicine - Endurance/RechargeTime (45) Preventive Medicine - Heal/RechargeTime (45) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +Absorb Level 6: Mystic Flight (A) Freebird - +Stealth Level 8: Cobra Strike (A) Hecatomb - Damage (9) Hecatomb - Damage/Recharge (25) Hecatomb - Accuracy/Damage/Recharge (34) Hecatomb - Accuracy/Recharge (40) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative) Level 10: Hasten (A) Recharge Reduction IO (11) Recharge Reduction IO (15) Recharge Reduction IO Level 12: Indomitable Will (A) Shield Wall - Defense (13) Shield Wall - Defense/Endurance (13) Shield Wall - Defense/Endurance/Recharge Level 14: Focus Chi (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance Level 16: Rise to the Challenge (A) Numina's Convalesence - Heal/Endurance (17) Numina's Convalesence - Endurance/Recharge (17) Numina's Convalesence - Heal/Recharge (19) Numina's Convalesence - Heal/Endurance/Recharge (23) Numina's Convalesence - Heal (43) Numina's Convalesence - +Regeneration/+Recovery Level 18: Crippling Axe Kick (A) Superior Critical Strikes - Accuracy/Damage (19) Superior Critical Strikes - Damage/RechargeTime (31) Superior Critical Strikes - Accuracy/Damage/RechargeTime (34) Superior Critical Strikes - Damage/Endurance/RechargeTime (40) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime (42) Superior Critical Strikes - RechargeTime/+50% Crit Proc Level 20: Quick Recovery (A) Performance Shifter - Chance for +End (21) Performance Shifter - EndMod (21) Performance Shifter - EndMod/Recharge Level 22: Boxing (A) Empty Level 24: Tough (A) Reactive Armor - Resistance (25) Reactive Armor - Resistance/Endurance (46) Reactive Armor - Resistance/Endurance/Recharge Level 26: Dragon's Tail (A) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown Level 28: Heightened Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Recharge (29) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge (48) Luck of the Gambler - Defense Level 30: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Endurance/Recharge Level 32: Eagles Claw (A) Superior Scrapper's Strike - Accuracy/Damage (33) Superior Scrapper's Strike - Damage/Recharge (33) Superior Scrapper's Strike - Accuracy/Damage/Recharge (36) Superior Scrapper's Strike - Damage/Endurance/Recharge (39) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge (43) Superior Scrapper's Strike - Recharge/Critical Hit Bonus Level 35: Maneuvers (A) Reactive Defenses - Defense (36) Reactive Defenses - Defense/Endurance (48) Reactive Defenses - Endurance/RechargeTime (50) Reactive Defenses - Defense/RechargeTime (50) Reactive Defenses - Defense/Endurance/RechargeTime (50) Reactive Defenses - Scaling Resist Damage Level 38: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 41: Conserve Power (A) Recharge Reduction IO Level 44: Physical Perfection (A) Miracle - +Recovery Level 47: Super Speed (A) Run Speed IO Level 49: Strength of Will (A) Steadfast Protection - Resistance/+Def 3% Level 1: Brawl (A) Empty Level 1: Critical Hit Level 1: Sprint (A) Run Speed Level 2: Rest (A) Recharge Reduction IO Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - Heal/Endurance (48) Miracle - Heal Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (11) Performance Shifter - EndMod ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;689;1378;HEX;| |78DA65945B4F13511485CFD0A98542A1B5DC919616E8959622BC1B954B20D400555| |0BCD4B13DC22493B699D6288FFE0549C444503491477F88D7BFE18D8BFA6CEAEEAC| |6D25E9A4CD375D67AD33FBEC73A6E947D36D6FE71E5F104AFB65432B97B3999CA99| |54AD2745CD12A0F4CCD1074B9E60B85624E162A4373BA69384819F867CBA6A52165| |32AD99155D33B217CD4AB9BF3E362DEFCB425926D774C328151F4A53B42D158B463| |2533473D2DC72E24749CABCCBBA9DD537362B7A61A3C3FAB528B5BC34CB9B7AC933| |53D273C94BC5FC5636AD952B14EDA51A46E9FBB4568C7555ED6289105445F332D8B| |D02063260689D185645F436B85ACB2A9C5DA69B0955346598D7C091A06279477CE0| |981F5CA3AC82AC4D49C17B668A39C9D9F3368BD7C96BE3E7D8BE4053BF32BF8163D| |F993FC0C421B84D8BB4232BEC7F30EF0ECDE7E0353B424D96D61C067B2360200A86| |6360340E0629D882F99A5AE2C2D29CCC76E60DF2B4B2A7750175B4CD32E7C167E47| |1A106C5F586E6EEA4FC019EB14E631D5673AAF60EEEAB7B85C9FD3D7B15ECE63EC7| |56C1E794F5F0DA3C77557835D0770F0CE4C0701E8C4AF02665BD5CB77707B5743E6| |16E830A79BA30BFE8AAD2256CA4F470AA8777BB97773B110077C9D3C755F5EDE269| |FD7BCC17E0F04BAE6A1F8CBD026F517600F3AB035D58E5390FD30D0E79C1F14E50A| |5CC209FAE41CEF878CCC7990467F6C8EBE7DAFCEFB03B43EF991FC0E18F60E81318| |FB0C7A281BE493193C62EF31387E024EFC64FE62FE06BD941D4556197D8DEE86F6C| |10C5922DCE5089FAA033A2E713EC9F105F47598E648B2964CC07787B4146BA9DAC6| |0C529FD4FA5B4E9FDAAEF9D5FABB5B8D358CA61A94890665B241996A50164F2B5E8| |26A134B2A3F983485D7D6E2A6371C5AF5D059FF67100AAFE9F8BFA6283358FBF83C| |7874DA1F81FFE4B49F4FB2934FF25FA0CBD963| |-------------------------------------------------------------------|
  2. Thank you so much for all the insights, they are helping me a ton. I hate running out of endurance so I was compensating way too much I think, so with your tips in mind now I know how and when I should worry about that kind of thing. And yeah the flying thing was really confusing me in Mids because I was observing the same behavior you are now describing, but I thought maybe it was just listing the wrong value to me or something 🙂 Do you think it might be better for me to switch it over to a different travel power so that I can free up a power slot to take Hasten? I wasn't sure if that was still something people put in every build or not with all the changes over the years. Also in regards to taking Boxing prereq for Tough/Weave, would it be better to take Kick there or is that equally as useless? Regarding the Epic Pool, I keep reading everywhere that Body mastery seems to be the best one to choose in most cases, should I consider switching over to that or is Soul pretty good for this combination?
  3. How does this proposed build look for 50? I don't have any of the enhancements optimized. If you think the build itself is ok then what enhancement sets would you likely put into this build configuration? Or how would you change it to fit specific types of enhancement sets? Thanks! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Innocent Girl: Level 50 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Willpower Power Pool: Flight Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Storm Kick (A) Endurance Reduction (11) Endurance Reduction (27) Recharge Reduction (31) Damage Increase (34) Accuracy (42) Damage Increase Level 1: High Pain Tolerance (A) Healing (3) Healing (3) Healing (15) Resist Damage (48) Resist Damage (48) Resist Damage Level 2: Mind Over Body (A) Endurance Reduction (7) Endurance Reduction (7) Resist Damage (9) Resist Damage (48) Resist Damage Level 4: Fast Healing (A) Healing (5) Healing (5) Healing (9) Healing Level 6: Fly (A) Flight Speed (23) Flight Speed Level 8: Cobra Strike (A) Endurance Reduction (25) Endurance Reduction (31) Recharge Reduction (34) Damage Increase (43) Accuracy (43) Damage Increase Level 10: Hover (A) Flight Speed (46) Flight Speed Level 12: Indomitable Will (A) Endurance Reduction (13) Endurance Reduction (15) Defense Buff (50) Defense Buff (50) Defense Buff (50) Defense Buff Level 14: Afterburner (A) Endurance Reduction (33) Flight Speed Level 16: Rise to the Challenge (A) Endurance Reduction (17) Endurance Reduction (17) Healing (19) Healing (19) Healing (40) To Hit Debuff Level 18: Crippling Axe Kick (A) Endurance Reduction (27) Endurance Reduction (31) Recharge Reduction (34) Damage Increase (40) Accuracy (43) Damage Increase Level 20: Quick Recovery (A) Endurance Modification (21) Endurance Modification (21) Endurance Modification Level 22: Focus Chi (A) Recharge Reduction (23) To Hit Buff Level 24: Maneuvers (A) Endurance Reduction (25) Endurance Reduction (45) Defense Buff Level 26: Dragon's Tail (A) Endurance Reduction (33) Endurance Reduction (36) Recharge Reduction (36) Damage Increase (37) Accuracy (42) Damage Increase Level 28: Heightened Senses (A) Endurance Reduction (29) Endurance Reduction (29) Defense Buff (37) Defense Buff (37) Defense Buff (46) Defense Buff Level 30: Boxing (A) Accuracy Level 32: Tough (A) Endurance Reduction (33) Endurance Reduction (45) Resist Damage Level 35: Weave (A) Endurance Reduction (36) Defense Buff (46) Defense Buff Level 38: Eagles Claw (A) Endurance Reduction (39) Endurance Reduction (39) Recharge Reduction (39) Damage Increase (40) Accuracy (45) Damage Increase Level 41: Assault (A) Endurance Reduction (42) Endurance Reduction Level 44: Dark Blast (A) To Hit Debuff Level 47: Shadow Meld (A) Defense Buff Level 49: Soul Storm (A) Hold Duration Level 1: Brawl (A) Accuracy Level 1: Critical Hit Level 1: Sprint (A) Run Speed Level 2: Rest (A) Recharge Reduction Level 4: Ninja Run Level 2: Swift (A) Flight Speed Level 2: Health (A) Healing (13) Healing Level 2: Hurdle (A) Jumping Level 2: Stamina (A) Endurance Modification (11) Endurance Modification ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1468;591;1182;HEX;| |78DA7554DB6E1251143DC30CA5DC0BB4148A96DE2F948E34FA6E8CD5C6A4982624A| |DB7844CE8B19D7402939969D4477F424DD45FF0B78C0F5E1E7DC33DEC35480EE924| |64CD5E7BEDEB9C43FBED61E6DBD1FBFB42CB3D742CDFEF767A9EE5BAD24B3CB5826| |BCF72043DD927FDFEA027FBC1CA91ED3909626A91ACDB968E9466DBF202DB72BA0F| |BCC05F1AFB0EE56BD9F7A579663B8E3B78233D913E190C1CF3B1635F5C06F9D1FBB| |1B4CEA5E75FDA6E967DA1CBEE5FA44656C795F2BCFAC8B57B6627B09C2B4ADA195C| |3BDDB6E507D27B57A15636E9F721EC69F40CE3227C377491022E15189775C655C1B| |80BFB34D469884D311753305764BCA3E019C56A1C6B68A837132134B34ACC33F2EB| |1CA3EBC86F28380B4C9336CE7369F1247365E047F225307302352BC065CCBC8A191| |B98B9013B49BA24F226916F1FF89C7C69EC238D7C1960CE603CB80145990E0BF266| |11B382BC2FC8CE8F96358CE7E19B8B10F31615DCAE327E265D01B316A2EF7AC3ACD| |BCAAC2F4957E27962A519E6E615FC449A05F4BD807CE50A63586F917DB14565CF4D| |CCFD85EC2AFAAB467303D7916F1DFD6C28E7EF15E96AD8770D31B72244FE0D05F78| |1E199BBCD751989D389AB63DEBAD24B1367D0207B0D9AB5A84F25F7D704DFADB0AF| |4D68B622C44C5BCACE9BB08BA4DBC13E7710B30BFC4E9A3DF4BC87EFFB37238409C| |E44FD1FA46B816BA527F6014EA066DD18DFDF6163D23FA447B4A6988329E6EE1473| |6F8A399E644A5CF9C44061E2346C243947B79BB9E1CFD4F8DF4168B805BFFF739A8| |6539E01FE9AD4E798FB33A9C7694D01FF01C9149F80| |-------------------------------------------------------------------|
  4. I just updated the post so it should show the Stamina slot now, not sure why that didn't make it there with the original export sorry. (I also am not sure if I should continue slotting Stamina and/or Quick Recovery either since I don't know what the general consensus is on these nowadays, or if one is a lot better than the other) Also, are you saying that what I have done so far is not sub-optimal or anything? I can just make those adjustments you mentioned? And finally.. I am really not sure what to take for my powers at 35+ either so was hoping to get some advice. Thank you
  5. Hello I am a player returning from live and just started playing a MA/WP Scrapper for fun. I am currently level 35 and struggling a little on the character planning at this point. I keep questioning my existing decisions and therefore am finding it hard to plan what I should invest in next. (or what I should fix about mistakes I've already done) I am just playing solo for now in case that matters. I barely even remember details from live much less homecoming, so I'm not sure the proper way to slot things (like 6 slotting no longer being a thing, etc) or what powers I should be prioritizing. I just know I hate running out of stamina 🙂 If any experts are out there and had a few minutes I was hoping you could review what I have done so far and perhaps help me fix/plan this build out to 50? I am kind of just blundering through it so far. Any help is greatly appreciated! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Innocent Girl: Level 35 Natural Scrapper Primary Power Set: Martial Arts Secondary Power Set: Willpower Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Hero Profile: Level 1: Thunder Kick -- Acc(A), Dmg(3), Dmg(11), Dmg(17) Level 1: High Pain Tolerance -- ResDam(A), ResDam(5), ResDam(19) Level 2: Storm Kick -- Acc(A), Dmg(3), Dmg(9) Level 4: Fast Healing -- Heal(A), Heal(5) Level 6: Mind Over Body -- EndRdx(A), ResDam(7), ResDam(7) Level 8: Cobra Strike -- Acc(A), Dmg(9), Dmg(17), Dmg(23) Level 10: Super Jump -- Jump(A) Level 12: Indomitable Will -- EndRdx(A), DefBuff(13), DefBuff(13) Level 14: Hasten -- RechRdx(A), RechRdx(15), RechRdx(15) Level 16: Rise to the Challenge -- Heal(A) Level 18: Crippling Axe Kick -- Acc(A), Dmg(19), Dmg(23), Dmg(33) Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(21) Level 22: Kick -- Acc(A) Level 24: Tough -- EndRdx(A), ResDam(25), ResDam(25) Level 26: Dragon's Tail -- Acc(A), RechRdx(27), RechRdx(27), Dmg(31) Level 28: Heightened Senses -- EndRdx(A), DefBuff(29), DefBuff(29) Level 30: Weave -- EndRdx(A), DefBuff(31), DefBuff(31) Level 32: Eagles Claw -- Acc(A), Dmg(33), Dmg(33) Level 35: [Empty] Level 38: [Empty] Level 41: [Empty] Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Acc(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx(A) Level 2: Rest -- RechRdx(A) Level 4: Ninja Run Level 2: Swift -- Run(A) Level 2: Health -- Heal(A) Level 2: Hurdle -- Jump(A) Level 2: Stamina -- EndMod(A), EndMod(11) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1093;463;926;HEX;| |78DA7D92DB4AE3501486F76E52333D6A53B5D68EB608DE78511C9CFB41AD5306AC1| |4049D13944DDD6A60938624A2CEDD3CC48C17EA2BF8661EDEA0AE66FFAD4D0B6E28| |7FFAAD7FAF43B25A578DEC43F3EF17C6F3BB4A0441E7B0EB0BCF93BE7520C20B5F2| |84627F7CD757B5DE986B5A6E32B8B486568EBB4A492B2DE127EE808D5D9F6C36079| |146BC853E906B27EEC28E5F52EA5CFB2ED5E4FD5F7A5F01CF72C1DFD39F4A43CC94| |58F5F9DB3F39002CCDEF39C6E7D47893FB2D3124128FDEB25AABA4EBF7F83F2D1E9| |1B9198064B185AD3D039E8D1C0CB236F82D99A99501BFADF82853C7C22DF07E877F| |2183A0F37D2C8033DA658123592966633765C6F885BE8D962F1DCC35E17A12532A4| |B497A5F29AFD2096418D0C6A64CDB8AE11CF618E5C41B3FC84FE24CF2CE751EE59F| |47F4BAC80DE0AE8CD9EE8A906FD45DE22FA28CE68363FA109F22CA0FF05E41B0C5D| |C2BD12FA5FB2E37A47BC8C3ECAB8B75C88EB2AFAF84DDE0AF25590EFA3195793F80| |A3C2BF0AC9A71BD275EC53BABB2F8AC43EDBF7BA26A9876B88D5573B475FD8DF1F8| |E002DB9C229FA6C8D614F93C45F6C709E66B9BA35D661CEF2C3547BBAB59FF91BE3| |9E7881775FC799C61279EC61976F0E58D718E6F9D86BE023E14A229| |-------------------------------------------------------------------|
×
×
  • Create New...