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Psyonico

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Posts posted by Psyonico

  1. another possibility is Ageless Radial, the idea being to give yourself the Defense Debuff Resistance that you lack in Rad.  With MA, I'm assuming you've built at least some defense, so the DDR can be helpful.

  2. Traps is thematic and you can easily make a build that caps Ranged/AoE defense with it while doing good debuffs.

     

    Dark is an awesome debuff set that plays at range, going well with AR being all about the cones.

     

    TA is a great choice as well, again, playing at range and having very solid debuffs.

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  3. @lemming, they are talking about Team Teleport, the pool power, not Assemble the Team or Team Transporter.

     

    As for changes, I *might* see value in the range increase, but I'm against adding a recharge to it, sometimes you want to TP multiple times.

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  4. I've used two different set ups playing with binds, hopefully one will work for you.

     

    The original way I did it was to bind number pad 1-8 to be team select, then use multiply, divide, add and subtract for my various buffs/heals

     

    So something like

    /Bind numpad1 teamselect 1

    And repeat

    Then

    /Bind numpad0 powexec_name "heal other"

    /Bind multiply powexec_name Fortitude

    /Bind divide powexec_name "clear mind"

    /Bind add powexec_name "Adrenaline Boost"

     

    Now, I bind to my mouse's side buttons so I can click on the player and hit a buff/heal

     

    /Bind button4 powexec_name "heal other"

     

    Hope this helps.

  5. 1 hour ago, WuTang said:

    Oh what is the XP bonus in groups?

    Let's see if I can explain this without making it more confusing...

     

    If you solo a mob and it gives 100 XP for defeating it, then you get 100 XP.

     

    If you duo the mob, but are not teamed, you get a proportional account of XP to the damage that you do, so, do 50% damage, get 50 XP

     

    If you team, you get a proportional amount of XP to what the team does in damage divided equally among the team, plus a modifier based on the team size.  So, if you're in a 2 man team, you'd get 50 XP plus whatever the modifier for a 2 man team is.

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  6. 27 minutes ago, LKN-351 said:

    Not to thread jack, but in relation to this... is there some way to keep track of the actual level you are? Like if you've dinged and haven't trained yet you can see what level you would be if you trained?

    I was hoping that was in the attribute screen but I didn't see it. It'd be cool if it was in attributes and showed your current level with level shifts also.

    If you hover over your level in the hp/end bar it will show your actual level.

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