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RobotLove

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Posts posted by RobotLove

  1. Three cold/sonic or cold/ice (if you like proc heavy builds) Defenders will tear through pretty much anything in the game.

     

    Second place would go to time/ or rad/.

     

    Rad/ needs a little more coordination. Time/ is easier to play and works well even on budget builds.

    • Like 1
    • Pizza (Pepperoni) 1
  2. 16 minutes ago, Duckbutler said:

    I see stuff about the incarnate softcap being higher but I never see anyone offer a number. Is it because we don't know what it is or is it because it varies? I think I have been told that the enemies in places like Dark Astoria  and iTrials buff each other.

     

    It's roughly 59%. Incarnate level enemies have around a 14% bonus on tohit.

     

    See here:

    https://homecoming.wiki/wiki/Soft_Cap

     

    • Like 2
  3. Energy Armor on Brutes always feels like it has a bit of a glass jaw. It feels fine on Brute, until it's suddenly very not. Scrappers and Stalkers just wear it better.

     

    Out of the 100 or so toons I've run up to 50, the only one I've ever actually deleted (instead of stripped and shelved) was a SS/Regen Brute. Let's just say it wasn't Super Strength that raised my ire...

     

    To summarize: Happy place, happy place, happy place, DEAD.

    • Haha 1
  4. Tanker & Brute Changes

    Scaling & Stats

    • Tanker:
      • Ranged damage modifier increased from 0.5 to 0.8, Melee damage modifier increased from 0.8 to 0.95,
        • Bruise has been removed in favour of a flat damage scale increase.
      • Buff modifiers increased to match Controller values.
      • Damage buff cap increased from 400% to 500%.

     

     

    Page 4 buff to Tanker values.

    HC Wiki chart is a rip from the old Wiki.

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  5. Irradiated Ground (Radiation Melee) still de-toggles instead of suppressing when mezzed.

     

    Only checked on tanker. Also the mez source was from the new unbound nictus on adv. mode ITF, in case it's relevent.

    • Thanks 1
  6. This is how defensive opportunity works with all AoEs across all sets. It's one of the few reasons to actually consider taking the T2 blast which, with the exception of Psi, have poor dpa's.

     

    Pending the hinted at rework of the Sentinel's inherent, I believe it's working as intended.

  7. You need to do any one of the following to unlock the Long Range Teleporter:

    • Collect all 8 exploration badges in any zone.
    • Spend 1 hour in Pocket D while logged into the game.
    • Purchase it from the Pay 2 Win vendor for 10 million influence/infamy/information.

     

    In order to actually teleport to other zones, you need to collect any one exploration badge in the zone you wish to teleport to first.

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