RobotLove
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Posts posted by RobotLove
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Slows and DoTs seem to be the main offenders. i.e. the problem isn't isolated to Savage Melee.
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1 hour ago, Sovera said:
Stealth gets toggled off when in combat so that's not going to be the reason the other group ignores you.
Cloak of Darkness retains a 35' stealth radius in combat.
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36 minutes ago, Rudra said:
I can see how that would be a problem for other powers, but I don't get why you would even need to use that command when summoning pets. Pets already summon at cursor location when you use the power. Having a macro to summon pets is the same as just using the power icon. You click it or hit number key, you place the cursor where you want and click to summon at chosen location. For that matter, targetable AoEs work the same way. Having the command work as intended is good, yes, and the discrepancy you point out needs to be fixed, but why bother with the command when it is already built into the power anyway?
Speeds up input by removing that placement click. Turns activation into "point and shoot".
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It's because of the absorb cap, and how the power reapplies. Reported this once before, but didn't care to raise a stink about it with the devs.
@Bopper gave a breakdown.
Would be nice to get a fix, assuming the devs don't feel it's "WAI".
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Why are you trying to make Ageless Radial cry?
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I usually just put a single 50+5 end.redux common IO in it and call it a day.
+tohit is schedule B and the base value is really low to begin with, so the gain from enhancement is pretty insignificant. The main draw of that power is the -tohit debuff resist. If you're looking for ways to improve hit rate, taking tactics from the leadership pool, or investing in the Kismet: +6% accuracy (it's actuallly +tohit, despite the name) unique from the defense IO sets is a better way to go about it.
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2 hours ago, Apparition said:
Just trying to know what I'm in for, story wise, and plan accordingly.
Disappointment. mostly.
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Atomic Blast.
Beeg bada boom.
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This is due to Toggle Suppression as detailed here:
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Was also noticing enemies getting stuck in the roof with [Mind Control: Levitate]. Visually looked like enemies may be 'standing up' too quickly after being knocked, and interrupting the normal rag doll period.
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6 hours ago, Jimmy said:
Essence Transfer Proc:
- Now works the same as the Stalker's Assassin's Mark proc (must use the power it's slotted in once to grant the global enhancement, but now it will persist instead of expiring after 10s)
- The Heal no longer scales by enemy combat level
A pleasant surprise. Thanks gang.
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With the new absorb stat monitoring, noticed the value changeing quite drasticly each time Particle Shielding is activated.
Tested on Tanker only, 6-slotted with Preventative Medicine set, at level 50+1 w/ T4 musculature radial alpha, not in combat.
Total absorb amount should be at 1110.33 pts. as displayed in the power description.
First application was 1075.31 pts
Second application was 798.76
Continued to monitor it for a few minutes set on auto and it just alternates between these two values each cycle.
Overhead fly text showed the +1110, but stat monitor and hover tool tip on the health bar itself showed as the lower values.
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5 hours ago, siolfir said:
Sentinels only get -9.6% res per blast, so they're behind everyone else.
Sentinel inherent provides an additional -5% res (and def) to every attack. They sit just below Corruptor at -14.6% when all is said and done. With opportunity's occasional -20%, it's fairly potent as far as Sent primaries go.
The main thing holding them back is they don't have anything in their secondaries to capitalize on the debuffs. It's all defensive clickies and toggles.
Def/Corr support sets can stack up debuffs to absurd degrees.
Blasters can make those already high damage melee attacks do obscene things.
Sent's just follow up with more of the same under-budgeted blasts.
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Make sure you aren't hidden from teams, searches, etc. Settings are in the global friends list.
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Individual IOs:
Blessing of the Zephyr, Mag 4 - Universal Travel
Karma, Mag 4 - Defense
Steadfast Protection, Mag 4 - Resistance
Set bonuses:
Kinetic Crash (4pc), Mag 3 - Knockback
Overwhelming Force (6pc), Mag 4 - Universal Damage
Fury of the Gladiator (3pc), Mag 3 - PBAoE (PvP)
Gladiator's Armor (3pc), Mag 3 - Resistance (PvP)
Gladiator's Javelin (5pc). Mag 3 - Ranged Damage (PvP)
Overwhelming Force is the only one that is technically 'Unique'. Expensive both in influence cost and slots, but it's a good set just for it's stats, set bonuses, and the knockback to knockdown conversion. Easy to get if you don't mind grinding Summer Blockbuster (SBB) 6 times and using a few converters.
Every thing else can be stacked up to the "rule of 5", though you shouldn't really need more than 7-8 mag.
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Were you stationary or moving at the time of activation durring testing?
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There was a thread on this a few moons back, that came to the conclusion that the 'global' chance was actually bugged, and it only had a chance to proc for the power it was slotted into.
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Rad/Rad is has been my go to for GMs since before the tanker buffs last year.
Bio/ is probably better.
Key things are liberal use of -res procs, particularly in Irradiated Ground if you stick with /Rad. Musculature Alpha (I run Radial), Degenerative Core Interface, and Assault Hybrid (Core vs Radial doesn't matter as much here).
Patience is most important. Even with the buffs to damage scale, a tank is still not a dps machine.
Bring daggers.
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5 hours ago, Six-Six said:
where does it say this?
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3 minutes ago, AlienMafia said:
No
I'll make a video on it when I get home.
Recording videos on the Homecoming servers is currently not allowed, even for reporting bugs.
Stick to screenshots.
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Did you have an SG base salvage rack open at the time? There is a bug where it will use one and put a second one back into the rack. Happens with boosters too.
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20 minutes ago, krj12 said:
I wasn't even aware there were psi swords. :) I may have to make a Psylocke tribute character. But I'd pretty much want it the other way - psi swords for all of the attacks.
Brain swords BEST swords.
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It's a feature, not a bug.
It promotes slotting it, and using it proactively, which suits the scrapper game plan.
Small differences like this can give some incentive to take one AT over another.
Leave it alone.
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1 hour ago, Bopper said:
Combat Teleport grants a to-hit buff, and those buffs stack if you want to spam your charges. Could be neat to put gaussian proc in there.
Also of note is the +perception unique in the Rectified Reticle set. Great 1-slot-wonder 'tech' vs. Arachnos blinds/stealth. 2pc. will even nab you a 1.88 S/L def, bonus as a little extra gravy.
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Sweeping defense changes
in Suggestions & Feedback
Posted
It wasn't.
They don't con gray yet.