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RobotLove

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Posts posted by RobotLove

  1. 36 minutes ago, Rudra said:

    I can see how that would be a problem for other powers, but I don't get why you would even need to use that command when summoning pets. Pets already summon at cursor location when you use the power. Having a macro to summon pets is the same as just using the power icon. You click it or hit number key, you place the cursor where you want and click to summon at chosen location. For that matter, targetable AoEs work the same way. Having the command work as intended is good, yes, and the discrepancy you point out needs to be fixed, but why bother with the command when it is already built into the power anyway?

    Speeds up input by removing that placement click. Turns activation into "point and shoot".

  2. I usually just put a single 50+5 end.redux common IO in it and call it a day.

     

    +tohit is schedule B and the base value is really low to begin with, so the gain from enhancement is pretty insignificant. The main draw of that power is the -tohit debuff resist. If you're looking for ways to improve hit rate, taking tactics from the leadership pool, or investing in the Kismet: +6% accuracy (it's actuallly +tohit, despite the name) unique from the defense IO sets is a better way to go about it.

    • Like 1
  3. 6 hours ago, Jimmy said:

    Essence Transfer Proc:

    • Now works the same as the Stalker's Assassin's Mark proc (must use the power it's slotted in once to grant the global enhancement, but now it will persist instead of expiring after 10s)
    • The Heal no longer scales by enemy combat level

     

     

    A pleasant surprise. Thanks gang.

  4. With the new absorb stat monitoring, noticed the value changeing quite drasticly each time Particle Shielding is activated.

     

    Tested on Tanker only, 6-slotted with Preventative Medicine set, at level 50+1 w/ T4 musculature radial alpha, not in combat. 

    Total absorb amount should be at 1110.33 pts. as displayed in the power description.

     

    First application was 1075.31 pts

     

    Second application was 798.76

     

    Continued to monitor it for a few minutes set on auto and it just alternates between these two values each cycle.

     

    Overhead fly text showed the +1110, but stat monitor and hover tool tip on the health bar itself showed as the lower values.

  5. 5 hours ago, siolfir said:

    Sentinels only get -9.6% res per blast, so they're behind everyone else.

     

    Sentinel inherent provides an additional -5% res (and def) to every attack. They sit just below Corruptor at -14.6% when all is said and done. With opportunity's occasional -20%, it's fairly potent as far as Sent primaries go.

     

    The main thing holding them back is they don't have anything in their secondaries to capitalize on the debuffs. It's all defensive clickies and toggles.

     

    Def/Corr support sets can stack up debuffs to absurd degrees.

    Blasters can make those already high damage melee attacks do obscene things.

     

    Sent's just follow up with more of the same under-budgeted blasts.

  6. Individual IOs:

    Blessing of the Zephyr, Mag 4 - Universal Travel

    Karma, Mag 4 - Defense

    Steadfast Protection, Mag 4 - Resistance

     

    Set bonuses:

    Kinetic Crash (4pc), Mag 3 - Knockback

    Overwhelming Force (6pc), Mag 4 - Universal Damage

    Fury of the Gladiator (3pc), Mag 3 - PBAoE (PvP)

    Gladiator's Armor (3pc), Mag 3 - Resistance (PvP)

    Gladiator's Javelin (5pc). Mag 3 - Ranged Damage (PvP)

     

    Overwhelming Force is the only one that is technically 'Unique'. Expensive both in influence cost and slots, but it's a good set just for it's stats, set bonuses, and the knockback to knockdown conversion. Easy to get if you don't mind grinding Summer Blockbuster (SBB) 6 times and using a few converters.

     

    Every thing else can be stacked up to the "rule of 5", though you shouldn't really need more than 7-8 mag.

    • Thanks 1
  7. There was a thread on this a few moons back, that came to the conclusion that the 'global' chance was actually bugged, and it only had a chance to proc for the power it was slotted into.

     

     

    • Like 1
  8. Rad/Rad is has been my go to for GMs since before the tanker buffs last year.

     

    Bio/ is probably better.

     

    Key things are liberal use of -res procs, particularly in Irradiated Ground if you stick with /Rad. Musculature Alpha (I run Radial), Degenerative Core Interface, and Assault Hybrid (Core vs Radial doesn't matter as much here).

     

    Patience is most important. Even with the buffs to damage scale, a tank is still not a dps machine.

     

    Bring daggers.

    • Like 1
  9. 1 hour ago, Bopper said:

    Combat Teleport grants a to-hit buff, and those buffs stack if you want to spam your charges. Could be neat to put gaussian proc in there.

    Also of note is the +perception unique in the Rectified Reticle set. Great 1-slot-wonder 'tech' vs. Arachnos blinds/stealth. 2pc. will even nab you a 1.88 S/L def, bonus as a little extra gravy.

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