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Scarlet Shocker

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Posts posted by Scarlet Shocker

  1. 19 hours ago, Triumphant said:


    What can I say?  I prefer straight-talk to sugarcoating.  But if it makes you feel any better, it's only my opinion and has no more or less value than your own (or anyone else's) opinion.  

     

    This I find genuinely interesting.

     

    You're playing a 21 year old game, with a huge amount of history, and for the vast majority of players, a huge amount of emotional attachment, that literally came back from the dead and you buy into none of that?

     

    I'll take what you say at face value but I admit to finding it strange.

    • Like 1
  2. 2 hours ago, Psyonico said:

    I’ve wondered similarly, my guess would be the center of the character, so in the stomach area, but really, does it matter? We’re talking a maximum of 4’ up or down, and since its very likely not at the very tip of the player, less than that.

     

    Curiosity is a thing sometimes

     

  3. 12 hours ago, Rudra said:

    I don't remember Freeze Ray having a slow component to it. Isn't it just a straight hold with damage?

     

    I think that's what is being pointed out. It's inconsistent with the whole power set.

     

    Ice should by definition slow stuff down even if it doesn't fully lock down a powerful opponent.

    • Thumbs Up 1
  4. 12 minutes ago, Triumphant said:

     

    I don't agree with any of this but, to be fair, I wasn't there during the "Live" days, so maybe that has something to do with it.  Having said that, one thing I CAN say confidently as a new player (well, "relatively" new.  I started here in 2019) is that I couldn't care less about the games history, legacy (whatever that is?) or feeling nostalgia about anything that annoys me in the game (if it's annoying, I say fix it.  Again, though- that's just me).

     

    I think I give you top marks for callous honesty but not much else.

    • Thumbs Up 1
  5. I do not believe any of the existing maps should be changed or altered in any way. Legacy maps and missions are good learning experiences for those who wish to and it's not just about learning how to play it's learning the history of the game's development over more than two decades.

     

    To change or alter some of the maps is to cheapen its legacy. It's not too different to making Independence Port smaller to get across it more easily.

     

    The game is the game. Add to it, sure, but retrofitting it for modern tastes is a big No-No in my book. That's not just a "We had to do it so you should too" but it is "this is the experience that made the game great and why enough people fell in love with it to keep it alive against the odds.

     

    Nobody really hates the blue cake cave. They love it really - because it's a great memory. We remember the annoying stuff more than the easy stuff. That's human nature.

     

    Advocating for change can be extremely dangerous in unanticipated ways and this is, ultimately, just a game so let's keep those annoying things in because they are few and far between and give us amazing stories to tell which is why we fell in love with this whole thing in the first place.

    • Like 2
    • Microphone 2
  6. we know and can see the radii of our various AoEs, but I wonder how high they reach.

     

    I noticed I had a mob above me on a landing and they hadn't noticed me so I popped Ice Storm down on me and it failed to touch them.

     

    I was vaguely surprised. Hence the question. You'd think that shards of ice falling from the sky would hurt almost all the way down...

     

     

  7. On 7/1/2025 at 8:14 PM, Seed22 said:

    It does the opposite effect. If every power is good then you actually see more build diversity not less.

     

    What you're agreeing with is literally cookie cutter building. I think this community hears gaming terms and then tries to use them without understanding what they mean or what it looks like, because that's a pretty clear cut example of what they were arguing against.

     

    5 or 6 core powers means people will only pick those 5 or 6 powers, and will only serve to further stifle diversity, esp if those other 3-4 are simply too niche(which is easy to do in a game like this) to warrant a pick outside of RP builds.

     

    I get the idea, I really do, but what that looks like in practice is the opposite effect.  Instead by makong every power good but still unique, you end up with less forced picks and more of a "impossible to fail" kinda situation.

     

     

     

    Usually you end up with a jack of all trades that can't do anything especially well.

     

    Personally I think we're forced to take too many powers as it is.

     

    I understand what you're saying but when you have 18 main powers and then at least 6 pool powers, you get too many choices. It is probably easier for well-seasoned veterans to know what to choose, once they've mastered a specific AT, but for a newer player they would have no clue and we have seen how taking the wrong powers and/or mismanaging them through ignorance turns them off the game which is a bad thing.

     

    If perhaps we had say 12 main powers and we could specialise in 6, then add pool powers we might find greater diversity but with 18 powers, some of which are specifically designed to be of greater power, it's hard to say we increase diversity.

     

    I understand where you're coming from but in practice I don't think it actually is the case.

  8. A few years back I did see someone suggest Chris Hemsworth which isn't the worst choice ever

     

    I'm very sad for recent Bond developments. I suspect we'll get a flop movie followed by a cashcow Amazon Prime TV series.

     

    I have little faith that the new owners will serve Bond well, but then I think the Broccolli family didn't always do great. Craig's outing promised so much with Casino Royale but it tailed off rapidly after that with some bright points along the way.

     

    I think one of the big challenges the new production will have to have is to make it feel fresh and distinct compared to all that's gone before which for a 65 year old franchise will be a challenge.

     

    I've often thought perhaps they might do a much more noir and book-faithful rendition, shot in black & white, set in the late 50s and retelling the stories in the books. Badge it as "Ian Fleming's James Bond" and you have a handy little franchise reboot that keeps the punters coming in and can still get original mileage out of it.

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