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KC4800

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Posts posted by KC4800

  1. Set bonuses. 6 slot your attacks. Use sets that add type resists that you are lacking.

    4 slot most primary(defensive or resistance) powers, unless its a heal or a damage aura, or like invinc adds defense.

    Some also use Tough from the fighting pool.

     

     

     

    You don't need to max out 90% S/L to survive. Eating an orange inspiration gives you temporary boost to all resists. 

  2. 36 minutes ago, MTeague said:

    I claim all my Team Inspirations on my Masterminds.  I will use them if the team needs a boost, but primarily I use them to boost my Ninjas/Thugs/Puppies.

    same here, my MM is the only one that unlocked team inspiration drops at P2W. My others  combine to cover a weakness with insp, and cant afford to clog the tray with team imbuements.

     

    • Like 1
  3. I had no problem remaking my old main from live, for in my mind, his last act of Heroism before the shut down was stopping at Penny Preston's location in Founders Falls, and logging off there. Where he was still protecting her from a stray Rikti Headman, or some Nemesis sniper who was taking pot shots at her. That was the extent of my roleplaying, and it was just enough to survive the void until Homecoming.

    • Like 1
  4. I run at +3/8 but I kill the bosses. So my completion time is slower, but that doesn't matter to me, really. Im not Fire Armor though. Rad Armor/WM and I fight Energy Farms (14308 is my goto)

     

  5. I use the PerfZing +PsiDam proc in Radiation Therapy, along with 3 Touch of the Nictus, and 2 Oblits. I just use the base slot in taunt the power. Anything you like. But I use Mocking Beratement Taunt, Recharge, Range, that I bumped up to max +5 levels.

     

    I use no other Taunt sets.

     

    I slotted Ground Zero for DefDebuff, Recharge, and Damage. I also put an Achilles Heel proc in there.

  6. Some really long mission arcs get out-leveled before completion. I had a lvl 29 arc I was completing at +4 on my lvl 33 tank. (I like to street sweep sometimes) It would have been nice to +5 it. I know that's not what this thread is about, but having this option would be useful - - sometimes at lower levels. Just sayin'. 

  7. RadArmor/WarMace Tanker - Main - farmer

    Beam Rifle/Ninjitsu Sentinel - Great teammate, can also ST dominate, without domination even

    Illusion/Trick Arrow Controller (A hidden gem combination, don't tell anyone)

    Darkness/Martial Assault Dominator (ST focused, play him like a stalker)

    Ice Armor/Stone Melee tanker - 2nd Main

     

  8. Level 50 Praetorian Family(the ones with the beam rifles) have to be some part of the zone, trying to control the goings on over near the sports stadium that's being built, perhaps in a battle with the Syndicate for control. 

     

    Rogue Vanguard popping up instead of Malta.  Hiding in back alleys and dark doorways.

  9. I dont fire farm, I energy farm. Same tired moon map. I do it because I don't have to seek it out. Its the easiest way to get inf to email my alts so I can play them the way I want to.  I don't even care if I am the least efficient farmer, using the wrong map...etc. I found something that works and Im sticking with it. I definitely don't AFK farm.

  10. I am having a lot of fun with an Ice Armor/Stone melee tank. No sets so far (lvl 30) although I have added procs slow-smashing damage, End Mod + End. the typical stuff. I don't really worry about soft capped defense, I just eat a purple and use a blue drone if its not attacked prematurely. Cleaned out Boomtown in my mid to late teens, Warriors, Tsoo Freaks.  Terra Volta Trench in mid to late 20s. Now 30 and in Crey's Folly. Just street sweeping and owning.

    • Like 1
  11. If I buy it before lvl 50 I attune it. Some of the lvl 50's I plus 5 them if I think it will make a big difference. For instance, if I use a Dam/EndRdx, and thats the only end reduction in the power, I will +5 it to get the maximum End Rdx out of those slots.

  12. I have Kick, Tough, Weave, and Cross Punch from the Fighting Pool on my Energy Melee/ Inv Brute. CP is quite a good attack. Kick is the rarely used, filler attack, the Fatigue it causes is negligible. I use CP right in my main attack chain. If you recall EM's last couple of powers are long recharge attacks. I didn't take Haste on this character so I needed some filler, and CP fits the bill for me. Is it Optimal? I doubt it, but thats boring. 

  13. It doesn't matter what character I am on, if I am passing through Talos, and I see a Yellow Ink Man, I punch it in the head. This goes all the way back to my first character I ever played on live. He was an invul tank, and I didn't understand that I needed my status resist yet, and I had to fight Tsoo missions and kept getting slept.. So yeah....I still hate Yellow Ink Men.

    • Like 2
    • Haha 3
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