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Sou1catcher

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Everything posted by Sou1catcher

  1. I am an old time friend of ICE but Fire/Dark Corruptor's just smash their way thru Everything
  2. Tenebrous Tentacles vs Tar Patch I am wondering if Both are necessary. ------------------TT-------------TP Cast time; ----1.67------------3.1 Duration------17.88----------45 Recharge------10-------------90 End Cost------10.19----------7.8 Range---------40-------------90 Size-------40 Cone-----------25 Radius TT gets 75% ACC and a Mag 3 Immobilization. Also does some Damage TP gets -90% run spd and -30% Rez You can keep TT up but at a pretty rough End cost. TP lasts longer than a spawn will and needs very few slots allocated. I can see why you may have Both but if powers start getting tight I would drop TT Am I incorrect? EDIT; As a matter of fact, TT vs Fearsome Stare is a Much Closer comparison. Both have Mag 3, same Duration, 75% ACC and I think FS wins due to cheaper End cost and a HUGE area of effect. TT is 40 range with a 40 degree arc while FS is 70 range and 45 degree arc.
  3. So How should one slot this while coming Up and prior to Frankenslotting?
  4. Good idea I have gotten lucky with some recipes and bought some Detonations so putting out Nice Damage
  5. OK I have a melee attack Rotation I think is working well. Follow Up, Lunge, Strike, Swipe, Repeat. I find this works well for me. I have Spin in there as well but I don't use it as much as I thought I would. Ranged attacks I am still feeling out. I go thru my Combat #s from time to time and I don't see where it makes a difference in What order I use them. I may be incorrect however. Am running around with a Huge amount of Blue Insp and a coupla others. This thing is Tough on End but it is manageable.
  6. Have an inexpensive set or three that I could slot about LvL 25-35 that will help. Just something to help with END and help me Keep-Up with the other players? Any power selections that you would find useful while leveling a Team Only Fort?
  7. MY SG mates have tasked us to create a build that will Only be played in Team once a week. No XX XP boosters and no $$$ that wasn't earned/traded. No respecs till 50 altho Arachnos get one at 25. The idea is no tricks or gimmicks, just leveling together naturally. I want to try a Fortunata but haven't played one since Live and it was at the very end so I don't remember much BUT I do remember it's difficult to level early. Any suggestions on leveling a Future Fortunata? Mistakes or Pitfalls that await unknowing innocents? How do I keep from looking like a fool in front of the other Players? A Guide that isn't 8 yrs old would be great if that's all you have time to do.
  8. I looked but didn't see any builds for Ice/Will and I am clueless with Mid's.
  9. @Erydanus That's some Beefy stuff to absorb. Just using the basics I have also found that Frankenslotting is working very well in Dark Miasma. Only real Issue I am having is Twilight Grasp. Slotted for ACC, tohit debuff and Heal and it's working Great. But it's a heavy End cost for a power I like to spam. Still tinkering with it to see what results I like.
  10. want some decent sets eventually but only have about 77mil. Already have the Health and Stamina bought tho, and a few others. Need to find Cheaper sets until....
  11. My 1st defender and my first time into Dark Miasma paired with Ice. I have run Ice Blasters/Sents before so feel comfortable with that But Dark is giving me fits trying to Slot it for enhances. Any Guides out there for it?
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