Vinceq98
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Please help me be able to see this Ninja/Trick Arrow build
Vinceq98 replied to TG BrainFog's topic in Mastermind
All the ATO IOs are atuned and anything that isnt a proc I +5 boost them. I dont ever exemplar down and usually prefer doing high level incarnate missions because then my pets get to be 50+3 as well. # **Villain Mastermind** ### *Build plan made with Mids' Reborn v3.7.5 rev. 20* ---- - **Primary powerset: Ninjas** - **Secondary powerset: Trick Arrow** - **Pool powerset (#1): Leadership** - **Pool powerset (#2): Teleportation** - **Pool powerset (#3): Leaping** - **Pool powerset (#4): Speed** - **Ancillary powerset: Mace Mastery** ---- # **Powers taken:** **Level 1: Call Genin** - A: Nucleolus Exposure - 3: Superior Mark of Supremacy: Damage - 3: Superior Mark of Supremacy: Accuracy/Endurance - 5: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown - 5: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen - 7: Expedient Reinforcement: Resist Bonus Aura for Pets **Level 1: Flash Arrow** - A: Cloud Senses: ToHit Debuff - 7: Cloud Senses: Accuracy/ToHitDebuff - 9: Cloud Senses: ToHit Debuff/Endurance/Recharge - 9: Cloud Senses: Accuracy/Endurance/Recharge - 11: Dark Watcher's Despair: To Hit Debuff **Level 2: Aimed Shot** - A: Gladiator's Javelin: Accuracy/Damage - 17: Apocalypse: Damage/Endurance - 17: Apocalypse: Chance of Damage(Negative) - 19: Gladiator's Javelin: Chance of Damage(Toxic) **Level 4: Maneuvers** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 21: Luck of the Gambler: Defense - 21: Luck of the Gambler: Defense/Endurance **Level 6: Train Ninjas** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 23: Luck of the Gambler: Defense - 23: Luck of the Gambler: Defense/Endurance - 25: Kismet: Accuracy +6% **Level 8: Fistful of Arrows** - A: Positron's Blast: Accuracy/Damage - 25: Positron's Blast: Damage/Endurance - 27: Positron's Blast: Damage/Range - 27: Positron's Blast: Accuracy/Damage/Endurance - 29: Positron's Blast: Chance of Damage(Energy) - 29: Bombardment: Chance for Fire Damage **Level 10: Glue Arrow** - A: D-Sync Deceleration - 31: D-Sync Deceleration **Level 12: Call Jounin** - A: Superior Mark of Supremacy: Accuracy/Damage/Endurance - 31: Superior Mark of Supremacy: Accuracy/Damage - 31: Soulbound Allegiance: Damage/Endurance - 33: Shield Breaker: Chance for Lethal Damage - 33: Touch of Lady Grey: Chance for Negative Damage - 33: Soulbound Allegiance: Chance for Build Up **Level 14: Teleport** - A: Blessing of the Zephyr: Knockback Reduction (4 points) **Level 16: Poison Gas Arrow** - A: Call of the Sandman: Accuracy/Recharge - 19: Call of the Sandman: Endurance/Sleep - 34: Call of the Sandman: Accuracy/Endurance - 34: Call of the Sandman: Accuracy/Sleep/Recharge - 50: Call of the Sandman: Chance of Heal Self **Level 18: Combat Jumping** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 34: Luck of the Gambler: Defense **Level 20: Acid Arrow** - A: Lysosome Exposure - 36: Positron's Blast: Accuracy/Damage/Endurance - 36: Positron's Blast: Chance of Damage(Energy) - 36: Annihilation: Chance for Res Debuff - 37: Achilles' Heel: Chance for Res Debuff - 37: Touch of Lady Grey: Chance for Negative Damage **Level 22: Oni** - A: Superior Command of the Mastermind: Accuracy/Damage - 37: Superior Command of the Mastermind: Damage/Endurance - 39: Superior Command of the Mastermind: Accuracy/Damage/Endurance/Recharge - 39: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura - 39: Edict of the Master: Defense Bonus - 40: Call to Arms: Defense Bonus Aura for Pets **Level 24: Disruption Arrow** - A: Performance Shifter: Chance for +End **Level 26: Kuji In Zen** - A: Preventive Medicine: Chance for +Absorb - 40: Preventive Medicine: Heal - 40: Preventive Medicine: Heal/Endurance - 42: Preventive Medicine: Endurance/RechargeTime - 42: Preventive Medicine: Heal/RechargeTime - 42: Preventive Medicine: Heal/RechargeTime/Endurance **Level 28: Oil Slick Arrow** - A: Ragnarok: Chance for Knockdown - 43: Ragnarok: Damage/Recharge - 43: Ragnarok: Damage/Recharge/Accuracy - 43: Ragnarok: Recharge/Accuracy - 45: Ragnarok: Damage/Endurance **Level 30: Assault** - A: Invention: Endurance Reduction **Level 32: Hasten** - A: Invention: Recharge Reduction - 45: Invention: Recharge Reduction **Level 35: Scorpion Shield** - A: Luck of the Gambler: Defense/Increased Global Recharge Speed - 45: Luck of the Gambler: Defense - 46: Luck of the Gambler: Defense/Endurance **Level 38: EMP Arrow** - A: Unbreakable Constraint: Hold/Recharge - 46: Unbreakable Constraint: Hold/Recharge/Accuracy - 46: Unbreakable Constraint: Recharge/Accuracy - 48: Unbreakable Constraint: Hold/Endurance - 48: Unbreakable Constraint: Chance for Smashing Damage **Level 41: Power Boost** - A: Invention: Recharge Reduction - 48: Invention: Recharge Reduction **Level 44: Combat Teleport** - A: Warp: Range / Increased Perception **Level 47: Fold Space** - A: Invention: Accuracy - 50: Invention: Recharge Reduction - 50: Invention: Recharge Reduction **Level 49: Snap Shot** - A: Gladiator's Javelin: Chance of Damage(Toxic) ---- # **Inherents:** **Level 1: Supremacy** **Level 1: Brawl** - (Empty) **Level 1: Sprint** - A: Stereocilia Exposure **Level 2: Rest** - (Empty) **Level 1: Swift** - A: Invention: Run Speed **Level 1: Hurdle** - A: Invention: Jumping **Level 1: Health** - A: Miracle: +Recovery - 11: Numina's Convalesence: +Regeneration/+Recovery - 13: Panacea: +Hit Points/Endurance **Level 1: Stamina** - A: Power Transfer: Chance to Heal Self - 13: Synapse's Shock: EndMod/Increased Run Speed - 15: Performance Shifter: Chance for +End - 15: Performance Shifter: EndMod **Level 2: Genin** **Level 12: Jounin** **Level 22: Oni** -
Please help me be able to see this Ninja/Trick Arrow build
Vinceq98 replied to TG BrainFog's topic in Mastermind
Oh thats my video, thanks for watching!! Im not that good with submitting a build link but try these https://api.midsreborn.com/build/download/FgVKTqw6SVplqnki mrb://FgVKTqw6SVplqnki Mastermind (Ninjas - Trick Arrow).mbd -
Is Liquid Nitrogen the AOE damage power for Arsenal?
Vinceq98 replied to DougGraves's topic in Controller
Yeah it really is kills the damage because of that. But Arsenal Control is surprisingly a high damage control set. Sleep Grenade, Flash Bang and Tear Gas actually do alot of damage without even slotting for their respective controls. -
Ty for the detailed report. i wish i knew how to do all this but im too dumb to start. I love number crunching and finding out the best performance of abilities based on data like this. Cheers for showing me to switch from Posi set to Ice minstral set + impeded swiftness proc in my sleep grenade.
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[OPEN BETA] Patch Notes for March 22nd, 2024
Vinceq98 replied to The Curator's topic in [Open Beta] Patch Notes
theres a video on the bug forums showing confused mobs getting knockback still. This was the compromise from the devs since the powerset had no immob in it. They added the KB protection so that mobs dont fling themselves out of your control patch. -
Arsenal Control (Smoke Canister) doesnt reduce knockback bug
Vinceq98 replied to Vinceq98's topic in Bug Reports
confused enemies. damaged with attacks and dots. still no knockback protection -
Arsenal Control (Smoke Canister) doesnt reduce knockback bug
Vinceq98 replied to Vinceq98's topic in Bug Reports
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Arsenal Control (Smoke Canister) doesnt reduce knockback bug
Vinceq98 replied to Vinceq98's topic in Bug Reports
the above screen shot shows i used smoke canister and then cryo freeze. That should have done this stupid if then condition that arse control has for smoke canister. You can clearly see that smoke is on CD followed by cryo freeze -
[OPEN BETA] Patch Notes for March 22nd, 2024
Vinceq98 replied to The Curator's topic in [Open Beta] Patch Notes
why is smoke canister bug still present?? it doesnt suppress knockback? That was added and working properly until the tear gas/sleep grenade issue 2 patches ago -
I want to build a mind arsenal but what is wrong with ignite in your statement? I haven't played an AR blaster before so I'm hoping TK groups mobs up for ignite AOE. How does it fare for you?
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Its a bug because you auto upgraded your SOs with the clicky button on Homecoming. If you slot Invention IOs youll see that it works. Or if you replace your SOs with store bought ones. I just leveled a Ninja MM and was experiencing this bug until I switched over to IOs
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Arsenal Control (Smoke Canister) doesnt reduce knockback bug
Vinceq98 replied to Vinceq98's topic in Bug Reports
Quick screenshot to prove this bug. Using power analyzer Smoke Canister is on CD because it is on the ground and I just used Cryo Freeze Ray which does have -KB which you can see apply properly to the enemy. Please devs fix this before tomorrow. Arsenal Control has been riddles with ongoing bugs since inception. Everyweek your introducing more and more bugs to the set. -
Been testing and noticing that the knockback suppresion provided by the power isnt apply to mobs. As such what was a smart use of game mechanics of using knocback attacks to effectively knockdown opponents isnt working. Tested street sweeping lvl 50-54 mobs in dark astoria with smoke canister and temporary power Plasmatic Taser and the Prestige Power Nemesis Staff
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Yeah it's just a shame because the set does mostly lethal damage thats so highly resisted, especially against council wolves or robot enemy types. Dark is a great set because it has a good pbaoe. Engulfing darkness has a decent activation time and above avg damage compared to the other sets. Dark also has tohit Debuffs that can make hitting softcap easier. Finally the heal helps with survivability and procs really well so it can serve as an attack and a heal in one. Dark also has very high DPA attacks from smite and gloom. I usually go for moonbeam, procced out life drain, and smite and cycle those attacks with my single target holds and AOE cc. Midnight grasp is OK but in the time it activated you could have used smite x 2 and would be ahead in damage. It also weirdly roots me in place and I don't like how clunky that is when I'm Blapping on a dominator. I prefer to get in and smack them with my melee attacks then weave out and blast from range.
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It does double DMG to any held stunned slept or immob target. Make sure you use flash bang and your holds and you'll see the pet go ham. It's helps make up for arsenal controls weak damage output. Liquid nitrogen does far less DMG from the beta. I guess it was doing more unexpectedly and that's been fixed.