
Vinceq98
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Focused Feedback: Plant Control
Vinceq98 replied to The Curator's topic in [Open Beta] Focused Feedback
Vines is now horrible. Tesla Coil and GDF are in the same shitiness boat. MAKE AOE HOLDS GREAT AGAIN. Please go back to 180 sec recharge. -
I just tested Tesla Coil on level 54 and lower mobs and I am not getting it to do any form of CC at all. I think I saw ONE instance of a held character inside. Now with increased recharge its a power that doesnt even work. Really sadge about this. After watching the video the yellow con minions are breaking free from my stun that has 5 set bonus of unbreakable restraint in less than a second. So much for being an unbreakable restrain hahaha
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Marines damage is from shifting tide and it's procs. Each time a player or pet does damage it can activate the cold damage proc of shifting tides. Plant has carrion creepers frequently attacking and thus frequently activating the cold dmg proc. Whitecap with a fury of the gladiator proc can reduce res by up to 33.25. finally tidepool and shifting tide can increases damage% of you and your pets significantly. It's very offensive power set.
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Focused Feedback: Powerset - Electric Control
Vinceq98 replied to The Curator's topic in [Open Beta] Focused Feedback
Excited to hear what adjustment you have planned. I love the feel of the chains now. Feels powerful and also unique. Took a new elec/poison controller and was having NO problems soloing 54x8 mobs. -
Ty for buffing Seeds lol. It has a base of 6 sec recharge and ignores adaptive recharge penalties. Just kidding please fix this. Electric Control Feels really really good. I love the new chain. It doesnt feel like an TAOE attack anymore and actually takes a little bit of time for the chain to make its way to a pack. The jump distance is unfortunate at 15ft but its just something to be aware of. Synaptic Overload feels great now and a straight up buff to the live version. The KB in elec control really feels bad especially if the mobs you confuse also have KBs. Jolting Chain is great to use but can end up scattering mobs because of your Gremlins using it aswell, sucks when mobs are KB away from you 2 AOE CC Fields. Another inconvenience that I can swallow since all the changes to Elec Control has made it feel so great to play.
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Thanks for listening to my feedback to elec control synaptic overload. I played a bit last night when I saw a new update and I'm feeling more and more comfortable/confident with the new changes to elec control. I'm so excited to fire up new characters on live now. However can we get an explanation why Seeds of Confusion and Synaptic Overload have to be different targets caps? Why was seeds target cap reverted from all the yelling and complaining of others but synaptic overload wasn't? Now both sets have identical control patterns except one plays significantly safer and from range while the other has to be in melee range and requires good power usage in order to yield shutting down a mobs alpha.
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Focused Feedback: Plant Control
Vinceq98 replied to The Curator's topic in [Open Beta] Focused Feedback
Y'all must be doing something wrong. My plant storm controller was steam rolling MALTAs at 53x8. I never did that on live because if I had a critical failure from seeds I was dead from the mobs. Spirit tree , spore burst and seeds I was cruising along and killing so damn fast. I made a video of my test character just deleting spawns on the open beta build 4 thread. -
it needs to be max damage. get a purple TAOE set for the set bonus. The cold dmg proc is very much worth investing. Even a few damage procs can lead to increase benefits. Every attack your minions do can proc the shifting tide damage proc so you want to max that
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Focused Feedback: Plant Control
Vinceq98 replied to The Curator's topic in [Open Beta] Focused Feedback
16 target cap on seeds and a trade off is lower duration but still able to make it perma confusion is crazy. This patch was supposed to be about the new power set but plant has taken reign of the discussion. Honestly I'm not even joking when I say you made plant control too strong . . . My plant/storm controller is tearing through the dangerous mobs with ease and is clearing faster than blasters or scrappers can. All because the mobs are CCed to impunity and now I get the damage back from seeds mass confusing the group.