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Vinceq98

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Posts posted by Vinceq98

  1. Ty for the detailed report. i wish i knew how to do all this but im too dumb to start. I love number crunching and finding out the best performance of abilities based on data like this. Cheers for showing me to switch from Posi set to Ice minstral set + impeded swiftness proc in my sleep grenade. 

  2. On 3/20/2024 at 3:47 AM, KaizenSoze said:

    I went with Mind/Arsenal, Terrify is my biggest hitter now.

     

    Ignite also works, but there is something going on with the pseudo-pet part.

     

    Don't forget about Buckshot, quick recharge, so you can keep pulling rounds into the clump.

    I want to build a mind arsenal but what is wrong with ignite in your statement? I haven't played an AR blaster before so I'm hoping TK groups mobs up for ignite AOE. How does it fare for you?

  3. Its a bug because you auto upgraded your SOs with the clicky button on Homecoming. If you slot Invention IOs youll see that it works. Or if you replace your SOs with store bought ones. I just leveled a Ninja MM and was experiencing this  bug until I switched over to IOs

  4. Quick screenshot to prove this bug. Using power analyzer Smoke Canister is on CD because it is on the ground and I just used Cryo Freeze Ray which does have -KB which you can see apply properly to the enemy. Please devs fix this before tomorrow. Arsenal Control has been riddles with ongoing bugs since inception. Everyweek your introducing more and more bugs to the set.

    City of Heroes Screenshot 2024.03.18 - 18.00.25.47.jpeg

    • Thumbs Down 1
  5. Been testing and noticing that the knockback suppresion provided by the power isnt apply to mobs. As such what was a smart use of game mechanics of using knocback attacks to effectively knockdown opponents isnt working. 

     

    Tested street sweeping lvl 50-54 mobs in dark astoria with smoke canister and temporary power Plasmatic Taser and the Prestige Power Nemesis Staff

  6. 13 hours ago, StarseedWarrior said:

    Wow this confirms what ive been feeling with martial myself paired with illusion so far, but I am not quite 50 yet but I keep finding negative info about this combo. I am probably going to reroll ill/dark.

    Yeah it's just a shame because the set does mostly lethal damage thats so highly resisted, especially against council wolves or robot enemy types.

     

    Dark is a great set because it has a good pbaoe. Engulfing darkness has a decent activation time and above avg damage compared to the other sets. Dark also has tohit Debuffs that can make hitting softcap easier. Finally the heal helps with survivability and procs really well so it can serve as an attack and a heal in one. Dark also has very high DPA attacks from smite and gloom. I usually go for moonbeam, procced out life drain, and smite and cycle those attacks with my single target holds and AOE cc. Midnight grasp is OK but in the time it activated you could have used smite x 2 and would be ahead in damage. It also weirdly roots me in place and I don't like how clunky that is when I'm Blapping on a dominator. I prefer to get in and smack them with my melee attacks then weave out and blast from range. 

  7. It does double DMG to any held stunned slept or immob target. Make sure you use flash bang and your holds and you'll see the pet go ham. It's helps make up for arsenal controls weak damage output. 

     

    Liquid nitrogen does far less DMG from the beta. I guess it was doing more unexpectedly and that's been fixed. 

  8. Yeah I've learned that the temporary power stun grenades really help out pets survivability. It's a mag 3 stun that recharges quickly and if you have high to hit buffs or defense Debuffs lands well enough. If you use oppressive gloom you can even CC bosses as you hug them and launch a stun grenade in their face. No more trying to heal your pets if enemies are all CCed. Always buy a max stack when I log in and solo x8 missions. Don't use them in teams because teams just steamroll mobs down. 

    • Like 1
  9. I think MA prior to the dominator revamp was a top tier set. It was the only set back then that could get Perma fast snipe because of the tohit bonus it gives and you needed something like 21 or something to get fast snipe. Also envenomed blades was adding A LOT of extra DMG to your attacks making it a priority to get it perma. Finally dragons tail had a longer recharge and also did more damage that it's current version so it was a very meaty AOE since it activated very quickly and did well for procs. 

     

    Now martial assault is at best C tier. Every set gets a fast snipe and a lot of the other sets offer better DPA than martial now. And before the envenomed blades nerf, it was perfect for plant dominators because each creeper vine was proccing it and it was the ultimate AOE machine. Sadly we aren't there anymore. This was why I've shelved my martial dominators and stripped them because I remember playing before the changes and now I just think my character is a shadow of their former selves .

  10. I was thinking of making this exact combo like a Cable from X-Men kind of theme. Ignite with Telekinesis seems nasty and one of the few ways to get mobs in a nice tight pack for AOEs. But I'm scared that mind doesn't have that much fast recharging hard controls. Mass confuse and total domination can get their recharge to about 70ish seconds but I feel like packs will melt with ignite and epic AOEs like Frost breath along with Ice Storm faster than you can alternate the 2. I think you would have to build for ranged capp def since Terrify doesn't have a to hit debuff like it's counterpart Fearsome stare. 

     

    How are you playing it going about from spawn to spawn? Basically my favorite way to play a dominator is to build up Domination right away with the villain power. Use my hard CC like seeds of confusion, FlashFire, stalagmites or fearsome stare to shut down the alpha then just blast away. I barely use my single target holds or confuses because I basically blasterlock after my AoE cc. That's why I can't get behind sets like Ice or Elec because they have too much soft CC and their AOE confuses can proc domination but take a while to CC bosses. 

     

    You know what I think I'll pull the plug and level one up next. I've been displeased with my elec dominator as the chain confuse and end drain takes far longer than I'd like to lock down a mob. I'm going to strip that characters IOs and transfer it to my new Mind/Arsenal character. 

  11. Yeah its a new mechanic. I think its awesome for Mind controller. Gives it a unique and very desires ability. IE the ability to group up mobs nice and tight for AOEs. In this world of damage. Fold Space has become highly sought for because of its ability to group up mobs. Mind Control now has this ability built in their set. 

  12. Poison is not good on MMs. The AT modifiers are soo low. The debuff radius is soo small too. Nothing worse than having your pet with your T9 debuff aura get Fear Spam from caltrops or burn patches or ignite patches or basically anything that causes SCATTER  and watch them run away and clear the debuffs from the mobs your fighting. They all then just run you down. It works with Defenders because of the modifiers and it works on controllers because they can CC the mob first before laying down all those nasty debuffs. MMs just have to eat the alpha each and every time. 

  13. Sleep nade is broken right now. But you can verify in Character creation the damage values. The pseudopets from arsenal control do not inherent AT modifiers for damage. So the pet is worse on dominators and both liquid nitrogen and sleep nade are worse because they cant "crit". But then dominators have assault secondaries.

     

    What Arsenal brings for Dominators is complete safety inside their control patches. Smoke Canister layered with Sleep Nade means you can just blast and blast without focusing much on CC. Bring down the bosses while your AOEs take care of the minions and Lts.

     

    On character creation SLEEP NADE at lvl 50 shows 44.49 damage for Dominators. And Liquid Nitrogen shows 5 ticks of 52.83

    Controllers have the same values except they also get Containment damage. 

     

    Basically this set was undercooked by the devs. As evidenced by the constant bug fixes and bug introductions. This set has caused so much loss of time to patch things up for them. But still I am thankful because its current incarnation is a very strong control set. 

  14. I though Dominators were going to be good but this set has so many pseudopets that dont actually differ in damage YET the controller version gets Containment damage still.  Liquid Nitrogen and sleep grenade do the same damage on both ATs but controllers can do 2x dmg from containment. Add it very aggressive secondaries with +dmg or -RES and my controller is actually outdamaging when it comes to clearing minions and lts. Heck even the pet does 2x more dmg for controllers. Bosses can slow you down but its not that far behind a dominator. Honestly have been floored by the success of Arsenal/TA and Arsenal/Storm. Absolute AOE monsters. 

  15. Ty for the continued tuning. Can i ask what is causing all the containment "procs" to go off on my screen. I noticed this on the beta server and my controller is having the containment effect firing off frequently when conditions are met. I want to replicate this on live if this is an settings option. I think its neat and gives me the effect that my controller is doing double damage frequently

  16. 2 hours ago, Vermithrix said:

    So Masterminds ... how you going keeping your pets alive vs Circle of Thorns and the new Council at lvl 50? I was playing +2x8 before patch. After playing on my main, I knew things had certainly been shaken  up, so I lowered to +1x5 and my bruiser got utterly disintegrated through Pain bringer and World of Pain on the first fight. I tried a Council mission and got through that basically by leaving a graveyard of thugs behind me. At one point, again, my bruiser got one shot by an archon. I absolutely accept this may be a case of "PEBKAC", but I blinked and my Bruiser was just deleted. 

     

    Also, after seeing the wizardry the devs have pulled off with this patch - the thugs are feeling pretty old and lack luster ... just saying, i know your busy, sorry, thank you for your wonderful efforts, the game is a joy to play again. 


    Side note: I love the changes btw. May have killed the whole power levelling on PI radio missions thing, but yeh, I actually have to use cool-downs and my incarnate powers without feeling like its overkill. Council resurrection and cross healing is a bit much maybe. Took my stalker and tanker a solid 3 minutes to kill 4 archons because they wouldn't stay down and kept healing off the tank, or the bodies on the floor ... not quite sure how they are healing yet. The bubbles, mitigate damage or something? The purple patch on the ground, syphons health off surrounding players? And yes, we were geared - I can solo +4x8 on my stalker no probs normally even after the patch, but with the health scaling, and what I assume is damage reduction from those bubbles, wow, they were hard to drop.  Either way, its good the game feels more challenging now at higher levels and difficulties in certain fights. 

     

    PS: thank you for changing the Werewolf AI so they don't run to the horizon when they get a little scuffed up. If you had done nothing else this patch, it would have been a winner in my books ;D

    Honestly pain and any of the non def sets just are behind Time, Trick Arrow, and Dark in terms of providing Offense+Defense to your pets. I had a pain MM I shelved because resisting damage doesn't stop the barrage of CCs and attacks being launched at your pets. If you can regularly solo Banished pantheon +4x8 or Carnies or Longbows then the new council and thorns have just been updated to their level of status. You need to disable mobs hit chance or buff your pets def to softcap in order to feel safe against the new thorns mobs. I'd probably rethink using empathy or pain or thermal radiation unless you want to just endlessly spam your healing auras

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