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IronJuke

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Posts posted by IronJuke

  1. 2 hours ago, Sovera said:

     

     

    It's been repeated often enough: animations are not particularly snappy, and when we abandon the low/early mid levels we start finding psi resistant enemies which neuter the damage by a hefty amount. The damage of the set is not particularly good either and the mechanic needs a tuning.

     

    It does not change that if you like playing it then do carry on of course.

     

    I found the animations plenty snappy but of greater concern is enemy resistance to Psionic damage to an unbalanced degree.  

  2. I don't get why Psionic Melee gets rated poorly.  If you go into MIDS and do powerset comparisons... it's the second most damaging set behind Energy.

     

    The animations are all super snappy, no Jacob's Ladders there.  Mass Levitation and Greater Psi Blade are the slowest at 2.5 seconds which I believe is in line with other Powersets. 

     

    Please educate me!  I created a level 50 Psionic Dark Brute that I am testing as a fully built toon (Winter and Purple IOs)

     

    This seems to bear out in play.  Once I got my Alpha slotted with base level Cardio, endurance issues with Dark Armor pretty much went away. 

     

    Was testing it in my S/L Farm on 4/8 and it did OK there. 

     

    Not trying to tout it, per se.  I've played several Brutes as my main.  

     

    I've gotta start testing in the PTR here with different builds, since it's so easy to do.

     

     

     

     

  3. 15 hours ago, ScarySai said:

     

    Primaries

     

    D. Staff, Psionic, KM, Fiery Melee

     

     

    Not sure why all hate for Psionic.  I recently started messing around with it, and it seems pretty solid.  I wouldn't say it's 'S' Tier necessarily without playing it more.

    Issues would be that it has 2 AoE powers, not AoE Heavy and no damage Aura.  Really strong against most enemies, weak against Robots.  Maybe you have more experience with it than I do. 

     

     

     

  4. Hi!    You Build looks pretty solid as is.  I tend to try to get close to the Soft Cap for Defense in my builds, so I have some suggestions.  

     

    If it was me ... I would use Winter's Bite in Vicious Slash, Obliteration in Shred, and Avalanche in Rending Fury.

    Also use Unbreakable Guard in Resist Elements instead for more Melee Defense.  

     

    I slotted the powers in the Alternate Enhancements so you can view the differences in the Build by switching from your Originals to the Alternate.

     

    That would push your S/L Defense up to 42.8% from 33.43%.  Melee defense would go from 32% to 44%.  

     

    That is unless you need the extra Recharge from Hecatomb and Armageddon.  It's roughly the same price.  

    I don't think you need the extra recharge though, as Savage is a pretty fast set.   And the recharge is still quite high with the changes.

     

    Quote

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Nemean Lion: Level 50 Magic Brute
    Primary Power Set: Savage Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Savage Strike

    • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
    • (27) Brute's Fury - Recharge/Fury Bonus
    • (31) Brute's Fury - Accuracy/Damage
    • (31) Brute's Fury - Accuracy/Damage/Recharge
    • (33) Brute's Fury - Damage/Recharge
    • (33) Brute's Fury - Damage/Endurance/RechargeTime

    Level 1: Resist Physical Damage

    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Steadfast Protection - Resistance/+Def 3%
    • (7) Gladiator's Armor - TP Protection +3% Def (All)

    Level 2: Maiming Slash

    • (A) Unrelenting Fury - Accuracy/Damage
    • (33) Unrelenting Fury - Damage/RechargeTime
    • (34) Unrelenting Fury - Accuracy/Damage/RechargeTime
    • (34) Unrelenting Fury - Damage/Endurance/RechargeTime
    • (34) Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
    • (36) Unrelenting Fury - RechargeTime/+Regen/+End

    Level 4: Temp Invulnerability

    • (A) Unbreakable Guard - Resistance
    • (11) Unbreakable Guard - Resistance/Endurance
    • (11) Unbreakable Guard - RechargeTime/Resistance
    • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 6: Dull Pain

    • (A) Preventive Medicine - Heal
    • (36) Preventive Medicine - Heal/Endurance
    • (46) Preventive Medicine - Endurance/RechargeTime
    • (48) Preventive Medicine - Heal/RechargeTime
    • (48) Preventive Medicine - Heal/RechargeTime/Endurance
    • (50) Preventive Medicine - Chance for +Absorb

    Level 8: Vicious Slash

    • (A) Superior Blistering Cold - Accuracy/Damage
    • (37) Superior Blistering Cold - Damage/Endurance
    • (37) Superior Blistering Cold - Accuracy/Damage/Endurance
    • (37) Superior Blistering Cold - Accuracy/Damage/Recharge
    • (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
    • (39) Superior Blistering Cold - Recharge/Chance for Hold

    Level 10: Resist Elements

    • (A) Unbreakable Guard - Resistance
    • (13) Unbreakable Guard - Resistance/Endurance/RechargeTime
    • (15) Unbreakable Guard - Resistance/Endurance
    • (15) Unbreakable Guard - RechargeTime/Resistance

    Level 12: Kick

    • (A) Force Feedback - Chance for +Recharge

    Level 14: Tough

    • (A) Unbreakable Guard - Resistance
    • (17) Unbreakable Guard - Resistance/Endurance
    • (17) Unbreakable Guard - RechargeTime/Resistance
    • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 16: Unyielding

    • (A) Unbreakable Guard - Resistance
    • (19) Unbreakable Guard - Resistance/Endurance
    • (21) Unbreakable Guard - RechargeTime/Resistance
    • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime

    Level 18: Shred

    • (A) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage
    • (40) Obliteration - Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (42) Obliteration - Chance for Smashing Damage

    Level 20: Resist Energies

    • (A) Reactive Armor - Resistance
    • (23) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Resistance/Recharge
    • (25) Reactive Armor - Resistance/Endurance/Recharge

    Level 22: Weave

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (25) Luck of the Gambler - Defense
    • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
    • (29) Reactive Defenses - Scaling Resist Damage

    Level 24: Super Jump

    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

    Level 26: Rending Flurry

    • (A) Superior Avalanche - Accuracy/Damage
    • (42) Superior Avalanche - Damage/Endurance
    • (42) Superior Avalanche - Accuracy/Damage/Endurance
    • (43) Superior Avalanche - Accuracy/Damage/Recharge
    • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Avalanche - Recharge/Chance for Knockdown

    Level 28: Invincibility

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (29) Luck of the Gambler - Defense

    Level 30: Hasten

    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO

    Level 32: Savage Leap

    • (A) Fury of the Gladiator - Chance for Res Debuff
    • (45) Fury of the Gladiator - Damage/Recharge
    • (45) Scirocco's Dervish - Chance of Damage(Lethal)
    • (45) Obliteration - Chance for Smashing Damage
    • (46) Eradication - Chance for Energy Damage
    • (46) Perfect Zinger - Chance for Psi Damage

    Level 35: Tough Hide

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (36) Luck of the Gambler - Defense

    Level 38: Unstoppable

    • (A) Aegis - Psionic/Status Resistance
    • (50) Impervious Skin - Status Resistance
    • (50) Impervium Armor - Psionic Resistance

    Level 41: Superior Conditioning

    • (A) Power Transfer - Chance to Heal Self

    Level 44: Physical Perfection

    • (A) Power Transfer - Chance to Heal Self

    Level 47: Combat Jumping

    • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
    • (48) Luck of the Gambler - Defense

    Level 49: Blood Thirst

    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 1: Fury 


    Level 1: Brawl

     

    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance
    • (7) Numina's Convalesence - +Regeneration/+Recovery
    • (9) Miracle - +Recovery
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (9) Power Transfer - Chance to Heal Self
    Level 1: Blood Frenzy 

    Level 1: Prestige Power Dash

     

     

     

     

     

    Savage Inv Brute.mxd

  5. This is my new build for Psionic Dark.  I really like it.  I made about twenty builds late last week look at forum posts and previous builds I had done. 

     

    I was trying to come up with a replacement for my TW Brute, who was my main for a long time.   I may  make this a topic if interest is shown. 

     

    Some choices I am facing.. take Tentacles instead of Gloom.  Which could yield even more defense if slotted with Enfeebled Operation, but that Defense isn't really needed.

     

    Other choice would be between Widow and Taunt, which I'd probably go with Taunt vs the fun factor extra Pet. 

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Xenobia Splice: Level 50 Mutation Brute
    Primary Power Set: Psionic Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Psi Blade -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
    Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(39)
    Level 2: Telekinetic Blow -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(9), KntCmb-Knock%(11)
    Level 4: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(17)
    Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(13)
    Level 8: Psi Blade Sweep -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(19), SprBrtFur-Acc/Dmg/Rchg(21), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Rech/Fury%(46), SprBrtFur-Acc/Dmg/EndRdx/Rchg(48)
    Level 10: Concentration -- GssSynFr--Build%(A)
    Level 12: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25)
    Level 14: Super Jump -- BlsoftheZ-ResKB(A)
    Level 16: Dark Regeneration -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(42), Prv-Heal(42), Prv-Heal/EndRdx(43), TchoftheN-%Dam(43), ThfofEss-+End%(43)
    Level 18: Kick -- FrcFdb-Rechg%(A)
    Level 20: Cloak of Darkness -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(21), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31), LucoftheG-Def/EndRdx/Rchg(46)
    Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(29), StdPrt-ResDam/Def+(33), GldArm-3defTpProc(50)
    Level 24: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(29), LucoftheG-Def/Rchg+(31), LucoftheG-Def/Rchg(33), LucoftheG-Def/EndRdx/Rchg(39), ShlWal-ResDam/Re TP(50)
    Level 26: Greater Psi Blade -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
    Level 28: Cloak of Fear -- GlmoftheA-Dam%(A), GlmoftheA-EndRdx/Fear(48)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Mass Levitate -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(33), SprUnrFur-Acc/Dmg/Rchg(34), SprUnrFur-Dmg/EndRdx/Rchg(34), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Rchg/+Regen/+End(36)
    Level 35: Gloom -- Apc-Dmg(A), Apc-Dmg/Rchg(36), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), Apc-Dam%(37)
    Level 38: Boggle -- CrcPrs-Conf%(A)
    Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46)
    Level 44: Darkest Night -- DmpSpr-ToHitDeb/EndRdx(A), DmpSpr-ToHitDeb(45)
    Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Taunt -- MckBrt-Taunt/Rchg/Rng(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), Prv-Absorb%(19), Prv-Heal(50)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 14: Double Jump 
    ------------

     

     

     

    Xenobia Brute Psionic Melee+Dark+Taunt.mxd

  6. On 1/14/2022 at 4:53 AM, Uun said:

    Disagree. You can't cap cold (or psi) resists, and you'd be hard pressed to cap fire or neg. While I'm sure you could soft cap S/L and melee defense, it's certainly not easy and not sure how you could without gimping your offense. It also has no DDR, so your defense can get stripped away easily. I do like Rad (my Rad/Rad scrapper is vet level 45 or so) but I don't rank it at the same level as Invul. I find Rad is more of a hybrid resist/regen set, but sturdier than Willpower.

    I should’ve said S/L Resists.  You are right, I don’t know any AT that could do that. 
     

    Meltdown is pretty good at filling holes there.  But there’s no way to cap them all out using any Resist powersets.
     

    As far as DDR goes I used Ageless and also Defensive Sweep on my TW/Rad.
    And, when Defense started to cascade and a few applications would fix a lot of scenarios. There are only four power sets (BW, Kat, Staff, TW) that have a Parry.  I have Katana Inv Tanker since 2019 launch…  so if I need to be unkillable that’s my go to. That char has died maybe once or twice.  It’s embarrassing, but it happens sometimes.    

  7. Rad Armor is really really good.  I would put it at same level as Invulnerability.  Also it has high Toxic resist, which is so nice, especially when leveling.  

     

    Thinking of rolling another Brute.  I played my Titan Weapon/Rad Armor Brute for about a year. I used him for farming and P/Ling.  Then they nerfed TW.  I haven't played him since. 

     

    You could get used to the long animations.  During leveling it was worse but I got used to the lugubrious playstyle.  It's easier to build momentum in the final playstyle.  Also, you don't mind long animations so much when you crush the things really hard at the end of it. 

     

    Rad Armor is really really good.  It's definitely top tier.  It's easy to cap all of your resists and S/L Melee Defense out... but, then you get Meltdown, which is a straight up damage boost, and "oh Sh*t Button" with no downside.  Unstoppable got me killed so many times in live and on my Tanker on HC, it's pretty unusable.  

     

    Taunt Aura Beta Decay lowers defense and to-Hit on Mobs.   If that's not enough agro and you like to team you can add Taunt to the mix to be extra Aggrolicious to mobs.   

    Also it has high Toxic resist, which is so nice, especially while leveling you are laughing at the puke damage from Hydra and Zombies.

     

    I made a Rad/Fire Brute I use for farming, P/Ling and well anything.   The Build has S/L Defense soft-capped and S/L resists capped as well, so it's ready for anything.   

    Rad Melee is super strong and pairs well with Fire.  Fire is not just a one trick Pony. 

     

    Not sure what I am going to go with for the next one though.  Maybe another Rad Armor since it's so durable. 

     

  8. A lot of it is playstyle and Style.  There are a lot of viable choices.  Suggest trying several different toons to get a feel.

     

    I tried out several AT's and ended up doing a final build using Plant/Savage/Ice.  Savage does decent damage.  It has Builder and Consumer powers kinda like Water Blast.  This mechanic is easy to use and you don't need all of the Builder powers.  It's more melee oriented but has a Teleport and has several ways to mostly stay out of melee.   You need to study the powers and plan for a damage rotation. 

     

     

     

     

     

     

     

    • Thumbs Up 1
  9. 47 minutes ago, DreadShinobi said:

    I play plant/thorny not savage, but if you would like I can share that build. My plant/thorny does not have very standard methods of slotting. It is built around my playstyle and is consistently played with sg base buffs and amplifiers. 

    Sure!  Please post it.  It's interesting to see what other players come up with, although I realize our playstyles aren't the same.

     

    One thing cool about CoH is you don't have to use cookie cutter builds. 

     

    There was a discussion about base buffs to help with Recharge for Perma-dom.  I hadn't really needed them with other toons as some of them seem OP.

     

     

  10. 53 minutes ago, DreadShinobi said:

    Level 8: Seeds of Confusion -- Ccp-Dam%(A), MlsIll-Dam%(13), MlsIll-Conf/Rng(13), Range-I(15), SprAscoft-Rchg/+Dmg%(15), SprDmnGrs-Rchg/Fiery Orb(17)

     

    Interesting!  I didn't realize you could slot Seeds for damage procs.   I mainly slotted Coercive for the 10% Recharge boost, and the Ranged Defense.  Can you post your whole build?   I figured out what Enchancements you used by playing with it in Mids.   Great suggestion, thanks! 

     

  11. This is my current build right now for reference.  It was based on other Controller/Dominator builds I've seen and used myself. 

     

    I'm still learning to play the AT, and getting familiar with Savage powers, so this may change.  I'm very familiar with Controllers but Doms not so much.

     

    Doms and Corrupters take a lot more finesse than other Archetypes. 

     

    This is an expensive Build.  But not every power uses expensive Enhancements. 

     

     

    Titania Plant Savage Dom.mxd

     

    This Hero build was built using Mids Reborn 3.1.2.5
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Titania: Level 50 Science Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Savage Assault
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Call Swarm -- Empty(A)
    Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Slow%(3), BslGaz-Rchg/Hold(5)
    Level 2: Maiming Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11)
    Level 4: Vicious Slash -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(13), Hct-Dmg/EndRdx(13), Hct-Dam%(15)
    Level 6: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(15), BslGaz-Slow%(17), BslGaz-Rchg/Hold(17)
    Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(19), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(21), CrcPrs-Conf/EndRdx(21), CrcPrs-Conf%(23)
    Level 10: Roots -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprAscoft-Rchg/+Dmg%(27)
    Level 12: Kick -- Empty(A)
    Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31)
    Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 18: Spot Prey -- GssSynFr--Build%(A), GssSynFr--ToHit(33), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34)
    Level 20: Rending Flurry -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Rchg/KDProc(34), SprAvl-Acc/Dmg(36), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
    Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
    Level 26: Carrion Creepers -- PstBls-Dam%(A), ImpSwf-Dam%(39), RechRdx-I(39), Bmbdmt-+FireDmg(39), TraoftheH-Dam%(40), ExpStr-Dam%(40)
    Level 28: Blood Craze -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
    Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(43), ExpRnf-Dmg/EndRdx(45), ExpRnf-+Res(Pets)(45)
    Level 35: Call Hawk -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(46)
    Level 38: Feral Charge -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
    Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), LucoftheG-Def(50)
    Level 44: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(50)
    Level 47: Personal Force Field -- LucoftheG-Def/Rchg+(A)
    Level 49: Super Speed -- WntGif-ResSlow(A)
    Level 1: Domination 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
    Level 1: Stamina -- PrfShf-End%(A)
    Level 1: Blood Frenzy 
    Level 49: Speed Phase 
    Level 44: Double Jump 
    ------------

     

  12. Hi, I'm working on my Plant/Savage Dominator.  I was going Mace for Shield and Personal Force Field.   

     

    I really like the way your slotted powers, and Ice has some nice powers like Sleet that add a Defense Debuff.

     

    Carrion Creepers is probably your best Power, why skip it?  A lot of people base entire Plant Dom buillds around the power.

     

    A lot of people do not slot Sleet heavily, definitely Achilles Heel. 

     

    You don't need Spirit Tree really.   You could skip that.

     

    Also Feral Charge could be Four Slotted with Kinetic Combat for a Decent Defense Bonus.

     

    I was writing this before you responded, and I agree with your assessment. 

  13. More than a Farmer

     

    Hi, I am posting my build to show you what can be done with this AT.

     

    I can do most any content with this build as I have capped S/L Resists and just about soft capped Defenses for S/L & Melee.  

     

    It farms great, but also does just about everything else.  It costs about the same as other builds that have been posted. 

     

     

    Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Absolute Angel: Level 50 Magic Brute
    Primary Power Set: Radiation Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Radioactive Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
    Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Max HP%(48)
    Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Rech/Fury(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15)
    Level 4: Healing Flames -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(15), NmnCnv-Heal/EndRdx(17), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(50)
    Level 6: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19)
    Level 8: Radiation Siphon -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21), AchHee-DefDeb(23)
    Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-Psi/Status(25), Ags-ResDam/EndRdx/Rchg(27)
    Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A)
    Level 14: Kick -- FrcFdb-Rechg%(A)
    Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(29), StdPrt-ResDam/Def+(33)
    Level 18: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam/Rchg(31), GldArm-3defTpProc(48)
    Level 20: Irradiated Ground -- Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(33), Obl-Acc/Rchg(33), Obl-Dmg(34), Obl-%Dam(34), Obl-Acc/Dmg/EndRdx/Rchg(46)
    Level 22: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(36), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
    Level 24: Consume -- RechRdx-I(A)
    Level 26: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(37)
    Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(37), SprUnrFur-Acc/Dmg/Rchg(37), SprUnrFur-Dmg/EndRdx/Rchg(39), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Rchg/+Regen/+End(45)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39)
    Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
    Level 35: Fiery Embrace -- RechRdx-I(A)
    Level 38: Electrifying Fences -- TraoftheH-Dam%(A), TraoftheH-Immob/Acc(42)
    Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Acc/Dmg(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(48)
    Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def(45), LucoftheG-Def/Rchg(46), LucoftheG-Def/Rchg+(46)
    Level 47: Hasten -- RechRdx(A), RechRdx(50)
    Level 49: Fusion -- RctRtc-Pcptn(A), GssSynFr--Build%(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury 
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(23)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 10: Shadow Recall -- Empty(A)
    ------------

     

     

    Absolute Brute Radiation Melee Fire.mxd

  14. Thanks for sharing that Plainguy!  I hadn't thought about using the Experiment Power Pool. Does Shinobi affect those dots?

     

    Why do you fully slot out Gaussian's?  I've seen some folks do it,  but what's the benefit, other that the set bonuses which are not bad? 

     

    I'm thinking I need Smoke Flash, btw.  Hail of Bullets pulls a lot of aggro.   

     

    I didn't end up using the Experiment pool in my current build, I did use some of your ideas however.

     

  15. Woah, I got a mention for inspiring your build!  I am honored and happy to be of service.  I do like all of the builds posted thusfar.  

     

    I haven't played Electric Blast in a good while.  Since DP is so melee heavy I tried to work a bit of Melee defense in there.  In game it's showing around 41% which is a lot lower than the build.  Still working on my Incarnates.  The End use was so heavy I have Cardio to start.  

     

    I like the Sith angle you got going for ya. That works! 

    • Like 1
  16. Yeah, so I finally finished off the build and it's pretty durn fun!  I always wanted a sword and pistol guy, since live.  And the Ninaja-to damage is not half-bad!  Actually it's really good. 

     

    I have a Katana Tanker, and Ninja has considerably more bite! 

     

     

  17. Hi All,

     

    Took some time to create this build and a Character for my idea of a melee blaster "Dread Ninja Roberts" 

     

    Have 2 ranged blasters now, and never liked the idea of melee blappers, but am giving it a shot .

     

    I really like the concept and since Ninja has been fixed seemed very viable.

     

    This build may be a bit of over-kill on the Defense.  It was quite easy to soft cap all S/L, Ranged, and Melee Defense, but that was kinda the idea, what with the character spending a lot of time in melee and all. 

    One can always slot procs into some of the powers.  Thing is I really don't know much about how Dual Pistols procs.   So suggestions about procs would be welcome. 

    I'm trying to figure where to work an Achilles 

     

    I'm guessing Ninja plays a lot like Katana, and I have a lot of experience with that set.

     

    Three Respecs later, I went out of Teleport and back into Leaping.  I tried out all of the powers and came to the conclusion that you need take 5 of the 8 Dual Wield shot powers.

     

    I tried all of them except Piercing Rounds which had gotten generally negative reviews, and looked at DPA in Mids.  Other than Hail of Bullets and Bullet Rain which are must haves it boils down to personal preference.  Suppressive Fire is definitely viable if slotted with procs, and had some interesting possibilites for add Fire Resist.

     

    Shinobi gives it's Defense value twice in the Combat Monitor, it's not very effective to slot it out.  

     

    I found Endurance to be a major hurdle that had to be addressed.  Adding two Performance Shifter Chance for Endurance and slotting Kuji-In Toh for both health and Endurance helped a lot.

    I took Cardiac as an Alpha. 

     

    You will want to be running Kuji-In Toh at all times doesn't often show up on your buff bar, but shows up in the Combat Monitor.   It lasts for 3 minutes but cycles around every 30 seconds. 

     

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Dread Ninja Roberts: Level 50 Magic Blaster
    Primary Power Set: Dual Pistols
    Secondary Power Set: Ninja Training
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
    Level 1: Immobilizing Dart -- EnfOpr-Immob/Rng(A)
    Level 2: Sting of the Wasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(7), SprBlsCol-Dmg/EndRdx(13), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43)
    Level 4: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36), BlsoftheZ-Travel/EndRdx(37)
    Level 6: Swap Ammo 
    Level 8: Bullet Rain -- Artl-Acc/Dam(A), Artl-Acc/Dam/Rech(9), Artl-End/Rech/Rng(9), Artl-Acc/Rech/Rng(11), Artl-Dam/Rech(13), Artl-Dam/End(23)
    Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11), LucoftheG-Def/EndRdx(19)
    Level 12: Kick -- Empty(A)
    Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(17), LucoftheG-Def(36)
    Level 16: The Lotus Drops -- Obl-Dmg(A), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Rchg(23), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(29)
    Level 18: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(42)
    Level 20: Kuji-In Toh -- Prv-Heal(A), Prv-Absorb%(21), PrfShf-EndMod(21), PrfShf-End%(25), PrfShf-EndMod/Rchg(25), PrfShf-EndMod/Acc(27)
    Level 22: Executioner's Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Rchg/Dmg%(42)
    Level 24: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(34), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(40)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(43)
    Level 28: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(37), LucoftheG-Def(42)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), Erd-%Dam(34)
    Level 35: Blinding Powder -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(46), CrcPrs-Conf(46), CrcPrs-Conf/Rchg(46), CrcPrs-Acc/Conf/Rchg(48), CrcPrs-Acc/Rchg(48)
    Level 38: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)
    Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45)
    Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
    Level 47: Super Speed -- BlsoftheZ-ResKB(A)
    Level 49: Smoke Flash -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrc-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A)
    Level 1: Quick Form 
    Level 6: Chemical Ammunition 
    Level 6: Cryo Ammunition 
    Level 6: Incendiary Ammunition 
    Level 10: Shadow Recall -- Empty(A)
    Level 50: Agility Radial Paragon 
    ------------

     

     

    http://www.cohplanner.com/mids/download.php?uc=1534&c=713&a=1426&f=HEX&dc=78DA65945B4F135110C7CFB6BB9496560A85165ADA4229145AACA0BE9B286A226008F0A8D6956ECA9AA66DDA92E8A3DF40C14BC2AD68BCBEF8E4F5ABA81F8017D044E3ADEA3AECFCDB34D94DBABF7366CECCF9CF9C3D9DBB31ED7E79FED6292179CEE4D54A25739ADE55ADACCCA9397D59D0E39B2E6B6A76F0A25EB8AE0E2E14AF69E56AC541F610566616D4424ECBA6A757D57C665EAF548BF94AA4E15B5C2D958AE56ADA8CCE2C9555BDA01772C23D5F2CE6D3B39A5AA299C79C9CD3732B559A75365C59AD5C59D14B2E73BE58D2B46CFFD992BE9C6EA49E5397357A1D8E6FF6919E14FD825E81C750C436614A16B61DB0C69477C187CCB647CCAF63CD5821D625D3F68D6C12F249B7655E7F8FE9BEC33CB206AE33937799016A929D636DF64F36D336FC8119FFC81C20BD8AB981618469ECC05E0EBB62FADBDBC076A6CBC1742B4CBFCCFC4E3A9D9CC7E6EC65EDAE19BBC96E2FCF6D94BC03F57518F4882EB27810E5C12A2FA2877B983F2873275475D659B5F72FB3FB1FD3FF07D508DE71C0E0B99DF27771ACD415A07C61598C1FE7353F29AF8FF7567C7B6CEBD907D738BEEF01B8CE0CDE6746A953BDD0D4BBC131C12D66648719DF66263699E33566886203880DBCE2938ABC06DF3087DE3287DF3113EF9931AAA79F354BFD29FE6A92A04CBE107A19422FE3E8E5387AE9A735615E23C2F00D919E28FA10DDE27D06B7C11DB0065DBBE081CDECE56FEA610CB131957B73F42A7809BCCC3C7605CC30EB143B823E8CE05C47718EA338DF519C6F02E799C4F9D649F3186A1D43AD13A8710275F9A8D614B4A51E73FCC4136878CA9C7A063E075FE096506C1A7D4AE3E6FC22BD93F87A27D1F301B9E5C69A5FF4D0A105F72969F14E5A2C5316CB098BE5A4C5326BB1CCCBCDFF09219916A7B779FB8D7D1779A556EFE756CB051A2464716059F5A5D582BB30936CEE6D6CD0E55230DE6C196FB58C97489913CA9C66D6BA9F12A147FF011CC00C11

     

     

     

     

     

    Dual Pistols Ninja Blaster Final.mxd

  18. On 9/8/2020 at 7:13 AM, Neogumbercules said:

    I rolled up a water/elec and it's tier 1 in my heart. 

    I have a Water Atomic and it's Tier One as far as I'm concerned ... Water anything really but especially with Bonfire from Flame Mastery.  I really like the rotation of Geyser in the first set of mobs and then Bonfire/Whirlpool/Steam Spray in the next.  You get pretty good recharge with Metabolic Acceleration and Beta Decay. 

  19. Hi Camel,

     

    Thanks so much for your post.  It inspired me to level up a Fire/Dark Controller.   I had previously tried a Fire Kin and didn't really find an affinity for it.

     

    Forgive me, but I took your build and tweeked it slightly.   I don't like running Ring of Fire, other than of course the coolness of the name.  

     

    I really like Bonfire.  I use it on my Water Blaster's build as part of my rotation.  I think it's a proc beast.  I managed to keep the recharge and all of the great defensive and Resist bonuses you have in your build. 

     

    With regards to using Mu Mastery vs. Fire, it seems like they are pretty much equal in all respects.   Same damage, same resist. 

     

    Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10
    https://github.com/Crytilis/mids-reborn-hero-designer

    Click this DataLink to open the build!

    Drina Darkfire: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Darkness Affinity
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: zc_Leadership
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Rchg/Dmg%(3), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprWiloft-EndRdx/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25)
    Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(3), TchoftheN-Heal/HP/Regen/Rchg(11)
    Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dam%(7), Bmbdmt-+FireDmg(9), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rng(29)
    Level 4: Tar Patch -- RechRdx-I(A)
    Level 6: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(7), BlsoftheZ-Travel(42)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
    Level 10: Hot Feet -- Arm-Dmg(A), Arm-Dam%(13), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36)
    Level 12: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(37), AbsAmz-EndRdx/Stun(37), AbsAmz-ToHitDeb%(40)
    Level 14: Howling Twilight -- RechRdx-I(A)
    Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), StdPrt-ResDam/Def+(21)
    Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Ksm-ToHit+(19)
    Level 20: Fade -- Rct-Def/EndRdx(A), Rct-EndRdx/Rchg(21), Rct-Def(23), Rct-Def/Rchg(23), Rct-Def/EndRdx/Rchg(25), Rct-ResDam%(42)
    Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(36)
    Level 24: Tough -- GldArm-3defTpProc(A)
    Level 26: Bonfire -- OvrFrc-Dam/KB(A), PstBls-Dam%(27), Bmbdmt-+FireDmg(27), ExpStr-Dam%(29), Ann-ResDeb%(36), FrcFdb-Rechg%(50)
    Level 28: Soul Absorption -- Prv-Heal(A), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(33), Prv-Heal/Rchg/EndRdx(33), Prv-Heal/Rchg(40), Prv-Absorb%(42)
    Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
    Level 32: Fire Imps -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(43), ExpRnf-Acc/Dmg(43), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(46)
    Level 35: Darkest Night -- EndRdx-I(A)
    Level 38: Dark Servant -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Dam%(39), UnbCns-Hold(40)
    Level 41: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)
    Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48)
    Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
    Level 49: Consume -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run 
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(5)
    Level 0: Freedom Phalanx Reserve 
    Level 0: Portal Jockey 
    Level 0: Task Force Commander 
    Level 0: The Atlas Medallion 
    Level 50: Cardiac Core Paragon 
    Level 50: Pyronic Core Final Judgement 
    Level 50: Reactive Radial Flawless Interface 
    Level 50: Control Core Embodiment 
    Level 50: Clarion Radial Epiphany 
    ------------

    Fire Dark Controller.mxd

    • Like 1
  20. There's a kind of rhythm to playing TW.  After queueing up a slow attack you can fire of your two Momentum attacks as soon as they come off cooldown. 

     

    I find it simple to play, after practicing with it.  Also it doesn't play right till it's built out, because your cooldowns will not be fast enough. 

     

    My rotation is to alternate between of the powers:  Arc, Rend Armor and Titan Sweep and then use the Momentum powers Whirling Smash and Follow Thru.

     

    Also Defensive Sweep stacks Defense like other Defensive powers and is great for keeping up Melee Defense.

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