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Getaways

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  1. The next story is a tale of the responsibilities of magic.
  2. Next up we have Jack and the Beanstalk. This story contains the seeds/roots of Fairy Tale's magic. The Giant's House is a vault of magic treasures and artifacts. *fly is your friend here. Portal in the giants mouth takes you into the vault.
  3. Started a base for my character Fairy Tales on Everlasting. Her backstory is she is a fairy from a different realm or dimension that is falling to a darkness that sweeps the land. Her parents send her to the human realm with her godmother to keep her safe. To protect her from having the darkness track her magic Fairy Tales mother takes away her magic and places it in a spell book and conceals it in a book of children's stories and fairy tales. To retrieve her magic fairy tales must enter the stories and find the magic within. Base is a work in progress and progress has been slow. Everlasting server: fairytales-23872 Still plan on building a large castle and again it needs a lot of work but wanted to show off some of the progress. From the main library click the portal in the first book to enter the stories. from here you will be taken to the village entrance. As you cross the bridge you will see the troll at the gates representing the 3 Billie Goats Gruff. Working on an AE arc for this where you assist Fairy Tales in playing out this story. The Troll Bridge Riddles unlocks the text of the spell book so Fairy Tales can retrieve her magic.
  4. Thanks for hosting! That Vault Luxe base is probably the coolest base I have ever seen, love that place.
  5. Love this one. I am biased in my love for heist themed villains though! I really like that he has a cool AE architect engineer backstory and the look to match. Good work!💰💰💰 Not sure what server you are on but come to everlasting and run with my Getaways anytime!
  6. Most of my characters are heist themed villains who run mayhem missions and rob banks. These characters usually keep their cool and pick up the pace in order to stick to the plan. The Accomplice is the criminal mastermind of my villain group the Getaways. He is very meticulous to staying on time/on task. But he also has time manipulation as his secondary, so even when he is behind schedule or late he isn’t too far behind schedule or too late. For the rest of the Getaways being behind schedule just means a hiccup in the plans and these characters need to make the necessary deviations from the original plan to adapt. Let’s move to plan B!
  7. Picked up Here To Slay by Unstable Games for Christmas presents. Played a couple games with my daughter tonight and had a blast. Rules can get a little complicated in a few spots on this card game but overall we enjoyed this one. With 2 players the game was fun but I think this is one where more players = more fun! base set and expansion are pretty inexpensive. However there are kickstarter exclusives (ended campaign) on eBay (expensive), That has more cards. But I would recommend the base sets on this game.
  8. Tannenbaum - my christmas tree brute. Second pic is just an unfortunate circumstance of being a tree.
  9. Part 4: Double or Nothing The Getaways would access files created by Internal Affairs into Bonneteau’s entire operation. Money transfers and sources of income would trace back to accounts held by the House of Suits. These funds would be recognized as money extorted by a former house member Montague Cards III who during the House’s prison break by Arachnos was left to rot in prison for his acts of betrayal. Arachnos would Blacklist him keeping him from their list of destined ones labeling him and the others left behind in the Zig as the undestined. 3 Card Monte would use his previously extorted House of Suit funds to bankroll his plot for revenge paying off Interpol agent Bonneteau, fellow Zig prisoners, prison guards, etc to deliver the Dames so he could dispose of them personally. The Accomplice would have these accounts and assets frozen and seized by Getaway hackers. This action would cause the zig to go into chaos and cause riot to create the distraction need to send a team back into the Zig long enough to finish off 3 Card Monte once and for all.
  10. Part three: Finding the Ladies Getaway analysts would comb through Interpol data, communications, investigations, and dossiers into Bonneteau and his operations. The information would allow the Getaways to pinpoint Bonneteau’s current whereabouts in the abandoned submarine station and help the find the ladies. During this recovery mission it will become apparent that Bonneteau’s plot is to return the Dames to Zigursky Penitentiary and that the crew he has assembled are crooked prison guards from within the Zig prison system. While Bonneteau waits for transport that will never arrive (due to his burn notice from Interpol), the Getaways launch a rescue mission to recover the Dames and take down Bonneteau.
  11. Part two: Turning Over Jacks The Jacks return to Paragon City, RI in the US to an Interpol Office in Khalisti Wharf where they await authorization in regards to their immunity deal. Due to the legality of Bonneteau’s entire operation their immunity deal is placed on hold pending investigations and sparks the attention of Internal Affairs to account for the actions of one of their own leading unsanctioned off the book operations into and across foreign territories outside the boundaries of jurisdiction with a team of unidentified unknowns. Unknown to Interpol, the Accomplice and his criminal organization the Getaways have insiders planted within the Interpol ranks providing recon and intelligence into the entire situation. These Insiders would be activated by the Accomplice to begin their protocols to obtain as much information from Interpol as they could before extraction. With the Jacks in holding, hit orders would be placed to deal with their disloyalty. With the element of surprise the Getaways would plan and launch an all out assault on the Interpol office with the intent to 1.) Recover their Inside man/woman with the entire Interpol database and file system. 2.) Complete the hit contracts placed on the Jacks of Suits La Hire-the Jack of Hearts Laughing Boy-the Jack of Diamonds Pique-the Jack of Spades Trefle-the Jack of Clubs
  12. Part one: The Shill Game Bonneteau and his remaining team would find refuge in an abandoned submarine station while he could finalize his arrest. To deal with the distress call that went out from aboard the ship, Bonneteau laid a trap. He placed the Shill, a villainess puppeteer under his employment on the ship with her puppets disguised as the Queens of Suits (the Dames-Judith, Rachel, Pallas, and Argine). The Shill is a deadly assassin, who wields an army of puppets loaded with poisons and neurotoxins strong enough to incapacitate the strongest of superheroes or in this case villains.
  13. The Getaways: Confidence Games - The 3 Card Monte Missions Backstory: The House of Suits is a playing card themed criminal underground. In the years since their escape from Zigursky Penitentiary in the Arachnos prison break, the House of Suits payed their debts as Arachnos destined ones. Arachnos was able to return the House to it’s former glory before this houses of cards toppled. With their service complete they were given the keys to their kingdom and sent back to Europe to resume operations. In Europe the House of Suits would establish it’s new era of organized crime. However an unsactioned Interpol operation lead by Agent Bonneteau would once again topple the deck. Bonneteau was able to target the Jacks of Suits (the working bosses of the House) and pick them off one by one. Bonneteau was able to monitor and track all the activities of the House through the Jacks and when he had enough evidence he flipped them as informants offering them immunity from prosecution in exchange for the Kings and Queens of Suits. Interpol would raid the House of Suits but only to find the House was tipped off and already escaped via a barge seeking sanctuary in the Rouge Isles under Arachnos’ umbrella. Able to track the Jacks, Bonneteau pursued the vessel. When he finally caught up to the House and stops their barge dead in the water he offered to reinstate the immunity deal with the Jacks if they killed the Kings of Suits. The Jacks of each house (Hearts, Diamonds, Clubs, and Spades) turn on their individual Kings and slayed them in cold blood. Before their arrest the Queens were able to place a distress call out to their old friend and ally the Accomplice and his own team of criminals the Getaways. With the arrest made in international waters and without warrant or approval from Interpol, Bonneteau was stranded in open waters unable to extradite the Queens of Suits. Knowing the Queens call for help landed among listening ears of the not to far off Rogue Isles, Bonneteau had no choice but to abandon ship and find a place to hide out until he could cut through the bureaucratic red tape. Afraid the Jacks of Suits would renege on their current deal, Bonneteau ordered half his task force take them to an Interpol office in the US to honor their immunity deal.
  14. The Getaways: Confidence Games - The 3 Card Monte Missions Arc ID: 45278 The playing card themed criminal heirarchy the House of Suits has been taken down in an unsanctioned Interpol operation by Lead Agent Bonneteau and his associates. Bonneteau has toppled this house of cards by assassinating the Kings of Suits, turning the Jacks of Suits, and taking the Queens of Suits (the Dames). Enter this crazy game of find the ladies and uncover the plot behind Agent Bonneteau's actions. Before being taken down by Interpol the House of Suits put out a distress call to a villain group called the Getaways. Your guide through the Confidence games will be none other than the criminal mastermind and backer behind the Getaways villain group (Everlasting) the Accomplice. Be a Getaway Man/Woman and become a player in the Confidence Games - The 3 Card Monte Missions! Thanks for playing on behalf of the Getaways! ***As always feedback is greatly appreciated and will only assist in myself making adjustments and improvements to this mission and hopefully many more to come.*** Below this post will be backstory and insight into each mission in this 4 part series.
  15. I am not sure that it bothers me but Jack kind of resembles Ron burgundy in appearance and demeanor. But am curious to see how that character progresses. otherwise I have enjoyed the first 2 episodes. Was cool to see how this story ties back to endgame.
  16. I see a few on here Games on here I may have to check out myself, so thanks everyone for the suggestions. My daughter and her grandpa used to play master and commander and she enjoyed it so much her grandma gifted it to her when he passed. about a year ago my brother and I found my original heroquest board game and started playing with my daughter and nephew. By the time we became interested we saw haslab brought the game back but we’re too late to join the campaign. But we still enjoy our original set and the kids love it. We try to get together every once in a while and run a quest. there is a local place where you can go play old board games and we love to play fireball island. Haven’t seen the newer version but the old one was enjoyable. fundex heist is another fun game. Loved it cause it was small and portable so it travelled well on vacations.
  17. Temporarily unpublished to make some updates. Busy work schedule may keep mission offline for the next week.
  18. In the Spirit of Halloween here is my scarecrow character that I have been playing but was created for an AE mission: Stingy Jack's Pumpkin Patch arc#44047. Bird Scare
  19. This is my first time publishing an AE mission so go easy on me! Stingy Jack’s Pumpkin Patch Arc ID: 44047 The contract set between Stingy Jack and Satan is set to expire and the Devil is ready to collect. Rather than risk another trap/trick into another extension the devil has put out a hit. Raid Jack’s Pumpkin Patch, the location where the original contract and extensions were made and send Jack to hell so the devil can collect on his soul. A super powered Stingy Jack has forged an army, bringing his pumpkin patch to life. Fight your way through Jack’s army of minions, lieutenants, and bosses and claim Jack’s soul for the devil. Custom characters with custom powers and a giant monster spawn (Eochai - optional not neccessary to complete mission). Enjoy and feel free to leave feedback here so I can improve this mission and hopefully more moving forward. Happy Halloween everyone!
  20. Like this one! Makes me regret deleting my mine character Silence No Good the worlds worst mine who shouted everything (sonic/sonic).
  21. Here is a work in progress comic cover I did of my character SANDS back during live. It is missing the barcodes and logos but was meant to be a slight tribute to Wolverine issue 50 with the claw marks in the cover. SANDS being an earth/earth dominator with a modern mummy theme, the cover was meant to look like he was moving sand. Added bonus was some art I commissioned from xJoeDx on deviant art. This was SANDS going rogue moment burying some Arachnos Soldiers in quicksand.
  22. Dames (The Dames are Rachel, Judith, Pallas, and Argine), the Queens of Suits in their more regal appearance. Going for a playing card queen costume with combinations of black, white, red, blue, yellow. Wish we could use the Jester neck piece with a hood.
  23. I really like this character. ran one similar named the Cardist. think I just recently deleted him though as I didn't want to squat on names for characters I wasn't playing. Plus I run a similar theme character/characters the Dames (Judith, Rachel, Pallas, Argine) the Queens of Suits, belonging to the Court of Crowns (playing card themed Criminal Underworld). Working on getting a good story together and creating an AE mission for them, just lagging the time to get it together and I am a little rusty with creating missions.
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