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MightyBob

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Everything posted by MightyBob

  1. As for click heavy armor sets I almost always avoid them. Which is why I seldom play rad, bio. or regen builds (regen has the other issues mentioned as well). I almost always get my recharge so that in combat I always have something ready with just 8 click abilities. With any more than that I just have wasted abilities as something is always recharged sitting idle. I'll stretch it to 10 on occasion but very seldom. Because of that I tend to take a lot of pool powers that I don't slot and never intend to use at all i.e. Super Speed, Super Jump, and Hover. Some like the Teleportation powers I don't mind because they are out of combat abilities and I just make keybinds for them. Keep the clicks light on armor. A single heal, or something like Practiced Brawler, and a single top end shield like Elude with a 3 minute duration is plenty.
  2. Thanks for the suggestion, I'll have to break him out again and try that. I started up a claws/bio scrapper 4-5 days ago and I haven't had more than a 3-4 per mob run at any level. I solo mostly at +4/8 so it's pretty easy to notice when they run.
  3. I don't know if anyone will see this as I'm very late to the party on this one but regen definitely needs some love. It's by far the weakest defensive set in the game and while yes you can eek out some +4/8 content it's just so weak why bother with it. And yes, I have played both brute and regen scrappers at +4/8 solo but they fall so far behind other sets I tend to stay away from them even though regen has a soft spot in my heart going back to the early days on live. Aside from just not being able to take a hit (understandable since this is regen not def/resist) or heal fast enough, it's far too click heavy. Excluding Revive which pretty much has to be a click, you still have three click powers in your armor set and to be effective you need them recharging quickly and your using them a lot. I get the recharge on Reconstruction down to 19 and I'm using it pretty much as soon as it's recharged. Also MoG has a three second animation for only fifteen seconds of benefit. So my suggestions: buff the regen on fast healing a little bit, make Instant Healing a toggle even if you have to reduce the healing some, and shrink the activation on MoG to maybe 1 - 1.5 seconds and/or increase the duration of MoG. I don't feel any of those changes (or even all of them together) would break anything and honestly I still don't feel they would put Regen in line with other armor sets.
  4. It's just weird that affects this character so strongly. It's one of my weaker characters and I don't have that issue on the others. I get one or two fleeing but not 8-10. Maybe it's because my damage is still pretty low right now and I just don't defeat them fast enough but I don't remember ever encountering it like this before. Even on very low level characters. And I play a new one out to 50 about once a week.
  5. I took a look at the combat log and didn't see anything in that but yes after I defeat one or two they start to run. I wouldn't think anything of it if it wasn't the whole mob or nearly the whole mob.
  6. Which it does however after they get pulled in they are turning tail and running. Maybe not on the first activation but by the second they high tail it.
  7. Thank you. I'll watch that.
  8. I don't have Fiery Embrace so that shouldn't be in the equation, that's why I thought it might be a bug. Usually I use Fold Space then Axe Cyclone followed by Pendulum which is usually catching someone trying to run away because at that point the mob is running for the hills. I'm not sure if it's after someone has been defeated or not because I'm only level 41 and still building so I'm only playing on +2/8. It seems like it's been happening ever since I picked up Axe Cyclone. The behavior is very much like a Fire/Fire scrapper's Burn patch. I am hoping this is not the intended behavior, if so I'll have to scrap this character.
  9. I've noticed with my new Battle Axe/Electric Armor scrapper that every mob runs from me. I looked at the power descriptions and under Axe Cyclone it says it causes 2.00 magnitude repel "Only using Fiery Embrace", is this causing them to run even though I don't have Fiery Embrace?
  10. That was it. Thank you very much!
  11. I'm trying to create a bind that shows a targets location in broadcast i.e. Babbage. I would like it to be generic so it can be used for Kronos Titans, Babbage, etc. I can get it to display both name and location but not in the right order. I know binds work in reverse order and that is causing me a problem with $Target due to the $$ designating an additional command. If I use /bind numpad1 "broadcast $Target$$loc" then I get the location on one line followed by the target name. If I reverse the two I get "Unknown command $Target". Any suggestions? I'm sure someone has this already but I'm stumbling over it. Thanks in advance.
  12. Bump. I'd really like to have a way to change this. It makes choosing an incarnate pet extremely difficult.
  13. I've refreshed soooo many times. I may just have to manually install the mods. There are only three that are a must have for me so it's not too bad.
  14. It downloaded fine. I downloaded to a temp directory, is there someplace specific I should download it to? The CityModInstaller folder maybe?
  15. I just reloaded my computer but had it on my games drive so I just launched it. When I did it prompted for an update so I assume I can communicate with the mod site. After not having any mods available I downloaded a fresh .zip file and extracted it to the same location. So I have tried both an old and fresh install. I have tried hitting refresh for all mod categories including "All". I tried running it as admin but that didn't change anything. I did just go from Windows 11 to Windows 10 if there are compatibility issues with Windows 10. This has happened before and it just magically started working at some point.
  16. @Michiyo any idea why no mods show up in the "available mods" list?
  17. This only seems to happen when their is a nested description i.e. Hybrid "Melee Radial Embodiment". If it isn't nested as in "Melee Core Embodiment" the font is fine. This seems to be the issue with all nested detailed descriptions. At least it was with the Incarnate powers I checked. I'm not sure if it happens anywhere else. In an attempt to resolve this I did install a font mod but it didn't help.
  18. Any chance of having the chart posted as well? Personally I find the chart much more friendly.
  19. Ever since the Automatic UI Scaling was introduced, UI settings are continuously messed up. When I log in and sometimes just from zoning, my scaling changes and I have to go in and mess with it. Usually enabling scaling then disabling it again AND adjusting the scaling will keep for a session but when I log out and back in they will be messed up again. Also some text such as the prices in the auction house is significantly smaller and impossible for me to read. Pre automatic scaling UI, I set Window scaling to 70% and it was near perfect, now sometimes to read market prices I have to raise it to 125%. Another annoying thing is, the sidekick/exemp sliders reset every time I log in. Anyone have any ideas how to fix this or possibly rip the automatic scaling out by the guts?
  20. Personally I would love to see old task forces revamped, Citadel and Numina in particular. Citadel is simply boring with all the repeat missions against the same mob. It may fit the story but it's boring. Numina has all those useless defeat missions near the end, there just isn't any real reason to have those in there. Also I would love to see more content for Kallisit Wharf. More task forces would be a nice addition, as well as more signature arcs. I haven't finished it yet but I am really enjoying Pandora's Box.
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