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Asymptotic

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  1. Nice to see a fellow ff/rad bubbler. Here is my main, Asymptote. (How can I make a bubbler my main? Nostalgia, mostly. He's my first 50 from back from I2 on live. I always loved the soap bubbles and the proton torpedo sound effect of the snipe.) Given that the force field set itself is a pretty passive set to play, (unless you go the pinball wizard route), force fielders rely heavily on their secondaries. For rad, this means AoEs, often up close. HIghlights: soft-capped ranged and AoE defense, 38%+ defense for all other types 50%+ S/L/E resistance Provides 44.3% defense to all party members 4 AoEs, each with 3-4 procs Notes: Very tanky. Unless a mob has some means to debuff or bypass defense, my character is nearly unkillable. Almost but not quite cap stable, even when going full tilt with all AoEs. Conserve Power handles lengthy nuking sessions. No hasten. I don't need it. I don't have any slow recharge powers that I use on cooldown. Went with hover+TP, mainly for nostalgia reasons. With a 50+5 fly IO, hover is almost as fast as an unslotted fly. And the fully slotted TP makes it faster than any other travel power out there. Both repulsion bomb and neutron bomb have a "shooting a three-pointer" animation to them, which amuses me. It makes the slow animations more palatable for me. Force bolt and force bubble are situational. I have them mostly for fun. I took the Agility Radial and Support Radial incarnates, so as to push my +def even higher. Anything worth doing is worth overdoing. My destiny incarnate is Rebirth Radial, so to provide some healing ability. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Asymptote v6: Level 50 Science Defender Primary Power Set: Force Field Secondary Power Set: Radiation Blast Power Pool: Flight Power Pool: Leadership Power Pool: Teleportation Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3) Level 1: Neutrino Bolt -- Thn-Acc/Dmg(A) Level 2: Force Bolt -- Dcm-Acc/EndRdx/Rchg(A) Level 4: Irradiate -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(5), SprVglAss-Acc/Dmg/EndRdx/Rchg(5), TchofLadG-%Dam(7), AchHee-ResDeb%(7), ShlBrk-%Dam(25) Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9) Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), Ksm-ToHit+(40), Flight-I(50), ShlWal-ResDam/Re TP(50) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(11), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(48), RedFrt-EndRdx(50) Level 12: Dispersion Bubble -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(15), Rct-Def/EndRdx/Rchg(15), Rct-ResDam%(37) Level 14: Recall Friend -- EndRdx-I(A) Level 16: Proton Volley -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(17), StnoftheM-Dmg/ActRdx/Rchg(17), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(21), TchofLadG-%Dam(34) Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 20: Teleport -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34), BlsoftheZ-Travel/EndRdx(48) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31) Level 26: Repulsion Bomb -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(27), SprVglAss-Rchg/+Absorb(27), PstBls-Dam%(31), FrcFdb-Rechg%(33), Ann-ResDeb%(34) Level 28: Cosmic Burst -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(29), SprDfnBst-Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg/EndRdx(31), SprDfnBst-Acc/Dmg/EndRdx/Rchg(33), SprDfnBst-Rchg/Heal%(33) Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(45), RedFrt-EndRdx(48) Level 32: Force Bubble -- EndRdx-I(A) Level 35: Neutron Bomb -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dam/KB(36), PstBls-Dam%(36), TchofLadG-%Dam(37), ShlBrk-%Dam(37) Level 38: Atomic Blast -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Dam%(39), TchofLadG-%Dam(39), ShlBrk-%Dam(40), Obl-%Dam(40) Level 41: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(42), Ags-Psi/Status(45) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Aim -- RechRdx-I(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(19), Pnc-Heal/+End(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(23) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;710;1420;HEX;| |78DA6594CB4F135114C6EFB4534AA1A5D0F22ACF160AC582A5E56174618C8098081| |882EE9BA6BD6DC7944E331D8C2C5DF80FB831317167A26E5CF8DEFA07181FF84289| |8971E18A87BA36F574CE2734E924CDAFF3DD73CEFDEE3933B3726DC1FDF0FCF5334| |269992FA4CAE5E482CCCA62461ACE4B694D16D352D0E53E5BDE5C2F99BA2983574F| |384908FC8F4ACE6D64B3B145DD48CBE4A2260B99C1C395B554312733B1B554464B9| |99A5E4CCE517D5334AFEA7A21B658D07279D36BFD5F96298A2FE7B592CFBABF2C0B| |B2A41BA695E5E1F06AB456CC05CE95B4746C5E378C0DB263245736922B54541A9BD| |DE46A947E599BC055B1890E4588842A6CED602BF3ED518C107784A5E54853A029B7| |0911556C916667CD61A7986A9C3A05CE301B5ED9982F897E5574375046BF2AF274E| |B800F077C34C247237CB8A8954E6BD38AEA444C3762227F85552731CCFE124B768B| |6D94E3E21C870B394D4DA09B39E1614EB630135EE615F2D48CDCE63DAEE7DE070F9| |82DBFC0DFCCF01FE608EDEB417F3C21F6F481EA79D11FEF6BD65ADF80EF98ED5BE0| |7B6608FDF253BD36CEB5B7DD65EDF83DF03EF88019A1583F7AE9DF612DF48539F99| |5A9504C07FC75F4F05E76D2BA5853BABA14AB9F03537C9E02A505E03D10E759F64C| |83B3CC81175C2778037BFEE4DC4F74DB8BDCDE47ACF53D069F30079E3283CFC0E74| |C953CF56306FD985F14F38B627E51CC6F02F39BC4FCD669DF419C711033F84CDA10| |BC0CEDF01EC3DFC0EF20CE1146EFC3D567949ED56DBA1D41EEC8495E1B3D059E069| |113C1731D115CD3248CE1D91D8BB3BF6353E034388373CC327FB8851887FFF171F6| |F491CAC7A0C5A0F9A8477168719CB34FAD79672B7489A5E8A15289D6ADC6EB94449| |D325DA7CCD429CB75CAC5AAC227AFACAA355F0D6BD5D57AF8CDA8EC36D1AA8255BC| |C7FB479A4DB9A058DF19DF2EF7B433C4DCABCD1BE3BC83DABC5B3C13DF4D6667906| |3FE01A560E7A4| |-------------------------------------------------------------------|
  2. I never noticed KD being converted to KB when using fissure or tremor with ice slick or sleet on my ice/earth dom. I don't think they stack.
  3. I have a level 50 ice/earth dom and she's a manic beast. She does did have end problems, though. Ironically, I was able to greatly reduce them by adding more recharge. Triggering domination refills your end bar, Once you reach perma-dom, you can refill your end bar every 90s or less. It was built with these goals in mind: See how far I can push FF procs, I was inspired by Myshkin's "Mad Kings Special" Energy blaster builds and I wanted to see how crazy I can get. Maximize recharge. Soft cap smash/lethal defense. Maximize the end reduction on attacks. Some attacks have sub-optimal set bonuses to maximize end discounts. Keep the build moderately cheap. It only has one purple set, and that's unnecessary. You can easily replace the Coercive Persuasion set with Malaise's Illusions. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Scree v3: Level 50 Mutation Dominator Primary Power Set: Ice Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Concealment Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(9), BslGaz-Rchg/Hold(9), BslGaz-Acc/EndRdx/Rchg/Hold(40), SprDmnGrs-Rchg/Fiery Orb(43) Level 1: Stone Spears -- Acc-I(A) Level 2: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(11), TchofDth-Acc/Dmg/EndRdx(19), FrcFdb-Rechg%(37) Level 4: Tremor -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(5), Mlt-Acc/EndRdx(5), Mlt-Acc/Dmg/EndRdx(11), Mlt-Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(34) Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(7), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(25), EndRdx-I(34) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Power Up -- RechRdx-I(A) Level 18: Boxing -- Empty(A) Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(23), TchofDth-Acc/Dmg/EndRdx(23), FrcFdb-Rechg%(37) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(46) Level 26: Glacier -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprAscoft-EndRdx/Rchg(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprAscoft-Rchg/+Dmg%(43) Level 28: Seismic Smash -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dam%(46) Level 30: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 32: Jack Frost -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33) Level 35: Mud Pots -- Mlt-Acc/EndRdx(A), Mlt-Dmg/EndRdx(36), Mlt-Acc/Dmg(36), Mlt-Acc/Dmg/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(37) Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40) Level 41: Sleet -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dam%(43), AchHee-ResDeb%(50) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Hoarfrost -- Prv-Heal(A), Prv-Heal/Rchg(48), Prv-Heal/EndRdx(48), Prv-EndRdx/Rchg(48), Prv-Heal/Rchg/EndRdx(50), Prv-Absorb%(50) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), EndMod-I(17) Level 1: Quick Form ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;692;1384;HEX;| |78DA6594DB4E13511486F76E07A185D296425B5AE889436981DA8AC6184D0CE1605| |048D0265EA975C4094C52DBDA9912B9F4C217F0C6433C3D81376AC4D385EF60D40B| |1FC0138AFA007531EBA7257492E69BF9F7FAF75E7BEDB5BB7463B6EBE9A99B27857| |4CF1455C328CC96AFE925D52C573B966AA66AEAE5925D08D1915FA96A5A6C7DAA9D| |3E061B31859972C9AC968B9985156DF73DDA1C9D360CB5563433736AD55CDBFD125| |DCB65722C6A6A452FAD3AAD8F7C45D3AEBAACD7797D75CDA401AFF5B5505AD70DFD| 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|DBDEEBBB83BB7F9BE98971CC9974B30EFF01FE66E7E4| |-------------------------------------------------------------------|
  4. No, I don't think that slotting KB>KD IOs in Repulsion Field is worth it. First, Homecoming made a modification to Repulsion Field so that if you slot a KB>KD IO in it, the chance of KB goes down to 10%. This means that the KBs only trigger about once per 5 seconds per mob. Second, it seems that mobs resist the KB about half the time. The other half of the time, they just flinch a little and sometimes run out of the field. When I slotted a KB>KD into repulsion field, I was hoping for a portable Bonfire. Sadly, it was much less than that. I ended up taking it back out. As oedipus_tex says, you don't need a KB>KD IO for Repulsion Bomb, since it already does knockdowns. However, I disagree that about it not being worth casting. Just pack it full of procs.
  5. Note that Homecoming patched repel so that the chance for Knockback is reduced to 10% when slotted with Sudden Acceleration. So the end drain is not as bad as it sounds. From homecoming pre-5/16/19 patch notes: I have tried slotting the KB-KD in Repulsion Field for my FF/Rad Def and I was not impressed. To my knowledge, Repel and Repulsion Field are identical powers. I was hoping for a portable Bonfire, but it was much less than that. Knockdowns would only trigger every couple seconds. Mobs would resist the knockdown about half the time. When they resist it, they flinch a little and occasionally run out of the field. So you end up with mobs only getting knocked down only about once every 10-15 seconds. End drain wasn't too bad except when standing in the middle of a tightly packed group. In the end, I decided to take the KB-KD back out. I now use Repulsion Field as an always-on keep-away power. End usage is not bad when there are no mobs close by. And I can use it to chest-bump a stray that gets too close to a nearby squishie. This does mean that I have to keep my distance from the melee folks and the mob-pack, though. The radius is only 9 feet, so it is pretty easy to keep it out the team's way, (unlike Force Bubble, grumble, grumble.) I never received any complaints about it.
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