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Voltixdark

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  1. Does this still provide 50% damage increase? Or was it just nerfed to a lesser percentage?
  2. To be honest, I really didn't like the powers in the game being sped up. I understand for dps and survivability purposes, but It removes the cool factor of preparing and activation of powers. For example, the L9 power of Electric Blast where you look at both hands before shooting. I love that.
  3. Frostwork +Max HP replaced with +Absorb This change has been rolled back I'm sad on this one. Was looking forward to helping my controller pets with added shield protection.
  4. What would 1% be? I usually keep the sound really really low and listen to external music on the computer or listen to other programs to keep me distracted sometimes.
  5. I was the one who asked for the tint change. I still appreciate the change a lot because it is much better to have actual true black 🙂 The original was during homecoming before the suggested fix. I will attach two photos of the original before the suggested 1st fix, and current beta fix. Unfortunately, the game does not allow proper zoom levels below the waist. I hope the imagery provides clarity. Also, I have the old costume saved with the old boots before the 1st fix. So when I am comparing the old and currents parts, it is through the "Attempt costume fix" options when choosing the costume. Old, before 1st attempted fix. The texture is of a matte nature, no reflections. New, Current beta fix
  6. I don't know if you have the old file, but what is different now compared to before the first fix was just the difference in the reflective nature of the material. A matte very black non-reflective surface. Here I have attached the current old boots before the first fix.
  7. "Male, Huge: Lower Body > Boots (All) > "Victorian Steampunk (Legacy)" was added to restore previous tinting appearance." Is it possible to have a non-reflective matte style color version? The reason being, before it was that style version. Also, for sake and purposes, it really matched other Spectrum costume parts of being quite dark and non-reflective.
  8. "Male, Huge: Lower Body > Boots (All) > "Victorian Steampunk (Legacy)" was added to restore previous tinting appearance." I love you long time! Seriously, thank you for adding this feature back! P.S. Is it possible to have a non-reflective matte style color version? The reason being, before it was that style version. Also, for sake and purposes, it really matched other Spectrum costume parts of being quite dark and non-reflective.
  9. Particularly for Axe Cyclone. It would seem the damage is activating too early. The damage should be when the axe comes down.
  10. I do not think the dual upgrade system should be removed. It would limit the options of buffing the pets with enhancements to just one power instead of two.
  11. Particularly for Axe Cyclone. We were used to for a long time that damage was done when the axe came down at the end of the FX. I really hate that damage is done early with the cyclone effect. The power feels incomplete and I don't feel the umph. Please attach the damage with the knockdown at the same time as the axe comes down. Thank you
  12. If I may ask for a feature request add-on; Is it possible to separate the Medic soldier so that he can have dedicated healing instead of juggling between damage and healing. As of now there are no healing/damage enhancement sets. So maybe if possible and and if anyone else can chime in, maybe Serum can have a revamp. I noticed that Equip Mercenary already has resistance, and Serum has resistance as well. So healing could be added to Serum to buff the Medic healing capabilities. Or the Medic could replace Serum, and the buffs from Serum could be added to the Equip Mercenary/Tactical Upgrade.
  13. Awesome update! If I may ask for a feature request add-on; Is it possible to separate the Medic soldier so that he can have dedicated healing instead of juggling between damage and healing. As of now there are no healing/damage enhancement sets. So maybe if possible and and if anyone else can chime in, maybe Serum can have a revamp. I noticed that Equip Mercenary already has resistance, and Serum has resistance as well. So healing could be added to Serum to buff the Medic healing capabilities. Or the Medic could replace Serum, and the buffs from Serum could be added to the Equip Mercenary/Tactical Upgrade.
  14. Agree with everything on your post.
  15. The sound is slower than the animation. I believe the loading rumbling sound should be shortened and the secondary sound effect to match the visual effect of the FX.
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