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tricon

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  1. I first played a Fire/Marine/Ice Corruptor and was actually quite happy with the performance. However the play with a Mastermind was a lot more relexed. Tried a few different primary set and the set goes well with a few of them. Picked the Leviathan Mastery for all of them, no Water Spout for the archetype but who can't say no to circling sharks, surf & turf into the enemys and let your minions do short work with the enemies with the relaxing sound of the sea. Overall not a bad set, the animation/sfx are a highlight.
  2. All normal and incarnate content should be no problem at +4/x8 but if you go beyond this my guess would be this set loses quite a bit of the power, special in 4* @arcane This is how problems can arise: Our +def and absorb come from our pet. So you can get out of the area effect and the defense aura is gone. The absorb will stay but it will not get refreshed until the pet is back in your area. The absorb numbers are low. so if it is not permanently renewed from the pet it is bad. Pet has low hp no speed/fly/resist on his own and will only follow his master. One of the -resist power is a self teleport, so we have to reorient ourselves again and that brings me to the knockdown. We have quite a bit in the set that build a good synerg until you encounter mobs that are immune to it. The -fly is resistable Besides the recovery/endurance resistance this set has none besides the extra resistance in the bubble or does it offer cc protection Brine has a flat minor -hp so forget that part vs AVs You don"t have any kind of oh shit button in this set Don't get me wrong, maybe it can work as a subsitute for nature/ea but it has is issues, we will see.
  3. Did a quick ITF test with my MM The Rising Tide Detail Number shows +1.8 dmg, +0.6%. hit, +2% recharge, Popup window has +3dmg, 1%, to hit, 3% recharge The stacks numbers goes way beyond 10. Seems txt only error, the e.g. = to hit for my MM got 0.6% per stack so 6% max for 10 stacks Screenshot for better details
  4. Well IMO this set is made in heaven for MM. The T9 is lacking for full IO chars but if you throw it on your henchman it shows that it can be very useful. Solo should not be a problem with this set, you still have your own pet in the set where you can anchor it. I have run through my usually incarnate solo content and the fire/marine corruptor was 3 min slower then my full proc out AR/TA controller, so it works. However on the lower end side, when you start you will run into the the same old problems with this set. I played a bit without the P2W mez protection power and it sucks runing into so many cc powers and endurance was still a problem but thats not unusual for many set.s The MM play on the other side was a super relaxing play even with Mercenaries but yeah I guess going Neco or Thugs with more melee pets will be even better.
  5. So Brine has 1 min recast, does a little bit of -hp and -resist that is decaying. The -hp stays over the full duration but the -res will vanish over the 60s duration. Screenshot is vs. one AV. So you geting -193.72hp out of 30483.43 and -13.50 resist that will go to zero compared to a T1 Sonic Sipon that has a 16sec recast and stays for 30s at the same - resist lvl, this power really does suck, sorry. Even in a normal gameplay with a dmg proc I hardly find a job for it as a corruptor, maybe a MM can get a bit out of it. *shrug Sidenote I found out why I don't see no procs in the Bubble, the large aoe is killing the proc chance. Perfomace Shifte fires of with a 15.318% chance. So IMO not worth it, a +end mod helps more.
  6. Some quick notes, need to respec later. The slower decaying part and lower recharge time + added acc for the set are some good changes. Barrier Reef looping sound is still annoying if you are standing close to it, fortunately, the sound drops off very quickly when you move away. Torodial Bubble is a bit odd in the sense that I that I use it more often although it is not stacking because I lost track of it, if it's needs a recast. Procs Performance Shifter: +Chance for Endurance & Power Transfer: Chance to Heal Self don't fire off if you use them in Torodial Bubble. In Power of the Depths Panica and Performance Shifter both fire of then you cast the power. To bad the don't recast even with the decay going on. I still think the T9 needs a bit more. Maybe add some regen resist to it, not that it's helping that much, but it can stack in a team..... Some asked for some mez protection but I don't think this set should have some permament protection but why not add some kind of Inner Will (Blaster/Martial Combat::t Inner Will cancels any status effects currently affecting you Considering that it would effect the whole team and only once per cast, it seems not overpowerd per se but would add some unique aspect to it
  7. No problerm, happens to us all. One note for the devs, please increase the accuracy of the pseudeo pet of Tide Pool. Tested a lvl 20 vs lvl 20/21 mobs and the and I am of the opinion that a lot is lost when dolphins hit so badly. One lvl 20 acc IO and a +kismet increased the chance of my attackpowers so far that I have a good hit rate now compare this with 2 lvl 20 acc IOs vs +1 (the mission was set at 0 standard) without any kind of acc in the power is If you play even in a team it will get worse with a higher lvl enemys. The power effect is very useful early on and It would be really nice if you could exploit the ability right from the start, when you get access to the power.
  8. Huh, whitecap is a knockdown power, not a knockback. Did you fight mobs below your lvl or increased the effect?
  9. Just a quick run with a cloaking device (200ft stealth radius). Nothing in the red zone could see through it. unitl I run into a Watcher The Minotaur 54 (+5) needed 5m 10s to catch me the first time. From the the dmg part. He should have one shot me, but it somehow. The preventive medicine absorb kicked in and somehow saved me. Usually I should be dead, my controller has only 1255.2 hp with 8% toxic resist. First sreenshot survived, run away 3th encounter after 9min, was close to kill a Malevolent Fog before he found me. The first hit don't kill you, your dmg goes away but your are still in the fight before he hits your again, second sreenshot One fun thing, was open a office door and then I felt through the darkness into a water basin and was underwater. I did not know the samller one are that deep .... The invulnerable brief phase from renewal of light tempory power self rez, was enough to rez and escape from him, he was not moving from my body, so I tried to get away another time.
  10. Corruptor, most of the detail info missing (s. screenshot) of Tide Pool in the enhancement window.
  11. Feedback from playing a Fire/Marine corruptor and a Marine/Sonic at lvl 50 va +4/x8 The set feels like a jack of all trades, master of none set with visually gogeous animations/fx. Shoal Rush - Good start, can take slow sets and -res proc, the -stealth part seems to be unique. Soothing Wave - Heals yourself and friends and has a dmg debuff, so even if you don't need the heal it has its uses Toroidal Bubble - A bit of resist, and a very useful endurance drain resistance. Whitecap- Wow I like this power but I am fan of compat teleport/savage leap powers. No need to take stealth if you have nuke pbaoe dmg powers if you can jump into action Tide Pool- Like the power as well, but it seems the subpower has a low accuracy. Even with kismet +6% to hit, 1.29% global acc and one a/d/e ice mistrel vs -1 the log shows this: Tide Pool: MISSED The Swarm!! Your Rough Waters power had a 90.00% chance to hit, you rolled a 90.89. Brine - Oh well, this power sucks. It's only single target, The -hp is tiny and the -res is decaying way to fast. I got cc and in the time I used a break free, half the resist was decayed. If the Theft of Essence -end proc is the problem to make the power a aoe one. I sugest increase the -hp potion and make it single target and the -res potion should be a aoe, dosen't need to be huge area. ATM the power is meh Shifting Tides - Interesting power concept. I used it mainly on my pet. The mobs don't aggro part dosen't work, if you have interface dmg procs, So I rather would not eat the alpha strike, even if it would take a few sec to have this power going. For teams it's even better Wellspring - The MVP of this set. Very noticable if the got killed and you lose the absorb and I build with his little +def in mind. However would not mind if its gets a toggle Power of the Depths - Hmm the power feels for a T9 a bit underwhelming. The +hps is ok but with 2 HOs it's very easy to run into the HP caps of the classes. I got 1493 hps and the cap is 1606 for the class even my Regen brute sits at 3155hp with a 3217 cap, so both are very close to the cap and that dimishes this buff a lot. The endurance and regen part are not that bad but the diminshing part is fast, so my regen goes from 12.82 to 57 and then down to 36.10. Decay seems to be part of the theme but IMO the ticks are to fast. Range part is a bit meh, I don't need it myself and outsite of Sentinals I never needed more. But maybe hover blasters and cone users like it more *shrug. Something is missing, maybe add a large absorb shield that has a decay factor or something else witj more of a oomph behind it. Played both sets with the Ice epic set so that I could get some extra def and anohter pet with the build up. It seems it's a good set, if you can migate the dmg somehow because outside of the knockdown there is not much hard cc. I don't know, the set impression feels more like new kind of hybrid set.
  12. @Vinceq98 Some have explained the data behind the procs, if you need more info, look here @Onlyasandwich We have several powers that behave different. Like we got "true" chains that suck with procs and "fake" chains that got a much better chance. One different I noted with Sleep Grenade is that CoD shows the "Summons a pseudopet" and Glue Arrow from TA missed it, even if the power looks a like and yet as other pointed out the procs work different. Your build looks fine. Wish the would removed some of the hard crashed from the game like from Surge of Power and add animation for the weapons to it, the power itself looks cool. One suggestion, if you don"t slot Liquid Nitrogen and just use Glue Arrow for the slow, then why not get rid of it and switch Super Jump to Super Speed and then add Burnout for it,
  13. @Onlyasandwich The Sleep Grenade is a bit odd . I just did a very dirty quick test with a verrrry low sample size. Set at -1x8. Slotted 2 50acc and then the procs. Number six first mission Cast 2 times Sleep Grenade at each spawn, full duration , repeat 10 times, 3 different runs. Not what I was expecting the the WoC proc... Dmg Procs fired once, procs fired 32*, 23*, 25*, Slow procs fired first hit and repeated 85*, 93*, Will of Controller is a higer dpm proc but adds recharge to the power fire first hit and repeated 77*, the recharge lowered the proc chance quite a bit. @Hjarki this screenshot has the names for the table
  14. I enjoed a proced Sleep Grenade at the Moonfire tf to solo kill large groups of vampire for the badge, same doing the signature arc form Dakota Berg for the Bloody Hands badge where you fight static in a single room in the mid 30s, where I run the same -1/x8 setting Later on, I was playing with the Levathan Mastery and with Water Spot the Sleep Grenade was my extra aoe dmg power. However later I thought it was redunant as I was fighting at +4/x8 If you look at the screenshot. The slow procs fire more then the dmg procs, the pseudopet does no dmg, so dmg procs don't work there. If you want to enhance the dmg, then go with 5 slots of Ice Mistral's with the proc and add the other slow proc Impeded Swiftness to it. About the base damage, I have not checked if the changed it, but since 2 builds or so ago Controller run with the Dominator damage number around. City of Data has a older build number and shows the correct number there: https://cod.uberguy.net/ To be fair with the confuse going, we could just hit Smoke Grenade and hit them with Acid Arrow to start the confuse and lower the def and watch them kill each other. In this mission from the video only the bosses would survive. It's slower but can be done. Overall, the set lets you IMHO build it in some variance with other sloting options without losing to much performance. As an example I would rather use the Superior Will of the Controller Proc somewhere else, but the 6 slot bonus for the ranged def was to much to give up, but thats not set in stone. The single dmg chain is some bit needed, you fight lots of elite bosses (AV) if you go through the 40/50s, alone for the Hero/Villain badges and I liked a fluid experience doing so.
  15. This was from a test run on the Test Server with T4. Changed Sprit Ward for Mystic Flight and Consume for RotP The Picture is from combatlog parser at https://www.carnifax.org/ for the build at T4 Alpha and the rest is T3. You can see how much the procs do
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